[d3d11shader.h]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/
[ID3D11FunctionLinkingGraph]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11functionlinkinggraph
[ID3D11FunctionParameterReflection]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11functionparameterreflection
[ID3D11FunctionReflection]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11functionreflection
[ID3D11LibraryReflection]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11libraryreflection
[ID3D11Linker]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11linker
[ID3D11LinkingNode]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11linkingnode
[ID3D11Module]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11module
[ID3D11ModuleInstance]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11moduleinstance
[ID3D11ShaderReflection]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11shaderreflection
[ID3D11ShaderReflectionConstantBuffer]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11shaderreflectionconstantbuffer
[ID3D11ShaderReflectionType]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11shaderreflectiontype
[ID3D11ShaderReflectionVariable]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11shaderreflectionvariable
[ID3D11FunctionLinkingGraph::CallFunction]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-callfunction
[ID3D11FunctionLinkingGraph::CreateModuleInstance]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-createmoduleinstance
[ID3D11FunctionLinkingGraph::GenerateHlsl]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-generatehlsl
[ID3D11FunctionLinkingGraph::GetLastError]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-getlasterror
[ID3D11FunctionLinkingGraph::PassValue]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-passvalue
[ID3D11FunctionLinkingGraph::PassValueWithSwizzle]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-passvaluewithswizzle
[ID3D11FunctionLinkingGraph::SetInputSignature]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-setinputsignature
[ID3D11FunctionLinkingGraph::SetOutputSignature]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-setoutputsignature
[ID3D11FunctionParameterReflection::GetDesc]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionparameterreflection-getdesc
[ID3D11FunctionReflection::GetConstantBufferByIndex]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getconstantbufferbyindex
[ID3D11FunctionReflection::GetConstantBufferByName]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getconstantbufferbyname
[ID3D11FunctionReflection::GetDesc]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getdesc
[ID3D11FunctionReflection::GetFunctionParameter]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getfunctionparameter
[ID3D11FunctionReflection::GetResourceBindingDesc]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getresourcebindingdesc
[ID3D11FunctionReflection::GetResourceBindingDescByName]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getresourcebindingdescbyname
[ID3D11FunctionReflection::GetVariableByName]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getvariablebyname
[ID3D11LibraryReflection::GetDesc]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11libraryreflection-getdesc
[ID3D11LibraryReflection::GetFunctionByIndex]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11libraryreflection-getfunctionbyindex
[ID3D11Linker::AddClipPlaneFromCBuffer]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11linker-addclipplanefromcbuffer
[ID3D11Linker::Link]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11linker-link
[ID3D11Linker::UseLibrary]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11linker-uselibrary
[ID3D11Module::CreateInstance]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11module-createinstance
[ID3D11ModuleInstance::BindConstantBuffer]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindconstantbuffer
[ID3D11ModuleInstance::BindConstantBufferByName]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindconstantbufferbyname
[ID3D11ModuleInstance::BindResource]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindresource
[ID3D11ModuleInstance::BindResourceAsUnorderedAccessView]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindresourceasunorderedaccessview
[ID3D11ModuleInstance::BindResourceAsUnorderedAccessViewByName]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindresourceasunorderedaccessviewbyname
[ID3D11ModuleInstance::BindResourceByName]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindresourcebyname
[ID3D11ModuleInstance::BindSampler]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindsampler
[ID3D11ModuleInstance::BindSamplerByName]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindsamplerbyname
[ID3D11ModuleInstance::BindUnorderedAccessView]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindunorderedaccessview
[ID3D11ModuleInstance::BindUnorderedAccessViewByName]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindunorderedaccessviewbyname
[ID3D11ShaderReflection::GetBitwiseInstructionCount]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getbitwiseinstructioncount
[ID3D11ShaderReflection::GetConstantBufferByIndex]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getconstantbufferbyindex
[ID3D11ShaderReflection::GetConstantBufferByName]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getconstantbufferbyname
[ID3D11ShaderReflection::GetConversionInstructionCount]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getconversioninstructioncount
[ID3D11ShaderReflection::GetDesc]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getdesc
[ID3D11ShaderReflection::GetGSInputPrimitive]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getgsinputprimitive
[ID3D11ShaderReflection::GetInputParameterDesc]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getinputparameterdesc
[ID3D11ShaderReflection::GetMinFeatureLevel]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getminfeaturelevel
[ID3D11ShaderReflection::GetMovcInstructionCount]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getmovcinstructioncount
[ID3D11ShaderReflection::GetMovInstructionCount]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getmovinstructioncount
[ID3D11ShaderReflection::GetNumInterfaceSlots]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getnuminterfaceslots
[ID3D11ShaderReflection::GetOutputParameterDesc]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getoutputparameterdesc
[ID3D11ShaderReflection::GetPatchConstantParameterDesc]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getpatchconstantparameterdesc
[ID3D11ShaderReflection::GetRequiresFlags]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getrequiresflags
[ID3D11ShaderReflection::GetResourceBindingDesc]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getresourcebindingdesc
[ID3D11ShaderReflection::GetResourceBindingDescByName]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getresourcebindingdescbyname
[ID3D11ShaderReflection::GetThreadGroupSize]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getthreadgroupsize
[ID3D11ShaderReflection::GetVariableByName]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getvariablebyname
[ID3D11ShaderReflection::IsSampleFrequencyShader]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-issamplefrequencyshader
[ID3D11ShaderReflectionConstantBuffer::GetDesc]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionconstantbuffer-getdesc
[ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionconstantbuffer-getvariablebyindex
[ID3D11ShaderReflectionConstantBuffer::GetVariableByName]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionconstantbuffer-getvariablebyname
[ID3D11ShaderReflectionType::GetBaseClass]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getbaseclass
[ID3D11ShaderReflectionType::GetDesc]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getdesc
[ID3D11ShaderReflectionType::GetInterfaceByIndex]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getinterfacebyindex
[ID3D11ShaderReflectionType::GetMemberTypeByIndex]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getmembertypebyindex
[ID3D11ShaderReflectionType::GetMemberTypeByName]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getmembertypebyname
[ID3D11ShaderReflectionType::GetMemberTypeName]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getmembertypename
[ID3D11ShaderReflectionType::GetNumInterfaces]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getnuminterfaces
[ID3D11ShaderReflectionType::GetSubType]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getsubtype
[ID3D11ShaderReflectionType::ImplementsInterface]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-implementsinterface
[ID3D11ShaderReflectionType::IsEqual]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-isequal
[ID3D11ShaderReflectionType::IsOfType]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-isoftype
[ID3D11ShaderReflectionVariable::GetBuffer]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionvariable-getbuffer
[ID3D11ShaderReflectionVariable::GetDesc]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionvariable-getdesc
[ID3D11ShaderReflectionVariable::GetInterfaceSlot]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionvariable-getinterfaceslot
[ID3D11ShaderReflectionVariable::GetType]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionvariable-gettype
[D3D11_FUNCTION_DESC]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_function_desc
[D3D11_LIBRARY_DESC]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_library_desc
[D3D11_PARAMETER_DESC]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_parameter_desc
[D3D11_SHADER_BUFFER_DESC]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_shader_buffer_desc
[D3D11_SHADER_DESC]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_shader_desc
[D3D11_SHADER_INPUT_BIND_DESC]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_shader_input_bind_desc
[D3D11_SHADER_TYPE_DESC]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_shader_type_desc
[D3D11_SHADER_VARIABLE_DESC]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_shader_variable_desc
[D3D11_SIGNATURE_PARAMETER_DESC]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_signature_parameter_desc
[D3D11_SHADER_VERSION_TYPE]: https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ne-d3d11shader-d3d11_shader_version_type