thindx 0.0.0-unsound.5

Thin DirectX wrappers
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
// This file is autogenerated by _xtask.rs

#![warn(rustdoc::broken_intra_doc_links)]

//! Rust ⮀ C++ coverage information based on Windows SDK 10.0.19041.0
//!
//! ⚠️ Scanned C++ definitions are not yet complete.
//! Based on [MaulingMonkey/windows-sdk-scanner](https://github.com/MaulingMonkey/windows-sdk-scanner).
//!
//! # Headers
//!
//! | C++ Header | Interfaces | Structs | Enums | Functions | Constants |
//! | ---------- | ---------- | ------- | ----- | --------- | --------- |
//! | [guiddef.h](#guiddefh) |   | ✔️ 1 of 1 |   |   |   |
//! | [unknwn.h](#unknwnh) | ✔️ 1 of 1 |   |   |   |   |
//! | [d3dcommon.h](#d3dcommonh) | ⚠️ 2 of 3 | ✔️ 1 of 1 | ✔️ 22 of 22 |   | ❌ 0 of 562 |
//! | [d3dcompiler.h](#d3dcompilerh) |   | ✔️ 1 of 1 | ✔️ 2 of 2 |   | ❌ 0 of 23 |
//! | [d3d9.h](#d3d9h) | ⚠️ 20 of 24 |   |   | ⚠️ 2 of 9 |   |
//! | [d3d9caps.h](#d3d9capsh) |   | ⚠️ 3 of 5 |   |   |   |
//! | [d3d9types.h](#d3d9typesh) |   | ⚠️ 17 of 71 | ⚠️ 39 of 54 |   | ❌ 0 of 654 |
//! | [d3d11shader.h](#d3d11shaderh) | ✔️ 12 of 12 | ✔️ 9 of 9 | ✔️ 1 of 1 |   | ❌ 0 of 7 |
//! | [d3d11shadertracing.h](#d3d11shadertracingh) | ❌ 0 of 2 | ❌ 0 of 11 | ❌ 0 of 3 |   | ❌ 0 of 48 |
//! | [xinput.h](#xinputh) |   | ✔️ 6 of 6 |   | ✔️ 8 of 8 |   |
//! | [xaudio2.h](#xaudio2h) | ❌ 0 of 8 | ❌ 0 of 11 | ❌ 0 of 1 |   | ❌ 0 of 6 |
//!
//!
//! <br>
//!
//! # guiddef.h
//!
//! ### C++ Structs -> Rust Structs
//!
//! [`GUID`](https://docs.microsoft.com/en-us/windows/win32/api/guiddef/ns-guiddef-guid)&nbsp;→ [`Guid`] <br>
//!
//! <br>
//!
//! # unknwn.h
//!
//! ### C++ Interfaces → Rust Types
//!
//! [`IUnknown`](https://docs.microsoft.com/en-us/windows/win32/api/unknwn/nn-unknwn-iunknown)&nbsp;→ [`Unknown`] <br>
//! * [`IUnknown::AddRef`](https://docs.microsoft.com/en-us/windows/win32/api/unknwn/nf-unknwn-iunknown-addref)&nbsp;→ [`mcom::Rc::clone`] <br>
//! * [`IUnknown::QueryInterface`](https://docs.microsoft.com/en-us/windows/win32/api/unknwn/nf-unknwn-iunknown-queryinterface(q))&nbsp;→ [`mcom::Rc::try_cast`] <br>
//! * [`IUnknown::Release`](https://docs.microsoft.com/en-us/windows/win32/api/unknwn/nf-unknwn-iunknown-release)&nbsp;→ [`mcom::Rc::drop`] <br>
//!
//!
//! <br>
//!
//! # d3dcommon.h
//!
//! ### C++ Interfaces → Rust Types
//!
//! [`ID3D10Blob`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/nn-d3dcommon-id3d10blob)&nbsp;→ [`d3d::BytesBlob`], [`d3d::CodeBlob`], [`d3d::ReadOnlyBlob`], [`d3d::TextBlob`] <br>
//! * [`ID3D10Blob::GetBufferPointer`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/nf-d3dcommon-id3d10blob-getbufferpointer)&nbsp;→ [`d3d::BytesBlob::as_bytes`], [`d3d::CodeBlob::as_bytes`], [`d3d::CodeBlob::as_bytecode`], [`d3d::ReadOnlyBlob::get_buffer`], [`d3d::TextBlob::to_utf8`], [`d3d::TextBlob::to_utf8_lossy`] <br>
//! * [`ID3D10Blob::GetBufferSize`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/nf-d3dcommon-id3d10blob-getbuffersize)&nbsp;→ [`d3d::BytesBlob::len`], [`d3d::CodeBlob::len`], [`d3d::ReadOnlyBlob::get_buffer_size`] <br>
//!
//! [`ID3DDestructionNotifier`](https://microsoft.github.io/windows-docs-rs/doc/windows/Win32/Graphics/Direct3D/struct.ID3DDestructionNotifier.html) →&nbsp;❌ <br>
//! * [`ID3DDestructionNotifier::RegisterDestructionCallback`](https://microsoft.github.io/windows-docs-rs/doc/windows/Win32/Graphics/Direct3D/struct.ID3DDestructionNotifier.html#method.RegisterDestructionCallback) →&nbsp;❌ <br>
//! * [`ID3DDestructionNotifier::UnregisterDestructionCallback`](https://microsoft.github.io/windows-docs-rs/doc/windows/Win32/Graphics/Direct3D/struct.ID3DDestructionNotifier.html#method.UnregisterDestructionCallback) →&nbsp;❌ <br>
//!
//! [`ID3DInclude`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/nn-d3dcommon-id3dinclude)&nbsp;→ [`d3d::AsInclude`] <br>
//! * [`ID3DInclude::Close`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/nf-d3dcommon-id3dinclude-close) →&nbsp;❌ <br>
//! * [`ID3DInclude::Open`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/nf-d3dcommon-id3dinclude-open) →&nbsp;❌ <br>
//!
//! ### C++ Structs -> Rust Structs
//!
//! [`D3D_SHADER_MACRO`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ns-d3dcommon-d3d_shader_macro)&nbsp;→ [`d3d::AsShaderMacros`] <br>
//! ### C++ Enums → Rust Structs
//!
//! [`D3D_CBUFFER_TYPE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_cbuffer_type)&nbsp;→ [`d3d::CBufferType`] <br>
//! * `D3D10_CT_CBUFFER` →&nbsp;❌ <br>
//! * `D3D10_CT_TBUFFER` →&nbsp;❌ <br>
//! * `D3D11_CT_CBUFFER` →&nbsp;❌ <br>
//! * `D3D11_CT_INTERFACE_POINTERS` →&nbsp;❌ <br>
//! * `D3D11_CT_RESOURCE_BIND_INFO` →&nbsp;❌ <br>
//! * `D3D11_CT_TBUFFER` →&nbsp;❌ <br>
//! * `D3D_CT_CBUFFER` →&nbsp;❌ <br>
//! * `D3D_CT_INTERFACE_POINTERS` →&nbsp;❌ <br>
//! * `D3D_CT_RESOURCE_BIND_INFO` →&nbsp;❌ <br>
//! * `D3D_CT_TBUFFER` →&nbsp;❌ <br>
//!
//! [`D3D_DRIVER_TYPE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_driver_type)&nbsp;→ [`d3d::DriverType`] <br>
//! * `D3D_DRIVER_TYPE_HARDWARE` →&nbsp;❌ <br>
//! * `D3D_DRIVER_TYPE_NULL` →&nbsp;❌ <br>
//! * `D3D_DRIVER_TYPE_REFERENCE` →&nbsp;❌ <br>
//! * `D3D_DRIVER_TYPE_SOFTWARE` →&nbsp;❌ <br>
//! * `D3D_DRIVER_TYPE_UNKNOWN` →&nbsp;❌ <br>
//! * `D3D_DRIVER_TYPE_WARP` →&nbsp;❌ <br>
//!
//! [`D3D_FEATURE_LEVEL`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_feature_level)&nbsp;→ [`d3d::FeatureLevel`] <br>
//! * `D3D_FEATURE_LEVEL_10_0` →&nbsp;❌ <br>
//! * `D3D_FEATURE_LEVEL_10_1` →&nbsp;❌ <br>
//! * `D3D_FEATURE_LEVEL_11_0` →&nbsp;❌ <br>
//! * `D3D_FEATURE_LEVEL_11_1` →&nbsp;❌ <br>
//! * `D3D_FEATURE_LEVEL_12_0` →&nbsp;❌ <br>
//! * `D3D_FEATURE_LEVEL_12_1` →&nbsp;❌ <br>
//! * `D3D_FEATURE_LEVEL_1_0_CORE` →&nbsp;❌ <br>
//! * `D3D_FEATURE_LEVEL_9_1` →&nbsp;❌ <br>
//! * `D3D_FEATURE_LEVEL_9_2` →&nbsp;❌ <br>
//! * `D3D_FEATURE_LEVEL_9_3` →&nbsp;❌ <br>
//!
//! [`D3D_INCLUDE_TYPE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_include_type)&nbsp;→ [`d3d::IncludeType`] <br>
//! * `D3D10_INCLUDE_LOCAL` →&nbsp;❌ <br>
//! * `D3D10_INCLUDE_SYSTEM` →&nbsp;❌ <br>
//! * `D3D_INCLUDE_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3D_INCLUDE_LOCAL` →&nbsp;❌ <br>
//! * `D3D_INCLUDE_SYSTEM` →&nbsp;❌ <br>
//!
//! [`D3D_INTERPOLATION_MODE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_interpolation_mode)&nbsp;→ [`d3d::InterpolationMode`] <br>
//! * `D3D_INTERPOLATION_CONSTANT` →&nbsp;❌ <br>
//! * `D3D_INTERPOLATION_LINEAR` →&nbsp;❌ <br>
//! * `D3D_INTERPOLATION_LINEAR_CENTROID` →&nbsp;❌ <br>
//! * `D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE` →&nbsp;❌ <br>
//! * `D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID` →&nbsp;❌ <br>
//! * `D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE` →&nbsp;❌ <br>
//! * `D3D_INTERPOLATION_LINEAR_SAMPLE` →&nbsp;❌ <br>
//! * `D3D_INTERPOLATION_UNDEFINED` →&nbsp;❌ <br>
//!
//! [`D3D_MIN_PRECISION`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_min_precision)&nbsp;→ [`d3d::MinPrecision`] <br>
//! * `D3D_MIN_PRECISION_ANY_10` →&nbsp;❌ <br>
//! * `D3D_MIN_PRECISION_ANY_16` →&nbsp;❌ <br>
//! * `D3D_MIN_PRECISION_DEFAULT` →&nbsp;❌ <br>
//! * `D3D_MIN_PRECISION_FLOAT_16` →&nbsp;❌ <br>
//! * `D3D_MIN_PRECISION_FLOAT_2_8` →&nbsp;❌ <br>
//! * `D3D_MIN_PRECISION_RESERVED` →&nbsp;❌ <br>
//! * `D3D_MIN_PRECISION_SINT_16` →&nbsp;❌ <br>
//! * `D3D_MIN_PRECISION_UINT_16` →&nbsp;❌ <br>
//!
//! [`D3D_NAME`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_name)&nbsp;→ [`d3d::Name`] <br>
//! * `D3D10_NAME_CLIP_DISTANCE` →&nbsp;❌ <br>
//! * `D3D10_NAME_COVERAGE` →&nbsp;❌ <br>
//! * `D3D10_NAME_CULL_DISTANCE` →&nbsp;❌ <br>
//! * `D3D10_NAME_DEPTH` →&nbsp;❌ <br>
//! * `D3D10_NAME_INSTANCE_ID` →&nbsp;❌ <br>
//! * `D3D10_NAME_IS_FRONT_FACE` →&nbsp;❌ <br>
//! * `D3D10_NAME_POSITION` →&nbsp;❌ <br>
//! * `D3D10_NAME_PRIMITIVE_ID` →&nbsp;❌ <br>
//! * `D3D10_NAME_RENDER_TARGET_ARRAY_INDEX` →&nbsp;❌ <br>
//! * `D3D10_NAME_SAMPLE_INDEX` →&nbsp;❌ <br>
//! * `D3D10_NAME_TARGET` →&nbsp;❌ <br>
//! * `D3D10_NAME_UNDEFINED` →&nbsp;❌ <br>
//! * `D3D10_NAME_VERTEX_ID` →&nbsp;❌ <br>
//! * `D3D10_NAME_VIEWPORT_ARRAY_INDEX` →&nbsp;❌ <br>
//! * `D3D11_NAME_DEPTH_GREATER_EQUAL` →&nbsp;❌ <br>
//! * `D3D11_NAME_DEPTH_LESS_EQUAL` →&nbsp;❌ <br>
//! * `D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR` →&nbsp;❌ <br>
//! * `D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR` →&nbsp;❌ <br>
//! * `D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR` →&nbsp;❌ <br>
//! * `D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR` →&nbsp;❌ <br>
//! * `D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR` →&nbsp;❌ <br>
//! * `D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR` →&nbsp;❌ <br>
//! * `D3D11_NAME_INNER_COVERAGE` →&nbsp;❌ <br>
//! * `D3D11_NAME_STENCIL_REF` →&nbsp;❌ <br>
//! * `D3D12_NAME_BARYCENTRICS` →&nbsp;❌ <br>
//! * `D3D12_NAME_CULLPRIMITIVE` →&nbsp;❌ <br>
//! * `D3D12_NAME_SHADINGRATE` →&nbsp;❌ <br>
//! * `D3D_NAME_BARYCENTRICS` →&nbsp;❌ <br>
//! * `D3D_NAME_CLIP_DISTANCE` →&nbsp;❌ <br>
//! * `D3D_NAME_COVERAGE` →&nbsp;❌ <br>
//! * `D3D_NAME_CULLPRIMITIVE` →&nbsp;❌ <br>
//! * `D3D_NAME_CULL_DISTANCE` →&nbsp;❌ <br>
//! * `D3D_NAME_DEPTH` →&nbsp;❌ <br>
//! * `D3D_NAME_DEPTH_GREATER_EQUAL` →&nbsp;❌ <br>
//! * `D3D_NAME_DEPTH_LESS_EQUAL` →&nbsp;❌ <br>
//! * `D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR` →&nbsp;❌ <br>
//! * `D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR` →&nbsp;❌ <br>
//! * `D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR` →&nbsp;❌ <br>
//! * `D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR` →&nbsp;❌ <br>
//! * `D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR` →&nbsp;❌ <br>
//! * `D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR` →&nbsp;❌ <br>
//! * `D3D_NAME_INNER_COVERAGE` →&nbsp;❌ <br>
//! * `D3D_NAME_INSTANCE_ID` →&nbsp;❌ <br>
//! * `D3D_NAME_IS_FRONT_FACE` →&nbsp;❌ <br>
//! * `D3D_NAME_POSITION` →&nbsp;❌ <br>
//! * `D3D_NAME_PRIMITIVE_ID` →&nbsp;❌ <br>
//! * `D3D_NAME_RENDER_TARGET_ARRAY_INDEX` →&nbsp;❌ <br>
//! * `D3D_NAME_SAMPLE_INDEX` →&nbsp;❌ <br>
//! * `D3D_NAME_SHADINGRATE` →&nbsp;❌ <br>
//! * `D3D_NAME_STENCIL_REF` →&nbsp;❌ <br>
//! * `D3D_NAME_TARGET` →&nbsp;❌ <br>
//! * `D3D_NAME_UNDEFINED` →&nbsp;❌ <br>
//! * `D3D_NAME_VERTEX_ID` →&nbsp;❌ <br>
//! * `D3D_NAME_VIEWPORT_ARRAY_INDEX` →&nbsp;❌ <br>
//!
//! [`D3D_PARAMETER_FLAGS`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_parameter_flags)&nbsp;→ [`d3d::ParameterFlags`] <br>
//! * `D3D_PF_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3D_PF_IN` →&nbsp;❌ <br>
//! * `D3D_PF_NONE` →&nbsp;❌ <br>
//! * `D3D_PF_OUT` →&nbsp;❌ <br>
//!
//! [`D3D_PRIMITIVE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_primitive)&nbsp;→ [`d3d::Primitive`] <br>
//! * `D3D10_PRIMITIVE_LINE` →&nbsp;❌ <br>
//! * `D3D10_PRIMITIVE_LINE_ADJ` →&nbsp;❌ <br>
//! * `D3D10_PRIMITIVE_POINT` →&nbsp;❌ <br>
//! * `D3D10_PRIMITIVE_TRIANGLE` →&nbsp;❌ <br>
//! * `D3D10_PRIMITIVE_TRIANGLE_ADJ` →&nbsp;❌ <br>
//! * `D3D10_PRIMITIVE_UNDEFINED` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_LINE` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_LINE_ADJ` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_POINT` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TRIANGLE` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TRIANGLE_ADJ` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_UNDEFINED` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_10_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_11_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_12_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_13_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_14_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_15_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_16_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_17_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_18_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_19_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_1_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_20_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_21_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_22_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_23_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_24_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_25_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_26_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_27_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_28_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_29_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_2_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_30_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_31_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_32_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_3_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_4_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_5_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_6_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_7_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_8_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_9_CONTROL_POINT_PATCH` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_LINE` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_LINE_ADJ` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_POINT` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TRIANGLE` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TRIANGLE_ADJ` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_UNDEFINED` →&nbsp;❌ <br>
//!
//! [`D3D_PRIMITIVE_TOPOLOGY`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_primitive_topology)&nbsp;→ [`d3d::PrimitiveTopology`] <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_LINELIST` →&nbsp;❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ` →&nbsp;❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP` →&nbsp;❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ` →&nbsp;❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_POINTLIST` →&nbsp;❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST` →&nbsp;❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ` →&nbsp;❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP` →&nbsp;❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ` →&nbsp;❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_LINELIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_POINTLIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ` →&nbsp;❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_LINELIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_LINESTRIP` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_POINTLIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ` →&nbsp;❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_UNDEFINED` →&nbsp;❌ <br>
//!
//! [`D3D_REGISTER_COMPONENT_TYPE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_register_component_type)&nbsp;→ [`d3d::RegisterComponentType`] <br>
//! * `D3D10_REGISTER_COMPONENT_FLOAT32` →&nbsp;❌ <br>
//! * `D3D10_REGISTER_COMPONENT_SINT32` →&nbsp;❌ <br>
//! * `D3D10_REGISTER_COMPONENT_UINT32` →&nbsp;❌ <br>
//! * `D3D10_REGISTER_COMPONENT_UNKNOWN` →&nbsp;❌ <br>
//! * `D3D_REGISTER_COMPONENT_FLOAT32` →&nbsp;❌ <br>
//! * `D3D_REGISTER_COMPONENT_SINT32` →&nbsp;❌ <br>
//! * `D3D_REGISTER_COMPONENT_UINT32` →&nbsp;❌ <br>
//! * `D3D_REGISTER_COMPONENT_UNKNOWN` →&nbsp;❌ <br>
//!
//! [`D3D_RESOURCE_RETURN_TYPE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_resource_return_type)&nbsp;→ [`d3d::ResourceReturnType`] <br>
//! * `D3D10_RETURN_TYPE_FLOAT` →&nbsp;❌ <br>
//! * `D3D10_RETURN_TYPE_MIXED` →&nbsp;❌ <br>
//! * `D3D10_RETURN_TYPE_SINT` →&nbsp;❌ <br>
//! * `D3D10_RETURN_TYPE_SNORM` →&nbsp;❌ <br>
//! * `D3D10_RETURN_TYPE_UINT` →&nbsp;❌ <br>
//! * `D3D10_RETURN_TYPE_UNORM` →&nbsp;❌ <br>
//! * `D3D11_RETURN_TYPE_CONTINUED` →&nbsp;❌ <br>
//! * `D3D11_RETURN_TYPE_DOUBLE` →&nbsp;❌ <br>
//! * `D3D11_RETURN_TYPE_FLOAT` →&nbsp;❌ <br>
//! * `D3D11_RETURN_TYPE_MIXED` →&nbsp;❌ <br>
//! * `D3D11_RETURN_TYPE_SINT` →&nbsp;❌ <br>
//! * `D3D11_RETURN_TYPE_SNORM` →&nbsp;❌ <br>
//! * `D3D11_RETURN_TYPE_UINT` →&nbsp;❌ <br>
//! * `D3D11_RETURN_TYPE_UNORM` →&nbsp;❌ <br>
//! * `D3D_RETURN_TYPE_CONTINUED` →&nbsp;❌ <br>
//! * `D3D_RETURN_TYPE_DOUBLE` →&nbsp;❌ <br>
//! * `D3D_RETURN_TYPE_FLOAT` →&nbsp;❌ <br>
//! * `D3D_RETURN_TYPE_MIXED` →&nbsp;❌ <br>
//! * `D3D_RETURN_TYPE_SINT` →&nbsp;❌ <br>
//! * `D3D_RETURN_TYPE_SNORM` →&nbsp;❌ <br>
//! * `D3D_RETURN_TYPE_UINT` →&nbsp;❌ <br>
//! * `D3D_RETURN_TYPE_UNORM` →&nbsp;❌ <br>
//!
//! [`D3D_SHADER_CBUFFER_FLAGS`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_shader_cbuffer_flags)&nbsp;→ [`d3d::ShaderCbufferFlags`] <br>
//! * `D3D10_CBF_USERPACKED` →&nbsp;❌ <br>
//! * `D3D_CBF_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3D_CBF_USERPACKED` →&nbsp;❌ <br>
//!
//! [`D3D_SHADER_INPUT_FLAGS`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_shader_input_flags)&nbsp;→ [`d3d::ShaderInputFlags`] <br>
//! * `D3D10_SIF_COMPARISON_SAMPLER` →&nbsp;❌ <br>
//! * `D3D10_SIF_TEXTURE_COMPONENTS` →&nbsp;❌ <br>
//! * `D3D10_SIF_TEXTURE_COMPONENT_0` →&nbsp;❌ <br>
//! * `D3D10_SIF_TEXTURE_COMPONENT_1` →&nbsp;❌ <br>
//! * `D3D10_SIF_USERPACKED` →&nbsp;❌ <br>
//! * `D3D_SIF_COMPARISON_SAMPLER` →&nbsp;❌ <br>
//! * `D3D_SIF_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3D_SIF_TEXTURE_COMPONENTS` →&nbsp;❌ <br>
//! * `D3D_SIF_TEXTURE_COMPONENT_0` →&nbsp;❌ <br>
//! * `D3D_SIF_TEXTURE_COMPONENT_1` →&nbsp;❌ <br>
//! * `D3D_SIF_UNUSED` →&nbsp;❌ <br>
//! * `D3D_SIF_USERPACKED` →&nbsp;❌ <br>
//!
//! [`D3D_SHADER_INPUT_TYPE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_shader_input_type)&nbsp;→ [`d3d::ShaderInputType`] <br>
//! * `D3D10_SIT_CBUFFER` →&nbsp;❌ <br>
//! * `D3D10_SIT_SAMPLER` →&nbsp;❌ <br>
//! * `D3D10_SIT_TBUFFER` →&nbsp;❌ <br>
//! * `D3D10_SIT_TEXTURE` →&nbsp;❌ <br>
//! * `D3D11_SIT_BYTEADDRESS` →&nbsp;❌ <br>
//! * `D3D11_SIT_STRUCTURED` →&nbsp;❌ <br>
//! * `D3D11_SIT_UAV_APPEND_STRUCTURED` →&nbsp;❌ <br>
//! * `D3D11_SIT_UAV_CONSUME_STRUCTURED` →&nbsp;❌ <br>
//! * `D3D11_SIT_UAV_RWBYTEADDRESS` →&nbsp;❌ <br>
//! * `D3D11_SIT_UAV_RWSTRUCTURED` →&nbsp;❌ <br>
//! * `D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER` →&nbsp;❌ <br>
//! * `D3D11_SIT_UAV_RWTYPED` →&nbsp;❌ <br>
//! * `D3D_SIT_BYTEADDRESS` →&nbsp;❌ <br>
//! * `D3D_SIT_CBUFFER` →&nbsp;❌ <br>
//! * `D3D_SIT_RTACCELERATIONSTRUCTURE` →&nbsp;❌ <br>
//! * `D3D_SIT_SAMPLER` →&nbsp;❌ <br>
//! * `D3D_SIT_STRUCTURED` →&nbsp;❌ <br>
//! * `D3D_SIT_TBUFFER` →&nbsp;❌ <br>
//! * `D3D_SIT_TEXTURE` →&nbsp;❌ <br>
//! * `D3D_SIT_UAV_APPEND_STRUCTURED` →&nbsp;❌ <br>
//! * `D3D_SIT_UAV_CONSUME_STRUCTURED` →&nbsp;❌ <br>
//! * `D3D_SIT_UAV_FEEDBACKTEXTURE` →&nbsp;❌ <br>
//! * `D3D_SIT_UAV_RWBYTEADDRESS` →&nbsp;❌ <br>
//! * `D3D_SIT_UAV_RWSTRUCTURED` →&nbsp;❌ <br>
//! * `D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER` →&nbsp;❌ <br>
//! * `D3D_SIT_UAV_RWTYPED` →&nbsp;❌ <br>
//!
//! [`D3D_SHADER_VARIABLE_CLASS`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_shader_variable_class)&nbsp;→ [`d3d::ShaderVariableClass`] <br>
//! * `D3D10_SVC_MATRIX_COLUMNS` →&nbsp;❌ <br>
//! * `D3D10_SVC_MATRIX_ROWS` →&nbsp;❌ <br>
//! * `D3D10_SVC_OBJECT` →&nbsp;❌ <br>
//! * `D3D10_SVC_SCALAR` →&nbsp;❌ <br>
//! * `D3D10_SVC_STRUCT` →&nbsp;❌ <br>
//! * `D3D10_SVC_VECTOR` →&nbsp;❌ <br>
//! * `D3D11_SVC_INTERFACE_CLASS` →&nbsp;❌ <br>
//! * `D3D11_SVC_INTERFACE_POINTER` →&nbsp;❌ <br>
//! * `D3D_SVC_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3D_SVC_INTERFACE_CLASS` →&nbsp;❌ <br>
//! * `D3D_SVC_INTERFACE_POINTER` →&nbsp;❌ <br>
//! * `D3D_SVC_MATRIX_COLUMNS` →&nbsp;❌ <br>
//! * `D3D_SVC_MATRIX_ROWS` →&nbsp;❌ <br>
//! * `D3D_SVC_OBJECT` →&nbsp;❌ <br>
//! * `D3D_SVC_SCALAR` →&nbsp;❌ <br>
//! * `D3D_SVC_STRUCT` →&nbsp;❌ <br>
//! * `D3D_SVC_VECTOR` →&nbsp;❌ <br>
//!
//! [`D3D_SHADER_VARIABLE_FLAGS`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_shader_variable_flags)&nbsp;→ [`d3d::ShaderVariableFlags`] <br>
//! * `D3D10_SVF_USED` →&nbsp;❌ <br>
//! * `D3D10_SVF_USERPACKED` →&nbsp;❌ <br>
//! * `D3D11_SVF_INTERFACE_PARAMETER` →&nbsp;❌ <br>
//! * `D3D11_SVF_INTERFACE_POINTER` →&nbsp;❌ <br>
//! * `D3D_SVF_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3D_SVF_INTERFACE_PARAMETER` →&nbsp;❌ <br>
//! * `D3D_SVF_INTERFACE_POINTER` →&nbsp;❌ <br>
//! * `D3D_SVF_USED` →&nbsp;❌ <br>
//! * `D3D_SVF_USERPACKED` →&nbsp;❌ <br>
//!
//! [`D3D_SHADER_VARIABLE_TYPE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_shader_variable_type)&nbsp;→ [`d3d::ShaderVariableType`] <br>
//! * `D3D10_SVT_BLEND` →&nbsp;❌ <br>
//! * `D3D10_SVT_BOOL` →&nbsp;❌ <br>
//! * `D3D10_SVT_BUFFER` →&nbsp;❌ <br>
//! * `D3D10_SVT_CBUFFER` →&nbsp;❌ <br>
//! * `D3D10_SVT_DEPTHSTENCIL` →&nbsp;❌ <br>
//! * `D3D10_SVT_DEPTHSTENCILVIEW` →&nbsp;❌ <br>
//! * `D3D10_SVT_FLOAT` →&nbsp;❌ <br>
//! * `D3D10_SVT_GEOMETRYSHADER` →&nbsp;❌ <br>
//! * `D3D10_SVT_INT` →&nbsp;❌ <br>
//! * `D3D10_SVT_PIXELFRAGMENT` →&nbsp;❌ <br>
//! * `D3D10_SVT_PIXELSHADER` →&nbsp;❌ <br>
//! * `D3D10_SVT_RASTERIZER` →&nbsp;❌ <br>
//! * `D3D10_SVT_RENDERTARGETVIEW` →&nbsp;❌ <br>
//! * `D3D10_SVT_SAMPLER` →&nbsp;❌ <br>
//! * `D3D10_SVT_SAMPLER1D` →&nbsp;❌ <br>
//! * `D3D10_SVT_SAMPLER2D` →&nbsp;❌ <br>
//! * `D3D10_SVT_SAMPLER3D` →&nbsp;❌ <br>
//! * `D3D10_SVT_SAMPLERCUBE` →&nbsp;❌ <br>
//! * `D3D10_SVT_STRING` →&nbsp;❌ <br>
//! * `D3D10_SVT_TBUFFER` →&nbsp;❌ <br>
//! * `D3D10_SVT_TEXTURE` →&nbsp;❌ <br>
//! * `D3D10_SVT_TEXTURE1D` →&nbsp;❌ <br>
//! * `D3D10_SVT_TEXTURE1DARRAY` →&nbsp;❌ <br>
//! * `D3D10_SVT_TEXTURE2D` →&nbsp;❌ <br>
//! * `D3D10_SVT_TEXTURE2DARRAY` →&nbsp;❌ <br>
//! * `D3D10_SVT_TEXTURE2DMS` →&nbsp;❌ <br>
//! * `D3D10_SVT_TEXTURE2DMSARRAY` →&nbsp;❌ <br>
//! * `D3D10_SVT_TEXTURE3D` →&nbsp;❌ <br>
//! * `D3D10_SVT_TEXTURECUBE` →&nbsp;❌ <br>
//! * `D3D10_SVT_TEXTURECUBEARRAY` →&nbsp;❌ <br>
//! * `D3D10_SVT_UINT` →&nbsp;❌ <br>
//! * `D3D10_SVT_UINT8` →&nbsp;❌ <br>
//! * `D3D10_SVT_VERTEXFRAGMENT` →&nbsp;❌ <br>
//! * `D3D10_SVT_VERTEXSHADER` →&nbsp;❌ <br>
//! * `D3D10_SVT_VOID` →&nbsp;❌ <br>
//! * `D3D11_SVT_APPEND_STRUCTURED_BUFFER` →&nbsp;❌ <br>
//! * `D3D11_SVT_BYTEADDRESS_BUFFER` →&nbsp;❌ <br>
//! * `D3D11_SVT_COMPUTESHADER` →&nbsp;❌ <br>
//! * `D3D11_SVT_CONSUME_STRUCTURED_BUFFER` →&nbsp;❌ <br>
//! * `D3D11_SVT_DOMAINSHADER` →&nbsp;❌ <br>
//! * `D3D11_SVT_DOUBLE` →&nbsp;❌ <br>
//! * `D3D11_SVT_HULLSHADER` →&nbsp;❌ <br>
//! * `D3D11_SVT_INTERFACE_POINTER` →&nbsp;❌ <br>
//! * `D3D11_SVT_RWBUFFER` →&nbsp;❌ <br>
//! * `D3D11_SVT_RWBYTEADDRESS_BUFFER` →&nbsp;❌ <br>
//! * `D3D11_SVT_RWSTRUCTURED_BUFFER` →&nbsp;❌ <br>
//! * `D3D11_SVT_RWTEXTURE1D` →&nbsp;❌ <br>
//! * `D3D11_SVT_RWTEXTURE1DARRAY` →&nbsp;❌ <br>
//! * `D3D11_SVT_RWTEXTURE2D` →&nbsp;❌ <br>
//! * `D3D11_SVT_RWTEXTURE2DARRAY` →&nbsp;❌ <br>
//! * `D3D11_SVT_RWTEXTURE3D` →&nbsp;❌ <br>
//! * `D3D11_SVT_STRUCTURED_BUFFER` →&nbsp;❌ <br>
//! * `D3D_SVT_APPEND_STRUCTURED_BUFFER` →&nbsp;❌ <br>
//! * `D3D_SVT_BLEND` →&nbsp;❌ <br>
//! * `D3D_SVT_BOOL` →&nbsp;❌ <br>
//! * `D3D_SVT_BUFFER` →&nbsp;❌ <br>
//! * `D3D_SVT_BYTEADDRESS_BUFFER` →&nbsp;❌ <br>
//! * `D3D_SVT_CBUFFER` →&nbsp;❌ <br>
//! * `D3D_SVT_COMPUTESHADER` →&nbsp;❌ <br>
//! * `D3D_SVT_CONSUME_STRUCTURED_BUFFER` →&nbsp;❌ <br>
//! * `D3D_SVT_DEPTHSTENCIL` →&nbsp;❌ <br>
//! * `D3D_SVT_DEPTHSTENCILVIEW` →&nbsp;❌ <br>
//! * `D3D_SVT_DOMAINSHADER` →&nbsp;❌ <br>
//! * `D3D_SVT_DOUBLE` →&nbsp;❌ <br>
//! * `D3D_SVT_FLOAT` →&nbsp;❌ <br>
//! * `D3D_SVT_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3D_SVT_GEOMETRYSHADER` →&nbsp;❌ <br>
//! * `D3D_SVT_HULLSHADER` →&nbsp;❌ <br>
//! * `D3D_SVT_INT` →&nbsp;❌ <br>
//! * `D3D_SVT_INTERFACE_POINTER` →&nbsp;❌ <br>
//! * `D3D_SVT_MIN10FLOAT` →&nbsp;❌ <br>
//! * `D3D_SVT_MIN12INT` →&nbsp;❌ <br>
//! * `D3D_SVT_MIN16FLOAT` →&nbsp;❌ <br>
//! * `D3D_SVT_MIN16INT` →&nbsp;❌ <br>
//! * `D3D_SVT_MIN16UINT` →&nbsp;❌ <br>
//! * `D3D_SVT_MIN8FLOAT` →&nbsp;❌ <br>
//! * `D3D_SVT_PIXELFRAGMENT` →&nbsp;❌ <br>
//! * `D3D_SVT_PIXELSHADER` →&nbsp;❌ <br>
//! * `D3D_SVT_RASTERIZER` →&nbsp;❌ <br>
//! * `D3D_SVT_RENDERTARGETVIEW` →&nbsp;❌ <br>
//! * `D3D_SVT_RWBUFFER` →&nbsp;❌ <br>
//! * `D3D_SVT_RWBYTEADDRESS_BUFFER` →&nbsp;❌ <br>
//! * `D3D_SVT_RWSTRUCTURED_BUFFER` →&nbsp;❌ <br>
//! * `D3D_SVT_RWTEXTURE1D` →&nbsp;❌ <br>
//! * `D3D_SVT_RWTEXTURE1DARRAY` →&nbsp;❌ <br>
//! * `D3D_SVT_RWTEXTURE2D` →&nbsp;❌ <br>
//! * `D3D_SVT_RWTEXTURE2DARRAY` →&nbsp;❌ <br>
//! * `D3D_SVT_RWTEXTURE3D` →&nbsp;❌ <br>
//! * `D3D_SVT_SAMPLER` →&nbsp;❌ <br>
//! * `D3D_SVT_SAMPLER1D` →&nbsp;❌ <br>
//! * `D3D_SVT_SAMPLER2D` →&nbsp;❌ <br>
//! * `D3D_SVT_SAMPLER3D` →&nbsp;❌ <br>
//! * `D3D_SVT_SAMPLERCUBE` →&nbsp;❌ <br>
//! * `D3D_SVT_STRING` →&nbsp;❌ <br>
//! * `D3D_SVT_STRUCTURED_BUFFER` →&nbsp;❌ <br>
//! * `D3D_SVT_TBUFFER` →&nbsp;❌ <br>
//! * `D3D_SVT_TEXTURE` →&nbsp;❌ <br>
//! * `D3D_SVT_TEXTURE1D` →&nbsp;❌ <br>
//! * `D3D_SVT_TEXTURE1DARRAY` →&nbsp;❌ <br>
//! * `D3D_SVT_TEXTURE2D` →&nbsp;❌ <br>
//! * `D3D_SVT_TEXTURE2DARRAY` →&nbsp;❌ <br>
//! * `D3D_SVT_TEXTURE2DMS` →&nbsp;❌ <br>
//! * `D3D_SVT_TEXTURE2DMSARRAY` →&nbsp;❌ <br>
//! * `D3D_SVT_TEXTURE3D` →&nbsp;❌ <br>
//! * `D3D_SVT_TEXTURECUBE` →&nbsp;❌ <br>
//! * `D3D_SVT_TEXTURECUBEARRAY` →&nbsp;❌ <br>
//! * `D3D_SVT_UINT` →&nbsp;❌ <br>
//! * `D3D_SVT_UINT8` →&nbsp;❌ <br>
//! * `D3D_SVT_VERTEXFRAGMENT` →&nbsp;❌ <br>
//! * `D3D_SVT_VERTEXSHADER` →&nbsp;❌ <br>
//! * `D3D_SVT_VOID` →&nbsp;❌ <br>
//!
//! [`D3D_SRV_DIMENSION`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_srv_dimension)&nbsp;→ [`d3d::SrvDimension`] <br>
//! * `D3D10_1_SRV_DIMENSION_BUFFER` →&nbsp;❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURE1D` →&nbsp;❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY` →&nbsp;❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURE2D` →&nbsp;❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY` →&nbsp;❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURE2DMS` →&nbsp;❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY` →&nbsp;❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURE3D` →&nbsp;❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURECUBE` →&nbsp;❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY` →&nbsp;❌ <br>
//! * `D3D10_1_SRV_DIMENSION_UNKNOWN` →&nbsp;❌ <br>
//! * `D3D10_SRV_DIMENSION_BUFFER` →&nbsp;❌ <br>
//! * `D3D10_SRV_DIMENSION_TEXTURE1D` →&nbsp;❌ <br>
//! * `D3D10_SRV_DIMENSION_TEXTURE1DARRAY` →&nbsp;❌ <br>
//! * `D3D10_SRV_DIMENSION_TEXTURE2D` →&nbsp;❌ <br>
//! * `D3D10_SRV_DIMENSION_TEXTURE2DARRAY` →&nbsp;❌ <br>
//! * `D3D10_SRV_DIMENSION_TEXTURE2DMS` →&nbsp;❌ <br>
//! * `D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY` →&nbsp;❌ <br>
//! * `D3D10_SRV_DIMENSION_TEXTURE3D` →&nbsp;❌ <br>
//! * `D3D10_SRV_DIMENSION_TEXTURECUBE` →&nbsp;❌ <br>
//! * `D3D10_SRV_DIMENSION_UNKNOWN` →&nbsp;❌ <br>
//! * `D3D11_SRV_DIMENSION_BUFFER` →&nbsp;❌ <br>
//! * `D3D11_SRV_DIMENSION_BUFFEREX` →&nbsp;❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURE1D` →&nbsp;❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURE1DARRAY` →&nbsp;❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURE2D` →&nbsp;❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURE2DARRAY` →&nbsp;❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURE2DMS` →&nbsp;❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY` →&nbsp;❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURE3D` →&nbsp;❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURECUBE` →&nbsp;❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURECUBEARRAY` →&nbsp;❌ <br>
//! * `D3D11_SRV_DIMENSION_UNKNOWN` →&nbsp;❌ <br>
//! * `D3D_SRV_DIMENSION_BUFFER` →&nbsp;❌ <br>
//! * `D3D_SRV_DIMENSION_BUFFEREX` →&nbsp;❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURE1D` →&nbsp;❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURE1DARRAY` →&nbsp;❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURE2D` →&nbsp;❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURE2DARRAY` →&nbsp;❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURE2DMS` →&nbsp;❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURE2DMSARRAY` →&nbsp;❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURE3D` →&nbsp;❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURECUBE` →&nbsp;❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURECUBEARRAY` →&nbsp;❌ <br>
//! * `D3D_SRV_DIMENSION_UNKNOWN` →&nbsp;❌ <br>
//!
//! [`D3D_TESSELLATOR_DOMAIN`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_tessellator_domain)&nbsp;→ [`d3d::TessellatorDomain`] <br>
//! * `D3D11_TESSELLATOR_DOMAIN_ISOLINE` →&nbsp;❌ <br>
//! * `D3D11_TESSELLATOR_DOMAIN_QUAD` →&nbsp;❌ <br>
//! * `D3D11_TESSELLATOR_DOMAIN_TRI` →&nbsp;❌ <br>
//! * `D3D11_TESSELLATOR_DOMAIN_UNDEFINED` →&nbsp;❌ <br>
//! * `D3D_TESSELLATOR_DOMAIN_ISOLINE` →&nbsp;❌ <br>
//! * `D3D_TESSELLATOR_DOMAIN_QUAD` →&nbsp;❌ <br>
//! * `D3D_TESSELLATOR_DOMAIN_TRI` →&nbsp;❌ <br>
//! * `D3D_TESSELLATOR_DOMAIN_UNDEFINED` →&nbsp;❌ <br>
//!
//! [`D3D_TESSELLATOR_OUTPUT_PRIMITIVE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_tessellator_output_primitive)&nbsp;→ [`d3d::TessellatorOutputPrimitive`] <br>
//! * `D3D11_TESSELLATOR_OUTPUT_LINE` →&nbsp;❌ <br>
//! * `D3D11_TESSELLATOR_OUTPUT_POINT` →&nbsp;❌ <br>
//! * `D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW` →&nbsp;❌ <br>
//! * `D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW` →&nbsp;❌ <br>
//! * `D3D11_TESSELLATOR_OUTPUT_UNDEFINED` →&nbsp;❌ <br>
//! * `D3D_TESSELLATOR_OUTPUT_LINE` →&nbsp;❌ <br>
//! * `D3D_TESSELLATOR_OUTPUT_POINT` →&nbsp;❌ <br>
//! * `D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW` →&nbsp;❌ <br>
//! * `D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW` →&nbsp;❌ <br>
//! * `D3D_TESSELLATOR_OUTPUT_UNDEFINED` →&nbsp;❌ <br>
//!
//! [`D3D_TESSELLATOR_PARTITIONING`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_tessellator_partitioning)&nbsp;→ [`d3d::TessellatorPartitioning`] <br>
//! * `D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN` →&nbsp;❌ <br>
//! * `D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD` →&nbsp;❌ <br>
//! * `D3D11_TESSELLATOR_PARTITIONING_INTEGER` →&nbsp;❌ <br>
//! * `D3D11_TESSELLATOR_PARTITIONING_POW2` →&nbsp;❌ <br>
//! * `D3D11_TESSELLATOR_PARTITIONING_UNDEFINED` →&nbsp;❌ <br>
//! * `D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN` →&nbsp;❌ <br>
//! * `D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD` →&nbsp;❌ <br>
//! * `D3D_TESSELLATOR_PARTITIONING_INTEGER` →&nbsp;❌ <br>
//! * `D3D_TESSELLATOR_PARTITIONING_POW2` →&nbsp;❌ <br>
//! * `D3D_TESSELLATOR_PARTITIONING_UNDEFINED` →&nbsp;❌ <br>
//!
//!
//! <br>
//!
//! # d3dcompiler.h
//!
//! ### C++ Structs -> Rust Structs
//!
//! [`D3D_SHADER_DATA`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/ns-d3dcompiler-d3d_shader_data)&nbsp;→ [`d3d::ShaderData`] <br>
//! ### C++ Enums → Rust Structs
//!
//! [`D3DCOMPILER_STRIP_FLAGS`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/ne-d3dcompiler-d3dcompiler_strip_flags)&nbsp;→ [`d3d::CompilerStripFlags`] <br>
//! * `D3DCOMPILER_STRIP_DEBUG_INFO` →&nbsp;❌ <br>
//! * `D3DCOMPILER_STRIP_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DCOMPILER_STRIP_PRIVATE_DATA` →&nbsp;❌ <br>
//! * `D3DCOMPILER_STRIP_REFLECTION_DATA` →&nbsp;❌ <br>
//! * `D3DCOMPILER_STRIP_ROOT_SIGNATURE` →&nbsp;❌ <br>
//! * `D3DCOMPILER_STRIP_TEST_BLOBS` →&nbsp;❌ <br>
//!
//! [`D3D_BLOB_PART`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/ne-d3dcompiler-d3d_blob_part)&nbsp;→ [`d3d::BlobPart`] <br>
//! * `D3D_BLOB_ALL_SIGNATURE_BLOB` →&nbsp;❌ <br>
//! * `D3D_BLOB_DEBUG_INFO` →&nbsp;❌ <br>
//! * `D3D_BLOB_DEBUG_NAME` →&nbsp;❌ <br>
//! * `D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB` →&nbsp;❌ <br>
//! * `D3D_BLOB_INPUT_SIGNATURE_BLOB` →&nbsp;❌ <br>
//! * `D3D_BLOB_LEGACY_SHADER` →&nbsp;❌ <br>
//! * `D3D_BLOB_OUTPUT_SIGNATURE_BLOB` →&nbsp;❌ <br>
//! * `D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB` →&nbsp;❌ <br>
//! * `D3D_BLOB_PDB` →&nbsp;❌ <br>
//! * `D3D_BLOB_PRIVATE_DATA` →&nbsp;❌ <br>
//! * `D3D_BLOB_ROOT_SIGNATURE` →&nbsp;❌ <br>
//! * `D3D_BLOB_TEST_ALTERNATE_SHADER` →&nbsp;❌ <br>
//! * `D3D_BLOB_TEST_COMPILE_DETAILS` →&nbsp;❌ <br>
//! * `D3D_BLOB_TEST_COMPILE_PERF` →&nbsp;❌ <br>
//! * `D3D_BLOB_TEST_COMPILE_REPORT` →&nbsp;❌ <br>
//! * `D3D_BLOB_XNA_PREPASS_SHADER` →&nbsp;❌ <br>
//! * `D3D_BLOB_XNA_SHADER` →&nbsp;❌ <br>
//!
//!
//! <br>
//!
//! # d3d9.h
//!
//! ### C++ Interfaces → Rust Types
//!
//! [`IDirect3D9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3d9)&nbsp;→ [`d3d9::Direct3D`], [`d3d9::IDirect3D9Ext`] <br>
//! * [`IDirect3D9::CheckDepthStencilMatch`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-checkdepthstencilmatch)&nbsp;→ [`d3d9::IDirect3D9Ext::check_depth_stencil_match`] <br>
//! * [`IDirect3D9::CheckDeviceFormat`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-checkdeviceformat)&nbsp;→ [`d3d9::IDirect3D9Ext::check_device_format`] <br>
//! * [`IDirect3D9::CheckDeviceFormatConversion`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-checkdeviceformatconversion)&nbsp;→ [`d3d9::IDirect3D9Ext::check_device_format_conversion`] <br>
//! * [`IDirect3D9::CheckDeviceMultiSampleType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-checkdevicemultisampletype)&nbsp;→ [`d3d9::IDirect3D9Ext::check_device_multi_sample_type`] <br>
//! * [`IDirect3D9::CheckDeviceType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-checkdevicetype)&nbsp;→ [`d3d9::IDirect3D9Ext::check_device_type`] <br>
//! * [`IDirect3D9::CreateDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-createdevice)&nbsp;→ [`d3d9::IDirect3D9Ext::create_device`] <br>
//! * [`IDirect3D9::EnumAdapterModes`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-enumadaptermodes)&nbsp;→ [`d3d9::IDirect3D9Ext::enum_adapter_modes`] <br>
//! * [`IDirect3D9::GetAdapterCount`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-getadaptercount)&nbsp;→ [`d3d9::IDirect3D9Ext::get_adapter_count`] <br>
//! * [`IDirect3D9::GetAdapterDisplayMode`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-getadapterdisplaymode)&nbsp;→ [`d3d9::IDirect3D9Ext::get_adapter_display_mode`] <br>
//! * [`IDirect3D9::GetAdapterIdentifier`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-getadapteridentifier)&nbsp;→ [`d3d9::IDirect3D9Ext::get_adapter_identifier`] <br>
//! * [`IDirect3D9::GetAdapterModeCount`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-getadaptermodecount)&nbsp;→ [`d3d9::IDirect3D9Ext::get_adapter_mode_count`] <br>
//! * [`IDirect3D9::GetAdapterMonitor`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-getadaptermonitor)&nbsp;→ [`d3d9::IDirect3D9Ext::get_adapter_monitor`] <br>
//! * [`IDirect3D9::GetDeviceCaps`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-getdevicecaps)&nbsp;→ [`d3d9::IDirect3D9Ext::get_device_caps`] <br>
//! * [`IDirect3D9::RegisterSoftwareDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-registersoftwaredevice) →&nbsp;❌ <br>
//!
//! [`IDirect3D9Ex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3d9ex)&nbsp;→ [`d3d9::Direct3DEx`], [`d3d9::IDirect3D9ExExt`] <br>
//! * [`IDirect3D9Ex::CreateDeviceEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9ex-createdeviceex)&nbsp;→ [`d3d9::IDirect3D9ExExt::create_device_ex`] <br>
//! * [`IDirect3D9Ex::EnumAdapterModesEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9ex-enumadaptermodesex)&nbsp;→ [`d3d9::IDirect3D9ExExt::enum_adapter_modes_ex`] <br>
//! * [`IDirect3D9Ex::GetAdapterDisplayModeEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9ex-getadapterdisplaymodeex)&nbsp;→ [`d3d9::IDirect3D9ExExt::get_adapter_display_mode_ex`] <br>
//! * [`IDirect3D9Ex::GetAdapterLUID`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9ex-getadapterluid)&nbsp;→ [`d3d9::IDirect3D9ExExt::get_adapter_luid`] <br>
//! * [`IDirect3D9Ex::GetAdapterModeCountEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9ex-getadaptermodecountex)&nbsp;→ [`d3d9::IDirect3D9ExExt::get_adapter_mode_count_ex`] <br>
//!
//! [`IDirect3D9ExOverlayExtension`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3d9exoverlayextension) →&nbsp;❌ <br>
//! * [`IDirect3D9ExOverlayExtension::CheckDeviceOverlayType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3d9exoverlayextension) →&nbsp;❌ <br>
//!
//! [`IDirect3DAuthenticatedChannel9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dauthenticatedchannel9) →&nbsp;❌ <br>
//! * [`IDirect3DAuthenticatedChannel9::Configure`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dauthenticatedchannel9-configure) →&nbsp;❌ <br>
//! * [`IDirect3DAuthenticatedChannel9::GetCertificate`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dauthenticatedchannel9-getcertificate) →&nbsp;❌ <br>
//! * [`IDirect3DAuthenticatedChannel9::GetCertificateSize`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dauthenticatedchannel9-getcertificatesize) →&nbsp;❌ <br>
//! * [`IDirect3DAuthenticatedChannel9::NegotiateKeyExchange`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dauthenticatedchannel9-negotiatekeyexchange) →&nbsp;❌ <br>
//! * [`IDirect3DAuthenticatedChannel9::Query`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dauthenticatedchannel9-query) →&nbsp;❌ <br>
//!
//! [`IDirect3DBaseTexture9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dbasetexture9)&nbsp;→ [`d3d9::BaseTexture`], [`d3d9::IDirect3DBaseTexture9Ext`] <br>
//! * [`IDirect3DBaseTexture9::GenerateMipSubLevels`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dbasetexture9-generatemipsublevels)&nbsp;→ [`d3d9::IDirect3DBaseTexture9Ext::generate_mip_sub_levels`] <br>
//! * [`IDirect3DBaseTexture9::GetAutoGenFilterType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dbasetexture9-getautogenfiltertype)&nbsp;→ [`d3d9::IDirect3DBaseTexture9Ext::get_auto_gen_filter_type`] <br>
//! * [`IDirect3DBaseTexture9::GetLOD`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dbasetexture9-getlod)&nbsp;→ [`d3d9::IDirect3DBaseTexture9Ext::get_lod`] <br>
//! * [`IDirect3DBaseTexture9::GetLevelCount`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dbasetexture9-getlevelcount)&nbsp;→ [`d3d9::IDirect3DBaseTexture9Ext::get_level_count`] <br>
//! * [`IDirect3DBaseTexture9::SetAutoGenFilterType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dbasetexture9-setautogenfiltertype)&nbsp;→ [`d3d9::IDirect3DBaseTexture9Ext::set_auto_gen_filter_type`] <br>
//! * [`IDirect3DBaseTexture9::SetLOD`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dbasetexture9-setlod)&nbsp;→ [`d3d9::IDirect3DBaseTexture9Ext::set_lod`] <br>
//!
//! [`IDirect3DCryptoSession9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dcryptosession9) →&nbsp;❌ <br>
//! * [`IDirect3DCryptoSession9::DecryptionBlt`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-decryptionblt) →&nbsp;❌ <br>
//! * [`IDirect3DCryptoSession9::EncryptionBlt`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-encryptionblt) →&nbsp;❌ <br>
//! * [`IDirect3DCryptoSession9::FinishSessionKeyRefresh`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-finishsessionkeyrefresh) →&nbsp;❌ <br>
//! * [`IDirect3DCryptoSession9::GetCertificate`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-getcertificate) →&nbsp;❌ <br>
//! * [`IDirect3DCryptoSession9::GetCertificateSize`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-getcertificatesize) →&nbsp;❌ <br>
//! * [`IDirect3DCryptoSession9::GetEncryptionBltKey`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-getencryptionbltkey) →&nbsp;❌ <br>
//! * [`IDirect3DCryptoSession9::GetSurfacePitch`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-getsurfacepitch) →&nbsp;❌ <br>
//! * [`IDirect3DCryptoSession9::NegotiateKeyExchange`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-negotiatekeyexchange) →&nbsp;❌ <br>
//! * [`IDirect3DCryptoSession9::StartSessionKeyRefresh`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-startsessionkeyrefresh) →&nbsp;❌ <br>
//!
//! [`IDirect3DCubeTexture9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dcubetexture9)&nbsp;→ [`d3d9::CubeTexture`], [`d3d9::IDirect3DCubeTexture9Ext`] <br>
//! * [`IDirect3DCubeTexture9::AddDirtyRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcubetexture9-adddirtyrect)&nbsp;→ [`d3d9::IDirect3DCubeTexture9Ext::add_dirty_rect`] <br>
//! * [`IDirect3DCubeTexture9::GetCubeMapSurface`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcubetexture9-getcubemapsurface)&nbsp;→ [`d3d9::IDirect3DCubeTexture9Ext::get_cube_map_surface`] <br>
//! * [`IDirect3DCubeTexture9::GetLevelDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcubetexture9-getleveldesc)&nbsp;→ [`d3d9::IDirect3DCubeTexture9Ext::get_level_desc`] <br>
//! * [`IDirect3DCubeTexture9::LockRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcubetexture9-lockrect)&nbsp;→ [`d3d9::IDirect3DCubeTexture9Ext::lock_rect_unchecked`] <br>
//! * [`IDirect3DCubeTexture9::UnlockRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcubetexture9-unlockrect)&nbsp;→ [`d3d9::IDirect3DCubeTexture9Ext::unlock_rect`] <br>
//!
//! [`IDirect3DDevice9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3ddevice9)&nbsp;→ [`d3d9::Device`], [`d3d9::IDirect3DDevice9Ext`] <br>
//! * [`IDirect3DDevice9::BeginScene`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-beginscene)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::begin_scene`] <br>
//! * [`IDirect3DDevice9::BeginStateBlock`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-beginstateblock)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::begin_state_block`] <br>
//! * [`IDirect3DDevice9::Clear`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-clear)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::clear`] <br>
//! * [`IDirect3DDevice9::ColorFill`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-colorfill)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::color_fill`] <br>
//! * [`IDirect3DDevice9::CreateAdditionalSwapChain`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createadditionalswapchain)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::create_additional_swap_chain`] <br>
//! * [`IDirect3DDevice9::CreateCubeTexture`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createcubetexture)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::create_cube_texture`] <br>
//! * [`IDirect3DDevice9::CreateDepthStencilSurface`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createdepthstencilsurface)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::create_depth_stencil_surface`] <br>
//! * [`IDirect3DDevice9::CreateIndexBuffer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createindexbuffer)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::create_index_buffer`] <br>
//! * [`IDirect3DDevice9::CreateOffscreenPlainSurface`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createoffscreenplainsurface)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::create_offscreen_plain_surface`] <br>
//! * [`IDirect3DDevice9::CreatePixelShader`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createpixelshader)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::create_pixel_shader`] <br>
//! * [`IDirect3DDevice9::CreateQuery`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createquery)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::create_query`] <br>
//! * [`IDirect3DDevice9::CreateRenderTarget`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createrendertarget)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::create_render_target`] <br>
//! * [`IDirect3DDevice9::CreateStateBlock`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createstateblock)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::create_state_block`] <br>
//! * [`IDirect3DDevice9::CreateTexture`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createtexture)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::create_texture`] <br>
//! * [`IDirect3DDevice9::CreateVertexBuffer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createvertexbuffer)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::create_vertex_buffer`] <br>
//! * [`IDirect3DDevice9::CreateVertexDeclaration`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createvertexdeclaration)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::create_vertex_declaration`] <br>
//! * [`IDirect3DDevice9::CreateVertexShader`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createvertexshader)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::create_vertex_shader`] <br>
//! * [`IDirect3DDevice9::CreateVolumeTexture`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createvolumetexture)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::create_volume_texture`] <br>
//! * [`IDirect3DDevice9::DeletePatch`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-deletepatch) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::DrawIndexedPrimitive`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-drawindexedprimitive)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::draw_indexed_primitive`] <br>
//! * [`IDirect3DDevice9::DrawIndexedPrimitiveUP`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-drawindexedprimitiveup)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::draw_indexed_primitive_up`] <br>
//! * [`IDirect3DDevice9::DrawPrimitive`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-drawprimitive)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::draw_primitive`] <br>
//! * [`IDirect3DDevice9::DrawPrimitiveUP`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-drawprimitiveup)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::draw_primitive_up`] <br>
//! * [`IDirect3DDevice9::DrawRectPatch`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-drawrectpatch) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::DrawTriPatch`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-drawtripatch) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::EndScene`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-endscene)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::end_scene`] <br>
//! * [`IDirect3DDevice9::EndStateBlock`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-endstateblock)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::end_state_block`] <br>
//! * [`IDirect3DDevice9::EvictManagedResources`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-evictmanagedresources)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::evict_managed_resources`] <br>
//! * [`IDirect3DDevice9::GetAvailableTextureMem`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getavailabletexturemem)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_available_texture_mem`] <br>
//! * [`IDirect3DDevice9::GetBackBuffer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getbackbuffer)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_back_buffer`] <br>
//! * [`IDirect3DDevice9::GetClipPlane`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getclipplane)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_clip_plane`] <br>
//! * [`IDirect3DDevice9::GetClipStatus`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getclipstatus)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_clip_status`] <br>
//! * [`IDirect3DDevice9::GetCreationParameters`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getcreationparameters)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_creation_parameters`] <br>
//! * [`IDirect3DDevice9::GetCurrentTexturePalette`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getcurrenttexturepalette)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_current_texture_palette`] <br>
//! * [`IDirect3DDevice9::GetDepthStencilSurface`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getdepthstencilsurface)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_depth_stencil_surface`] <br>
//! * [`IDirect3DDevice9::GetDeviceCaps`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getdevicecaps)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_device_caps`] <br>
//! * [`IDirect3DDevice9::GetDirect3D`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getdirect3d)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_direct3d`] <br>
//! * [`IDirect3DDevice9::GetDisplayMode`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getdisplaymode)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_display_mode`] <br>
//! * [`IDirect3DDevice9::GetFVF`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getfvf)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_fvf`] <br>
//! * [`IDirect3DDevice9::GetFrontBufferData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getfrontbufferdata)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_front_buffer_data`] <br>
//! * [`IDirect3DDevice9::GetGammaRamp`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getgammaramp)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_gamma_ramp`] <br>
//! * [`IDirect3DDevice9::GetIndices`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getindices)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_indices`] <br>
//! * [`IDirect3DDevice9::GetLight`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getlight)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_light`], [`d3d9::IDirect3DDevice9Ext::get_light_32`] <br>
//! * [`IDirect3DDevice9::GetLightEnable`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getlightenable)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_light_enable`], [`d3d9::IDirect3DDevice9Ext::get_light_enable_32`] <br>
//! * [`IDirect3DDevice9::GetMaterial`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getmaterial)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_material`] <br>
//! * [`IDirect3DDevice9::GetNPatchMode`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getnpatchmode)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_npatch_mode`] <br>
//! * [`IDirect3DDevice9::GetNumberOfSwapChains`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getnumberofswapchains) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::GetPaletteEntries`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getpaletteentries)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_palette_entries`] <br>
//! * [`IDirect3DDevice9::GetPixelShader`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getpixelshader)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_pixel_shader`] <br>
//! * [`IDirect3DDevice9::GetPixelShaderConstantB`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getpixelshaderconstantb) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::GetPixelShaderConstantF`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getpixelshaderconstantf) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::GetPixelShaderConstantI`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getpixelshaderconstanti) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::GetRasterStatus`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getrasterstatus) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::GetRenderState`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getrenderstate) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::GetRenderTarget`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getrendertarget)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_render_target`] <br>
//! * [`IDirect3DDevice9::GetRenderTargetData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getrendertargetdata)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_render_target_data`] <br>
//! * [`IDirect3DDevice9::GetSamplerState`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getsamplerstate) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::GetScissorRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getscissorrect) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::GetSoftwareVertexProcessing`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getsoftwarevertexprocessing) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::GetStreamSource`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getstreamsource)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_stream_source`] <br>
//! * [`IDirect3DDevice9::GetStreamSourceFreq`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getstreamsourcefreq)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_stream_source_freq`] <br>
//! * [`IDirect3DDevice9::GetSwapChain`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getswapchain) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::GetTexture`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-gettexture)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_texture`] <br>
//! * [`IDirect3DDevice9::GetTextureStageState`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-gettexturestagestate) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::GetTransform`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-gettransform) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::GetVertexDeclaration`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getvertexdeclaration) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::GetVertexShader`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getvertexshader)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_vertex_shader`] <br>
//! * [`IDirect3DDevice9::GetVertexShaderConstantB`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getvertexshaderconstantb) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::GetVertexShaderConstantF`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getvertexshaderconstantf) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::GetVertexShaderConstantI`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getvertexshaderconstanti) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::GetViewport`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getviewport)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::get_viewport`] <br>
//! * [`IDirect3DDevice9::LightEnable`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-lightenable)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::light_enable`] <br>
//! * [`IDirect3DDevice9::MultiplyTransform`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-multiplytransform) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::Present`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-present)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::present`] <br>
//! * [`IDirect3DDevice9::ProcessVertices`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-processvertices) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::Reset`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-reset)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::reset`] <br>
//! * [`IDirect3DDevice9::SetClipPlane`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setclipplane) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::SetClipStatus`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setclipstatus) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::SetCurrentTexturePalette`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setcurrenttexturepalette) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::SetCursorPosition`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setcursorposition) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::SetCursorProperties`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setcursorproperties) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::SetDepthStencilSurface`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setdepthstencilsurface)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_depth_stencil_surface`] <br>
//! * [`IDirect3DDevice9::SetDialogBoxMode`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setdialogboxmode) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::SetFVF`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setfvf)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_fvf`] <br>
//! * [`IDirect3DDevice9::SetGammaRamp`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setgammaramp)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_gamma_ramp`] <br>
//! * [`IDirect3DDevice9::SetIndices`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setindices)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_indices`] <br>
//! * [`IDirect3DDevice9::SetLight`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setlight)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_light`], [`d3d9::IDirect3DDevice9Ext::set_light_32_unchecked`] <br>
//! * [`IDirect3DDevice9::SetMaterial`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setmaterial)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_material`] <br>
//! * [`IDirect3DDevice9::SetNPatchMode`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setnpatchmode)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_npatch_mode`] <br>
//! * [`IDirect3DDevice9::SetPaletteEntries`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setpaletteentries)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_palette_entries`] <br>
//! * [`IDirect3DDevice9::SetPixelShader`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setpixelshader)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_pixel_shader`] <br>
//! * [`IDirect3DDevice9::SetPixelShaderConstantB`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setpixelshaderconstantb)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_pixel_shader_constant_b`] <br>
//! * [`IDirect3DDevice9::SetPixelShaderConstantF`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setpixelshaderconstantf)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_pixel_shader_constant_f`], [`d3d9::IDirect3DDevice9Ext::set_pixel_shader_constant_fv`] <br>
//! * [`IDirect3DDevice9::SetPixelShaderConstantI`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setpixelshaderconstanti)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_pixel_shader_constant_i`], [`d3d9::IDirect3DDevice9Ext::set_pixel_shader_constant_iv`] <br>
//! * [`IDirect3DDevice9::SetRenderState`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setrenderstate) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::SetRenderTarget`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setrendertarget)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_render_target`] <br>
//! * [`IDirect3DDevice9::SetSamplerState`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setsamplerstate) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::SetScissorRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setscissorrect) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::SetSoftwareVertexProcessing`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setsoftwarevertexprocessing) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::SetStreamSource`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setstreamsource)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_stream_source`] <br>
//! * [`IDirect3DDevice9::SetStreamSourceFreq`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setstreamsourcefreq)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_stream_source_freq`] <br>
//! * [`IDirect3DDevice9::SetTexture`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-settexture)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_texture`] <br>
//! * [`IDirect3DDevice9::SetTextureStageState`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-settexturestagestate) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::SetTransform`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-settransform) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::SetVertexDeclaration`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setvertexdeclaration) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::SetVertexShader`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setvertexshader)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_vertex_shader`] <br>
//! * [`IDirect3DDevice9::SetVertexShaderConstantB`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setvertexshaderconstantb)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_vertex_shader_constant_b`] <br>
//! * [`IDirect3DDevice9::SetVertexShaderConstantF`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setvertexshaderconstantf)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_vertex_shader_constant_f`], [`d3d9::IDirect3DDevice9Ext::set_vertex_shader_constant_fv`] <br>
//! * [`IDirect3DDevice9::SetVertexShaderConstantI`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setvertexshaderconstanti)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_vertex_shader_constant_i`], [`d3d9::IDirect3DDevice9Ext::set_vertex_shader_constant_iv`] <br>
//! * [`IDirect3DDevice9::SetViewport`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setviewport)&nbsp;→ [`d3d9::IDirect3DDevice9Ext::set_viewport`] <br>
//! * [`IDirect3DDevice9::ShowCursor`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-showcursor) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::StretchRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-stretchrect) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::TestCooperativeLevel`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-testcooperativelevel) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::UpdateSurface`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-updatesurface) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::UpdateTexture`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-updatetexture) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9::ValidateDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-validatedevice) →&nbsp;❌ <br>
//!
//! [`IDirect3DDevice9Ex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3ddevice9ex)&nbsp;→ [`d3d9::DeviceEx`], [`d3d9::IDirect3DDevice9ExExt`] <br>
//! * [`IDirect3DDevice9Ex::CheckDeviceState`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-checkdevicestate)&nbsp;→ [`d3d9::IDirect3DDevice9ExExt::check_device_state`] <br>
//! * [`IDirect3DDevice9Ex::CheckResourceResidency`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-checkresourceresidency) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9Ex::ComposeRects`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-composerects)&nbsp;→ [`d3d9::IDirect3DDevice9ExExt::compose_rects`] <br>
//! * [`IDirect3DDevice9Ex::CreateDepthStencilSurfaceEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-createdepthstencilsurfaceex)&nbsp;→ [`d3d9::IDirect3DDevice9ExExt::create_depth_stencil_surface_ex`] <br>
//! * [`IDirect3DDevice9Ex::CreateOffscreenPlainSurfaceEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-createoffscreenplainsurfaceex)&nbsp;→ [`d3d9::IDirect3DDevice9ExExt::create_offscreen_plain_surface_ex`] <br>
//! * [`IDirect3DDevice9Ex::CreateRenderTargetEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-createrendertargetex)&nbsp;→ [`d3d9::IDirect3DDevice9ExExt::create_render_target_ex`] <br>
//! * [`IDirect3DDevice9Ex::GetDisplayModeEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-getdisplaymodeex)&nbsp;→ [`d3d9::IDirect3DDevice9ExExt::get_display_mode_ex`] <br>
//! * [`IDirect3DDevice9Ex::GetGPUThreadPriority`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-getgputhreadpriority)&nbsp;→ [`d3d9::IDirect3DDevice9ExExt::get_gpu_thread_priority`] <br>
//! * [`IDirect3DDevice9Ex::GetMaximumFrameLatency`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-getmaximumframelatency)&nbsp;→ [`d3d9::IDirect3DDevice9ExExt::get_maximum_frame_latency`] <br>
//! * [`IDirect3DDevice9Ex::PresentEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-presentex)&nbsp;→ [`d3d9::IDirect3DDevice9ExExt::present_ex`] <br>
//! * [`IDirect3DDevice9Ex::ResetEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-resetex)&nbsp;→ [`d3d9::IDirect3DDevice9ExExt::reset_ex`] <br>
//! * [`IDirect3DDevice9Ex::SetConvolutionMonoKernel`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-setconvolutionmonokernel)&nbsp;→ [`d3d9::IDirect3DDevice9ExExt::set_convolution_mono_kernel`] <br>
//! * [`IDirect3DDevice9Ex::SetGPUThreadPriority`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-setgputhreadpriority)&nbsp;→ [`d3d9::IDirect3DDevice9ExExt::set_gpu_thread_priority`] <br>
//! * [`IDirect3DDevice9Ex::SetMaximumFrameLatency`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-setmaximumframelatency)&nbsp;→ [`d3d9::IDirect3DDevice9ExExt::set_maximum_frame_latency`] <br>
//! * [`IDirect3DDevice9Ex::WaitForVBlank`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-waitforvblank)&nbsp;→ [`d3d9::IDirect3DDevice9ExExt::wait_for_vblank`] <br>
//!
//! [`IDirect3DDevice9Video`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3ddevice9video) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9Video::CreateAuthenticatedChannel`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9video-createauthenticatedchannel) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9Video::CreateCryptoSession`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9video-createcryptosession) →&nbsp;❌ <br>
//! * [`IDirect3DDevice9Video::GetContentProtectionCaps`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9video-getcontentprotectioncaps) →&nbsp;❌ <br>
//!
//! [`IDirect3DIndexBuffer9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dindexbuffer9)&nbsp;→ [`d3d9::IndexBuffer`], [`d3d9::IDirect3DIndexBuffer9Ext`] <br>
//! * [`IDirect3DIndexBuffer9::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dindexbuffer9-getdesc)&nbsp;→ [`d3d9::IDirect3DIndexBuffer9Ext::get_desc`] <br>
//! * [`IDirect3DIndexBuffer9::Lock`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dindexbuffer9-lock)&nbsp;→ [`d3d9::IDirect3DIndexBuffer9Ext::lock_unchecked`] <br>
//! * [`IDirect3DIndexBuffer9::Unlock`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dindexbuffer9-unlock)&nbsp;→ [`d3d9::IDirect3DIndexBuffer9Ext::unlock`] <br>
//!
//! [`IDirect3DPixelShader9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dpixelshader9)&nbsp;→ [`d3d9::PixelShader`], [`d3d9::IDirect3DPixelShader9Ext`] <br>
//! * [`IDirect3DPixelShader9::GetDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dpixelshader9-getdevice)&nbsp;→ [`d3d9::IDirect3DPixelShader9Ext::get_device`] <br>
//! * [`IDirect3DPixelShader9::GetFunction`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dpixelshader9-getfunction)&nbsp;→ [`d3d9::IDirect3DPixelShader9Ext::get_function_size`], [`d3d9::IDirect3DPixelShader9Ext::get_function_inplace`], [`d3d9::IDirect3DPixelShader9Ext::get_function`] <br>
//!
//! [`IDirect3DQuery9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dquery9)&nbsp;→ [`d3d9::Query`], [`d3d9::IDirect3DQuery9Ext`] <br>
//! * [`IDirect3DQuery9::GetData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dquery9-getdata) →&nbsp;❌ <br>
//! * [`IDirect3DQuery9::GetDataSize`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dquery9-getdatasize)&nbsp;→ [`d3d9::IDirect3DQuery9Ext::get_data_size`] <br>
//! * [`IDirect3DQuery9::GetDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dquery9-getdevice)&nbsp;→ [`d3d9::IDirect3DQuery9Ext::get_device`] <br>
//! * [`IDirect3DQuery9::GetType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dquery9-gettype)&nbsp;→ [`d3d9::IDirect3DQuery9Ext::get_type`] <br>
//! * [`IDirect3DQuery9::Issue`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dquery9-issue)&nbsp;→ [`d3d9::IDirect3DQuery9Ext::issue`] <br>
//!
//! [`IDirect3DResource9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dresource9)&nbsp;→ [`d3d9::Resource`], [`d3d9::IDirect3DResource9Ext`] <br>
//! * [`IDirect3DResource9::FreePrivateData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dresource9-freeprivatedata)&nbsp;→ [`d3d9::IDirect3DResource9Ext::free_private_data`] <br>
//! * [`IDirect3DResource9::GetDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dresource9-getdevice)&nbsp;→ [`d3d9::IDirect3DResource9Ext::get_device`] <br>
//! * [`IDirect3DResource9::GetPriority`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dresource9-getpriority)&nbsp;→ [`d3d9::IDirect3DResource9Ext::get_priority`] <br>
//! * [`IDirect3DResource9::GetPrivateData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dresource9-getprivatedata)&nbsp;→ [`d3d9::IDirect3DResource9Ext::get_private_data_inplace`] <br>
//! * [`IDirect3DResource9::GetType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dresource9-gettype)&nbsp;→ [`d3d9::IDirect3DResource9Ext::get_type`] <br>
//! * [`IDirect3DResource9::PreLoad`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dresource9-preload)&nbsp;→ [`d3d9::IDirect3DResource9Ext::preload`] <br>
//! * [`IDirect3DResource9::SetPriority`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dresource9-setpriority)&nbsp;→ [`d3d9::IDirect3DResource9Ext::set_priority`] <br>
//! * [`IDirect3DResource9::SetPrivateData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dresource9-setprivatedata)&nbsp;→ [`d3d9::IDirect3DResource9Ext::set_private_data`] <br>
//!
//! [`IDirect3DStateBlock9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dstateblock9)&nbsp;→ [`d3d9::StateBlock`], [`d3d9::IDirect3DStateBlock9Ext`] <br>
//! * [`IDirect3DStateBlock9::Apply`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dstateblock9-apply)&nbsp;→ [`d3d9::IDirect3DStateBlock9Ext::apply`] <br>
//! * [`IDirect3DStateBlock9::Capture`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dstateblock9-capture)&nbsp;→ [`d3d9::IDirect3DStateBlock9Ext::capture`] <br>
//! * [`IDirect3DStateBlock9::GetDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dstateblock9-getdevice)&nbsp;→ [`d3d9::IDirect3DStateBlock9Ext::get_device`] <br>
//!
//! [`IDirect3DSurface9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dsurface9)&nbsp;→ [`d3d9::Surface`], [`d3d9::IDirect3DSurface9Ext`] <br>
//! * [`IDirect3DSurface9::GetContainer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dsurface9-getcontainer)&nbsp;→ [`d3d9::IDirect3DSurface9Ext::get_container`] <br>
//! * [`IDirect3DSurface9::GetDC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dsurface9-getdc)&nbsp;→ [`d3d9::IDirect3DSurface9Ext::get_dc`] <br>
//! * [`IDirect3DSurface9::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dsurface9-getdesc)&nbsp;→ [`d3d9::IDirect3DSurface9Ext::get_desc`] <br>
//! * [`IDirect3DSurface9::LockRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dsurface9-lockrect)&nbsp;→ [`d3d9::IDirect3DSurface9Ext::lock_rect_unchecked`] <br>
//! * [`IDirect3DSurface9::ReleaseDC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dsurface9-releasedc)&nbsp;→ [`d3d9::IDirect3DSurface9Ext::release_dc`] <br>
//! * [`IDirect3DSurface9::UnlockRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dsurface9-unlockrect)&nbsp;→ [`d3d9::IDirect3DSurface9Ext::unlock_rect`] <br>
//!
//! [`IDirect3DSwapChain9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dswapchain9)&nbsp;→ [`d3d9::SwapChain`], [`d3d9::IDirect3DSwapChain9Ext`] <br>
//! * [`IDirect3DSwapChain9::GetBackBuffer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9-getbackbuffer)&nbsp;→ [`d3d9::IDirect3DSwapChain9Ext::get_back_buffer`] <br>
//! * [`IDirect3DSwapChain9::GetDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9-getdevice)&nbsp;→ [`d3d9::IDirect3DSwapChain9Ext::get_device`] <br>
//! * [`IDirect3DSwapChain9::GetDisplayMode`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9-getdisplaymode)&nbsp;→ [`d3d9::IDirect3DSwapChain9Ext::get_display_mode`] <br>
//! * [`IDirect3DSwapChain9::GetFrontBufferData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9-getfrontbufferdata)&nbsp;→ [`d3d9::IDirect3DSwapChain9Ext::get_front_buffer_data`] <br>
//! * [`IDirect3DSwapChain9::GetPresentParameters`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9-getpresentparameters)&nbsp;→ [`d3d9::IDirect3DSwapChain9Ext::get_present_parameters`] <br>
//! * [`IDirect3DSwapChain9::GetRasterStatus`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9-getrasterstatus)&nbsp;→ [`d3d9::IDirect3DSwapChain9Ext::get_raster_status`] <br>
//! * [`IDirect3DSwapChain9::Present`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9-present)&nbsp;→ [`d3d9::IDirect3DSwapChain9Ext::present`] <br>
//!
//! [`IDirect3DSwapChain9Ex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dswapchain9ex)&nbsp;→ [`d3d9::SwapChainEx`], [`d3d9::IDirect3DSwapChain9ExExt`] <br>
//! * [`IDirect3DSwapChain9Ex::GetDisplayModeEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9ex-getdisplaymodeex)&nbsp;→ [`d3d9::IDirect3DSwapChain9ExExt::get_display_mode_ex`] <br>
//! * [`IDirect3DSwapChain9Ex::GetLastPresentCount`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9ex-getlastpresentcount)&nbsp;→ [`d3d9::IDirect3DSwapChain9ExExt::get_last_present_count`] <br>
//! * [`IDirect3DSwapChain9Ex::GetPresentStats`](https://docs.microsoft.com/en-us/previous-versions/windows/desktop/legacy/bb205901(v=vs.85))&nbsp;→ [`d3d9::IDirect3DSwapChain9ExExt::get_present_statistics`] <br>
//!
//! [`IDirect3DTexture9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dtexture9)&nbsp;→ [`d3d9::Texture`], [`d3d9::IDirect3DTexture9Ext`] <br>
//! * [`IDirect3DTexture9::AddDirtyRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dtexture9-adddirtyrect)&nbsp;→ [`d3d9::IDirect3DTexture9Ext::add_dirty_rect`] <br>
//! * [`IDirect3DTexture9::GetLevelDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dtexture9-getleveldesc)&nbsp;→ [`d3d9::IDirect3DTexture9Ext::get_level_desc`] <br>
//! * [`IDirect3DTexture9::GetSurfaceLevel`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dtexture9-getsurfacelevel)&nbsp;→ [`d3d9::IDirect3DTexture9Ext::get_surface_level`] <br>
//! * [`IDirect3DTexture9::LockRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dtexture9-lockrect)&nbsp;→ [`d3d9::IDirect3DTexture9Ext::lock_rect_unchecked`] <br>
//! * [`IDirect3DTexture9::UnlockRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dtexture9-unlockrect)&nbsp;→ [`d3d9::IDirect3DTexture9Ext::unlock_rect`] <br>
//!
//! [`IDirect3DVertexBuffer9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dvertexbuffer9)&nbsp;→ [`d3d9::VertexBuffer`], [`d3d9::IDirect3DVertexBuffer9Ext`] <br>
//! * [`IDirect3DVertexBuffer9::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvertexbuffer9-getdesc)&nbsp;→ [`d3d9::IDirect3DVertexBuffer9Ext::get_desc`] <br>
//! * [`IDirect3DVertexBuffer9::Lock`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvertexbuffer9-lock)&nbsp;→ [`d3d9::IDirect3DVertexBuffer9Ext::lock_unchecked`] <br>
//! * [`IDirect3DVertexBuffer9::Unlock`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvertexbuffer9-unlock)&nbsp;→ [`d3d9::IDirect3DVertexBuffer9Ext::unlock`] <br>
//!
//! [`IDirect3DVertexDeclaration9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dvertexdeclaration9)&nbsp;→ [`d3d9::VertexDeclaration`], [`d3d9::IDirect3DVertexDeclaration9Ext`] <br>
//! * [`IDirect3DVertexDeclaration9::GetDeclaration`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvertexdeclaration9-getdeclaration)&nbsp;→ [`d3d9::IDirect3DVertexDeclaration9Ext::get_declaration_size`], [`d3d9::IDirect3DVertexDeclaration9Ext::get_declaration_inplace`], [`d3d9::IDirect3DVertexDeclaration9Ext::get_declaration`] <br>
//! * [`IDirect3DVertexDeclaration9::GetDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvertexdeclaration9-getdevice)&nbsp;→ [`d3d9::IDirect3DVertexDeclaration9Ext::get_device`] <br>
//!
//! [`IDirect3DVertexShader9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dvertexshader9)&nbsp;→ [`d3d9::VertexShader`], [`d3d9::IDirect3DVertexShader9Ext`] <br>
//! * [`IDirect3DVertexShader9::GetDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvertexshader9-getdevice)&nbsp;→ [`d3d9::IDirect3DVertexShader9Ext::get_device`] <br>
//! * [`IDirect3DVertexShader9::GetFunction`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvertexshader9-getfunction)&nbsp;→ [`d3d9::IDirect3DVertexShader9Ext::get_function_size`], [`d3d9::IDirect3DVertexShader9Ext::get_function_inplace`], [`d3d9::IDirect3DVertexShader9Ext::get_function`] <br>
//!
//! [`IDirect3DVolume9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dvolume9)&nbsp;→ [`d3d9::Volume`], [`d3d9::IDirect3DVolume9Ext`] <br>
//! * [`IDirect3DVolume9::FreePrivateData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolume9-freeprivatedata)&nbsp;→ [`d3d9::IDirect3DVolume9Ext::free_private_data`] <br>
//! * [`IDirect3DVolume9::GetContainer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolume9-getcontainer)&nbsp;→ [`d3d9::IDirect3DVolume9Ext::get_container`] <br>
//! * [`IDirect3DVolume9::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolume9-getdesc)&nbsp;→ [`d3d9::IDirect3DVolume9Ext::get_desc`] <br>
//! * [`IDirect3DVolume9::GetDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolume9-getdevice)&nbsp;→ [`d3d9::IDirect3DVolume9Ext::get_device`] <br>
//! * [`IDirect3DVolume9::GetPrivateData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolume9-getprivatedata)&nbsp;→ [`d3d9::IDirect3DVolume9Ext::get_private_data_inplace`] <br>
//! * [`IDirect3DVolume9::LockBox`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolume9-lockbox)&nbsp;→ [`d3d9::IDirect3DVolume9Ext::lock_box_unchecked`] <br>
//! * [`IDirect3DVolume9::SetPrivateData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolume9-setprivatedata)&nbsp;→ [`d3d9::IDirect3DVolume9Ext::set_private_data`] <br>
//! * [`IDirect3DVolume9::UnlockBox`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolume9-unlockbox)&nbsp;→ [`d3d9::IDirect3DVolume9Ext::unlock_box`] <br>
//!
//! [`IDirect3DVolumeTexture9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dvolumetexture9)&nbsp;→ [`d3d9::VolumeTexture`], [`d3d9::IDirect3DVolumeTexture9Ext`] <br>
//! * [`IDirect3DVolumeTexture9::AddDirtyBox`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolumetexture9-adddirtybox)&nbsp;→ [`d3d9::IDirect3DVolumeTexture9Ext::add_dirty_box`] <br>
//! * [`IDirect3DVolumeTexture9::GetLevelDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolumetexture9-getleveldesc)&nbsp;→ [`d3d9::IDirect3DVolumeTexture9Ext::get_level_desc`] <br>
//! * [`IDirect3DVolumeTexture9::GetVolumeLevel`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolumetexture9-getvolumelevel)&nbsp;→ [`d3d9::IDirect3DVolumeTexture9Ext::get_volume_level`] <br>
//! * [`IDirect3DVolumeTexture9::LockBox`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolumetexture9-lockbox)&nbsp;→ [`d3d9::IDirect3DVolumeTexture9Ext::lock_box_unchecked`] <br>
//! * [`IDirect3DVolumeTexture9::UnlockBox`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolumetexture9-unlockbox)&nbsp;→ [`d3d9::IDirect3DVolumeTexture9Ext::unlock_box`] <br>
//!
//! ### C++ Functions → Rust Fns
//!
//! [`D3DPERF_BeginEvent`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3d9/nf-d3d9-d3dperf_beginevent) →&nbsp;❌ <br>
//! [`D3DPERF_EndEvent`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3d9/nf-d3d9-d3dperf_endevent) →&nbsp;❌ <br>
//! [`D3DPERF_GetStatus`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3d9/nf-d3d9-d3dperf_getstatus) →&nbsp;❌ <br>
//! [`D3DPERF_QueryRepeatFrame`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3d9/nf-d3d9-d3dperf_queryrepeatframe) →&nbsp;❌ <br>
//! [`D3DPERF_SetMarker`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3d9/nf-d3d9-d3dperf_setmarker) →&nbsp;❌ <br>
//! [`D3DPERF_SetOptions`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3d9/nf-d3d9-d3dperf_setoptions) →&nbsp;❌ <br>
//! [`D3DPERF_SetRegion`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3d9/nf-d3d9-d3dperf_setregion) →&nbsp;❌ <br>
//! [`Direct3DCreate9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-direct3dcreate9)&nbsp;→ [`d3d9::IDirect3D9Ext::create`] <br>
//! [`Direct3DCreate9Ex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-direct3dcreate9ex)&nbsp;→ [`d3d9::IDirect3D9ExExt::create_ex`] <br>
//!
//! <br>
//!
//! # d3d9caps.h
//!
//! ### C++ Structs -> Rust Structs
//!
//! [`D3DCAPS9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9caps/ns-d3d9caps-d3dcaps9)&nbsp;→ [`d3d9::Caps`] <br>
//! `D3DCONTENTPROTECTIONCAPS` →&nbsp;❌ <br>
//! `D3DOVERLAYCAPS` →&nbsp;❌ <br>
//! [`D3DPSHADERCAPS2_0`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9caps/ns-d3d9caps-d3dpshadercaps2_0)&nbsp;→ [`d3d::PShaderCaps20`] <br>
//! [`D3DVSHADERCAPS2_0`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9caps/ns-d3d9caps-d3dvshadercaps2_0)&nbsp;→ [`d3d::VShaderCaps20`] <br>
//!
//! <br>
//!
//! # d3d9types.h
//!
//! ### C++ Structs -> Rust Structs
//!
//! [`D3DADAPTER_IDENTIFIER9`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dadapter-identifier9)&nbsp;→ [`d3d9::AdapterIdentifier`] <br>
//! `D3DAES_CTR_IV` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERY_INPUT` →&nbsp;❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT` →&nbsp;❌ <br>
//! [`D3DBOX`](https://docs.microsoft.com/en-us/windows/win32/dibox3d9/d3dbox)&nbsp;→ [`d3d::Box`] <br>
//! [`D3DCLIPSTATUS9`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dclipstatus9)&nbsp;→ [`d3d9::ClipStatus`] <br>
//! [`D3DCOLORVALUE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dcolorvalue)&nbsp;→ [`d3d::ColorValue`] <br>
//! [`D3DCOMPOSERECTDESC`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dcomposerectdesc) →&nbsp;❌ <br>
//! [`D3DCOMPOSERECTDESTINATION`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dcomposerectdestination) →&nbsp;❌ <br>
//! [`D3DDEVICE_CREATION_PARAMETERS`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddevice-creation-parameters) →&nbsp;❌ <br>
//! `D3DDEVINFO_D3D9BANDWIDTHTIMINGS` →&nbsp;❌ <br>
//! `D3DDEVINFO_D3D9CACHEUTILIZATION` →&nbsp;❌ <br>
//! `D3DDEVINFO_D3D9INTERFACETIMINGS` →&nbsp;❌ <br>
//! `D3DDEVINFO_D3D9PIPELINETIMINGS` →&nbsp;❌ <br>
//! `D3DDEVINFO_D3D9STAGETIMINGS` →&nbsp;❌ <br>
//! `D3DDEVINFO_D3DVERTEXSTATS` →&nbsp;❌ <br>
//! `D3DDEVINFO_RESOURCEMANAGER` →&nbsp;❌ <br>
//! `D3DDEVINFO_VCACHE` →&nbsp;❌ <br>
//! [`D3DDISPLAYMODE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddisplaymode)&nbsp;→ [`d3d::DisplayMode`] <br>
//! [`D3DDISPLAYMODEEX`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddisplaymodeex)&nbsp;→ [`d3d::DisplayModeEx`] <br>
//! [`D3DDISPLAYMODEFILTER`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddisplaymodefilter) →&nbsp;❌ <br>
//! `D3DENCRYPTED_BLOCK_INFO` →&nbsp;❌ <br>
//! [`D3DGAMMARAMP`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dgammaramp) →&nbsp;❌ <br>
//! [`D3DINDEXBUFFER_DESC`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dindexbuffer-desc) →&nbsp;❌ <br>
//! [`D3DLIGHT9`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dlight9)&nbsp;→ [`d3d9::Light`] <br>
//! [`D3DLOCKED_BOX`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dlocked-box) →&nbsp;❌ <br>
//! [`D3DLOCKED_RECT`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dlocked-rect) →&nbsp;❌ <br>
//! [`D3DMATERIAL9`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dmaterial9)&nbsp;→ [`d3d9::Material`] <br>
//! [`D3DMATRIX`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dmatrix) →&nbsp;❌ <br>
//! [`D3DMEMORYPRESSURE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dmemorypressure) →&nbsp;❌ <br>
//! [`D3DPRESENTSTATS`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dpresentstats)&nbsp;→ [`d3d::PresentStats`] <br>
//! [`D3DPRESENT_PARAMETERS`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dpresent-parameters) →&nbsp;❌ <br>
//! [`D3DRANGE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3drange) →&nbsp;❌ <br>
//! [`D3DRASTER_STATUS`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3draster-status)&nbsp;→ [`d3d::RasterStatus`] <br>
//! [`D3DRECT`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3drect)&nbsp;→ [`d3d::Rect`] <br>
//! [`D3DRECTPATCH_INFO`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3drectpatch-info) →&nbsp;❌ <br>
//! [`D3DRESOURCESTATS`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dresourcestats) →&nbsp;❌ <br>
//! [`D3DSURFACE_DESC`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dsurface-desc)&nbsp;→ [`d3d::SurfaceDesc`] <br>
//! [`D3DTRIPATCH_INFO`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dtripatch-info) →&nbsp;❌ <br>
//! [`D3DVECTOR`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dvector)&nbsp;→ [`d3d::Vector`] <br>
//! [`D3DVERTEXBUFFER_DESC`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/D3DVERTEXBUFFER_DESC)&nbsp;→ [`d3d::VertexBufferDesc`] <br>
//! [`D3DVERTEXELEMENT9`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dvertexelement9)&nbsp;→ [`d3d9::VertexElement`] <br>
//! [`D3DVIEWPORT9`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dviewport9)&nbsp;→ [`d3d9::Viewport`] <br>
//! [`D3DVOLUME_DESC`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dvolume-desc)&nbsp;→ [`d3d::VolumeDesc`] <br>
//! `D3D_OMAC` →&nbsp;❌ <br>
//! ### C++ Enums → Rust Structs
//!
//! `D3DAUTHENTICATEDCHANNELTYPE` →&nbsp;❌ <br>
//! * `D3DAUTHENTICATEDCHANNEL_D3D9` →&nbsp;❌ <br>
//! * `D3DAUTHENTICATEDCHANNEL_DRIVER_HARDWARE` →&nbsp;❌ <br>
//! * `D3DAUTHENTICATEDCHANNEL_DRIVER_SOFTWARE` →&nbsp;❌ <br>
//!
//! `D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE` →&nbsp;❌ <br>
//! * `PROCESSIDTYPE_DWM` →&nbsp;❌ <br>
//! * `PROCESSIDTYPE_HANDLE` →&nbsp;❌ <br>
//! * `PROCESSIDTYPE_UNKNOWN` →&nbsp;❌ <br>
//!
//! [`D3DBACKBUFFER_TYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dbackbuffer-type)&nbsp;→ [`d3d::BackBufferType`] <br>
//! * `D3DBACKBUFFER_TYPE_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DBACKBUFFER_TYPE_LEFT` →&nbsp;❌ <br>
//! * `D3DBACKBUFFER_TYPE_MONO` →&nbsp;❌ <br>
//! * `D3DBACKBUFFER_TYPE_RIGHT` →&nbsp;❌ <br>
//!
//! [`D3DBASISTYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dbasistype)&nbsp;→ [`d3d::BasisType`] <br>
//! * `D3DBASIS_BEZIER` →&nbsp;❌ <br>
//! * `D3DBASIS_BSPLINE` →&nbsp;❌ <br>
//! * `D3DBASIS_CATMULL_ROM` →&nbsp;❌ <br>
//! * `D3DBASIS_FORCE_DWORD` →&nbsp;❌ <br>
//!
//! [`D3DBLEND`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dblend)&nbsp;→ [`d3d::Blend`] <br>
//! * `D3DBLEND_BLENDFACTOR` →&nbsp;❌ <br>
//! * `D3DBLEND_BOTHINVSRCALPHA` →&nbsp;❌ <br>
//! * `D3DBLEND_BOTHSRCALPHA` →&nbsp;❌ <br>
//! * `D3DBLEND_DESTALPHA` →&nbsp;❌ <br>
//! * `D3DBLEND_DESTCOLOR` →&nbsp;❌ <br>
//! * `D3DBLEND_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DBLEND_INVBLENDFACTOR` →&nbsp;❌ <br>
//! * `D3DBLEND_INVDESTALPHA` →&nbsp;❌ <br>
//! * `D3DBLEND_INVDESTCOLOR` →&nbsp;❌ <br>
//! * `D3DBLEND_INVSRCALPHA` →&nbsp;❌ <br>
//! * `D3DBLEND_INVSRCCOLOR` →&nbsp;❌ <br>
//! * `D3DBLEND_INVSRCCOLOR2` →&nbsp;❌ <br>
//! * `D3DBLEND_ONE` →&nbsp;❌ <br>
//! * `D3DBLEND_SRCALPHA` →&nbsp;❌ <br>
//! * `D3DBLEND_SRCALPHASAT` →&nbsp;❌ <br>
//! * `D3DBLEND_SRCCOLOR` →&nbsp;❌ <br>
//! * `D3DBLEND_SRCCOLOR2` →&nbsp;❌ <br>
//! * `D3DBLEND_ZERO` →&nbsp;❌ <br>
//!
//! [`D3DBLENDOP`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dblendop)&nbsp;→ [`d3d::BlendOp`] <br>
//! * `D3DBLENDOP_ADD` →&nbsp;❌ <br>
//! * `D3DBLENDOP_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DBLENDOP_MAX` →&nbsp;❌ <br>
//! * `D3DBLENDOP_MIN` →&nbsp;❌ <br>
//! * `D3DBLENDOP_REVSUBTRACT` →&nbsp;❌ <br>
//! * `D3DBLENDOP_SUBTRACT` →&nbsp;❌ <br>
//!
//! `D3DBUSTYPE` →&nbsp;❌ <br>
//! * `D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR` →&nbsp;❌ <br>
//! * `D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE` →&nbsp;❌ <br>
//! * `D3DBUSIMPL_MODIFIER_INSIDE_OF_CHIPSET` →&nbsp;❌ <br>
//! * `D3DBUSIMPL_MODIFIER_NON_STANDARD` →&nbsp;❌ <br>
//! * `D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP` →&nbsp;❌ <br>
//! * `D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET` →&nbsp;❌ <br>
//! * `D3DBUSTYPE_AGP` →&nbsp;❌ <br>
//! * `D3DBUSTYPE_OTHER` →&nbsp;❌ <br>
//! * `D3DBUSTYPE_PCI` →&nbsp;❌ <br>
//! * `D3DBUSTYPE_PCIEXPRESS` →&nbsp;❌ <br>
//! * `D3DBUSTYPE_PCIX` →&nbsp;❌ <br>
//!
//! [`D3DCMPFUNC`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dcmpfunc)&nbsp;→ [`d3d::CmpFunc`] <br>
//! * `D3DCMP_ALWAYS` →&nbsp;❌ <br>
//! * `D3DCMP_EQUAL` →&nbsp;❌ <br>
//! * `D3DCMP_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DCMP_GREATER` →&nbsp;❌ <br>
//! * `D3DCMP_GREATEREQUAL` →&nbsp;❌ <br>
//! * `D3DCMP_LESS` →&nbsp;❌ <br>
//! * `D3DCMP_LESSEQUAL` →&nbsp;❌ <br>
//! * `D3DCMP_NEVER` →&nbsp;❌ <br>
//! * `D3DCMP_NOTEQUAL` →&nbsp;❌ <br>
//!
//! [`D3DCOMPOSERECTSOP`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dcomposerectsop)&nbsp;→ [`d3d::ComposeRectsOp`] <br>
//! * `D3DCOMPOSERECTS_AND` →&nbsp;❌ <br>
//! * `D3DCOMPOSERECTS_COPY` →&nbsp;❌ <br>
//! * `D3DCOMPOSERECTS_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DCOMPOSERECTS_NEG` →&nbsp;❌ <br>
//! * `D3DCOMPOSERECTS_OR` →&nbsp;❌ <br>
//!
//! [`D3DCUBEMAP_FACES`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dcubemap-faces)&nbsp;→ [`d3d::CubeMapFaces`] <br>
//! * `D3DCUBEMAP_FACE_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DCUBEMAP_FACE_NEGATIVE_X` →&nbsp;❌ <br>
//! * `D3DCUBEMAP_FACE_NEGATIVE_Y` →&nbsp;❌ <br>
//! * `D3DCUBEMAP_FACE_NEGATIVE_Z` →&nbsp;❌ <br>
//! * `D3DCUBEMAP_FACE_POSITIVE_X` →&nbsp;❌ <br>
//! * `D3DCUBEMAP_FACE_POSITIVE_Y` →&nbsp;❌ <br>
//! * `D3DCUBEMAP_FACE_POSITIVE_Z` →&nbsp;❌ <br>
//!
//! [`D3DCULL`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dcull)&nbsp;→ [`d3d::Cull`] <br>
//! * `D3DCULL_CCW` →&nbsp;❌ <br>
//! * `D3DCULL_CW` →&nbsp;❌ <br>
//! * `D3DCULL_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DCULL_NONE` →&nbsp;❌ <br>
//!
//! [`D3DDEBUGMONITORTOKENS`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddebugmonitortokens)&nbsp;→ [`d3d::DebugMonitorTokens`] <br>
//! * `D3DDMT_DISABLE` →&nbsp;❌ <br>
//! * `D3DDMT_ENABLE` →&nbsp;❌ <br>
//! * `D3DDMT_FORCE_DWORD` →&nbsp;❌ <br>
//!
//! [`D3DDECLMETHOD`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddeclmethod)&nbsp;→ [`d3d::DeclMethod8`] <br>
//! * `D3DDECLMETHOD_CROSSUV` →&nbsp;❌ <br>
//! * `D3DDECLMETHOD_DEFAULT` →&nbsp;❌ <br>
//! * `D3DDECLMETHOD_LOOKUP` →&nbsp;❌ <br>
//! * `D3DDECLMETHOD_LOOKUPPRESAMPLED` →&nbsp;❌ <br>
//! * `D3DDECLMETHOD_PARTIALU` →&nbsp;❌ <br>
//! * `D3DDECLMETHOD_PARTIALV` →&nbsp;❌ <br>
//! * `D3DDECLMETHOD_UV` →&nbsp;❌ <br>
//!
//! [`D3DDECLTYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddecltype)&nbsp;→ [`d3d::DeclType8`] <br>
//! * `D3DDECLTYPE_D3DCOLOR` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_DEC3N` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_FLOAT1` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_FLOAT16_2` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_FLOAT16_4` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_FLOAT2` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_FLOAT3` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_FLOAT4` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_SHORT2` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_SHORT2N` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_SHORT4` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_SHORT4N` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_UBYTE4` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_UBYTE4N` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_UDEC3` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_UNUSED` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_USHORT2N` →&nbsp;❌ <br>
//! * `D3DDECLTYPE_USHORT4N` →&nbsp;❌ <br>
//!
//! [`D3DDECLUSAGE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddeclusage)&nbsp;→ [`d3d::DeclUsage8`] <br>
//! * `D3DDECLUSAGE_BINORMAL` →&nbsp;❌ <br>
//! * `D3DDECLUSAGE_BLENDINDICES` →&nbsp;❌ <br>
//! * `D3DDECLUSAGE_BLENDWEIGHT` →&nbsp;❌ <br>
//! * `D3DDECLUSAGE_COLOR` →&nbsp;❌ <br>
//! * `D3DDECLUSAGE_DEPTH` →&nbsp;❌ <br>
//! * `D3DDECLUSAGE_FOG` →&nbsp;❌ <br>
//! * `D3DDECLUSAGE_NORMAL` →&nbsp;❌ <br>
//! * `D3DDECLUSAGE_POSITION` →&nbsp;❌ <br>
//! * `D3DDECLUSAGE_POSITIONT` →&nbsp;❌ <br>
//! * `D3DDECLUSAGE_PSIZE` →&nbsp;❌ <br>
//! * `D3DDECLUSAGE_SAMPLE` →&nbsp;❌ <br>
//! * `D3DDECLUSAGE_TANGENT` →&nbsp;❌ <br>
//! * `D3DDECLUSAGE_TESSFACTOR` →&nbsp;❌ <br>
//! * `D3DDECLUSAGE_TEXCOORD` →&nbsp;❌ <br>
//!
//! [`D3DDEGREETYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddegreetype)&nbsp;→ [`d3d::DegreeType`] <br>
//! * `D3DDEGREE_CUBIC` →&nbsp;❌ <br>
//! * `D3DDEGREE_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DDEGREE_LINEAR` →&nbsp;❌ <br>
//! * `D3DDEGREE_QUADRATIC` →&nbsp;❌ <br>
//! * `D3DDEGREE_QUINTIC` →&nbsp;❌ <br>
//!
//! [`D3DDEVTYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddevtype)&nbsp;→ [`d3d::DevType`] <br>
//! * `D3DDEVTYPE_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DDEVTYPE_HAL` →&nbsp;❌ <br>
//! * `D3DDEVTYPE_NULLREF` →&nbsp;❌ <br>
//! * `D3DDEVTYPE_REF` →&nbsp;❌ <br>
//! * `D3DDEVTYPE_SW` →&nbsp;❌ <br>
//!
//! [`D3DDISPLAYROTATION`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddisplayrotation)&nbsp;→ [`d3d::DisplayRotation`] <br>
//! * `D3DDISPLAYROTATION_180` →&nbsp;❌ <br>
//! * `D3DDISPLAYROTATION_270` →&nbsp;❌ <br>
//! * `D3DDISPLAYROTATION_90` →&nbsp;❌ <br>
//! * `D3DDISPLAYROTATION_IDENTITY` →&nbsp;❌ <br>
//!
//! [`D3DFILLMODE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dfillmode)&nbsp;→ [`d3d::FillMode`] <br>
//! * `D3DFILL_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DFILL_POINT` →&nbsp;❌ <br>
//! * `D3DFILL_SOLID` →&nbsp;❌ <br>
//! * `D3DFILL_WIREFRAME` →&nbsp;❌ <br>
//!
//! [`D3DFOGMODE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dfogmode)&nbsp;→ [`d3d::FogMode`] <br>
//! * `D3DFOG_EXP` →&nbsp;❌ <br>
//! * `D3DFOG_EXP2` →&nbsp;❌ <br>
//! * `D3DFOG_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DFOG_LINEAR` →&nbsp;❌ <br>
//! * `D3DFOG_NONE` →&nbsp;❌ <br>
//!
//! [`D3DFORMAT`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dformat)&nbsp;→ [`d3d::Format`] <br>
//! * `D3DFMT_A1` →&nbsp;❌ <br>
//! * `D3DFMT_A16B16G16R16` →&nbsp;❌ <br>
//! * `D3DFMT_A16B16G16R16F` →&nbsp;❌ <br>
//! * `D3DFMT_A1R5G5B5` →&nbsp;❌ <br>
//! * `D3DFMT_A2B10G10R10` →&nbsp;❌ <br>
//! * `D3DFMT_A2B10G10R10_XR_BIAS` →&nbsp;❌ <br>
//! * `D3DFMT_A2R10G10B10` →&nbsp;❌ <br>
//! * `D3DFMT_A2W10V10U10` →&nbsp;❌ <br>
//! * `D3DFMT_A32B32G32R32F` →&nbsp;❌ <br>
//! * `D3DFMT_A4L4` →&nbsp;❌ <br>
//! * `D3DFMT_A4R4G4B4` →&nbsp;❌ <br>
//! * `D3DFMT_A8` →&nbsp;❌ <br>
//! * `D3DFMT_A8B8G8R8` →&nbsp;❌ <br>
//! * `D3DFMT_A8L8` →&nbsp;❌ <br>
//! * `D3DFMT_A8P8` →&nbsp;❌ <br>
//! * `D3DFMT_A8R3G3B2` →&nbsp;❌ <br>
//! * `D3DFMT_A8R8G8B8` →&nbsp;❌ <br>
//! * `D3DFMT_BINARYBUFFER` →&nbsp;❌ <br>
//! * `D3DFMT_CxV8U8` →&nbsp;❌ <br>
//! * `D3DFMT_D15S1` →&nbsp;❌ <br>
//! * `D3DFMT_D16` →&nbsp;❌ <br>
//! * `D3DFMT_D16_LOCKABLE` →&nbsp;❌ <br>
//! * `D3DFMT_D24FS8` →&nbsp;❌ <br>
//! * `D3DFMT_D24S8` →&nbsp;❌ <br>
//! * `D3DFMT_D24X4S4` →&nbsp;❌ <br>
//! * `D3DFMT_D24X8` →&nbsp;❌ <br>
//! * `D3DFMT_D32` →&nbsp;❌ <br>
//! * `D3DFMT_D32F_LOCKABLE` →&nbsp;❌ <br>
//! * `D3DFMT_D32_LOCKABLE` →&nbsp;❌ <br>
//! * `D3DFMT_DXT1` →&nbsp;❌ <br>
//! * `D3DFMT_DXT2` →&nbsp;❌ <br>
//! * `D3DFMT_DXT3` →&nbsp;❌ <br>
//! * `D3DFMT_DXT4` →&nbsp;❌ <br>
//! * `D3DFMT_DXT5` →&nbsp;❌ <br>
//! * `D3DFMT_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DFMT_G16R16` →&nbsp;❌ <br>
//! * `D3DFMT_G16R16F` →&nbsp;❌ <br>
//! * `D3DFMT_G32R32F` →&nbsp;❌ <br>
//! * `D3DFMT_G8R8_G8B8` →&nbsp;❌ <br>
//! * `D3DFMT_INDEX16` →&nbsp;❌ <br>
//! * `D3DFMT_INDEX32` →&nbsp;❌ <br>
//! * `D3DFMT_L16` →&nbsp;❌ <br>
//! * `D3DFMT_L6V5U5` →&nbsp;❌ <br>
//! * `D3DFMT_L8` →&nbsp;❌ <br>
//! * `D3DFMT_MULTI2_ARGB8` →&nbsp;❌ <br>
//! * `D3DFMT_P8` →&nbsp;❌ <br>
//! * `D3DFMT_Q16W16V16U16` →&nbsp;❌ <br>
//! * `D3DFMT_Q8W8V8U8` →&nbsp;❌ <br>
//! * `D3DFMT_R16F` →&nbsp;❌ <br>
//! * `D3DFMT_R32F` →&nbsp;❌ <br>
//! * `D3DFMT_R3G3B2` →&nbsp;❌ <br>
//! * `D3DFMT_R5G6B5` →&nbsp;❌ <br>
//! * `D3DFMT_R8G8B8` →&nbsp;❌ <br>
//! * `D3DFMT_R8G8_B8G8` →&nbsp;❌ <br>
//! * `D3DFMT_S8_LOCKABLE` →&nbsp;❌ <br>
//! * `D3DFMT_UNKNOWN` →&nbsp;❌ <br>
//! * `D3DFMT_UYVY` →&nbsp;❌ <br>
//! * `D3DFMT_V16U16` →&nbsp;❌ <br>
//! * `D3DFMT_V8U8` →&nbsp;❌ <br>
//! * `D3DFMT_VERTEXDATA` →&nbsp;❌ <br>
//! * `D3DFMT_X1R5G5B5` →&nbsp;❌ <br>
//! * `D3DFMT_X4R4G4B4` →&nbsp;❌ <br>
//! * `D3DFMT_X8B8G8R8` →&nbsp;❌ <br>
//! * `D3DFMT_X8L8V8U8` →&nbsp;❌ <br>
//! * `D3DFMT_X8R8G8B8` →&nbsp;❌ <br>
//! * `D3DFMT_YUY2` →&nbsp;❌ <br>
//!
//! [`D3DLIGHTTYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dlighttype)&nbsp;→ [`d3d::LightType`] <br>
//! * `D3DLIGHT_DIRECTIONAL` →&nbsp;❌ <br>
//! * `D3DLIGHT_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DLIGHT_POINT` →&nbsp;❌ <br>
//! * `D3DLIGHT_SPOT` →&nbsp;❌ <br>
//!
//! [`D3DMATERIALCOLORSOURCE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dmaterialcolorsource)&nbsp;→ [`d3d::MaterialColorSource`] <br>
//! * `D3DMCS_COLOR1` →&nbsp;❌ <br>
//! * `D3DMCS_COLOR2` →&nbsp;❌ <br>
//! * `D3DMCS_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DMCS_MATERIAL` →&nbsp;❌ <br>
//!
//! [`D3DMULTISAMPLE_TYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dmultisample-type)&nbsp;→ [`d3d::MultiSampleType`] <br>
//! * `D3DMULTISAMPLE_10_SAMPLES` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_11_SAMPLES` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_12_SAMPLES` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_13_SAMPLES` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_14_SAMPLES` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_15_SAMPLES` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_16_SAMPLES` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_2_SAMPLES` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_3_SAMPLES` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_4_SAMPLES` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_5_SAMPLES` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_6_SAMPLES` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_7_SAMPLES` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_8_SAMPLES` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_9_SAMPLES` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_NONE` →&nbsp;❌ <br>
//! * `D3DMULTISAMPLE_NONMASKABLE` →&nbsp;❌ <br>
//!
//! [`D3DPATCHEDGESTYLE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dpatchedgestyle)&nbsp;→ [`d3d::PatchEdgeStyle`] <br>
//! * `D3DPATCHEDGE_CONTINUOUS` →&nbsp;❌ <br>
//! * `D3DPATCHEDGE_DISCRETE` →&nbsp;❌ <br>
//! * `D3DPATCHEDGE_FORCE_DWORD` →&nbsp;❌ <br>
//!
//! [`D3DPOOL`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dpool)&nbsp;→ [`d3d::Pool`] <br>
//! * `D3DPOOL_DEFAULT` →&nbsp;❌ <br>
//! * `D3DPOOL_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DPOOL_MANAGED` →&nbsp;❌ <br>
//! * `D3DPOOL_SCRATCH` →&nbsp;❌ <br>
//! * `D3DPOOL_SYSTEMMEM` →&nbsp;❌ <br>
//!
//! [`D3DPRIMITIVETYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dprimitivetype)&nbsp;→ [`d3d::PrimitiveType`] <br>
//! * `D3DPT_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DPT_LINELIST` →&nbsp;❌ <br>
//! * `D3DPT_LINESTRIP` →&nbsp;❌ <br>
//! * `D3DPT_POINTLIST` →&nbsp;❌ <br>
//! * `D3DPT_TRIANGLEFAN` →&nbsp;❌ <br>
//! * `D3DPT_TRIANGLELIST` →&nbsp;❌ <br>
//! * `D3DPT_TRIANGLESTRIP` →&nbsp;❌ <br>
//!
//! [`D3DQUERYTYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dquerytype)&nbsp;→ [`d3d::QueryType`] <br>
//! * `D3DQUERYTYPE_BANDWIDTHTIMINGS` →&nbsp;❌ <br>
//! * `D3DQUERYTYPE_CACHEUTILIZATION` →&nbsp;❌ <br>
//! * `D3DQUERYTYPE_EVENT` →&nbsp;❌ <br>
//! * `D3DQUERYTYPE_INTERFACETIMINGS` →&nbsp;❌ <br>
//! * `D3DQUERYTYPE_MEMORYPRESSURE` →&nbsp;❌ <br>
//! * `D3DQUERYTYPE_OCCLUSION` →&nbsp;❌ <br>
//! * `D3DQUERYTYPE_PIPELINETIMINGS` →&nbsp;❌ <br>
//! * `D3DQUERYTYPE_PIXELTIMINGS` →&nbsp;❌ <br>
//! * `D3DQUERYTYPE_RESOURCEMANAGER` →&nbsp;❌ <br>
//! * `D3DQUERYTYPE_TIMESTAMP` →&nbsp;❌ <br>
//! * `D3DQUERYTYPE_TIMESTAMPDISJOINT` →&nbsp;❌ <br>
//! * `D3DQUERYTYPE_TIMESTAMPFREQ` →&nbsp;❌ <br>
//! * `D3DQUERYTYPE_VCACHE` →&nbsp;❌ <br>
//! * `D3DQUERYTYPE_VERTEXSTATS` →&nbsp;❌ <br>
//! * `D3DQUERYTYPE_VERTEXTIMINGS` →&nbsp;❌ <br>
//!
//! [`D3DRENDERSTATETYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3drenderstatetype)&nbsp;→ [`d3d::RenderStateType`] <br>
//! * `D3DRS_ADAPTIVETESS_W` →&nbsp;❌ <br>
//! * `D3DRS_ADAPTIVETESS_X` →&nbsp;❌ <br>
//! * `D3DRS_ADAPTIVETESS_Y` →&nbsp;❌ <br>
//! * `D3DRS_ADAPTIVETESS_Z` →&nbsp;❌ <br>
//! * `D3DRS_ALPHABLENDENABLE` →&nbsp;❌ <br>
//! * `D3DRS_ALPHAFUNC` →&nbsp;❌ <br>
//! * `D3DRS_ALPHAREF` →&nbsp;❌ <br>
//! * `D3DRS_ALPHATESTENABLE` →&nbsp;❌ <br>
//! * `D3DRS_AMBIENT` →&nbsp;❌ <br>
//! * `D3DRS_AMBIENTMATERIALSOURCE` →&nbsp;❌ <br>
//! * `D3DRS_ANTIALIASEDLINEENABLE` →&nbsp;❌ <br>
//! * `D3DRS_BLENDFACTOR` →&nbsp;❌ <br>
//! * `D3DRS_BLENDOP` →&nbsp;❌ <br>
//! * `D3DRS_BLENDOPALPHA` →&nbsp;❌ <br>
//! * `D3DRS_CCW_STENCILFAIL` →&nbsp;❌ <br>
//! * `D3DRS_CCW_STENCILFUNC` →&nbsp;❌ <br>
//! * `D3DRS_CCW_STENCILPASS` →&nbsp;❌ <br>
//! * `D3DRS_CCW_STENCILZFAIL` →&nbsp;❌ <br>
//! * `D3DRS_CLIPPING` →&nbsp;❌ <br>
//! * `D3DRS_CLIPPLANEENABLE` →&nbsp;❌ <br>
//! * `D3DRS_COLORVERTEX` →&nbsp;❌ <br>
//! * `D3DRS_COLORWRITEENABLE` →&nbsp;❌ <br>
//! * `D3DRS_COLORWRITEENABLE1` →&nbsp;❌ <br>
//! * `D3DRS_COLORWRITEENABLE2` →&nbsp;❌ <br>
//! * `D3DRS_COLORWRITEENABLE3` →&nbsp;❌ <br>
//! * `D3DRS_CULLMODE` →&nbsp;❌ <br>
//! * `D3DRS_DEBUGMONITORTOKEN` →&nbsp;❌ <br>
//! * `D3DRS_DEPTHBIAS` →&nbsp;❌ <br>
//! * `D3DRS_DESTBLEND` →&nbsp;❌ <br>
//! * `D3DRS_DESTBLENDALPHA` →&nbsp;❌ <br>
//! * `D3DRS_DIFFUSEMATERIALSOURCE` →&nbsp;❌ <br>
//! * `D3DRS_DITHERENABLE` →&nbsp;❌ <br>
//! * `D3DRS_EMISSIVEMATERIALSOURCE` →&nbsp;❌ <br>
//! * `D3DRS_ENABLEADAPTIVETESSELLATION` →&nbsp;❌ <br>
//! * `D3DRS_FILLMODE` →&nbsp;❌ <br>
//! * `D3DRS_FOGCOLOR` →&nbsp;❌ <br>
//! * `D3DRS_FOGDENSITY` →&nbsp;❌ <br>
//! * `D3DRS_FOGENABLE` →&nbsp;❌ <br>
//! * `D3DRS_FOGEND` →&nbsp;❌ <br>
//! * `D3DRS_FOGSTART` →&nbsp;❌ <br>
//! * `D3DRS_FOGTABLEMODE` →&nbsp;❌ <br>
//! * `D3DRS_FOGVERTEXMODE` →&nbsp;❌ <br>
//! * `D3DRS_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DRS_INDEXEDVERTEXBLENDENABLE` →&nbsp;❌ <br>
//! * `D3DRS_LASTPIXEL` →&nbsp;❌ <br>
//! * `D3DRS_LIGHTING` →&nbsp;❌ <br>
//! * `D3DRS_LOCALVIEWER` →&nbsp;❌ <br>
//! * `D3DRS_MAXTESSELLATIONLEVEL` →&nbsp;❌ <br>
//! * `D3DRS_MINTESSELLATIONLEVEL` →&nbsp;❌ <br>
//! * `D3DRS_MULTISAMPLEANTIALIAS` →&nbsp;❌ <br>
//! * `D3DRS_MULTISAMPLEMASK` →&nbsp;❌ <br>
//! * `D3DRS_NORMALDEGREE` →&nbsp;❌ <br>
//! * `D3DRS_NORMALIZENORMALS` →&nbsp;❌ <br>
//! * `D3DRS_PATCHEDGESTYLE` →&nbsp;❌ <br>
//! * `D3DRS_POINTSCALEENABLE` →&nbsp;❌ <br>
//! * `D3DRS_POINTSCALE_A` →&nbsp;❌ <br>
//! * `D3DRS_POINTSCALE_B` →&nbsp;❌ <br>
//! * `D3DRS_POINTSCALE_C` →&nbsp;❌ <br>
//! * `D3DRS_POINTSIZE` →&nbsp;❌ <br>
//! * `D3DRS_POINTSIZE_MAX` →&nbsp;❌ <br>
//! * `D3DRS_POINTSIZE_MIN` →&nbsp;❌ <br>
//! * `D3DRS_POINTSPRITEENABLE` →&nbsp;❌ <br>
//! * `D3DRS_POSITIONDEGREE` →&nbsp;❌ <br>
//! * `D3DRS_RANGEFOGENABLE` →&nbsp;❌ <br>
//! * `D3DRS_SCISSORTESTENABLE` →&nbsp;❌ <br>
//! * `D3DRS_SEPARATEALPHABLENDENABLE` →&nbsp;❌ <br>
//! * `D3DRS_SHADEMODE` →&nbsp;❌ <br>
//! * `D3DRS_SLOPESCALEDEPTHBIAS` →&nbsp;❌ <br>
//! * `D3DRS_SPECULARENABLE` →&nbsp;❌ <br>
//! * `D3DRS_SPECULARMATERIALSOURCE` →&nbsp;❌ <br>
//! * `D3DRS_SRCBLEND` →&nbsp;❌ <br>
//! * `D3DRS_SRCBLENDALPHA` →&nbsp;❌ <br>
//! * `D3DRS_SRGBWRITEENABLE` →&nbsp;❌ <br>
//! * `D3DRS_STENCILENABLE` →&nbsp;❌ <br>
//! * `D3DRS_STENCILFAIL` →&nbsp;❌ <br>
//! * `D3DRS_STENCILFUNC` →&nbsp;❌ <br>
//! * `D3DRS_STENCILMASK` →&nbsp;❌ <br>
//! * `D3DRS_STENCILPASS` →&nbsp;❌ <br>
//! * `D3DRS_STENCILREF` →&nbsp;❌ <br>
//! * `D3DRS_STENCILWRITEMASK` →&nbsp;❌ <br>
//! * `D3DRS_STENCILZFAIL` →&nbsp;❌ <br>
//! * `D3DRS_TEXTUREFACTOR` →&nbsp;❌ <br>
//! * `D3DRS_TWEENFACTOR` →&nbsp;❌ <br>
//! * `D3DRS_TWOSIDEDSTENCILMODE` →&nbsp;❌ <br>
//! * `D3DRS_VERTEXBLEND` →&nbsp;❌ <br>
//! * `D3DRS_WRAP0` →&nbsp;❌ <br>
//! * `D3DRS_WRAP1` →&nbsp;❌ <br>
//! * `D3DRS_WRAP10` →&nbsp;❌ <br>
//! * `D3DRS_WRAP11` →&nbsp;❌ <br>
//! * `D3DRS_WRAP12` →&nbsp;❌ <br>
//! * `D3DRS_WRAP13` →&nbsp;❌ <br>
//! * `D3DRS_WRAP14` →&nbsp;❌ <br>
//! * `D3DRS_WRAP15` →&nbsp;❌ <br>
//! * `D3DRS_WRAP2` →&nbsp;❌ <br>
//! * `D3DRS_WRAP3` →&nbsp;❌ <br>
//! * `D3DRS_WRAP4` →&nbsp;❌ <br>
//! * `D3DRS_WRAP5` →&nbsp;❌ <br>
//! * `D3DRS_WRAP6` →&nbsp;❌ <br>
//! * `D3DRS_WRAP7` →&nbsp;❌ <br>
//! * `D3DRS_WRAP8` →&nbsp;❌ <br>
//! * `D3DRS_WRAP9` →&nbsp;❌ <br>
//! * `D3DRS_ZENABLE` →&nbsp;❌ <br>
//! * `D3DRS_ZFUNC` →&nbsp;❌ <br>
//! * `D3DRS_ZWRITEENABLE` →&nbsp;❌ <br>
//!
//! [`D3DRESOURCETYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dresourcetype)&nbsp;→ [`d3d::ResourceType`] <br>
//! * `D3DRTYPE_CUBETEXTURE` →&nbsp;❌ <br>
//! * `D3DRTYPE_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DRTYPE_INDEXBUFFER` →&nbsp;❌ <br>
//! * `D3DRTYPE_SURFACE` →&nbsp;❌ <br>
//! * `D3DRTYPE_TEXTURE` →&nbsp;❌ <br>
//! * `D3DRTYPE_VERTEXBUFFER` →&nbsp;❌ <br>
//! * `D3DRTYPE_VOLUME` →&nbsp;❌ <br>
//! * `D3DRTYPE_VOLUMETEXTURE` →&nbsp;❌ <br>
//!
//! [`D3DSAMPLERSTATETYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dsamplerstatetype)&nbsp;→ [`d3d::SamplerStateType`] <br>
//! * `D3DSAMP_ADDRESSU` →&nbsp;❌ <br>
//! * `D3DSAMP_ADDRESSV` →&nbsp;❌ <br>
//! * `D3DSAMP_ADDRESSW` →&nbsp;❌ <br>
//! * `D3DSAMP_BORDERCOLOR` →&nbsp;❌ <br>
//! * `D3DSAMP_DMAPOFFSET` →&nbsp;❌ <br>
//! * `D3DSAMP_ELEMENTINDEX` →&nbsp;❌ <br>
//! * `D3DSAMP_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DSAMP_MAGFILTER` →&nbsp;❌ <br>
//! * `D3DSAMP_MAXANISOTROPY` →&nbsp;❌ <br>
//! * `D3DSAMP_MAXMIPLEVEL` →&nbsp;❌ <br>
//! * `D3DSAMP_MINFILTER` →&nbsp;❌ <br>
//! * `D3DSAMP_MIPFILTER` →&nbsp;❌ <br>
//! * `D3DSAMP_MIPMAPLODBIAS` →&nbsp;❌ <br>
//! * `D3DSAMP_SRGBTEXTURE` →&nbsp;❌ <br>
//!
//! [`D3DSAMPLER_TEXTURE_TYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dsampler-texture-type)&nbsp;→ [`d3d::SamplerTextureType`] <br>
//! * `D3DSTT_2D` →&nbsp;❌ <br>
//! * `D3DSTT_CUBE` →&nbsp;❌ <br>
//! * `D3DSTT_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DSTT_UNKNOWN` →&nbsp;❌ <br>
//! * `D3DSTT_VOLUME` →&nbsp;❌ <br>
//!
//! [`D3DSCANLINEORDERING`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dscanlineordering) →&nbsp;❌ <br>
//! * `D3DSCANLINEORDERING_INTERLACED` →&nbsp;❌ <br>
//! * `D3DSCANLINEORDERING_PROGRESSIVE` →&nbsp;❌ <br>
//! * `D3DSCANLINEORDERING_UNKNOWN` →&nbsp;❌ <br>
//!
//! [`D3DSHADEMODE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dshademode)&nbsp;→ [`d3d::ShadeMode`] <br>
//! * `D3DSHADE_FLAT` →&nbsp;❌ <br>
//! * `D3DSHADE_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DSHADE_GOURAUD` →&nbsp;❌ <br>
//! * `D3DSHADE_PHONG` →&nbsp;❌ <br>
//!
//! `D3DSHADER_ADDRESSMODE_TYPE` →&nbsp;❌ <br>
//! * `D3DSHADER_ADDRMODE_ABSOLUTE` →&nbsp;❌ <br>
//! * `D3DSHADER_ADDRMODE_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DSHADER_ADDRMODE_RELATIVE` →&nbsp;❌ <br>
//!
//! `D3DSHADER_COMPARISON` →&nbsp;❌ <br>
//! * `D3DSPC_EQ` →&nbsp;❌ <br>
//! * `D3DSPC_GE` →&nbsp;❌ <br>
//! * `D3DSPC_GT` →&nbsp;❌ <br>
//! * `D3DSPC_LE` →&nbsp;❌ <br>
//! * `D3DSPC_LT` →&nbsp;❌ <br>
//! * `D3DSPC_NE` →&nbsp;❌ <br>
//! * `D3DSPC_RESERVED0` →&nbsp;❌ <br>
//! * `D3DSPC_RESERVED1` →&nbsp;❌ <br>
//!
//! `D3DSHADER_INSTRUCTION_OPCODE_TYPE` →&nbsp;❌ <br>
//! * `D3DSIO_ABS` →&nbsp;❌ <br>
//! * `D3DSIO_ADD` →&nbsp;❌ <br>
//! * `D3DSIO_BEM` →&nbsp;❌ <br>
//! * `D3DSIO_BREAK` →&nbsp;❌ <br>
//! * `D3DSIO_BREAKC` →&nbsp;❌ <br>
//! * `D3DSIO_BREAKP` →&nbsp;❌ <br>
//! * `D3DSIO_CALL` →&nbsp;❌ <br>
//! * `D3DSIO_CALLNZ` →&nbsp;❌ <br>
//! * `D3DSIO_CMP` →&nbsp;❌ <br>
//! * `D3DSIO_CND` →&nbsp;❌ <br>
//! * `D3DSIO_COMMENT` →&nbsp;❌ <br>
//! * `D3DSIO_CRS` →&nbsp;❌ <br>
//! * `D3DSIO_DCL` →&nbsp;❌ <br>
//! * `D3DSIO_DEF` →&nbsp;❌ <br>
//! * `D3DSIO_DEFB` →&nbsp;❌ <br>
//! * `D3DSIO_DEFI` →&nbsp;❌ <br>
//! * `D3DSIO_DP2ADD` →&nbsp;❌ <br>
//! * `D3DSIO_DP3` →&nbsp;❌ <br>
//! * `D3DSIO_DP4` →&nbsp;❌ <br>
//! * `D3DSIO_DST` →&nbsp;❌ <br>
//! * `D3DSIO_DSX` →&nbsp;❌ <br>
//! * `D3DSIO_DSY` →&nbsp;❌ <br>
//! * `D3DSIO_ELSE` →&nbsp;❌ <br>
//! * `D3DSIO_END` →&nbsp;❌ <br>
//! * `D3DSIO_ENDIF` →&nbsp;❌ <br>
//! * `D3DSIO_ENDLOOP` →&nbsp;❌ <br>
//! * `D3DSIO_ENDREP` →&nbsp;❌ <br>
//! * `D3DSIO_EXP` →&nbsp;❌ <br>
//! * `D3DSIO_EXPP` →&nbsp;❌ <br>
//! * `D3DSIO_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DSIO_FRC` →&nbsp;❌ <br>
//! * `D3DSIO_IF` →&nbsp;❌ <br>
//! * `D3DSIO_IFC` →&nbsp;❌ <br>
//! * `D3DSIO_LABEL` →&nbsp;❌ <br>
//! * `D3DSIO_LIT` →&nbsp;❌ <br>
//! * `D3DSIO_LOG` →&nbsp;❌ <br>
//! * `D3DSIO_LOGP` →&nbsp;❌ <br>
//! * `D3DSIO_LOOP` →&nbsp;❌ <br>
//! * `D3DSIO_LRP` →&nbsp;❌ <br>
//! * `D3DSIO_M3x2` →&nbsp;❌ <br>
//! * `D3DSIO_M3x3` →&nbsp;❌ <br>
//! * `D3DSIO_M3x4` →&nbsp;❌ <br>
//! * `D3DSIO_M4x3` →&nbsp;❌ <br>
//! * `D3DSIO_M4x4` →&nbsp;❌ <br>
//! * `D3DSIO_MAD` →&nbsp;❌ <br>
//! * `D3DSIO_MAX` →&nbsp;❌ <br>
//! * `D3DSIO_MIN` →&nbsp;❌ <br>
//! * `D3DSIO_MOV` →&nbsp;❌ <br>
//! * `D3DSIO_MOVA` →&nbsp;❌ <br>
//! * `D3DSIO_MUL` →&nbsp;❌ <br>
//! * `D3DSIO_NOP` →&nbsp;❌ <br>
//! * `D3DSIO_NRM` →&nbsp;❌ <br>
//! * `D3DSIO_PHASE` →&nbsp;❌ <br>
//! * `D3DSIO_POW` →&nbsp;❌ <br>
//! * `D3DSIO_RCP` →&nbsp;❌ <br>
//! * `D3DSIO_REP` →&nbsp;❌ <br>
//! * `D3DSIO_RESERVED0` →&nbsp;❌ <br>
//! * `D3DSIO_RET` →&nbsp;❌ <br>
//! * `D3DSIO_RSQ` →&nbsp;❌ <br>
//! * `D3DSIO_SETP` →&nbsp;❌ <br>
//! * `D3DSIO_SGE` →&nbsp;❌ <br>
//! * `D3DSIO_SGN` →&nbsp;❌ <br>
//! * `D3DSIO_SINCOS` →&nbsp;❌ <br>
//! * `D3DSIO_SLT` →&nbsp;❌ <br>
//! * `D3DSIO_SUB` →&nbsp;❌ <br>
//! * `D3DSIO_TEX` →&nbsp;❌ <br>
//! * `D3DSIO_TEXBEM` →&nbsp;❌ <br>
//! * `D3DSIO_TEXBEML` →&nbsp;❌ <br>
//! * `D3DSIO_TEXCOORD` →&nbsp;❌ <br>
//! * `D3DSIO_TEXDEPTH` →&nbsp;❌ <br>
//! * `D3DSIO_TEXDP3` →&nbsp;❌ <br>
//! * `D3DSIO_TEXDP3TEX` →&nbsp;❌ <br>
//! * `D3DSIO_TEXKILL` →&nbsp;❌ <br>
//! * `D3DSIO_TEXLDD` →&nbsp;❌ <br>
//! * `D3DSIO_TEXLDL` →&nbsp;❌ <br>
//! * `D3DSIO_TEXM3x2DEPTH` →&nbsp;❌ <br>
//! * `D3DSIO_TEXM3x2PAD` →&nbsp;❌ <br>
//! * `D3DSIO_TEXM3x2TEX` →&nbsp;❌ <br>
//! * `D3DSIO_TEXM3x3` →&nbsp;❌ <br>
//! * `D3DSIO_TEXM3x3PAD` →&nbsp;❌ <br>
//! * `D3DSIO_TEXM3x3SPEC` →&nbsp;❌ <br>
//! * `D3DSIO_TEXM3x3TEX` →&nbsp;❌ <br>
//! * `D3DSIO_TEXM3x3VSPEC` →&nbsp;❌ <br>
//! * `D3DSIO_TEXREG2AR` →&nbsp;❌ <br>
//! * `D3DSIO_TEXREG2GB` →&nbsp;❌ <br>
//! * `D3DSIO_TEXREG2RGB` →&nbsp;❌ <br>
//!
//! `D3DSHADER_MIN_PRECISION` →&nbsp;❌ <br>
//! * `D3DMP_16` →&nbsp;❌ <br>
//! * `D3DMP_2_8` →&nbsp;❌ <br>
//! * `D3DMP_DEFAULT` →&nbsp;❌ <br>
//!
//! `D3DSHADER_MISCTYPE_OFFSETS` →&nbsp;❌ <br>
//! * `D3DSMO_FACE` →&nbsp;❌ <br>
//! * `D3DSMO_POSITION` →&nbsp;❌ <br>
//!
//! `D3DSHADER_PARAM_REGISTER_TYPE` →&nbsp;❌ <br>
//! * `D3DSPR_ADDR` →&nbsp;❌ <br>
//! * `D3DSPR_ATTROUT` →&nbsp;❌ <br>
//! * `D3DSPR_COLOROUT` →&nbsp;❌ <br>
//! * `D3DSPR_CONST` →&nbsp;❌ <br>
//! * `D3DSPR_CONST2` →&nbsp;❌ <br>
//! * `D3DSPR_CONST3` →&nbsp;❌ <br>
//! * `D3DSPR_CONST4` →&nbsp;❌ <br>
//! * `D3DSPR_CONSTBOOL` →&nbsp;❌ <br>
//! * `D3DSPR_CONSTINT` →&nbsp;❌ <br>
//! * `D3DSPR_DEPTHOUT` →&nbsp;❌ <br>
//! * `D3DSPR_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DSPR_INPUT` →&nbsp;❌ <br>
//! * `D3DSPR_LABEL` →&nbsp;❌ <br>
//! * `D3DSPR_LOOP` →&nbsp;❌ <br>
//! * `D3DSPR_MISCTYPE` →&nbsp;❌ <br>
//! * `D3DSPR_OUTPUT` →&nbsp;❌ <br>
//! * `D3DSPR_PREDICATE` →&nbsp;❌ <br>
//! * `D3DSPR_RASTOUT` →&nbsp;❌ <br>
//! * `D3DSPR_SAMPLER` →&nbsp;❌ <br>
//! * `D3DSPR_TEMP` →&nbsp;❌ <br>
//! * `D3DSPR_TEMPFLOAT16` →&nbsp;❌ <br>
//! * `D3DSPR_TEXCRDOUT` →&nbsp;❌ <br>
//! * `D3DSPR_TEXTURE` →&nbsp;❌ <br>
//!
//! `D3DSHADER_PARAM_SRCMOD_TYPE` →&nbsp;❌ <br>
//! * `D3DSPSM_ABS` →&nbsp;❌ <br>
//! * `D3DSPSM_ABSNEG` →&nbsp;❌ <br>
//! * `D3DSPSM_BIAS` →&nbsp;❌ <br>
//! * `D3DSPSM_BIASNEG` →&nbsp;❌ <br>
//! * `D3DSPSM_COMP` →&nbsp;❌ <br>
//! * `D3DSPSM_DW` →&nbsp;❌ <br>
//! * `D3DSPSM_DZ` →&nbsp;❌ <br>
//! * `D3DSPSM_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DSPSM_NEG` →&nbsp;❌ <br>
//! * `D3DSPSM_NONE` →&nbsp;❌ <br>
//! * `D3DSPSM_NOT` →&nbsp;❌ <br>
//! * `D3DSPSM_SIGN` →&nbsp;❌ <br>
//! * `D3DSPSM_SIGNNEG` →&nbsp;❌ <br>
//! * `D3DSPSM_X2` →&nbsp;❌ <br>
//! * `D3DSPSM_X2NEG` →&nbsp;❌ <br>
//!
//! [`D3DSTATEBLOCKTYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dstateblocktype)&nbsp;→ [`d3d::StateBlockType`] <br>
//! * `D3DSBT_ALL` →&nbsp;❌ <br>
//! * `D3DSBT_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DSBT_PIXELSTATE` →&nbsp;❌ <br>
//! * `D3DSBT_VERTEXSTATE` →&nbsp;❌ <br>
//!
//! [`D3DSTENCILOP`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dstencilop)&nbsp;→ [`d3d::StencilOp`] <br>
//! * `D3DSTENCILOP_DECR` →&nbsp;❌ <br>
//! * `D3DSTENCILOP_DECRSAT` →&nbsp;❌ <br>
//! * `D3DSTENCILOP_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DSTENCILOP_INCR` →&nbsp;❌ <br>
//! * `D3DSTENCILOP_INCRSAT` →&nbsp;❌ <br>
//! * `D3DSTENCILOP_INVERT` →&nbsp;❌ <br>
//! * `D3DSTENCILOP_KEEP` →&nbsp;❌ <br>
//! * `D3DSTENCILOP_REPLACE` →&nbsp;❌ <br>
//! * `D3DSTENCILOP_ZERO` →&nbsp;❌ <br>
//!
//! [`D3DSWAPEFFECT`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dswapeffect)&nbsp;→ [`d3d::SwapEffect`] <br>
//! * `D3DSWAPEFFECT_COPY` →&nbsp;❌ <br>
//! * `D3DSWAPEFFECT_DISCARD` →&nbsp;❌ <br>
//! * `D3DSWAPEFFECT_FLIP` →&nbsp;❌ <br>
//! * `D3DSWAPEFFECT_FLIPEX` →&nbsp;❌ <br>
//! * `D3DSWAPEFFECT_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DSWAPEFFECT_OVERLAY` →&nbsp;❌ <br>
//!
//! [`D3DTEXTUREADDRESS`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dtextureaddress)&nbsp;→ [`d3d::TextureAddress`] <br>
//! * `D3DTADDRESS_BORDER` →&nbsp;❌ <br>
//! * `D3DTADDRESS_CLAMP` →&nbsp;❌ <br>
//! * `D3DTADDRESS_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DTADDRESS_MIRROR` →&nbsp;❌ <br>
//! * `D3DTADDRESS_MIRRORONCE` →&nbsp;❌ <br>
//! * `D3DTADDRESS_WRAP` →&nbsp;❌ <br>
//!
//! [`D3DTEXTUREFILTERTYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dtexturefiltertype)&nbsp;→ [`d3d::TextureFilterType`] <br>
//! * `D3DTEXF_ANISOTROPIC` →&nbsp;❌ <br>
//! * `D3DTEXF_CONVOLUTIONMONO` →&nbsp;❌ <br>
//! * `D3DTEXF_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DTEXF_GAUSSIANQUAD` →&nbsp;❌ <br>
//! * `D3DTEXF_LINEAR` →&nbsp;❌ <br>
//! * `D3DTEXF_NONE` →&nbsp;❌ <br>
//! * `D3DTEXF_POINT` →&nbsp;❌ <br>
//! * `D3DTEXF_PYRAMIDALQUAD` →&nbsp;❌ <br>
//!
//! [`D3DTEXTUREOP`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dtextureop)&nbsp;→ [`d3d::TextureOp`] <br>
//! * `D3DTOP_ADD` →&nbsp;❌ <br>
//! * `D3DTOP_ADDSIGNED` →&nbsp;❌ <br>
//! * `D3DTOP_ADDSIGNED2X` →&nbsp;❌ <br>
//! * `D3DTOP_ADDSMOOTH` →&nbsp;❌ <br>
//! * `D3DTOP_BLENDCURRENTALPHA` →&nbsp;❌ <br>
//! * `D3DTOP_BLENDDIFFUSEALPHA` →&nbsp;❌ <br>
//! * `D3DTOP_BLENDFACTORALPHA` →&nbsp;❌ <br>
//! * `D3DTOP_BLENDTEXTUREALPHA` →&nbsp;❌ <br>
//! * `D3DTOP_BLENDTEXTUREALPHAPM` →&nbsp;❌ <br>
//! * `D3DTOP_BUMPENVMAP` →&nbsp;❌ <br>
//! * `D3DTOP_BUMPENVMAPLUMINANCE` →&nbsp;❌ <br>
//! * `D3DTOP_DISABLE` →&nbsp;❌ <br>
//! * `D3DTOP_DOTPRODUCT3` →&nbsp;❌ <br>
//! * `D3DTOP_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DTOP_LERP` →&nbsp;❌ <br>
//! * `D3DTOP_MODULATE` →&nbsp;❌ <br>
//! * `D3DTOP_MODULATE2X` →&nbsp;❌ <br>
//! * `D3DTOP_MODULATE4X` →&nbsp;❌ <br>
//! * `D3DTOP_MODULATEALPHA_ADDCOLOR` →&nbsp;❌ <br>
//! * `D3DTOP_MODULATECOLOR_ADDALPHA` →&nbsp;❌ <br>
//! * `D3DTOP_MODULATEINVALPHA_ADDCOLOR` →&nbsp;❌ <br>
//! * `D3DTOP_MODULATEINVCOLOR_ADDALPHA` →&nbsp;❌ <br>
//! * `D3DTOP_MULTIPLYADD` →&nbsp;❌ <br>
//! * `D3DTOP_PREMODULATE` →&nbsp;❌ <br>
//! * `D3DTOP_SELECTARG1` →&nbsp;❌ <br>
//! * `D3DTOP_SELECTARG2` →&nbsp;❌ <br>
//! * `D3DTOP_SUBTRACT` →&nbsp;❌ <br>
//!
//! [`D3DTEXTURESTAGESTATETYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dtexturestagestatetype)&nbsp;→ [`d3d::TextureStageStateType`] <br>
//! * `D3DTSS_ALPHAARG0` →&nbsp;❌ <br>
//! * `D3DTSS_ALPHAARG1` →&nbsp;❌ <br>
//! * `D3DTSS_ALPHAARG2` →&nbsp;❌ <br>
//! * `D3DTSS_ALPHAOP` →&nbsp;❌ <br>
//! * `D3DTSS_BUMPENVLOFFSET` →&nbsp;❌ <br>
//! * `D3DTSS_BUMPENVLSCALE` →&nbsp;❌ <br>
//! * `D3DTSS_BUMPENVMAT00` →&nbsp;❌ <br>
//! * `D3DTSS_BUMPENVMAT01` →&nbsp;❌ <br>
//! * `D3DTSS_BUMPENVMAT10` →&nbsp;❌ <br>
//! * `D3DTSS_BUMPENVMAT11` →&nbsp;❌ <br>
//! * `D3DTSS_COLORARG0` →&nbsp;❌ <br>
//! * `D3DTSS_COLORARG1` →&nbsp;❌ <br>
//! * `D3DTSS_COLORARG2` →&nbsp;❌ <br>
//! * `D3DTSS_COLOROP` →&nbsp;❌ <br>
//! * `D3DTSS_CONSTANT` →&nbsp;❌ <br>
//! * `D3DTSS_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DTSS_RESULTARG` →&nbsp;❌ <br>
//! * `D3DTSS_TEXCOORDINDEX` →&nbsp;❌ <br>
//! * `D3DTSS_TEXTURETRANSFORMFLAGS` →&nbsp;❌ <br>
//!
//! `D3DTEXTURETRANSFORMFLAGS` →&nbsp;❌ <br>
//! * `D3DTTFF_COUNT1` →&nbsp;❌ <br>
//! * `D3DTTFF_COUNT2` →&nbsp;❌ <br>
//! * `D3DTTFF_COUNT3` →&nbsp;❌ <br>
//! * `D3DTTFF_COUNT4` →&nbsp;❌ <br>
//! * `D3DTTFF_DISABLE` →&nbsp;❌ <br>
//! * `D3DTTFF_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DTTFF_PROJECTED` →&nbsp;❌ <br>
//!
//! [`D3DTRANSFORMSTATETYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dtransformstatetype)&nbsp;→ [`d3d::TransformStateType`] <br>
//! * `D3DTS_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DTS_PROJECTION` →&nbsp;❌ <br>
//! * `D3DTS_TEXTURE0` →&nbsp;❌ <br>
//! * `D3DTS_TEXTURE1` →&nbsp;❌ <br>
//! * `D3DTS_TEXTURE2` →&nbsp;❌ <br>
//! * `D3DTS_TEXTURE3` →&nbsp;❌ <br>
//! * `D3DTS_TEXTURE4` →&nbsp;❌ <br>
//! * `D3DTS_TEXTURE5` →&nbsp;❌ <br>
//! * `D3DTS_TEXTURE6` →&nbsp;❌ <br>
//! * `D3DTS_TEXTURE7` →&nbsp;❌ <br>
//! * `D3DTS_VIEW` →&nbsp;❌ <br>
//!
//! [`D3DVERTEXBLENDFLAGS`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dvertexblendflags) →&nbsp;❌ <br>
//! * `D3DVBF_0WEIGHTS` →&nbsp;❌ <br>
//! * `D3DVBF_1WEIGHTS` →&nbsp;❌ <br>
//! * `D3DVBF_2WEIGHTS` →&nbsp;❌ <br>
//! * `D3DVBF_3WEIGHTS` →&nbsp;❌ <br>
//! * `D3DVBF_DISABLE` →&nbsp;❌ <br>
//! * `D3DVBF_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DVBF_TWEENING` →&nbsp;❌ <br>
//!
//! `D3DVS_ADDRESSMODE_TYPE` →&nbsp;❌ <br>
//! * `D3DVS_ADDRMODE_ABSOLUTE` →&nbsp;❌ <br>
//! * `D3DVS_ADDRMODE_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DVS_ADDRMODE_RELATIVE` →&nbsp;❌ <br>
//!
//! `D3DVS_RASTOUT_OFFSETS` →&nbsp;❌ <br>
//! * `D3DSRO_FOG` →&nbsp;❌ <br>
//! * `D3DSRO_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DSRO_POINT_SIZE` →&nbsp;❌ <br>
//! * `D3DSRO_POSITION` →&nbsp;❌ <br>
//!
//! [`D3DZBUFFERTYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dzbuffertype)&nbsp;→ [`d3d::ZBufferType`] <br>
//! * `D3DZB_FALSE` →&nbsp;❌ <br>
//! * `D3DZB_FORCE_DWORD` →&nbsp;❌ <br>
//! * `D3DZB_TRUE` →&nbsp;❌ <br>
//! * `D3DZB_USEW` →&nbsp;❌ <br>
//!
//!
//! <br>
//!
//! # d3d11shader.h
//!
//! ### C++ Interfaces → Rust Types
//!
//! [`ID3D11FunctionLinkingGraph`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11functionlinkinggraph)&nbsp;→ [`d3d11::FunctionLinkingGraph`] <br>
//! * [`ID3D11FunctionLinkingGraph::CallFunction`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-callfunction)&nbsp;→ [`d3d11::FunctionLinkingGraph::call_function`] <br>
//! * [`ID3D11FunctionLinkingGraph::CreateModuleInstance`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-createmoduleinstance)&nbsp;→ [`d3d11::FunctionLinkingGraph::create_module_instance`] <br>
//! * [`ID3D11FunctionLinkingGraph::GenerateHlsl`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-generatehlsl)&nbsp;→ [`d3d11::FunctionLinkingGraph::generate_hlsl`] <br>
//! * [`ID3D11FunctionLinkingGraph::GetLastError`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-getlasterror)&nbsp;→ [`d3d11::FunctionLinkingGraph::get_last_error`] <br>
//! * [`ID3D11FunctionLinkingGraph::PassValue`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-passvalue)&nbsp;→ [`d3d11::FunctionLinkingGraph::pass_value`] <br>
//! * [`ID3D11FunctionLinkingGraph::PassValueWithSwizzle`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-passvaluewithswizzle)&nbsp;→ [`d3d11::FunctionLinkingGraph::pass_value_with_swizzle`] <br>
//! * [`ID3D11FunctionLinkingGraph::SetInputSignature`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-setinputsignature)&nbsp;→ [`d3d11::FunctionLinkingGraph::set_input_signature`] <br>
//! * [`ID3D11FunctionLinkingGraph::SetOutputSignature`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-setoutputsignature)&nbsp;→ [`d3d11::FunctionLinkingGraph::set_output_signature`] <br>
//!
//! [`ID3D11FunctionParameterReflection`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11functionparameterreflection)&nbsp;→ [`d3d11::FunctionParameterReflection`] <br>
//! * [`ID3D11FunctionParameterReflection::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionparameterreflection-getdesc)&nbsp;→ [`d3d11::FunctionParameterReflection::get_desc`] <br>
//!
//! [`ID3D11FunctionReflection`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11functionreflection)&nbsp;→ [`d3d11::FunctionReflection`] <br>
//! * [`ID3D11FunctionReflection::GetConstantBufferByIndex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getconstantbufferbyindex)&nbsp;→ [`d3d11::FunctionReflection::get_constant_buffer_by_index`] <br>
//! * [`ID3D11FunctionReflection::GetConstantBufferByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getconstantbufferbyname)&nbsp;→ [`d3d11::FunctionReflection::get_constant_buffer_by_name`] <br>
//! * [`ID3D11FunctionReflection::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getdesc)&nbsp;→ [`d3d11::FunctionReflection::get_desc`] <br>
//! * [`ID3D11FunctionReflection::GetFunctionParameter`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getfunctionparameter)&nbsp;→ [`d3d11::FunctionReflection::get_function_parameter`] <br>
//! * [`ID3D11FunctionReflection::GetResourceBindingDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getresourcebindingdesc)&nbsp;→ [`d3d11::FunctionReflection::get_resource_binding_desc`] <br>
//! * [`ID3D11FunctionReflection::GetResourceBindingDescByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getresourcebindingdescbyname)&nbsp;→ [`d3d11::FunctionReflection::get_resource_binding_desc_by_name`] <br>
//! * [`ID3D11FunctionReflection::GetVariableByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getvariablebyname)&nbsp;→ [`d3d11::FunctionReflection::get_variable_by_name`] <br>
//!
//! [`ID3D11LibraryReflection`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11libraryreflection)&nbsp;→ [`d3d11::LibraryReflection`] <br>
//! * [`ID3D11LibraryReflection::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11libraryreflection-getdesc)&nbsp;→ [`d3d11::LibraryReflection::get_desc`] <br>
//! * [`ID3D11LibraryReflection::GetFunctionByIndex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11libraryreflection-getfunctionbyindex)&nbsp;→ [`d3d11::LibraryReflection::get_function_by_index`] <br>
//!
//! [`ID3D11Linker`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11linker)&nbsp;→ [`d3d11::Linker`] <br>
//! * [`ID3D11Linker::AddClipPlaneFromCBuffer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11linker-addclipplanefromcbuffer)&nbsp;→ [`d3d11::Linker::add_clip_plane_from_cbuffer`] <br>
//! * [`ID3D11Linker::Link`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11linker-link)&nbsp;→ [`d3d11::Linker::link`] <br>
//! * [`ID3D11Linker::UseLibrary`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11linker-uselibrary)&nbsp;→ [`d3d11::Linker::use_library`] <br>
//!
//! [`ID3D11LinkingNode`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11linkingnode)&nbsp;→ [`d3d11::LinkingNode`] <br>
//!
//! [`ID3D11Module`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11module)&nbsp;→ [`d3d11::Module`] <br>
//! * [`ID3D11Module::CreateInstance`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11module-createinstance)&nbsp;→ [`d3d11::Module::create_instance`] <br>
//!
//! [`ID3D11ModuleInstance`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11moduleinstance)&nbsp;→ [`d3d11::ModuleInstance`] <br>
//! * [`ID3D11ModuleInstance::BindConstantBuffer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindconstantbuffer)&nbsp;→ [`d3d11::ModuleInstance::bind_constant_buffer`] <br>
//! * [`ID3D11ModuleInstance::BindConstantBufferByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindconstantbufferbyname)&nbsp;→ [`d3d11::ModuleInstance::bind_constant_buffer_by_name`] <br>
//! * [`ID3D11ModuleInstance::BindResource`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindresource)&nbsp;→ [`d3d11::ModuleInstance::bind_resource`] <br>
//! * [`ID3D11ModuleInstance::BindResourceAsUnorderedAccessView`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindresourceasunorderedaccessview)&nbsp;→ [`d3d11::ModuleInstance::bind_resource_as_unordered_access_view`] <br>
//! * [`ID3D11ModuleInstance::BindResourceAsUnorderedAccessViewByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindresourceasunorderedaccessviewbyname)&nbsp;→ [`d3d11::ModuleInstance::bind_resource_as_unordered_access_view_by_name`] <br>
//! * [`ID3D11ModuleInstance::BindResourceByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindresourcebyname)&nbsp;→ [`d3d11::ModuleInstance::bind_resource_by_name`] <br>
//! * [`ID3D11ModuleInstance::BindSampler`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindsampler)&nbsp;→ [`d3d11::ModuleInstance::bind_sampler`] <br>
//! * [`ID3D11ModuleInstance::BindSamplerByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindsamplerbyname)&nbsp;→ [`d3d11::ModuleInstance::bind_sampler_by_name`] <br>
//! * [`ID3D11ModuleInstance::BindUnorderedAccessView`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindunorderedaccessview)&nbsp;→ [`d3d11::ModuleInstance::bind_unordered_access_view`] <br>
//! * [`ID3D11ModuleInstance::BindUnorderedAccessViewByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindunorderedaccessviewbyname)&nbsp;→ [`d3d11::ModuleInstance::bind_unordered_access_view_by_name`] <br>
//!
//! [`ID3D11ShaderReflection`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11shaderreflection)&nbsp;→ [`d3d11::ShaderReflection`] <br>
//! * [`ID3D11ShaderReflection::GetBitwiseInstructionCount`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getbitwiseinstructioncount)&nbsp;→ [`d3d11::ShaderReflection::get_bitwise_instruction_count`] <br>
//! * [`ID3D11ShaderReflection::GetConstantBufferByIndex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getconstantbufferbyindex)&nbsp;→ [`d3d11::ShaderReflection::get_constant_buffer_by_index`] <br>
//! * [`ID3D11ShaderReflection::GetConstantBufferByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getconstantbufferbyname)&nbsp;→ [`d3d11::ShaderReflection::get_constant_buffer_by_name`] <br>
//! * [`ID3D11ShaderReflection::GetConversionInstructionCount`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getconversioninstructioncount)&nbsp;→ [`d3d11::ShaderReflection::get_conversion_instruction_count`] <br>
//! * [`ID3D11ShaderReflection::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getdesc)&nbsp;→ [`d3d11::ShaderReflection::get_desc`] <br>
//! * [`ID3D11ShaderReflection::GetGSInputPrimitive`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getgsinputprimitive)&nbsp;→ [`d3d11::ShaderReflection::get_gs_input_primitive`] <br>
//! * [`ID3D11ShaderReflection::GetInputParameterDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getinputparameterdesc)&nbsp;→ [`d3d11::ShaderReflection::get_input_parameter_desc`] <br>
//! * [`ID3D11ShaderReflection::GetMinFeatureLevel`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getminfeaturelevel)&nbsp;→ [`d3d11::ShaderReflection::get_min_feature_level`] <br>
//! * [`ID3D11ShaderReflection::GetMovInstructionCount`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getmovinstructioncount)&nbsp;→ [`d3d11::ShaderReflection::get_mov_instruction_count`] <br>
//! * [`ID3D11ShaderReflection::GetMovcInstructionCount`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getmovcinstructioncount)&nbsp;→ [`d3d11::ShaderReflection::get_movc_instruction_count`] <br>
//! * [`ID3D11ShaderReflection::GetNumInterfaceSlots`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getnuminterfaceslots)&nbsp;→ [`d3d11::ShaderReflection::get_num_interface_slots`] <br>
//! * [`ID3D11ShaderReflection::GetOutputParameterDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getoutputparameterdesc)&nbsp;→ [`d3d11::ShaderReflection::get_output_parameter_desc`] <br>
//! * [`ID3D11ShaderReflection::GetPatchConstantParameterDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getpatchconstantparameterdesc)&nbsp;→ [`d3d11::ShaderReflection::get_patch_constant_parameter_desc`] <br>
//! * [`ID3D11ShaderReflection::GetRequiresFlags`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getrequiresflags)&nbsp;→ [`d3d11::ShaderReflection::get_requires_flags`] <br>
//! * [`ID3D11ShaderReflection::GetResourceBindingDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getresourcebindingdesc)&nbsp;→ [`d3d11::ShaderReflection::get_resource_binding_desc`] <br>
//! * [`ID3D11ShaderReflection::GetResourceBindingDescByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getresourcebindingdescbyname)&nbsp;→ [`d3d11::ShaderReflection::get_resource_binding_desc_by_name`] <br>
//! * [`ID3D11ShaderReflection::GetThreadGroupSize`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getthreadgroupsize)&nbsp;→ [`d3d11::ShaderReflection::get_thread_group_size`] <br>
//! * [`ID3D11ShaderReflection::GetVariableByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getvariablebyname)&nbsp;→ [`d3d11::ShaderReflection::get_variable_by_name`] <br>
//! * [`ID3D11ShaderReflection::IsSampleFrequencyShader`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-issamplefrequencyshader)&nbsp;→ [`d3d11::ShaderReflection::is_sample_frequency_shader`] <br>
//!
//! [`ID3D11ShaderReflectionConstantBuffer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11shaderreflectionconstantbuffer)&nbsp;→ [`d3d11::ShaderReflectionConstantBuffer`] <br>
//! * [`ID3D11ShaderReflectionConstantBuffer::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionconstantbuffer-getdesc)&nbsp;→ [`d3d11::ShaderReflectionConstantBuffer::get_desc`] <br>
//! * [`ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionconstantbuffer-getvariablebyindex)&nbsp;→ [`d3d11::ShaderReflectionConstantBuffer::get_variable_by_index`] <br>
//! * [`ID3D11ShaderReflectionConstantBuffer::GetVariableByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionconstantbuffer-getvariablebyname)&nbsp;→ [`d3d11::ShaderReflectionConstantBuffer::get_variable_by_name`] <br>
//!
//! [`ID3D11ShaderReflectionType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11shaderreflectiontype)&nbsp;→ [`d3d11::ShaderReflectionType`] <br>
//! * [`ID3D11ShaderReflectionType::GetBaseClass`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getbaseclass)&nbsp;→ [`d3d11::ShaderReflectionType::get_base_class`] <br>
//! * [`ID3D11ShaderReflectionType::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getdesc)&nbsp;→ [`d3d11::ShaderReflectionType::get_desc`] <br>
//! * [`ID3D11ShaderReflectionType::GetInterfaceByIndex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getinterfacebyindex)&nbsp;→ [`d3d11::ShaderReflectionType::get_interface_by_index`] <br>
//! * [`ID3D11ShaderReflectionType::GetMemberTypeByIndex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getmembertypebyindex)&nbsp;→ [`d3d11::ShaderReflectionType::get_member_type_by_index`] <br>
//! * [`ID3D11ShaderReflectionType::GetMemberTypeByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getmembertypebyname)&nbsp;→ [`d3d11::ShaderReflectionType::get_member_type_by_name`] <br>
//! * [`ID3D11ShaderReflectionType::GetMemberTypeName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getmembertypename)&nbsp;→ [`d3d11::ShaderReflectionType::get_member_type_name`] <br>
//! * [`ID3D11ShaderReflectionType::GetNumInterfaces`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getnuminterfaces)&nbsp;→ [`d3d11::ShaderReflectionType::get_num_interfaces`] <br>
//! * [`ID3D11ShaderReflectionType::GetSubType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getsubtype)&nbsp;→ [`d3d11::ShaderReflectionType::get_sub_type`] <br>
//! * [`ID3D11ShaderReflectionType::ImplementsInterface`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-implementsinterface)&nbsp;→ [`d3d11::ShaderReflectionType::implements_interface`] <br>
//! * [`ID3D11ShaderReflectionType::IsEqual`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-isequal)&nbsp;→ [`d3d11::ShaderReflectionType::is_equal`] <br>
//! * [`ID3D11ShaderReflectionType::IsOfType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-isoftype)&nbsp;→ [`d3d11::ShaderReflectionType::is_of_type`] <br>
//!
//! [`ID3D11ShaderReflectionVariable`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11shaderreflectionvariable)&nbsp;→ [`d3d11::ShaderReflectionVariable`] <br>
//! * [`ID3D11ShaderReflectionVariable::GetBuffer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionvariable-getbuffer)&nbsp;→ [`d3d11::ShaderReflectionVariable::get_buffer`] <br>
//! * [`ID3D11ShaderReflectionVariable::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionvariable-getdesc)&nbsp;→ [`d3d11::ShaderReflectionVariable::get_desc`] <br>
//! * [`ID3D11ShaderReflectionVariable::GetInterfaceSlot`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionvariable-getinterfaceslot)&nbsp;→ [`d3d11::ShaderReflectionVariable::get_interface_slot`] <br>
//! * [`ID3D11ShaderReflectionVariable::GetType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionvariable-gettype)&nbsp;→ [`d3d11::ShaderReflectionVariable::get_type`] <br>
//!
//! ### C++ Structs -> Rust Structs
//!
//! [`D3D11_FUNCTION_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_function_desc)&nbsp;→ [`d3d11::FunctionDesc`] <br>
//! [`D3D11_LIBRARY_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_library_desc)&nbsp;→ [`d3d11::LibraryDesc`] <br>
//! [`D3D11_PARAMETER_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_parameter_desc)&nbsp;→ [`d3d11::ParameterDesc`] <br>
//! [`D3D11_SHADER_BUFFER_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_shader_buffer_desc)&nbsp;→ [`d3d11::ShaderBufferDesc`] <br>
//! [`D3D11_SHADER_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_shader_desc)&nbsp;→ [`d3d11::ShaderDesc`] <br>
//! [`D3D11_SHADER_INPUT_BIND_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_shader_input_bind_desc)&nbsp;→ [`d3d11::ShaderInputBindDesc`] <br>
//! [`D3D11_SHADER_TYPE_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_shader_type_desc)&nbsp;→ [`d3d11::ShaderTypeDesc`] <br>
//! [`D3D11_SHADER_VARIABLE_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_shader_variable_desc)&nbsp;→ [`d3d11::ShaderVariableDesc`] <br>
//! [`D3D11_SIGNATURE_PARAMETER_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_signature_parameter_desc)&nbsp;→ [`d3d11::SignatureParameterDesc`] <br>
//! ### C++ Enums → Rust Structs
//!
//! [`D3D11_SHADER_VERSION_TYPE`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ne-d3d11shader-d3d11_shader_version_type)&nbsp;→ [`d3d11::ShaderVersionType`] <br>
//! * `D3D11_SHVER_COMPUTE_SHADER` →&nbsp;❌ <br>
//! * `D3D11_SHVER_DOMAIN_SHADER` →&nbsp;❌ <br>
//! * `D3D11_SHVER_GEOMETRY_SHADER` →&nbsp;❌ <br>
//! * `D3D11_SHVER_HULL_SHADER` →&nbsp;❌ <br>
//! * `D3D11_SHVER_PIXEL_SHADER` →&nbsp;❌ <br>
//! * `D3D11_SHVER_RESERVED0` →&nbsp;❌ <br>
//! * `D3D11_SHVER_VERTEX_SHADER` →&nbsp;❌ <br>
//!
//!
//! <br>
//!
//! # d3d11shadertracing.h
//!
//! ### C++ Interfaces → Rust Types
//!
//! `ID3D11ShaderTrace` →&nbsp;❌ <br>
//! * `ID3D11ShaderTrace::GetInitialRegisterContents` →&nbsp;❌ <br>
//! * `ID3D11ShaderTrace::GetReadRegister` →&nbsp;❌ <br>
//! * `ID3D11ShaderTrace::GetStep` →&nbsp;❌ <br>
//! * `ID3D11ShaderTrace::GetTraceStats` →&nbsp;❌ <br>
//! * `ID3D11ShaderTrace::GetWrittenRegister` →&nbsp;❌ <br>
//! * `ID3D11ShaderTrace::PSSelectStamp` →&nbsp;❌ <br>
//! * `ID3D11ShaderTrace::ResetTrace` →&nbsp;❌ <br>
//! * `ID3D11ShaderTrace::TraceReady` →&nbsp;❌ <br>
//!
//! `ID3D11ShaderTraceFactory` →&nbsp;❌ <br>
//! * `ID3D11ShaderTraceFactory::CreateShaderTrace` →&nbsp;❌ <br>
//!
//! ### C++ Structs -> Rust Structs
//!
//! `D3D11_COMPUTE_SHADER_TRACE_DESC` →&nbsp;❌ <br>
//! `D3D11_DOMAIN_SHADER_TRACE_DESC` →&nbsp;❌ <br>
//! `D3D11_GEOMETRY_SHADER_TRACE_DESC` →&nbsp;❌ <br>
//! `D3D11_HULL_SHADER_TRACE_DESC` →&nbsp;❌ <br>
//! `D3D11_PIXEL_SHADER_TRACE_DESC` →&nbsp;❌ <br>
//! `D3D11_SHADER_TRACE_DESC` →&nbsp;❌ <br>
//! `D3D11_TRACE_REGISTER` →&nbsp;❌ <br>
//! `D3D11_TRACE_STATS` →&nbsp;❌ <br>
//! `D3D11_TRACE_STEP` →&nbsp;❌ <br>
//! `D3D11_TRACE_VALUE` →&nbsp;❌ <br>
//! `D3D11_VERTEX_SHADER_TRACE_DESC` →&nbsp;❌ <br>
//! ### C++ Enums → Rust Structs
//!
//! `D3D11_SHADER_TYPE` →&nbsp;❌ <br>
//! * `D3D11_COMPUTE_SHADER` →&nbsp;❌ <br>
//! * `D3D11_DOMAIN_SHADER` →&nbsp;❌ <br>
//! * `D3D11_GEOMETRY_SHADER` →&nbsp;❌ <br>
//! * `D3D11_HULL_SHADER` →&nbsp;❌ <br>
//! * `D3D11_PIXEL_SHADER` →&nbsp;❌ <br>
//! * `D3D11_VERTEX_SHADER` →&nbsp;❌ <br>
//!
//! `D3D11_TRACE_GS_INPUT_PRIMITIVE` →&nbsp;❌ <br>
//! * `D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE` →&nbsp;❌ <br>
//! * `D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE_ADJ` →&nbsp;❌ <br>
//! * `D3D11_TRACE_GS_INPUT_PRIMITIVE_POINT` →&nbsp;❌ <br>
//! * `D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE` →&nbsp;❌ <br>
//! * `D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE_ADJ` →&nbsp;❌ <br>
//! * `D3D11_TRACE_GS_INPUT_PRIMITIVE_UNDEFINED` →&nbsp;❌ <br>
//!
//! `D3D11_TRACE_REGISTER_TYPE` →&nbsp;❌ <br>
//! * `D3D11_TRACE_CONSTANT_BUFFER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_IMMEDIATE32` →&nbsp;❌ <br>
//! * `D3D11_TRACE_IMMEDIATE64` →&nbsp;❌ <br>
//! * `D3D11_TRACE_IMMEDIATE_CONSTANT_BUFFER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_INDEXABLE_TEMP_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_INPUT_CONTROL_POINT_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_INPUT_COVERAGE_MASK_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_INPUT_CYCLE_COUNTER_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_INPUT_DOMAIN_POINT_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_INPUT_FORK_INSTANCE_ID_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_INPUT_GS_INSTANCE_ID_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_INPUT_JOIN_INSTANCE_ID_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_INPUT_PATCH_CONSTANT_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_INPUT_PRIMITIVE_ID_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_INPUT_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_INPUT_THREAD_GROUP_ID_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_INPUT_THREAD_ID_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_INTERFACE_POINTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_OUTPUT_CONTROL_POINT_ID_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_OUTPUT_CONTROL_POINT_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_OUTPUT_COVERAGE_MASK` →&nbsp;❌ <br>
//! * `D3D11_TRACE_OUTPUT_DEPTH_GREATER_EQUAL_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_OUTPUT_DEPTH_LESS_EQUAL_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_OUTPUT_DEPTH_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_OUTPUT_NULL_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_OUTPUT_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_RASTERIZER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_RESOURCE` →&nbsp;❌ <br>
//! * `D3D11_TRACE_SAMPLER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_STREAM` →&nbsp;❌ <br>
//! * `D3D11_TRACE_TEMP_REGISTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_THIS_POINTER` →&nbsp;❌ <br>
//! * `D3D11_TRACE_THREAD_GROUP_SHARED_MEMORY` →&nbsp;❌ <br>
//! * `D3D11_TRACE_UNORDERED_ACCESS_VIEW` →&nbsp;❌ <br>
//!
//!
//! <br>
//!
//! # xinput.h
//!
//! ### C++ Structs -> Rust Structs
//!
//! [`XINPUT_BATTERY_INFORMATION`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_battery_information)&nbsp;→ [`xinput::BatteryInformation`] <br>
//! [`XINPUT_CAPABILITIES`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_capabilities)&nbsp;→ [`xinput::Capabilities`] <br>
//! [`XINPUT_GAMEPAD`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_gamepad)&nbsp;→ [`xinput::Gamepad`] <br>
//! [`XINPUT_KEYSTROKE`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_keystroke)&nbsp;→ [`xinput::Keystroke`] <br>
//! [`XINPUT_STATE`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_state)&nbsp;→ [`xinput::State`] <br>
//! [`XINPUT_VIBRATION`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_vibration)&nbsp;→ [`xinput::Vibration`] <br>
//! ### C++ Functions → Rust Fns
//!
//! [`XInputEnable`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/nf-xinput-xinputenable)&nbsp;→ [`xinput::enable`] <br>
//! [`XInputGetAudioDeviceIds`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/nf-xinput-xinputgetaudiodeviceids)&nbsp;→ [`xinput::get_audio_device_ids`] <br>
//! [`XInputGetBatteryInformation`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/nf-xinput-xinputgetbatteryinformation)&nbsp;→ [`xinput::get_battery_information`] <br>
//! [`XInputGetCapabilities`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/nf-xinput-xinputgetcapabilities)&nbsp;→ [`xinput::get_capabilities`] <br>
//! [`XInputGetDSoundAudioDeviceGuids`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/nf-xinput-xinputgetdsoundaudiodeviceguids)&nbsp;→ [`xinput::get_dsound_audio_device_guids`] <br>
//! [`XInputGetKeystroke`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/nf-xinput-xinputgetkeystroke)&nbsp;→ [`xinput::get_keystroke`] <br>
//! [`XInputGetState`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/nf-xinput-xinputgetstate)&nbsp;→ [`xinput::get_state`] <br>
//! [`XInputSetState`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/nf-xinput-xinputsetstate)&nbsp;→ [`xinput::set_state`] <br>
//!
//! <br>
//!
//! # xaudio2.h
//!
//! ### C++ Interfaces → Rust Types
//!
//! `IXAudio2` →&nbsp;❌ <br>
//! * `IXAudio2::CommitChanges` →&nbsp;❌ <br>
//! * `IXAudio2::CreateMasteringVoice` →&nbsp;❌ <br>
//! * `IXAudio2::CreateSourceVoice` →&nbsp;❌ <br>
//! * `IXAudio2::CreateSubmixVoice` →&nbsp;❌ <br>
//! * `IXAudio2::GetPerformanceData` →&nbsp;❌ <br>
//! * `IXAudio2::RegisterForCallbacks` →&nbsp;❌ <br>
//! * `IXAudio2::SetDebugConfiguration` →&nbsp;❌ <br>
//! * `IXAudio2::StartEngine` →&nbsp;❌ <br>
//! * `IXAudio2::StopEngine` →&nbsp;❌ <br>
//! * `IXAudio2::UnregisterForCallbacks` →&nbsp;❌ <br>
//!
//! `IXAudio2EngineCallback` →&nbsp;❌ <br>
//! * `IXAudio2EngineCallback::OnCriticalError` →&nbsp;❌ <br>
//! * `IXAudio2EngineCallback::OnProcessingPassEnd` →&nbsp;❌ <br>
//! * `IXAudio2EngineCallback::OnProcessingPassStart` →&nbsp;❌ <br>
//!
//! `IXAudio2Extension` →&nbsp;❌ <br>
//! * `IXAudio2Extension::GetProcessingQuantum` →&nbsp;❌ <br>
//! * `IXAudio2Extension::GetProcessor` →&nbsp;❌ <br>
//!
//! `IXAudio2MasteringVoice` →&nbsp;❌ <br>
//! * `IXAudio2MasteringVoice::GetChannelMask` →&nbsp;❌ <br>
//!
//! `IXAudio2SourceVoice` →&nbsp;❌ <br>
//! * `IXAudio2SourceVoice::Discontinuity` →&nbsp;❌ <br>
//! * `IXAudio2SourceVoice::ExitLoop` →&nbsp;❌ <br>
//! * `IXAudio2SourceVoice::FlushSourceBuffers` →&nbsp;❌ <br>
//! * `IXAudio2SourceVoice::GetFrequencyRatio` →&nbsp;❌ <br>
//! * `IXAudio2SourceVoice::GetState` →&nbsp;❌ <br>
//! * `IXAudio2SourceVoice::SetFrequencyRatio` →&nbsp;❌ <br>
//! * `IXAudio2SourceVoice::SetSourceSampleRate` →&nbsp;❌ <br>
//! * `IXAudio2SourceVoice::Start` →&nbsp;❌ <br>
//! * `IXAudio2SourceVoice::Stop` →&nbsp;❌ <br>
//! * `IXAudio2SourceVoice::SubmitSourceBuffer` →&nbsp;❌ <br>
//!
//! `IXAudio2SubmixVoice` →&nbsp;❌ <br>
//!
//! `IXAudio2Voice` →&nbsp;❌ <br>
//! * `IXAudio2Voice::DestroyVoice` →&nbsp;❌ <br>
//! * `IXAudio2Voice::DisableEffect` →&nbsp;❌ <br>
//! * `IXAudio2Voice::EnableEffect` →&nbsp;❌ <br>
//! * `IXAudio2Voice::GetChannelVolumes` →&nbsp;❌ <br>
//! * `IXAudio2Voice::GetEffectParameters` →&nbsp;❌ <br>
//! * `IXAudio2Voice::GetEffectState` →&nbsp;❌ <br>
//! * `IXAudio2Voice::GetFilterParameters` →&nbsp;❌ <br>
//! * `IXAudio2Voice::GetOutputFilterParameters` →&nbsp;❌ <br>
//! * `IXAudio2Voice::GetOutputMatrix` →&nbsp;❌ <br>
//! * `IXAudio2Voice::GetVoiceDetails` →&nbsp;❌ <br>
//! * `IXAudio2Voice::GetVolume` →&nbsp;❌ <br>
//! * `IXAudio2Voice::SetChannelVolumes` →&nbsp;❌ <br>
//! * `IXAudio2Voice::SetEffectChain` →&nbsp;❌ <br>
//! * `IXAudio2Voice::SetEffectParameters` →&nbsp;❌ <br>
//! * `IXAudio2Voice::SetFilterParameters` →&nbsp;❌ <br>
//! * `IXAudio2Voice::SetOutputFilterParameters` →&nbsp;❌ <br>
//! * `IXAudio2Voice::SetOutputMatrix` →&nbsp;❌ <br>
//! * `IXAudio2Voice::SetOutputVoices` →&nbsp;❌ <br>
//! * `IXAudio2Voice::SetVolume` →&nbsp;❌ <br>
//!
//! `IXAudio2VoiceCallback` →&nbsp;❌ <br>
//! * `IXAudio2VoiceCallback::OnBufferEnd` →&nbsp;❌ <br>
//! * `IXAudio2VoiceCallback::OnBufferStart` →&nbsp;❌ <br>
//! * `IXAudio2VoiceCallback::OnLoopEnd` →&nbsp;❌ <br>
//! * `IXAudio2VoiceCallback::OnStreamEnd` →&nbsp;❌ <br>
//! * `IXAudio2VoiceCallback::OnVoiceError` →&nbsp;❌ <br>
//! * `IXAudio2VoiceCallback::OnVoiceProcessingPassEnd` →&nbsp;❌ <br>
//! * `IXAudio2VoiceCallback::OnVoiceProcessingPassStart` →&nbsp;❌ <br>
//!
//! ### C++ Structs -> Rust Structs
//!
//! `XAUDIO2_BUFFER` →&nbsp;❌ <br>
//! `XAUDIO2_BUFFER_WMA` →&nbsp;❌ <br>
//! `XAUDIO2_DEBUG_CONFIGURATION` →&nbsp;❌ <br>
//! `XAUDIO2_EFFECT_CHAIN` →&nbsp;❌ <br>
//! `XAUDIO2_EFFECT_DESCRIPTOR` →&nbsp;❌ <br>
//! `XAUDIO2_FILTER_PARAMETERS` →&nbsp;❌ <br>
//! `XAUDIO2_PERFORMANCE_DATA` →&nbsp;❌ <br>
//! `XAUDIO2_SEND_DESCRIPTOR` →&nbsp;❌ <br>
//! `XAUDIO2_VOICE_DETAILS` →&nbsp;❌ <br>
//! `XAUDIO2_VOICE_SENDS` →&nbsp;❌ <br>
//! `XAUDIO2_VOICE_STATE` →&nbsp;❌ <br>
//! ### C++ Enums → Rust Structs
//!
//! `XAUDIO2_FILTER_TYPE` →&nbsp;❌ <br>
//! * `BandPassFilter` →&nbsp;❌ <br>
//! * `HighPassFilter` →&nbsp;❌ <br>
//! * `HighPassOnePoleFilter` →&nbsp;❌ <br>
//! * `LowPassFilter` →&nbsp;❌ <br>
//! * `LowPassOnePoleFilter` →&nbsp;❌ <br>
//! * `NotchFilter` →&nbsp;❌ <br>
//!
use crate::*;