[d3dcompiler.h]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/
[D3DCompile]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DCompile
[D3DCompile2]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DCompile2
[D3DCompileFromFile]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DCompileFromFile
[D3DCompressShaders]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DCompressShaders
[D3DCreateBlob]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DCreateBlob
[D3DCreateBlob]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DCreateBlob
[D3DCreateFunctionLinkingGraph]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DCreateFunctionLinkingGraph
[D3DCreateLinker]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DCreateLinker
[D3DDecompressShaders]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DDecompressShaders
[D3DDisassemble]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DDisassemble
[D3DDisassemble10Effect]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DDisassemble10Effect
[D3DDisassembleRegion]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DDisassembleRegion
[D3DGetBlobPart]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DGetBlobPart
[D3DGetDebugInfo]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DGetDebugInfo
[D3DGetInputAndOutputSignatureBlob]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DGetInputAndOutputSignatureBlob
[D3DGetInputSignatureBlob]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DGetInputSignatureBlob
[D3DGetOutputSignatureBlob]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DGetOutputSignatureBlob
[D3DGetTraceInstructionOffsets]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DGetTraceInstructionOffsets
[D3DLoadModule]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DLoadModule
[D3DPreprocess]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DPreprocess
[D3DReadFileToBlob]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DReadFileToBlob
[D3DReflect]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DReflect
[D3DReflectLibrary]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DReflectLibrary
[D3DSetBlobPart]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DSetBlobPart
[D3DStripShader]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DStripShader
[D3DWriteBlobToFile]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DWriteBlobToFile
[D3D_SHADER_DATA]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/ns-d3dcompiler-d3d_shader_data
[D3D_BLOB_PART]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/ne-d3dcompiler-d3d_blob_part
[D3DCOMPILER_STRIP_FLAGS]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/ne-d3dcompiler-d3dcompiler_strip_flags
[D3DCOMPILE_EFFECT_*]: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/d3dcompile-effect-constants <!-- UINT -->
[D3DCOMPILE_SECDATA_*]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-d3dcompile2#parameters <!-- UINT -->
[D3DCOMPILE_*]: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/d3dcompile-constants <!-- UINT -->
[D3D_COMPRESS_SHADER_*]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-d3dcompressshaders#parameters <!-- UINT -->
[D3D_DISASM_*]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-d3ddisassembleregion#parameters <!-- UINT -->
[D3D_GET_INST_OFFSETS_*]: https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-d3dgettraceinstructionoffsets#parameters <!-- UINT -->
[D3D_SHADER_REQUIRES_*]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getrequiresflags#return-value <!-- UINT64 -->