#[allow(unused_imports)] use crate::*;
use winapi::um::d3dcompiler::*;
type D3DCOMPILE = u32;
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[repr(transparent)] pub struct Compile(D3DCOMPILE);
flags! {
Compile => D3DCOMPILE;
None, Debug, SkipValidation, SkipOptimization, PackMatrixRowMajor, PackMatrixColumnMajor, PartialPrecision,
ForceVsSoftwareNoOpt, ForcePsSoftwareNoOpt, NoPreshader, AvoidFlowControl, PreferFlowControl, EnableStrictness,
EnableBackwardsCompatibility, IeeeStrictness,
OptimizationLevel2, OptimizationLevel0,
OptimizationLevel3,
WarningsAreErrors, ResourcesMayAlias, EnableUnboundedDescriptorTables, AllResourcesBound,
}
#[allow(missing_docs)]
#[allow(non_upper_case_globals)] impl Compile { #[doc=""]
pub const None : Compile = Compile(0);
pub const Debug : Compile = Compile(D3DCOMPILE_DEBUG);
pub const SkipValidation : Compile = Compile(D3DCOMPILE_SKIP_VALIDATION);
pub const SkipOptimization : Compile = Compile(D3DCOMPILE_SKIP_OPTIMIZATION);
pub const PackMatrixRowMajor : Compile = Compile(D3DCOMPILE_PACK_MATRIX_ROW_MAJOR);
pub const PackMatrixColumnMajor : Compile = Compile(D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR);
pub const PartialPrecision : Compile = Compile(D3DCOMPILE_PARTIAL_PRECISION);
pub const ForceVsSoftwareNoOpt : Compile = Compile(D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT);
pub const ForcePsSoftwareNoOpt : Compile = Compile(D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT);
pub const NoPreshader : Compile = Compile(D3DCOMPILE_NO_PRESHADER);
pub const AvoidFlowControl : Compile = Compile(D3DCOMPILE_AVOID_FLOW_CONTROL);
pub const PreferFlowControl : Compile = Compile(D3DCOMPILE_PREFER_FLOW_CONTROL);
pub const EnableStrictness : Compile = Compile(D3DCOMPILE_ENABLE_STRICTNESS);
pub const EnableBackwardsCompatibility : Compile = Compile(D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY);
pub const IeeeStrictness : Compile = Compile(D3DCOMPILE_IEEE_STRICTNESS);
pub const OptimizationLevel0 : Compile = Compile(D3DCOMPILE_OPTIMIZATION_LEVEL0);
pub const OptimizationLevel1 : Compile = Compile(D3DCOMPILE_OPTIMIZATION_LEVEL1);
pub const OptimizationLevel2 : Compile = Compile(D3DCOMPILE_OPTIMIZATION_LEVEL2);
pub const OptimizationLevel3 : Compile = Compile(D3DCOMPILE_OPTIMIZATION_LEVEL3);
pub const WarningsAreErrors : Compile = Compile(D3DCOMPILE_WARNINGS_ARE_ERRORS);
pub const ResourcesMayAlias : Compile = Compile(D3DCOMPILE_RESOURCES_MAY_ALIAS);
pub const EnableUnboundedDescriptorTables : Compile = Compile(D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES);
pub const AllResourcesBound : Compile = Compile(D3DCOMPILE_ALL_RESOURCES_BOUND);
}
#[doc(hidden)] impl Compile { pub const NONE : Compile = Compile(0);
pub const DEBUG : Compile = Compile(D3DCOMPILE_DEBUG);
pub const SKIP_VALIDATION : Compile = Compile(D3DCOMPILE_SKIP_VALIDATION);
pub const SKIP_OPTIMIZATION : Compile = Compile(D3DCOMPILE_SKIP_OPTIMIZATION);
pub const PACK_MATRIX_ROW_MAJOR : Compile = Compile(D3DCOMPILE_PACK_MATRIX_ROW_MAJOR);
pub const PACK_MATRIX_COLUMN_MAJOR : Compile = Compile(D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR);
pub const PARTIAL_PRECISION : Compile = Compile(D3DCOMPILE_PARTIAL_PRECISION);
pub const FORCE_VS_SOFTWARE_NO_OPT : Compile = Compile(D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT);
pub const FORCE_PS_SOFTWARE_NO_OPT : Compile = Compile(D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT);
pub const NO_PRESHADER : Compile = Compile(D3DCOMPILE_NO_PRESHADER);
pub const AVOID_FLOW_CONTROL : Compile = Compile(D3DCOMPILE_AVOID_FLOW_CONTROL);
pub const PREFER_FLOW_CONTROL : Compile = Compile(D3DCOMPILE_PREFER_FLOW_CONTROL);
pub const ENABLE_STRICTNESS : Compile = Compile(D3DCOMPILE_ENABLE_STRICTNESS);
pub const ENABLE_BACKWARDS_COMPATIBILITY : Compile = Compile(D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY);
pub const IEEE_STRICTNESS : Compile = Compile(D3DCOMPILE_IEEE_STRICTNESS);
pub const OPTIMIZATION_LEVEL0 : Compile = Compile(D3DCOMPILE_OPTIMIZATION_LEVEL0);
pub const OPTIMIZATION_LEVEL1 : Compile = Compile(D3DCOMPILE_OPTIMIZATION_LEVEL1);
pub const OPTIMIZATION_LEVEL2 : Compile = Compile(D3DCOMPILE_OPTIMIZATION_LEVEL2);
pub const OPTIMIZATION_LEVEL3 : Compile = Compile(D3DCOMPILE_OPTIMIZATION_LEVEL3);
pub const WARNINGS_ARE_ERRORS : Compile = Compile(D3DCOMPILE_WARNINGS_ARE_ERRORS);
pub const RESOURCES_MAY_ALIAS : Compile = Compile(D3DCOMPILE_RESOURCES_MAY_ALIAS);
pub const ENABLE_UNBOUNDED_DESCRIPTOR_TABLES : Compile = Compile(D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES);
pub const ALL_RESOURCES_BOUND : Compile = Compile(D3DCOMPILE_ALL_RESOURCES_BOUND);
}
impl Default for Compile {
fn default() -> Self { Compile::None }
}