thindx 0.0.0-unsound.5

Thin DirectX wrappers
Documentation
<!-- headers -->

[d3dcompiler.h]:                                                    https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/

<!-- d3dcompiler.h functions -->

[D3DCompile]:                                                       https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DCompile
[D3DCompile2]:                                                      https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DCompile2
[D3DCompileFromFile]:                                               https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DCompileFromFile
[D3DCompressShaders]:                                               https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DCompressShaders
[D3DCreateBlob]:                                                    https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DCreateBlob
[D3DCreateBlob]:                                                    https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DCreateBlob
[D3DCreateFunctionLinkingGraph]:                                    https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DCreateFunctionLinkingGraph
[D3DCreateLinker]:                                                  https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DCreateLinker
[D3DDecompressShaders]:                                             https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DDecompressShaders
[D3DDisassemble]:                                                   https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DDisassemble
[D3DDisassemble10Effect]:                                           https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DDisassemble10Effect
[D3DDisassembleRegion]:                                             https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DDisassembleRegion
[D3DGetBlobPart]:                                                   https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DGetBlobPart
[D3DGetDebugInfo]:                                                  https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DGetDebugInfo
[D3DGetInputAndOutputSignatureBlob]:                                https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DGetInputAndOutputSignatureBlob
[D3DGetInputSignatureBlob]:                                         https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DGetInputSignatureBlob
[D3DGetOutputSignatureBlob]:                                        https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DGetOutputSignatureBlob
[D3DGetTraceInstructionOffsets]:                                    https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DGetTraceInstructionOffsets
[D3DLoadModule]:                                                    https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DLoadModule
[D3DPreprocess]:                                                    https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DPreprocess
[D3DReadFileToBlob]:                                                https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DReadFileToBlob
[D3DReflect]:                                                       https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DReflect
[D3DReflectLibrary]:                                                https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DReflectLibrary
[D3DSetBlobPart]:                                                   https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DSetBlobPart
[D3DStripShader]:                                                   https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DStripShader
[D3DWriteBlobToFile]:                                               https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-D3DWriteBlobToFile

<!-- d3dcompiler.h structures -->

[D3D_SHADER_DATA]:                                                  https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/ns-d3dcompiler-d3d_shader_data

<!-- d3dcompiler.h enumerations -->

[D3D_BLOB_PART]:                                                    https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/ne-d3dcompiler-d3d_blob_part

<!-- d3dcompiler.h flags -->

[D3DCOMPILER_STRIP_FLAGS]:                                          https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/ne-d3dcompiler-d3dcompiler_strip_flags

<!-- d3dcompiler.h constants -->

[D3DCOMPILE_EFFECT_*]:                                              https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/d3dcompile-effect-constants                                             <!-- UINT -->

[D3DCOMPILE_SECDATA_*]:                                             https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-d3dcompile2#parameters                                <!-- UINT -->

[D3DCOMPILE_*]:                                                     https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/d3dcompile-constants                                                    <!-- UINT -->

[D3D_COMPRESS_SHADER_*]:                                            https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-d3dcompressshaders#parameters                         <!-- UINT -->

[D3D_DISASM_*]:                                                     https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-d3ddisassembleregion#parameters                       <!-- UINT -->

[D3D_GET_INST_OFFSETS_*]:                                           https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-d3dgettraceinstructionoffsets#parameters              <!-- UINT -->

[D3D_SHADER_REQUIRES_*]:                                            https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getrequiresflags#return-value  <!-- UINT64 -->