#[allow(unused_imports)] use crate::*;
use crate::ctypes::*;
use crate::d3d::*;
use winapi::um::d3d11shader::*;
#[allow(missing_docs)]
#[derive(Clone, Copy, Debug, Default)]
#[repr(C)] pub struct ShaderInputBindDesc<'s> {
pub name: CStrPtr<'s>, pub ty: ShaderInputType,
pub bind_point: u32,
pub bind_count: u32,
pub flags: ShaderInputFlags,
pub return_type: ResourceReturnType,
pub dimension: SrvDimension,
pub num_samples: u32,
}
impl ShaderInputBindDesc<'_> {
pub(crate) fn as_mut_ptr(&mut self) -> *mut D3D11_SHADER_INPUT_BIND_DESC {
self as *const Self as *mut Self as *mut _
}
}
test_layout! { ShaderInputBindDesc => D3D11_SHADER_INPUT_BIND_DESC {
name => Name,
ty => Type,
bind_point => BindPoint,
bind_count => BindCount,
flags => uFlags,
return_type => ReturnType,
dimension => Dimension,
num_samples => NumSamples,
}}