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// This file is autogenerated by _xtask.rs
//! Rust ⮀ C++ coverage information based on Windows SDK 10.0.19041.0
//!
//! ⚠️ Scanned C++ definitions are not yet complete.
//! Based on [MaulingMonkey/windows-sdk-scanner](https://github.com/MaulingMonkey/windows-sdk-scanner).
//!
//! # Headers
//!
//! | C++ Header | Interfaces | Structs | Enums | Functions | Constants |
//! | ---------- | ---------- | ------- | ----- | --------- | --------- |
//! | [guiddef.h](#guiddefh) | | ✔️ 1 of 1 | | | |
//! | [unknwn.h](#unknwnh) | ✔️ 1 of 1 | | | | |
//! | [d3dcommon.h](#d3dcommonh) | ⚠️ 2 of 3 | ✔️ 1 of 1 | ✔️ 22 of 22 | | ❌ 0 of 562 |
//! | [d3dcompiler.h](#d3dcompilerh) | | ✔️ 1 of 1 | ✔️ 2 of 2 | | ❌ 0 of 23 |
//! | [d3d9.h](#d3d9h) | ⚠️ 20 of 24 | | | ⚠️ 2 of 9 | |
//! | [d3d9caps.h](#d3d9capsh) | | ⚠️ 3 of 5 | | | |
//! | [d3d9types.h](#d3d9typesh) | | ⚠️ 17 of 71 | ⚠️ 39 of 54 | | ❌ 0 of 654 |
//! | [d3d11shader.h](#d3d11shaderh) | ✔️ 12 of 12 | ✔️ 9 of 9 | ✔️ 1 of 1 | | ❌ 0 of 7 |
//! | [d3d11shadertracing.h](#d3d11shadertracingh) | ❌ 0 of 2 | ❌ 0 of 11 | ❌ 0 of 3 | | ❌ 0 of 48 |
//! | [xinput.h](#xinputh) | | ✔️ 6 of 6 | | ✔️ 8 of 8 | |
//! | [xaudio2.h](#xaudio2h) | ❌ 0 of 8 | ❌ 0 of 11 | ❌ 0 of 1 | | ❌ 0 of 6 |
//!
//!
//! <br>
//!
//! # guiddef.h
//!
//! ### C++ Structs -> Rust Structs
//!
//! [`GUID`](https://docs.microsoft.com/en-us/windows/win32/api/guiddef/ns-guiddef-guid) → [`Guid`] <br>
//!
//! <br>
//!
//! # unknwn.h
//!
//! ### C++ Interfaces → Rust Types
//!
//! [`IUnknown`](https://docs.microsoft.com/en-us/windows/win32/api/unknwn/nn-unknwn-iunknown) → [`Unknown`] <br>
//! * [`IUnknown::AddRef`](https://docs.microsoft.com/en-us/windows/win32/api/unknwn/nf-unknwn-iunknown-addref) → [`mcom::Rc::clone`] <br>
//! * [`IUnknown::QueryInterface`](https://docs.microsoft.com/en-us/windows/win32/api/unknwn/nf-unknwn-iunknown-queryinterface(q)) → [`mcom::Rc::try_cast`] <br>
//! * [`IUnknown::Release`](https://docs.microsoft.com/en-us/windows/win32/api/unknwn/nf-unknwn-iunknown-release) → [`mcom::Rc::drop`] <br>
//!
//!
//! <br>
//!
//! # d3dcommon.h
//!
//! ### C++ Interfaces → Rust Types
//!
//! [`ID3D10Blob`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/nn-d3dcommon-id3d10blob) → [`d3d::BytesBlob`], [`d3d::CodeBlob`], [`d3d::ReadOnlyBlob`], [`d3d::TextBlob`] <br>
//! * [`ID3D10Blob::GetBufferPointer`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/nf-d3dcommon-id3d10blob-getbufferpointer) → [`d3d::BytesBlob::as_bytes`], [`d3d::CodeBlob::as_bytes`], [`d3d::CodeBlob::as_bytecode`], [`d3d::ReadOnlyBlob::get_buffer`], [`d3d::TextBlob::to_utf8`], [`d3d::TextBlob::to_utf8_lossy`] <br>
//! * [`ID3D10Blob::GetBufferSize`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/nf-d3dcommon-id3d10blob-getbuffersize) → [`d3d::BytesBlob::len`], [`d3d::CodeBlob::len`], [`d3d::ReadOnlyBlob::get_buffer_size`] <br>
//!
//! [`ID3DDestructionNotifier`](https://microsoft.github.io/windows-docs-rs/doc/windows/Win32/Graphics/Direct3D/struct.ID3DDestructionNotifier.html) → ❌ <br>
//! * [`ID3DDestructionNotifier::RegisterDestructionCallback`](https://microsoft.github.io/windows-docs-rs/doc/windows/Win32/Graphics/Direct3D/struct.ID3DDestructionNotifier.html#method.RegisterDestructionCallback) → ❌ <br>
//! * [`ID3DDestructionNotifier::UnregisterDestructionCallback`](https://microsoft.github.io/windows-docs-rs/doc/windows/Win32/Graphics/Direct3D/struct.ID3DDestructionNotifier.html#method.UnregisterDestructionCallback) → ❌ <br>
//!
//! [`ID3DInclude`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/nn-d3dcommon-id3dinclude) → [`d3d::AsInclude`] <br>
//! * [`ID3DInclude::Close`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/nf-d3dcommon-id3dinclude-close) → ❌ <br>
//! * [`ID3DInclude::Open`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/nf-d3dcommon-id3dinclude-open) → ❌ <br>
//!
//! ### C++ Structs -> Rust Structs
//!
//! [`D3D_SHADER_MACRO`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ns-d3dcommon-d3d_shader_macro) → [`d3d::AsShaderMacros`] <br>
//! ### C++ Enums → Rust Structs
//!
//! [`D3D_CBUFFER_TYPE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_cbuffer_type) → [`d3d::CBufferType`] <br>
//! * `D3D10_CT_CBUFFER` → ❌ <br>
//! * `D3D10_CT_TBUFFER` → ❌ <br>
//! * `D3D11_CT_CBUFFER` → ❌ <br>
//! * `D3D11_CT_INTERFACE_POINTERS` → ❌ <br>
//! * `D3D11_CT_RESOURCE_BIND_INFO` → ❌ <br>
//! * `D3D11_CT_TBUFFER` → ❌ <br>
//! * `D3D_CT_CBUFFER` → ❌ <br>
//! * `D3D_CT_INTERFACE_POINTERS` → ❌ <br>
//! * `D3D_CT_RESOURCE_BIND_INFO` → ❌ <br>
//! * `D3D_CT_TBUFFER` → ❌ <br>
//!
//! [`D3D_DRIVER_TYPE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_driver_type) → [`d3d::DriverType`] <br>
//! * `D3D_DRIVER_TYPE_HARDWARE` → ❌ <br>
//! * `D3D_DRIVER_TYPE_NULL` → ❌ <br>
//! * `D3D_DRIVER_TYPE_REFERENCE` → ❌ <br>
//! * `D3D_DRIVER_TYPE_SOFTWARE` → ❌ <br>
//! * `D3D_DRIVER_TYPE_UNKNOWN` → ❌ <br>
//! * `D3D_DRIVER_TYPE_WARP` → ❌ <br>
//!
//! [`D3D_FEATURE_LEVEL`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_feature_level) → [`d3d::FeatureLevel`] <br>
//! * `D3D_FEATURE_LEVEL_10_0` → ❌ <br>
//! * `D3D_FEATURE_LEVEL_10_1` → ❌ <br>
//! * `D3D_FEATURE_LEVEL_11_0` → ❌ <br>
//! * `D3D_FEATURE_LEVEL_11_1` → ❌ <br>
//! * `D3D_FEATURE_LEVEL_12_0` → ❌ <br>
//! * `D3D_FEATURE_LEVEL_12_1` → ❌ <br>
//! * `D3D_FEATURE_LEVEL_1_0_CORE` → ❌ <br>
//! * `D3D_FEATURE_LEVEL_9_1` → ❌ <br>
//! * `D3D_FEATURE_LEVEL_9_2` → ❌ <br>
//! * `D3D_FEATURE_LEVEL_9_3` → ❌ <br>
//!
//! [`D3D_INCLUDE_TYPE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_include_type) → [`d3d::IncludeType`] <br>
//! * `D3D10_INCLUDE_LOCAL` → ❌ <br>
//! * `D3D10_INCLUDE_SYSTEM` → ❌ <br>
//! * `D3D_INCLUDE_FORCE_DWORD` → ❌ <br>
//! * `D3D_INCLUDE_LOCAL` → ❌ <br>
//! * `D3D_INCLUDE_SYSTEM` → ❌ <br>
//!
//! [`D3D_INTERPOLATION_MODE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_interpolation_mode) → [`d3d::InterpolationMode`] <br>
//! * `D3D_INTERPOLATION_CONSTANT` → ❌ <br>
//! * `D3D_INTERPOLATION_LINEAR` → ❌ <br>
//! * `D3D_INTERPOLATION_LINEAR_CENTROID` → ❌ <br>
//! * `D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE` → ❌ <br>
//! * `D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID` → ❌ <br>
//! * `D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE` → ❌ <br>
//! * `D3D_INTERPOLATION_LINEAR_SAMPLE` → ❌ <br>
//! * `D3D_INTERPOLATION_UNDEFINED` → ❌ <br>
//!
//! [`D3D_MIN_PRECISION`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_min_precision) → [`d3d::MinPrecision`] <br>
//! * `D3D_MIN_PRECISION_ANY_10` → ❌ <br>
//! * `D3D_MIN_PRECISION_ANY_16` → ❌ <br>
//! * `D3D_MIN_PRECISION_DEFAULT` → ❌ <br>
//! * `D3D_MIN_PRECISION_FLOAT_16` → ❌ <br>
//! * `D3D_MIN_PRECISION_FLOAT_2_8` → ❌ <br>
//! * `D3D_MIN_PRECISION_RESERVED` → ❌ <br>
//! * `D3D_MIN_PRECISION_SINT_16` → ❌ <br>
//! * `D3D_MIN_PRECISION_UINT_16` → ❌ <br>
//!
//! [`D3D_NAME`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_name) → [`d3d::Name`] <br>
//! * `D3D10_NAME_CLIP_DISTANCE` → ❌ <br>
//! * `D3D10_NAME_COVERAGE` → ❌ <br>
//! * `D3D10_NAME_CULL_DISTANCE` → ❌ <br>
//! * `D3D10_NAME_DEPTH` → ❌ <br>
//! * `D3D10_NAME_INSTANCE_ID` → ❌ <br>
//! * `D3D10_NAME_IS_FRONT_FACE` → ❌ <br>
//! * `D3D10_NAME_POSITION` → ❌ <br>
//! * `D3D10_NAME_PRIMITIVE_ID` → ❌ <br>
//! * `D3D10_NAME_RENDER_TARGET_ARRAY_INDEX` → ❌ <br>
//! * `D3D10_NAME_SAMPLE_INDEX` → ❌ <br>
//! * `D3D10_NAME_TARGET` → ❌ <br>
//! * `D3D10_NAME_UNDEFINED` → ❌ <br>
//! * `D3D10_NAME_VERTEX_ID` → ❌ <br>
//! * `D3D10_NAME_VIEWPORT_ARRAY_INDEX` → ❌ <br>
//! * `D3D11_NAME_DEPTH_GREATER_EQUAL` → ❌ <br>
//! * `D3D11_NAME_DEPTH_LESS_EQUAL` → ❌ <br>
//! * `D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR` → ❌ <br>
//! * `D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR` → ❌ <br>
//! * `D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR` → ❌ <br>
//! * `D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR` → ❌ <br>
//! * `D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR` → ❌ <br>
//! * `D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR` → ❌ <br>
//! * `D3D11_NAME_INNER_COVERAGE` → ❌ <br>
//! * `D3D11_NAME_STENCIL_REF` → ❌ <br>
//! * `D3D12_NAME_BARYCENTRICS` → ❌ <br>
//! * `D3D12_NAME_CULLPRIMITIVE` → ❌ <br>
//! * `D3D12_NAME_SHADINGRATE` → ❌ <br>
//! * `D3D_NAME_BARYCENTRICS` → ❌ <br>
//! * `D3D_NAME_CLIP_DISTANCE` → ❌ <br>
//! * `D3D_NAME_COVERAGE` → ❌ <br>
//! * `D3D_NAME_CULLPRIMITIVE` → ❌ <br>
//! * `D3D_NAME_CULL_DISTANCE` → ❌ <br>
//! * `D3D_NAME_DEPTH` → ❌ <br>
//! * `D3D_NAME_DEPTH_GREATER_EQUAL` → ❌ <br>
//! * `D3D_NAME_DEPTH_LESS_EQUAL` → ❌ <br>
//! * `D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR` → ❌ <br>
//! * `D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR` → ❌ <br>
//! * `D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR` → ❌ <br>
//! * `D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR` → ❌ <br>
//! * `D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR` → ❌ <br>
//! * `D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR` → ❌ <br>
//! * `D3D_NAME_INNER_COVERAGE` → ❌ <br>
//! * `D3D_NAME_INSTANCE_ID` → ❌ <br>
//! * `D3D_NAME_IS_FRONT_FACE` → ❌ <br>
//! * `D3D_NAME_POSITION` → ❌ <br>
//! * `D3D_NAME_PRIMITIVE_ID` → ❌ <br>
//! * `D3D_NAME_RENDER_TARGET_ARRAY_INDEX` → ❌ <br>
//! * `D3D_NAME_SAMPLE_INDEX` → ❌ <br>
//! * `D3D_NAME_SHADINGRATE` → ❌ <br>
//! * `D3D_NAME_STENCIL_REF` → ❌ <br>
//! * `D3D_NAME_TARGET` → ❌ <br>
//! * `D3D_NAME_UNDEFINED` → ❌ <br>
//! * `D3D_NAME_VERTEX_ID` → ❌ <br>
//! * `D3D_NAME_VIEWPORT_ARRAY_INDEX` → ❌ <br>
//!
//! [`D3D_PARAMETER_FLAGS`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_parameter_flags) → [`d3d::ParameterFlags`] <br>
//! * `D3D_PF_FORCE_DWORD` → ❌ <br>
//! * `D3D_PF_IN` → ❌ <br>
//! * `D3D_PF_NONE` → ❌ <br>
//! * `D3D_PF_OUT` → ❌ <br>
//!
//! [`D3D_PRIMITIVE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_primitive) → [`d3d::Primitive`] <br>
//! * `D3D10_PRIMITIVE_LINE` → ❌ <br>
//! * `D3D10_PRIMITIVE_LINE_ADJ` → ❌ <br>
//! * `D3D10_PRIMITIVE_POINT` → ❌ <br>
//! * `D3D10_PRIMITIVE_TRIANGLE` → ❌ <br>
//! * `D3D10_PRIMITIVE_TRIANGLE_ADJ` → ❌ <br>
//! * `D3D10_PRIMITIVE_UNDEFINED` → ❌ <br>
//! * `D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D11_PRIMITIVE_LINE` → ❌ <br>
//! * `D3D11_PRIMITIVE_LINE_ADJ` → ❌ <br>
//! * `D3D11_PRIMITIVE_POINT` → ❌ <br>
//! * `D3D11_PRIMITIVE_TRIANGLE` → ❌ <br>
//! * `D3D11_PRIMITIVE_TRIANGLE_ADJ` → ❌ <br>
//! * `D3D11_PRIMITIVE_UNDEFINED` → ❌ <br>
//! * `D3D_PRIMITIVE_10_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_11_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_12_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_13_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_14_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_15_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_16_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_17_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_18_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_19_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_1_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_20_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_21_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_22_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_23_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_24_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_25_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_26_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_27_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_28_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_29_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_2_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_30_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_31_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_32_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_3_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_4_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_5_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_6_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_7_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_8_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_9_CONTROL_POINT_PATCH` → ❌ <br>
//! * `D3D_PRIMITIVE_LINE` → ❌ <br>
//! * `D3D_PRIMITIVE_LINE_ADJ` → ❌ <br>
//! * `D3D_PRIMITIVE_POINT` → ❌ <br>
//! * `D3D_PRIMITIVE_TRIANGLE` → ❌ <br>
//! * `D3D_PRIMITIVE_TRIANGLE_ADJ` → ❌ <br>
//! * `D3D_PRIMITIVE_UNDEFINED` → ❌ <br>
//!
//! [`D3D_PRIMITIVE_TOPOLOGY`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_primitive_topology) → [`d3d::PrimitiveTopology`] <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_LINELIST` → ❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ` → ❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP` → ❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ` → ❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_POINTLIST` → ❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST` → ❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ` → ❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP` → ❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ` → ❌ <br>
//! * `D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_LINELIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_POINTLIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ` → ❌ <br>
//! * `D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_LINELIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_LINESTRIP` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_POINTLIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ` → ❌ <br>
//! * `D3D_PRIMITIVE_TOPOLOGY_UNDEFINED` → ❌ <br>
//!
//! [`D3D_REGISTER_COMPONENT_TYPE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_register_component_type) → [`d3d::RegisterComponentType`] <br>
//! * `D3D10_REGISTER_COMPONENT_FLOAT32` → ❌ <br>
//! * `D3D10_REGISTER_COMPONENT_SINT32` → ❌ <br>
//! * `D3D10_REGISTER_COMPONENT_UINT32` → ❌ <br>
//! * `D3D10_REGISTER_COMPONENT_UNKNOWN` → ❌ <br>
//! * `D3D_REGISTER_COMPONENT_FLOAT32` → ❌ <br>
//! * `D3D_REGISTER_COMPONENT_SINT32` → ❌ <br>
//! * `D3D_REGISTER_COMPONENT_UINT32` → ❌ <br>
//! * `D3D_REGISTER_COMPONENT_UNKNOWN` → ❌ <br>
//!
//! [`D3D_RESOURCE_RETURN_TYPE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_resource_return_type) → [`d3d::ResourceReturnType`] <br>
//! * `D3D10_RETURN_TYPE_FLOAT` → ❌ <br>
//! * `D3D10_RETURN_TYPE_MIXED` → ❌ <br>
//! * `D3D10_RETURN_TYPE_SINT` → ❌ <br>
//! * `D3D10_RETURN_TYPE_SNORM` → ❌ <br>
//! * `D3D10_RETURN_TYPE_UINT` → ❌ <br>
//! * `D3D10_RETURN_TYPE_UNORM` → ❌ <br>
//! * `D3D11_RETURN_TYPE_CONTINUED` → ❌ <br>
//! * `D3D11_RETURN_TYPE_DOUBLE` → ❌ <br>
//! * `D3D11_RETURN_TYPE_FLOAT` → ❌ <br>
//! * `D3D11_RETURN_TYPE_MIXED` → ❌ <br>
//! * `D3D11_RETURN_TYPE_SINT` → ❌ <br>
//! * `D3D11_RETURN_TYPE_SNORM` → ❌ <br>
//! * `D3D11_RETURN_TYPE_UINT` → ❌ <br>
//! * `D3D11_RETURN_TYPE_UNORM` → ❌ <br>
//! * `D3D_RETURN_TYPE_CONTINUED` → ❌ <br>
//! * `D3D_RETURN_TYPE_DOUBLE` → ❌ <br>
//! * `D3D_RETURN_TYPE_FLOAT` → ❌ <br>
//! * `D3D_RETURN_TYPE_MIXED` → ❌ <br>
//! * `D3D_RETURN_TYPE_SINT` → ❌ <br>
//! * `D3D_RETURN_TYPE_SNORM` → ❌ <br>
//! * `D3D_RETURN_TYPE_UINT` → ❌ <br>
//! * `D3D_RETURN_TYPE_UNORM` → ❌ <br>
//!
//! [`D3D_SHADER_CBUFFER_FLAGS`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_shader_cbuffer_flags) → [`d3d::ShaderCbufferFlags`] <br>
//! * `D3D10_CBF_USERPACKED` → ❌ <br>
//! * `D3D_CBF_FORCE_DWORD` → ❌ <br>
//! * `D3D_CBF_USERPACKED` → ❌ <br>
//!
//! [`D3D_SHADER_INPUT_FLAGS`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_shader_input_flags) → [`d3d::ShaderInputFlags`] <br>
//! * `D3D10_SIF_COMPARISON_SAMPLER` → ❌ <br>
//! * `D3D10_SIF_TEXTURE_COMPONENTS` → ❌ <br>
//! * `D3D10_SIF_TEXTURE_COMPONENT_0` → ❌ <br>
//! * `D3D10_SIF_TEXTURE_COMPONENT_1` → ❌ <br>
//! * `D3D10_SIF_USERPACKED` → ❌ <br>
//! * `D3D_SIF_COMPARISON_SAMPLER` → ❌ <br>
//! * `D3D_SIF_FORCE_DWORD` → ❌ <br>
//! * `D3D_SIF_TEXTURE_COMPONENTS` → ❌ <br>
//! * `D3D_SIF_TEXTURE_COMPONENT_0` → ❌ <br>
//! * `D3D_SIF_TEXTURE_COMPONENT_1` → ❌ <br>
//! * `D3D_SIF_UNUSED` → ❌ <br>
//! * `D3D_SIF_USERPACKED` → ❌ <br>
//!
//! [`D3D_SHADER_INPUT_TYPE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_shader_input_type) → [`d3d::ShaderInputType`] <br>
//! * `D3D10_SIT_CBUFFER` → ❌ <br>
//! * `D3D10_SIT_SAMPLER` → ❌ <br>
//! * `D3D10_SIT_TBUFFER` → ❌ <br>
//! * `D3D10_SIT_TEXTURE` → ❌ <br>
//! * `D3D11_SIT_BYTEADDRESS` → ❌ <br>
//! * `D3D11_SIT_STRUCTURED` → ❌ <br>
//! * `D3D11_SIT_UAV_APPEND_STRUCTURED` → ❌ <br>
//! * `D3D11_SIT_UAV_CONSUME_STRUCTURED` → ❌ <br>
//! * `D3D11_SIT_UAV_RWBYTEADDRESS` → ❌ <br>
//! * `D3D11_SIT_UAV_RWSTRUCTURED` → ❌ <br>
//! * `D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER` → ❌ <br>
//! * `D3D11_SIT_UAV_RWTYPED` → ❌ <br>
//! * `D3D_SIT_BYTEADDRESS` → ❌ <br>
//! * `D3D_SIT_CBUFFER` → ❌ <br>
//! * `D3D_SIT_RTACCELERATIONSTRUCTURE` → ❌ <br>
//! * `D3D_SIT_SAMPLER` → ❌ <br>
//! * `D3D_SIT_STRUCTURED` → ❌ <br>
//! * `D3D_SIT_TBUFFER` → ❌ <br>
//! * `D3D_SIT_TEXTURE` → ❌ <br>
//! * `D3D_SIT_UAV_APPEND_STRUCTURED` → ❌ <br>
//! * `D3D_SIT_UAV_CONSUME_STRUCTURED` → ❌ <br>
//! * `D3D_SIT_UAV_FEEDBACKTEXTURE` → ❌ <br>
//! * `D3D_SIT_UAV_RWBYTEADDRESS` → ❌ <br>
//! * `D3D_SIT_UAV_RWSTRUCTURED` → ❌ <br>
//! * `D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER` → ❌ <br>
//! * `D3D_SIT_UAV_RWTYPED` → ❌ <br>
//!
//! [`D3D_SHADER_VARIABLE_CLASS`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_shader_variable_class) → [`d3d::ShaderVariableClass`] <br>
//! * `D3D10_SVC_MATRIX_COLUMNS` → ❌ <br>
//! * `D3D10_SVC_MATRIX_ROWS` → ❌ <br>
//! * `D3D10_SVC_OBJECT` → ❌ <br>
//! * `D3D10_SVC_SCALAR` → ❌ <br>
//! * `D3D10_SVC_STRUCT` → ❌ <br>
//! * `D3D10_SVC_VECTOR` → ❌ <br>
//! * `D3D11_SVC_INTERFACE_CLASS` → ❌ <br>
//! * `D3D11_SVC_INTERFACE_POINTER` → ❌ <br>
//! * `D3D_SVC_FORCE_DWORD` → ❌ <br>
//! * `D3D_SVC_INTERFACE_CLASS` → ❌ <br>
//! * `D3D_SVC_INTERFACE_POINTER` → ❌ <br>
//! * `D3D_SVC_MATRIX_COLUMNS` → ❌ <br>
//! * `D3D_SVC_MATRIX_ROWS` → ❌ <br>
//! * `D3D_SVC_OBJECT` → ❌ <br>
//! * `D3D_SVC_SCALAR` → ❌ <br>
//! * `D3D_SVC_STRUCT` → ❌ <br>
//! * `D3D_SVC_VECTOR` → ❌ <br>
//!
//! [`D3D_SHADER_VARIABLE_FLAGS`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_shader_variable_flags) → [`d3d::ShaderVariableFlags`] <br>
//! * `D3D10_SVF_USED` → ❌ <br>
//! * `D3D10_SVF_USERPACKED` → ❌ <br>
//! * `D3D11_SVF_INTERFACE_PARAMETER` → ❌ <br>
//! * `D3D11_SVF_INTERFACE_POINTER` → ❌ <br>
//! * `D3D_SVF_FORCE_DWORD` → ❌ <br>
//! * `D3D_SVF_INTERFACE_PARAMETER` → ❌ <br>
//! * `D3D_SVF_INTERFACE_POINTER` → ❌ <br>
//! * `D3D_SVF_USED` → ❌ <br>
//! * `D3D_SVF_USERPACKED` → ❌ <br>
//!
//! [`D3D_SHADER_VARIABLE_TYPE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_shader_variable_type) → [`d3d::ShaderVariableType`] <br>
//! * `D3D10_SVT_BLEND` → ❌ <br>
//! * `D3D10_SVT_BOOL` → ❌ <br>
//! * `D3D10_SVT_BUFFER` → ❌ <br>
//! * `D3D10_SVT_CBUFFER` → ❌ <br>
//! * `D3D10_SVT_DEPTHSTENCIL` → ❌ <br>
//! * `D3D10_SVT_DEPTHSTENCILVIEW` → ❌ <br>
//! * `D3D10_SVT_FLOAT` → ❌ <br>
//! * `D3D10_SVT_GEOMETRYSHADER` → ❌ <br>
//! * `D3D10_SVT_INT` → ❌ <br>
//! * `D3D10_SVT_PIXELFRAGMENT` → ❌ <br>
//! * `D3D10_SVT_PIXELSHADER` → ❌ <br>
//! * `D3D10_SVT_RASTERIZER` → ❌ <br>
//! * `D3D10_SVT_RENDERTARGETVIEW` → ❌ <br>
//! * `D3D10_SVT_SAMPLER` → ❌ <br>
//! * `D3D10_SVT_SAMPLER1D` → ❌ <br>
//! * `D3D10_SVT_SAMPLER2D` → ❌ <br>
//! * `D3D10_SVT_SAMPLER3D` → ❌ <br>
//! * `D3D10_SVT_SAMPLERCUBE` → ❌ <br>
//! * `D3D10_SVT_STRING` → ❌ <br>
//! * `D3D10_SVT_TBUFFER` → ❌ <br>
//! * `D3D10_SVT_TEXTURE` → ❌ <br>
//! * `D3D10_SVT_TEXTURE1D` → ❌ <br>
//! * `D3D10_SVT_TEXTURE1DARRAY` → ❌ <br>
//! * `D3D10_SVT_TEXTURE2D` → ❌ <br>
//! * `D3D10_SVT_TEXTURE2DARRAY` → ❌ <br>
//! * `D3D10_SVT_TEXTURE2DMS` → ❌ <br>
//! * `D3D10_SVT_TEXTURE2DMSARRAY` → ❌ <br>
//! * `D3D10_SVT_TEXTURE3D` → ❌ <br>
//! * `D3D10_SVT_TEXTURECUBE` → ❌ <br>
//! * `D3D10_SVT_TEXTURECUBEARRAY` → ❌ <br>
//! * `D3D10_SVT_UINT` → ❌ <br>
//! * `D3D10_SVT_UINT8` → ❌ <br>
//! * `D3D10_SVT_VERTEXFRAGMENT` → ❌ <br>
//! * `D3D10_SVT_VERTEXSHADER` → ❌ <br>
//! * `D3D10_SVT_VOID` → ❌ <br>
//! * `D3D11_SVT_APPEND_STRUCTURED_BUFFER` → ❌ <br>
//! * `D3D11_SVT_BYTEADDRESS_BUFFER` → ❌ <br>
//! * `D3D11_SVT_COMPUTESHADER` → ❌ <br>
//! * `D3D11_SVT_CONSUME_STRUCTURED_BUFFER` → ❌ <br>
//! * `D3D11_SVT_DOMAINSHADER` → ❌ <br>
//! * `D3D11_SVT_DOUBLE` → ❌ <br>
//! * `D3D11_SVT_HULLSHADER` → ❌ <br>
//! * `D3D11_SVT_INTERFACE_POINTER` → ❌ <br>
//! * `D3D11_SVT_RWBUFFER` → ❌ <br>
//! * `D3D11_SVT_RWBYTEADDRESS_BUFFER` → ❌ <br>
//! * `D3D11_SVT_RWSTRUCTURED_BUFFER` → ❌ <br>
//! * `D3D11_SVT_RWTEXTURE1D` → ❌ <br>
//! * `D3D11_SVT_RWTEXTURE1DARRAY` → ❌ <br>
//! * `D3D11_SVT_RWTEXTURE2D` → ❌ <br>
//! * `D3D11_SVT_RWTEXTURE2DARRAY` → ❌ <br>
//! * `D3D11_SVT_RWTEXTURE3D` → ❌ <br>
//! * `D3D11_SVT_STRUCTURED_BUFFER` → ❌ <br>
//! * `D3D_SVT_APPEND_STRUCTURED_BUFFER` → ❌ <br>
//! * `D3D_SVT_BLEND` → ❌ <br>
//! * `D3D_SVT_BOOL` → ❌ <br>
//! * `D3D_SVT_BUFFER` → ❌ <br>
//! * `D3D_SVT_BYTEADDRESS_BUFFER` → ❌ <br>
//! * `D3D_SVT_CBUFFER` → ❌ <br>
//! * `D3D_SVT_COMPUTESHADER` → ❌ <br>
//! * `D3D_SVT_CONSUME_STRUCTURED_BUFFER` → ❌ <br>
//! * `D3D_SVT_DEPTHSTENCIL` → ❌ <br>
//! * `D3D_SVT_DEPTHSTENCILVIEW` → ❌ <br>
//! * `D3D_SVT_DOMAINSHADER` → ❌ <br>
//! * `D3D_SVT_DOUBLE` → ❌ <br>
//! * `D3D_SVT_FLOAT` → ❌ <br>
//! * `D3D_SVT_FORCE_DWORD` → ❌ <br>
//! * `D3D_SVT_GEOMETRYSHADER` → ❌ <br>
//! * `D3D_SVT_HULLSHADER` → ❌ <br>
//! * `D3D_SVT_INT` → ❌ <br>
//! * `D3D_SVT_INTERFACE_POINTER` → ❌ <br>
//! * `D3D_SVT_MIN10FLOAT` → ❌ <br>
//! * `D3D_SVT_MIN12INT` → ❌ <br>
//! * `D3D_SVT_MIN16FLOAT` → ❌ <br>
//! * `D3D_SVT_MIN16INT` → ❌ <br>
//! * `D3D_SVT_MIN16UINT` → ❌ <br>
//! * `D3D_SVT_MIN8FLOAT` → ❌ <br>
//! * `D3D_SVT_PIXELFRAGMENT` → ❌ <br>
//! * `D3D_SVT_PIXELSHADER` → ❌ <br>
//! * `D3D_SVT_RASTERIZER` → ❌ <br>
//! * `D3D_SVT_RENDERTARGETVIEW` → ❌ <br>
//! * `D3D_SVT_RWBUFFER` → ❌ <br>
//! * `D3D_SVT_RWBYTEADDRESS_BUFFER` → ❌ <br>
//! * `D3D_SVT_RWSTRUCTURED_BUFFER` → ❌ <br>
//! * `D3D_SVT_RWTEXTURE1D` → ❌ <br>
//! * `D3D_SVT_RWTEXTURE1DARRAY` → ❌ <br>
//! * `D3D_SVT_RWTEXTURE2D` → ❌ <br>
//! * `D3D_SVT_RWTEXTURE2DARRAY` → ❌ <br>
//! * `D3D_SVT_RWTEXTURE3D` → ❌ <br>
//! * `D3D_SVT_SAMPLER` → ❌ <br>
//! * `D3D_SVT_SAMPLER1D` → ❌ <br>
//! * `D3D_SVT_SAMPLER2D` → ❌ <br>
//! * `D3D_SVT_SAMPLER3D` → ❌ <br>
//! * `D3D_SVT_SAMPLERCUBE` → ❌ <br>
//! * `D3D_SVT_STRING` → ❌ <br>
//! * `D3D_SVT_STRUCTURED_BUFFER` → ❌ <br>
//! * `D3D_SVT_TBUFFER` → ❌ <br>
//! * `D3D_SVT_TEXTURE` → ❌ <br>
//! * `D3D_SVT_TEXTURE1D` → ❌ <br>
//! * `D3D_SVT_TEXTURE1DARRAY` → ❌ <br>
//! * `D3D_SVT_TEXTURE2D` → ❌ <br>
//! * `D3D_SVT_TEXTURE2DARRAY` → ❌ <br>
//! * `D3D_SVT_TEXTURE2DMS` → ❌ <br>
//! * `D3D_SVT_TEXTURE2DMSARRAY` → ❌ <br>
//! * `D3D_SVT_TEXTURE3D` → ❌ <br>
//! * `D3D_SVT_TEXTURECUBE` → ❌ <br>
//! * `D3D_SVT_TEXTURECUBEARRAY` → ❌ <br>
//! * `D3D_SVT_UINT` → ❌ <br>
//! * `D3D_SVT_UINT8` → ❌ <br>
//! * `D3D_SVT_VERTEXFRAGMENT` → ❌ <br>
//! * `D3D_SVT_VERTEXSHADER` → ❌ <br>
//! * `D3D_SVT_VOID` → ❌ <br>
//!
//! [`D3D_SRV_DIMENSION`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_srv_dimension) → [`d3d::SrvDimension`] <br>
//! * `D3D10_1_SRV_DIMENSION_BUFFER` → ❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURE1D` → ❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY` → ❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURE2D` → ❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY` → ❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURE2DMS` → ❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY` → ❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURE3D` → ❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURECUBE` → ❌ <br>
//! * `D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY` → ❌ <br>
//! * `D3D10_1_SRV_DIMENSION_UNKNOWN` → ❌ <br>
//! * `D3D10_SRV_DIMENSION_BUFFER` → ❌ <br>
//! * `D3D10_SRV_DIMENSION_TEXTURE1D` → ❌ <br>
//! * `D3D10_SRV_DIMENSION_TEXTURE1DARRAY` → ❌ <br>
//! * `D3D10_SRV_DIMENSION_TEXTURE2D` → ❌ <br>
//! * `D3D10_SRV_DIMENSION_TEXTURE2DARRAY` → ❌ <br>
//! * `D3D10_SRV_DIMENSION_TEXTURE2DMS` → ❌ <br>
//! * `D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY` → ❌ <br>
//! * `D3D10_SRV_DIMENSION_TEXTURE3D` → ❌ <br>
//! * `D3D10_SRV_DIMENSION_TEXTURECUBE` → ❌ <br>
//! * `D3D10_SRV_DIMENSION_UNKNOWN` → ❌ <br>
//! * `D3D11_SRV_DIMENSION_BUFFER` → ❌ <br>
//! * `D3D11_SRV_DIMENSION_BUFFEREX` → ❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURE1D` → ❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURE1DARRAY` → ❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURE2D` → ❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURE2DARRAY` → ❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURE2DMS` → ❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY` → ❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURE3D` → ❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURECUBE` → ❌ <br>
//! * `D3D11_SRV_DIMENSION_TEXTURECUBEARRAY` → ❌ <br>
//! * `D3D11_SRV_DIMENSION_UNKNOWN` → ❌ <br>
//! * `D3D_SRV_DIMENSION_BUFFER` → ❌ <br>
//! * `D3D_SRV_DIMENSION_BUFFEREX` → ❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURE1D` → ❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURE1DARRAY` → ❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURE2D` → ❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURE2DARRAY` → ❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURE2DMS` → ❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURE2DMSARRAY` → ❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURE3D` → ❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURECUBE` → ❌ <br>
//! * `D3D_SRV_DIMENSION_TEXTURECUBEARRAY` → ❌ <br>
//! * `D3D_SRV_DIMENSION_UNKNOWN` → ❌ <br>
//!
//! [`D3D_TESSELLATOR_DOMAIN`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_tessellator_domain) → [`d3d::TessellatorDomain`] <br>
//! * `D3D11_TESSELLATOR_DOMAIN_ISOLINE` → ❌ <br>
//! * `D3D11_TESSELLATOR_DOMAIN_QUAD` → ❌ <br>
//! * `D3D11_TESSELLATOR_DOMAIN_TRI` → ❌ <br>
//! * `D3D11_TESSELLATOR_DOMAIN_UNDEFINED` → ❌ <br>
//! * `D3D_TESSELLATOR_DOMAIN_ISOLINE` → ❌ <br>
//! * `D3D_TESSELLATOR_DOMAIN_QUAD` → ❌ <br>
//! * `D3D_TESSELLATOR_DOMAIN_TRI` → ❌ <br>
//! * `D3D_TESSELLATOR_DOMAIN_UNDEFINED` → ❌ <br>
//!
//! [`D3D_TESSELLATOR_OUTPUT_PRIMITIVE`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_tessellator_output_primitive) → [`d3d::TessellatorOutputPrimitive`] <br>
//! * `D3D11_TESSELLATOR_OUTPUT_LINE` → ❌ <br>
//! * `D3D11_TESSELLATOR_OUTPUT_POINT` → ❌ <br>
//! * `D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW` → ❌ <br>
//! * `D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW` → ❌ <br>
//! * `D3D11_TESSELLATOR_OUTPUT_UNDEFINED` → ❌ <br>
//! * `D3D_TESSELLATOR_OUTPUT_LINE` → ❌ <br>
//! * `D3D_TESSELLATOR_OUTPUT_POINT` → ❌ <br>
//! * `D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW` → ❌ <br>
//! * `D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW` → ❌ <br>
//! * `D3D_TESSELLATOR_OUTPUT_UNDEFINED` → ❌ <br>
//!
//! [`D3D_TESSELLATOR_PARTITIONING`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_tessellator_partitioning) → [`d3d::TessellatorPartitioning`] <br>
//! * `D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN` → ❌ <br>
//! * `D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD` → ❌ <br>
//! * `D3D11_TESSELLATOR_PARTITIONING_INTEGER` → ❌ <br>
//! * `D3D11_TESSELLATOR_PARTITIONING_POW2` → ❌ <br>
//! * `D3D11_TESSELLATOR_PARTITIONING_UNDEFINED` → ❌ <br>
//! * `D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN` → ❌ <br>
//! * `D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD` → ❌ <br>
//! * `D3D_TESSELLATOR_PARTITIONING_INTEGER` → ❌ <br>
//! * `D3D_TESSELLATOR_PARTITIONING_POW2` → ❌ <br>
//! * `D3D_TESSELLATOR_PARTITIONING_UNDEFINED` → ❌ <br>
//!
//!
//! <br>
//!
//! # d3dcompiler.h
//!
//! ### C++ Structs -> Rust Structs
//!
//! [`D3D_SHADER_DATA`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/ns-d3dcompiler-d3d_shader_data) → [`d3d::ShaderData`] <br>
//! ### C++ Enums → Rust Structs
//!
//! [`D3DCOMPILER_STRIP_FLAGS`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/ne-d3dcompiler-d3dcompiler_strip_flags) → [`d3d::CompilerStripFlags`] <br>
//! * `D3DCOMPILER_STRIP_DEBUG_INFO` → ❌ <br>
//! * `D3DCOMPILER_STRIP_FORCE_DWORD` → ❌ <br>
//! * `D3DCOMPILER_STRIP_PRIVATE_DATA` → ❌ <br>
//! * `D3DCOMPILER_STRIP_REFLECTION_DATA` → ❌ <br>
//! * `D3DCOMPILER_STRIP_ROOT_SIGNATURE` → ❌ <br>
//! * `D3DCOMPILER_STRIP_TEST_BLOBS` → ❌ <br>
//!
//! [`D3D_BLOB_PART`](https://docs.microsoft.com/en-us/windows/win32/api/d3dcompiler/ne-d3dcompiler-d3d_blob_part) → [`d3d::BlobPart`] <br>
//! * `D3D_BLOB_ALL_SIGNATURE_BLOB` → ❌ <br>
//! * `D3D_BLOB_DEBUG_INFO` → ❌ <br>
//! * `D3D_BLOB_DEBUG_NAME` → ❌ <br>
//! * `D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB` → ❌ <br>
//! * `D3D_BLOB_INPUT_SIGNATURE_BLOB` → ❌ <br>
//! * `D3D_BLOB_LEGACY_SHADER` → ❌ <br>
//! * `D3D_BLOB_OUTPUT_SIGNATURE_BLOB` → ❌ <br>
//! * `D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB` → ❌ <br>
//! * `D3D_BLOB_PDB` → ❌ <br>
//! * `D3D_BLOB_PRIVATE_DATA` → ❌ <br>
//! * `D3D_BLOB_ROOT_SIGNATURE` → ❌ <br>
//! * `D3D_BLOB_TEST_ALTERNATE_SHADER` → ❌ <br>
//! * `D3D_BLOB_TEST_COMPILE_DETAILS` → ❌ <br>
//! * `D3D_BLOB_TEST_COMPILE_PERF` → ❌ <br>
//! * `D3D_BLOB_TEST_COMPILE_REPORT` → ❌ <br>
//! * `D3D_BLOB_XNA_PREPASS_SHADER` → ❌ <br>
//! * `D3D_BLOB_XNA_SHADER` → ❌ <br>
//!
//!
//! <br>
//!
//! # d3d9.h
//!
//! ### C++ Interfaces → Rust Types
//!
//! [`IDirect3D9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3d9) → [`d3d9::Direct3D`], [`d3d9::IDirect3D9Ext`] <br>
//! * [`IDirect3D9::CheckDepthStencilMatch`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-checkdepthstencilmatch) → [`d3d9::IDirect3D9Ext::check_depth_stencil_match`] <br>
//! * [`IDirect3D9::CheckDeviceFormat`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-checkdeviceformat) → [`d3d9::IDirect3D9Ext::check_device_format`] <br>
//! * [`IDirect3D9::CheckDeviceFormatConversion`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-checkdeviceformatconversion) → [`d3d9::IDirect3D9Ext::check_device_format_conversion`] <br>
//! * [`IDirect3D9::CheckDeviceMultiSampleType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-checkdevicemultisampletype) → [`d3d9::IDirect3D9Ext::check_device_multi_sample_type`] <br>
//! * [`IDirect3D9::CheckDeviceType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-checkdevicetype) → [`d3d9::IDirect3D9Ext::check_device_type`] <br>
//! * [`IDirect3D9::CreateDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-createdevice) → [`d3d9::IDirect3D9Ext::create_device`] <br>
//! * [`IDirect3D9::EnumAdapterModes`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-enumadaptermodes) → [`d3d9::IDirect3D9Ext::enum_adapter_modes`] <br>
//! * [`IDirect3D9::GetAdapterCount`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-getadaptercount) → [`d3d9::IDirect3D9Ext::get_adapter_count`] <br>
//! * [`IDirect3D9::GetAdapterDisplayMode`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-getadapterdisplaymode) → [`d3d9::IDirect3D9Ext::get_adapter_display_mode`] <br>
//! * [`IDirect3D9::GetAdapterIdentifier`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-getadapteridentifier) → [`d3d9::IDirect3D9Ext::get_adapter_identifier`] <br>
//! * [`IDirect3D9::GetAdapterModeCount`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-getadaptermodecount) → [`d3d9::IDirect3D9Ext::get_adapter_mode_count`] <br>
//! * [`IDirect3D9::GetAdapterMonitor`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-getadaptermonitor) → [`d3d9::IDirect3D9Ext::get_adapter_monitor`] <br>
//! * [`IDirect3D9::GetDeviceCaps`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-getdevicecaps) → [`d3d9::IDirect3D9Ext::get_device_caps`] <br>
//! * [`IDirect3D9::RegisterSoftwareDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9-registersoftwaredevice) → ❌ <br>
//!
//! [`IDirect3D9Ex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3d9ex) → [`d3d9::Direct3DEx`], [`d3d9::IDirect3D9ExExt`] <br>
//! * [`IDirect3D9Ex::CreateDeviceEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9ex-createdeviceex) → [`d3d9::IDirect3D9ExExt::create_device_ex`] <br>
//! * [`IDirect3D9Ex::EnumAdapterModesEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9ex-enumadaptermodesex) → [`d3d9::IDirect3D9ExExt::enum_adapter_modes_ex`] <br>
//! * [`IDirect3D9Ex::GetAdapterDisplayModeEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9ex-getadapterdisplaymodeex) → [`d3d9::IDirect3D9ExExt::get_adapter_display_mode_ex`] <br>
//! * [`IDirect3D9Ex::GetAdapterLUID`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9ex-getadapterluid) → [`d3d9::IDirect3D9ExExt::get_adapter_luid`] <br>
//! * [`IDirect3D9Ex::GetAdapterModeCountEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3d9ex-getadaptermodecountex) → [`d3d9::IDirect3D9ExExt::get_adapter_mode_count_ex`] <br>
//!
//! [`IDirect3D9ExOverlayExtension`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3d9exoverlayextension) → ❌ <br>
//! * [`IDirect3D9ExOverlayExtension::CheckDeviceOverlayType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3d9exoverlayextension) → ❌ <br>
//!
//! [`IDirect3DAuthenticatedChannel9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dauthenticatedchannel9) → ❌ <br>
//! * [`IDirect3DAuthenticatedChannel9::Configure`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dauthenticatedchannel9-configure) → ❌ <br>
//! * [`IDirect3DAuthenticatedChannel9::GetCertificate`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dauthenticatedchannel9-getcertificate) → ❌ <br>
//! * [`IDirect3DAuthenticatedChannel9::GetCertificateSize`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dauthenticatedchannel9-getcertificatesize) → ❌ <br>
//! * [`IDirect3DAuthenticatedChannel9::NegotiateKeyExchange`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dauthenticatedchannel9-negotiatekeyexchange) → ❌ <br>
//! * [`IDirect3DAuthenticatedChannel9::Query`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dauthenticatedchannel9-query) → ❌ <br>
//!
//! [`IDirect3DBaseTexture9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dbasetexture9) → [`d3d9::BaseTexture`], [`d3d9::IDirect3DBaseTexture9Ext`] <br>
//! * [`IDirect3DBaseTexture9::GenerateMipSubLevels`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dbasetexture9-generatemipsublevels) → [`d3d9::IDirect3DBaseTexture9Ext::generate_mip_sub_levels`] <br>
//! * [`IDirect3DBaseTexture9::GetAutoGenFilterType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dbasetexture9-getautogenfiltertype) → [`d3d9::IDirect3DBaseTexture9Ext::get_auto_gen_filter_type`] <br>
//! * [`IDirect3DBaseTexture9::GetLOD`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dbasetexture9-getlod) → [`d3d9::IDirect3DBaseTexture9Ext::get_lod`] <br>
//! * [`IDirect3DBaseTexture9::GetLevelCount`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dbasetexture9-getlevelcount) → [`d3d9::IDirect3DBaseTexture9Ext::get_level_count`] <br>
//! * [`IDirect3DBaseTexture9::SetAutoGenFilterType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dbasetexture9-setautogenfiltertype) → [`d3d9::IDirect3DBaseTexture9Ext::set_auto_gen_filter_type`] <br>
//! * [`IDirect3DBaseTexture9::SetLOD`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dbasetexture9-setlod) → [`d3d9::IDirect3DBaseTexture9Ext::set_lod`] <br>
//!
//! [`IDirect3DCryptoSession9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dcryptosession9) → ❌ <br>
//! * [`IDirect3DCryptoSession9::DecryptionBlt`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-decryptionblt) → ❌ <br>
//! * [`IDirect3DCryptoSession9::EncryptionBlt`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-encryptionblt) → ❌ <br>
//! * [`IDirect3DCryptoSession9::FinishSessionKeyRefresh`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-finishsessionkeyrefresh) → ❌ <br>
//! * [`IDirect3DCryptoSession9::GetCertificate`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-getcertificate) → ❌ <br>
//! * [`IDirect3DCryptoSession9::GetCertificateSize`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-getcertificatesize) → ❌ <br>
//! * [`IDirect3DCryptoSession9::GetEncryptionBltKey`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-getencryptionbltkey) → ❌ <br>
//! * [`IDirect3DCryptoSession9::GetSurfacePitch`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-getsurfacepitch) → ❌ <br>
//! * [`IDirect3DCryptoSession9::NegotiateKeyExchange`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-negotiatekeyexchange) → ❌ <br>
//! * [`IDirect3DCryptoSession9::StartSessionKeyRefresh`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcryptosession9-startsessionkeyrefresh) → ❌ <br>
//!
//! [`IDirect3DCubeTexture9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dcubetexture9) → [`d3d9::CubeTexture`], [`d3d9::IDirect3DCubeTexture9Ext`] <br>
//! * [`IDirect3DCubeTexture9::AddDirtyRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcubetexture9-adddirtyrect) → [`d3d9::IDirect3DCubeTexture9Ext::add_dirty_rect`] <br>
//! * [`IDirect3DCubeTexture9::GetCubeMapSurface`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcubetexture9-getcubemapsurface) → [`d3d9::IDirect3DCubeTexture9Ext::get_cube_map_surface`] <br>
//! * [`IDirect3DCubeTexture9::GetLevelDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcubetexture9-getleveldesc) → [`d3d9::IDirect3DCubeTexture9Ext::get_level_desc`] <br>
//! * [`IDirect3DCubeTexture9::LockRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcubetexture9-lockrect) → [`d3d9::IDirect3DCubeTexture9Ext::lock_rect_unchecked`] <br>
//! * [`IDirect3DCubeTexture9::UnlockRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dcubetexture9-unlockrect) → [`d3d9::IDirect3DCubeTexture9Ext::unlock_rect`] <br>
//!
//! [`IDirect3DDevice9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3ddevice9) → [`d3d9::Device`], [`d3d9::IDirect3DDevice9Ext`] <br>
//! * [`IDirect3DDevice9::BeginScene`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-beginscene) → [`d3d9::IDirect3DDevice9Ext::begin_scene`] <br>
//! * [`IDirect3DDevice9::BeginStateBlock`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-beginstateblock) → [`d3d9::IDirect3DDevice9Ext::begin_state_block`] <br>
//! * [`IDirect3DDevice9::Clear`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-clear) → [`d3d9::IDirect3DDevice9Ext::clear`] <br>
//! * [`IDirect3DDevice9::ColorFill`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-colorfill) → [`d3d9::IDirect3DDevice9Ext::color_fill`] <br>
//! * [`IDirect3DDevice9::CreateAdditionalSwapChain`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createadditionalswapchain) → [`d3d9::IDirect3DDevice9Ext::create_additional_swap_chain`] <br>
//! * [`IDirect3DDevice9::CreateCubeTexture`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createcubetexture) → [`d3d9::IDirect3DDevice9Ext::create_cube_texture`] <br>
//! * [`IDirect3DDevice9::CreateDepthStencilSurface`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createdepthstencilsurface) → [`d3d9::IDirect3DDevice9Ext::create_depth_stencil_surface`] <br>
//! * [`IDirect3DDevice9::CreateIndexBuffer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createindexbuffer) → [`d3d9::IDirect3DDevice9Ext::create_index_buffer`] <br>
//! * [`IDirect3DDevice9::CreateOffscreenPlainSurface`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createoffscreenplainsurface) → [`d3d9::IDirect3DDevice9Ext::create_offscreen_plain_surface`] <br>
//! * [`IDirect3DDevice9::CreatePixelShader`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createpixelshader) → [`d3d9::IDirect3DDevice9Ext::create_pixel_shader`] <br>
//! * [`IDirect3DDevice9::CreateQuery`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createquery) → [`d3d9::IDirect3DDevice9Ext::create_query`] <br>
//! * [`IDirect3DDevice9::CreateRenderTarget`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createrendertarget) → [`d3d9::IDirect3DDevice9Ext::create_render_target`] <br>
//! * [`IDirect3DDevice9::CreateStateBlock`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createstateblock) → [`d3d9::IDirect3DDevice9Ext::create_state_block`] <br>
//! * [`IDirect3DDevice9::CreateTexture`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createtexture) → [`d3d9::IDirect3DDevice9Ext::create_texture`] <br>
//! * [`IDirect3DDevice9::CreateVertexBuffer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createvertexbuffer) → [`d3d9::IDirect3DDevice9Ext::create_vertex_buffer`] <br>
//! * [`IDirect3DDevice9::CreateVertexDeclaration`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createvertexdeclaration) → [`d3d9::IDirect3DDevice9Ext::create_vertex_declaration`] <br>
//! * [`IDirect3DDevice9::CreateVertexShader`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createvertexshader) → [`d3d9::IDirect3DDevice9Ext::create_vertex_shader`] <br>
//! * [`IDirect3DDevice9::CreateVolumeTexture`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-createvolumetexture) → [`d3d9::IDirect3DDevice9Ext::create_volume_texture`] <br>
//! * [`IDirect3DDevice9::DeletePatch`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-deletepatch) → ❌ <br>
//! * [`IDirect3DDevice9::DrawIndexedPrimitive`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-drawindexedprimitive) → [`d3d9::IDirect3DDevice9Ext::draw_indexed_primitive`] <br>
//! * [`IDirect3DDevice9::DrawIndexedPrimitiveUP`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-drawindexedprimitiveup) → [`d3d9::IDirect3DDevice9Ext::draw_indexed_primitive_up`] <br>
//! * [`IDirect3DDevice9::DrawPrimitive`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-drawprimitive) → [`d3d9::IDirect3DDevice9Ext::draw_primitive`] <br>
//! * [`IDirect3DDevice9::DrawPrimitiveUP`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-drawprimitiveup) → [`d3d9::IDirect3DDevice9Ext::draw_primitive_up`] <br>
//! * [`IDirect3DDevice9::DrawRectPatch`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-drawrectpatch) → ❌ <br>
//! * [`IDirect3DDevice9::DrawTriPatch`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-drawtripatch) → ❌ <br>
//! * [`IDirect3DDevice9::EndScene`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-endscene) → [`d3d9::IDirect3DDevice9Ext::end_scene`] <br>
//! * [`IDirect3DDevice9::EndStateBlock`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-endstateblock) → [`d3d9::IDirect3DDevice9Ext::end_state_block`] <br>
//! * [`IDirect3DDevice9::EvictManagedResources`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-evictmanagedresources) → [`d3d9::IDirect3DDevice9Ext::evict_managed_resources`] <br>
//! * [`IDirect3DDevice9::GetAvailableTextureMem`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getavailabletexturemem) → [`d3d9::IDirect3DDevice9Ext::get_available_texture_mem`] <br>
//! * [`IDirect3DDevice9::GetBackBuffer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getbackbuffer) → [`d3d9::IDirect3DDevice9Ext::get_back_buffer`] <br>
//! * [`IDirect3DDevice9::GetClipPlane`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getclipplane) → [`d3d9::IDirect3DDevice9Ext::get_clip_plane`] <br>
//! * [`IDirect3DDevice9::GetClipStatus`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getclipstatus) → [`d3d9::IDirect3DDevice9Ext::get_clip_status`] <br>
//! * [`IDirect3DDevice9::GetCreationParameters`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getcreationparameters) → [`d3d9::IDirect3DDevice9Ext::get_creation_parameters`] <br>
//! * [`IDirect3DDevice9::GetCurrentTexturePalette`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getcurrenttexturepalette) → [`d3d9::IDirect3DDevice9Ext::get_current_texture_palette`] <br>
//! * [`IDirect3DDevice9::GetDepthStencilSurface`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getdepthstencilsurface) → [`d3d9::IDirect3DDevice9Ext::get_depth_stencil_surface`] <br>
//! * [`IDirect3DDevice9::GetDeviceCaps`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getdevicecaps) → [`d3d9::IDirect3DDevice9Ext::get_device_caps`] <br>
//! * [`IDirect3DDevice9::GetDirect3D`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getdirect3d) → [`d3d9::IDirect3DDevice9Ext::get_direct3d`] <br>
//! * [`IDirect3DDevice9::GetDisplayMode`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getdisplaymode) → [`d3d9::IDirect3DDevice9Ext::get_display_mode`] <br>
//! * [`IDirect3DDevice9::GetFVF`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getfvf) → [`d3d9::IDirect3DDevice9Ext::get_fvf`] <br>
//! * [`IDirect3DDevice9::GetFrontBufferData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getfrontbufferdata) → [`d3d9::IDirect3DDevice9Ext::get_front_buffer_data`] <br>
//! * [`IDirect3DDevice9::GetGammaRamp`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getgammaramp) → [`d3d9::IDirect3DDevice9Ext::get_gamma_ramp`] <br>
//! * [`IDirect3DDevice9::GetIndices`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getindices) → [`d3d9::IDirect3DDevice9Ext::get_indices`] <br>
//! * [`IDirect3DDevice9::GetLight`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getlight) → [`d3d9::IDirect3DDevice9Ext::get_light`], [`d3d9::IDirect3DDevice9Ext::get_light_32`] <br>
//! * [`IDirect3DDevice9::GetLightEnable`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getlightenable) → [`d3d9::IDirect3DDevice9Ext::get_light_enable`], [`d3d9::IDirect3DDevice9Ext::get_light_enable_32`] <br>
//! * [`IDirect3DDevice9::GetMaterial`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getmaterial) → [`d3d9::IDirect3DDevice9Ext::get_material`] <br>
//! * [`IDirect3DDevice9::GetNPatchMode`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getnpatchmode) → [`d3d9::IDirect3DDevice9Ext::get_npatch_mode`] <br>
//! * [`IDirect3DDevice9::GetNumberOfSwapChains`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getnumberofswapchains) → ❌ <br>
//! * [`IDirect3DDevice9::GetPaletteEntries`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getpaletteentries) → [`d3d9::IDirect3DDevice9Ext::get_palette_entries`] <br>
//! * [`IDirect3DDevice9::GetPixelShader`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getpixelshader) → [`d3d9::IDirect3DDevice9Ext::get_pixel_shader`] <br>
//! * [`IDirect3DDevice9::GetPixelShaderConstantB`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getpixelshaderconstantb) → ❌ <br>
//! * [`IDirect3DDevice9::GetPixelShaderConstantF`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getpixelshaderconstantf) → ❌ <br>
//! * [`IDirect3DDevice9::GetPixelShaderConstantI`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getpixelshaderconstanti) → ❌ <br>
//! * [`IDirect3DDevice9::GetRasterStatus`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getrasterstatus) → ❌ <br>
//! * [`IDirect3DDevice9::GetRenderState`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getrenderstate) → ❌ <br>
//! * [`IDirect3DDevice9::GetRenderTarget`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getrendertarget) → [`d3d9::IDirect3DDevice9Ext::get_render_target`] <br>
//! * [`IDirect3DDevice9::GetRenderTargetData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getrendertargetdata) → [`d3d9::IDirect3DDevice9Ext::get_render_target_data`] <br>
//! * [`IDirect3DDevice9::GetSamplerState`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getsamplerstate) → ❌ <br>
//! * [`IDirect3DDevice9::GetScissorRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getscissorrect) → ❌ <br>
//! * [`IDirect3DDevice9::GetSoftwareVertexProcessing`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getsoftwarevertexprocessing) → ❌ <br>
//! * [`IDirect3DDevice9::GetStreamSource`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getstreamsource) → [`d3d9::IDirect3DDevice9Ext::get_stream_source`] <br>
//! * [`IDirect3DDevice9::GetStreamSourceFreq`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getstreamsourcefreq) → [`d3d9::IDirect3DDevice9Ext::get_stream_source_freq`] <br>
//! * [`IDirect3DDevice9::GetSwapChain`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getswapchain) → ❌ <br>
//! * [`IDirect3DDevice9::GetTexture`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-gettexture) → [`d3d9::IDirect3DDevice9Ext::get_texture`] <br>
//! * [`IDirect3DDevice9::GetTextureStageState`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-gettexturestagestate) → ❌ <br>
//! * [`IDirect3DDevice9::GetTransform`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-gettransform) → ❌ <br>
//! * [`IDirect3DDevice9::GetVertexDeclaration`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getvertexdeclaration) → ❌ <br>
//! * [`IDirect3DDevice9::GetVertexShader`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getvertexshader) → [`d3d9::IDirect3DDevice9Ext::get_vertex_shader`] <br>
//! * [`IDirect3DDevice9::GetVertexShaderConstantB`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getvertexshaderconstantb) → ❌ <br>
//! * [`IDirect3DDevice9::GetVertexShaderConstantF`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getvertexshaderconstantf) → ❌ <br>
//! * [`IDirect3DDevice9::GetVertexShaderConstantI`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getvertexshaderconstanti) → ❌ <br>
//! * [`IDirect3DDevice9::GetViewport`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getviewport) → [`d3d9::IDirect3DDevice9Ext::get_viewport`] <br>
//! * [`IDirect3DDevice9::LightEnable`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-lightenable) → [`d3d9::IDirect3DDevice9Ext::light_enable`] <br>
//! * [`IDirect3DDevice9::MultiplyTransform`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-multiplytransform) → ❌ <br>
//! * [`IDirect3DDevice9::Present`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-present) → [`d3d9::IDirect3DDevice9Ext::present`] <br>
//! * [`IDirect3DDevice9::ProcessVertices`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-processvertices) → ❌ <br>
//! * [`IDirect3DDevice9::Reset`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-reset) → [`d3d9::IDirect3DDevice9Ext::reset`] <br>
//! * [`IDirect3DDevice9::SetClipPlane`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setclipplane) → ❌ <br>
//! * [`IDirect3DDevice9::SetClipStatus`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setclipstatus) → ❌ <br>
//! * [`IDirect3DDevice9::SetCurrentTexturePalette`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setcurrenttexturepalette) → ❌ <br>
//! * [`IDirect3DDevice9::SetCursorPosition`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setcursorposition) → ❌ <br>
//! * [`IDirect3DDevice9::SetCursorProperties`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setcursorproperties) → ❌ <br>
//! * [`IDirect3DDevice9::SetDepthStencilSurface`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setdepthstencilsurface) → [`d3d9::IDirect3DDevice9Ext::set_depth_stencil_surface`] <br>
//! * [`IDirect3DDevice9::SetDialogBoxMode`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setdialogboxmode) → ❌ <br>
//! * [`IDirect3DDevice9::SetFVF`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setfvf) → [`d3d9::IDirect3DDevice9Ext::set_fvf`] <br>
//! * [`IDirect3DDevice9::SetGammaRamp`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setgammaramp) → [`d3d9::IDirect3DDevice9Ext::set_gamma_ramp`] <br>
//! * [`IDirect3DDevice9::SetIndices`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setindices) → [`d3d9::IDirect3DDevice9Ext::set_indices`] <br>
//! * [`IDirect3DDevice9::SetLight`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setlight) → [`d3d9::IDirect3DDevice9Ext::set_light`], [`d3d9::IDirect3DDevice9Ext::set_light_32_unchecked`] <br>
//! * [`IDirect3DDevice9::SetMaterial`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setmaterial) → [`d3d9::IDirect3DDevice9Ext::set_material`] <br>
//! * [`IDirect3DDevice9::SetNPatchMode`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setnpatchmode) → [`d3d9::IDirect3DDevice9Ext::set_npatch_mode`] <br>
//! * [`IDirect3DDevice9::SetPaletteEntries`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setpaletteentries) → [`d3d9::IDirect3DDevice9Ext::set_palette_entries`] <br>
//! * [`IDirect3DDevice9::SetPixelShader`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setpixelshader) → [`d3d9::IDirect3DDevice9Ext::set_pixel_shader`] <br>
//! * [`IDirect3DDevice9::SetPixelShaderConstantB`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setpixelshaderconstantb) → [`d3d9::IDirect3DDevice9Ext::set_pixel_shader_constant_b`] <br>
//! * [`IDirect3DDevice9::SetPixelShaderConstantF`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setpixelshaderconstantf) → [`d3d9::IDirect3DDevice9Ext::set_pixel_shader_constant_f`], [`d3d9::IDirect3DDevice9Ext::set_pixel_shader_constant_fv`] <br>
//! * [`IDirect3DDevice9::SetPixelShaderConstantI`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setpixelshaderconstanti) → [`d3d9::IDirect3DDevice9Ext::set_pixel_shader_constant_i`], [`d3d9::IDirect3DDevice9Ext::set_pixel_shader_constant_iv`] <br>
//! * [`IDirect3DDevice9::SetRenderState`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setrenderstate) → ❌ <br>
//! * [`IDirect3DDevice9::SetRenderTarget`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setrendertarget) → [`d3d9::IDirect3DDevice9Ext::set_render_target`] <br>
//! * [`IDirect3DDevice9::SetSamplerState`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setsamplerstate) → ❌ <br>
//! * [`IDirect3DDevice9::SetScissorRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setscissorrect) → ❌ <br>
//! * [`IDirect3DDevice9::SetSoftwareVertexProcessing`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setsoftwarevertexprocessing) → ❌ <br>
//! * [`IDirect3DDevice9::SetStreamSource`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setstreamsource) → [`d3d9::IDirect3DDevice9Ext::set_stream_source`] <br>
//! * [`IDirect3DDevice9::SetStreamSourceFreq`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setstreamsourcefreq) → [`d3d9::IDirect3DDevice9Ext::set_stream_source_freq`] <br>
//! * [`IDirect3DDevice9::SetTexture`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-settexture) → [`d3d9::IDirect3DDevice9Ext::set_texture`] <br>
//! * [`IDirect3DDevice9::SetTextureStageState`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-settexturestagestate) → ❌ <br>
//! * [`IDirect3DDevice9::SetTransform`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-settransform) → ❌ <br>
//! * [`IDirect3DDevice9::SetVertexDeclaration`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setvertexdeclaration) → ❌ <br>
//! * [`IDirect3DDevice9::SetVertexShader`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setvertexshader) → [`d3d9::IDirect3DDevice9Ext::set_vertex_shader`] <br>
//! * [`IDirect3DDevice9::SetVertexShaderConstantB`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setvertexshaderconstantb) → [`d3d9::IDirect3DDevice9Ext::set_vertex_shader_constant_b`] <br>
//! * [`IDirect3DDevice9::SetVertexShaderConstantF`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setvertexshaderconstantf) → [`d3d9::IDirect3DDevice9Ext::set_vertex_shader_constant_f`], [`d3d9::IDirect3DDevice9Ext::set_vertex_shader_constant_fv`] <br>
//! * [`IDirect3DDevice9::SetVertexShaderConstantI`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setvertexshaderconstanti) → [`d3d9::IDirect3DDevice9Ext::set_vertex_shader_constant_i`], [`d3d9::IDirect3DDevice9Ext::set_vertex_shader_constant_iv`] <br>
//! * [`IDirect3DDevice9::SetViewport`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-setviewport) → [`d3d9::IDirect3DDevice9Ext::set_viewport`] <br>
//! * [`IDirect3DDevice9::ShowCursor`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-showcursor) → ❌ <br>
//! * [`IDirect3DDevice9::StretchRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-stretchrect) → ❌ <br>
//! * [`IDirect3DDevice9::TestCooperativeLevel`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-testcooperativelevel) → ❌ <br>
//! * [`IDirect3DDevice9::UpdateSurface`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-updatesurface) → ❌ <br>
//! * [`IDirect3DDevice9::UpdateTexture`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-updatetexture) → ❌ <br>
//! * [`IDirect3DDevice9::ValidateDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-validatedevice) → ❌ <br>
//!
//! [`IDirect3DDevice9Ex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3ddevice9ex) → [`d3d9::DeviceEx`], [`d3d9::IDirect3DDevice9ExExt`] <br>
//! * [`IDirect3DDevice9Ex::CheckDeviceState`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-checkdevicestate) → [`d3d9::IDirect3DDevice9ExExt::check_device_state`] <br>
//! * [`IDirect3DDevice9Ex::CheckResourceResidency`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-checkresourceresidency) → ❌ <br>
//! * [`IDirect3DDevice9Ex::ComposeRects`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-composerects) → [`d3d9::IDirect3DDevice9ExExt::compose_rects`] <br>
//! * [`IDirect3DDevice9Ex::CreateDepthStencilSurfaceEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-createdepthstencilsurfaceex) → [`d3d9::IDirect3DDevice9ExExt::create_depth_stencil_surface_ex`] <br>
//! * [`IDirect3DDevice9Ex::CreateOffscreenPlainSurfaceEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-createoffscreenplainsurfaceex) → [`d3d9::IDirect3DDevice9ExExt::create_offscreen_plain_surface_ex`] <br>
//! * [`IDirect3DDevice9Ex::CreateRenderTargetEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-createrendertargetex) → [`d3d9::IDirect3DDevice9ExExt::create_render_target_ex`] <br>
//! * [`IDirect3DDevice9Ex::GetDisplayModeEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-getdisplaymodeex) → [`d3d9::IDirect3DDevice9ExExt::get_display_mode_ex`] <br>
//! * [`IDirect3DDevice9Ex::GetGPUThreadPriority`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-getgputhreadpriority) → [`d3d9::IDirect3DDevice9ExExt::get_gpu_thread_priority`] <br>
//! * [`IDirect3DDevice9Ex::GetMaximumFrameLatency`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-getmaximumframelatency) → [`d3d9::IDirect3DDevice9ExExt::get_maximum_frame_latency`] <br>
//! * [`IDirect3DDevice9Ex::PresentEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-presentex) → [`d3d9::IDirect3DDevice9ExExt::present_ex`] <br>
//! * [`IDirect3DDevice9Ex::ResetEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-resetex) → [`d3d9::IDirect3DDevice9ExExt::reset_ex`] <br>
//! * [`IDirect3DDevice9Ex::SetConvolutionMonoKernel`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-setconvolutionmonokernel) → [`d3d9::IDirect3DDevice9ExExt::set_convolution_mono_kernel`] <br>
//! * [`IDirect3DDevice9Ex::SetGPUThreadPriority`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-setgputhreadpriority) → [`d3d9::IDirect3DDevice9ExExt::set_gpu_thread_priority`] <br>
//! * [`IDirect3DDevice9Ex::SetMaximumFrameLatency`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-setmaximumframelatency) → [`d3d9::IDirect3DDevice9ExExt::set_maximum_frame_latency`] <br>
//! * [`IDirect3DDevice9Ex::WaitForVBlank`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9ex-waitforvblank) → [`d3d9::IDirect3DDevice9ExExt::wait_for_vblank`] <br>
//!
//! [`IDirect3DDevice9Video`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3ddevice9video) → ❌ <br>
//! * [`IDirect3DDevice9Video::CreateAuthenticatedChannel`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9video-createauthenticatedchannel) → ❌ <br>
//! * [`IDirect3DDevice9Video::CreateCryptoSession`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9video-createcryptosession) → ❌ <br>
//! * [`IDirect3DDevice9Video::GetContentProtectionCaps`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9video-getcontentprotectioncaps) → ❌ <br>
//!
//! [`IDirect3DIndexBuffer9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dindexbuffer9) → [`d3d9::IndexBuffer`], [`d3d9::IDirect3DIndexBuffer9Ext`] <br>
//! * [`IDirect3DIndexBuffer9::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dindexbuffer9-getdesc) → [`d3d9::IDirect3DIndexBuffer9Ext::get_desc`] <br>
//! * [`IDirect3DIndexBuffer9::Lock`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dindexbuffer9-lock) → [`d3d9::IDirect3DIndexBuffer9Ext::lock_unchecked`] <br>
//! * [`IDirect3DIndexBuffer9::Unlock`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dindexbuffer9-unlock) → [`d3d9::IDirect3DIndexBuffer9Ext::unlock`] <br>
//!
//! [`IDirect3DPixelShader9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dpixelshader9) → [`d3d9::PixelShader`], [`d3d9::IDirect3DPixelShader9Ext`] <br>
//! * [`IDirect3DPixelShader9::GetDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dpixelshader9-getdevice) → [`d3d9::IDirect3DPixelShader9Ext::get_device`] <br>
//! * [`IDirect3DPixelShader9::GetFunction`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dpixelshader9-getfunction) → [`d3d9::IDirect3DPixelShader9Ext::get_function_size`], [`d3d9::IDirect3DPixelShader9Ext::get_function_inplace`], [`d3d9::IDirect3DPixelShader9Ext::get_function`] <br>
//!
//! [`IDirect3DQuery9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dquery9) → [`d3d9::Query`], [`d3d9::IDirect3DQuery9Ext`] <br>
//! * [`IDirect3DQuery9::GetData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dquery9-getdata) → ❌ <br>
//! * [`IDirect3DQuery9::GetDataSize`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dquery9-getdatasize) → [`d3d9::IDirect3DQuery9Ext::get_data_size`] <br>
//! * [`IDirect3DQuery9::GetDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dquery9-getdevice) → [`d3d9::IDirect3DQuery9Ext::get_device`] <br>
//! * [`IDirect3DQuery9::GetType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dquery9-gettype) → [`d3d9::IDirect3DQuery9Ext::get_type`] <br>
//! * [`IDirect3DQuery9::Issue`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dquery9-issue) → [`d3d9::IDirect3DQuery9Ext::issue`] <br>
//!
//! [`IDirect3DResource9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dresource9) → [`d3d9::Resource`], [`d3d9::IDirect3DResource9Ext`] <br>
//! * [`IDirect3DResource9::FreePrivateData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dresource9-freeprivatedata) → [`d3d9::IDirect3DResource9Ext::free_private_data`] <br>
//! * [`IDirect3DResource9::GetDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dresource9-getdevice) → [`d3d9::IDirect3DResource9Ext::get_device`] <br>
//! * [`IDirect3DResource9::GetPriority`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dresource9-getpriority) → [`d3d9::IDirect3DResource9Ext::get_priority`] <br>
//! * [`IDirect3DResource9::GetPrivateData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dresource9-getprivatedata) → [`d3d9::IDirect3DResource9Ext::get_private_data_inplace`] <br>
//! * [`IDirect3DResource9::GetType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dresource9-gettype) → [`d3d9::IDirect3DResource9Ext::get_type`] <br>
//! * [`IDirect3DResource9::PreLoad`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dresource9-preload) → [`d3d9::IDirect3DResource9Ext::preload`] <br>
//! * [`IDirect3DResource9::SetPriority`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dresource9-setpriority) → [`d3d9::IDirect3DResource9Ext::set_priority`] <br>
//! * [`IDirect3DResource9::SetPrivateData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dresource9-setprivatedata) → [`d3d9::IDirect3DResource9Ext::set_private_data`] <br>
//!
//! [`IDirect3DStateBlock9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dstateblock9) → [`d3d9::StateBlock`], [`d3d9::IDirect3DStateBlock9Ext`] <br>
//! * [`IDirect3DStateBlock9::Apply`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dstateblock9-apply) → [`d3d9::IDirect3DStateBlock9Ext::apply`] <br>
//! * [`IDirect3DStateBlock9::Capture`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dstateblock9-capture) → [`d3d9::IDirect3DStateBlock9Ext::capture`] <br>
//! * [`IDirect3DStateBlock9::GetDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dstateblock9-getdevice) → [`d3d9::IDirect3DStateBlock9Ext::get_device`] <br>
//!
//! [`IDirect3DSurface9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dsurface9) → [`d3d9::Surface`], [`d3d9::IDirect3DSurface9Ext`] <br>
//! * [`IDirect3DSurface9::GetContainer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dsurface9-getcontainer) → [`d3d9::IDirect3DSurface9Ext::get_container`] <br>
//! * [`IDirect3DSurface9::GetDC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dsurface9-getdc) → [`d3d9::IDirect3DSurface9Ext::get_dc`] <br>
//! * [`IDirect3DSurface9::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dsurface9-getdesc) → [`d3d9::IDirect3DSurface9Ext::get_desc`] <br>
//! * [`IDirect3DSurface9::LockRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dsurface9-lockrect) → [`d3d9::IDirect3DSurface9Ext::lock_rect_unchecked`] <br>
//! * [`IDirect3DSurface9::ReleaseDC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dsurface9-releasedc) → [`d3d9::IDirect3DSurface9Ext::release_dc`] <br>
//! * [`IDirect3DSurface9::UnlockRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dsurface9-unlockrect) → [`d3d9::IDirect3DSurface9Ext::unlock_rect`] <br>
//!
//! [`IDirect3DSwapChain9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dswapchain9) → [`d3d9::SwapChain`], [`d3d9::IDirect3DSwapChain9Ext`] <br>
//! * [`IDirect3DSwapChain9::GetBackBuffer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9-getbackbuffer) → [`d3d9::IDirect3DSwapChain9Ext::get_back_buffer`] <br>
//! * [`IDirect3DSwapChain9::GetDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9-getdevice) → [`d3d9::IDirect3DSwapChain9Ext::get_device`] <br>
//! * [`IDirect3DSwapChain9::GetDisplayMode`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9-getdisplaymode) → [`d3d9::IDirect3DSwapChain9Ext::get_display_mode`] <br>
//! * [`IDirect3DSwapChain9::GetFrontBufferData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9-getfrontbufferdata) → [`d3d9::IDirect3DSwapChain9Ext::get_front_buffer_data`] <br>
//! * [`IDirect3DSwapChain9::GetPresentParameters`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9-getpresentparameters) → [`d3d9::IDirect3DSwapChain9Ext::get_present_parameters`] <br>
//! * [`IDirect3DSwapChain9::GetRasterStatus`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9-getrasterstatus) → [`d3d9::IDirect3DSwapChain9Ext::get_raster_status`] <br>
//! * [`IDirect3DSwapChain9::Present`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9-present) → [`d3d9::IDirect3DSwapChain9Ext::present`] <br>
//!
//! [`IDirect3DSwapChain9Ex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dswapchain9ex) → [`d3d9::SwapChainEx`], [`d3d9::IDirect3DSwapChain9ExExt`] <br>
//! * [`IDirect3DSwapChain9Ex::GetDisplayModeEx`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9ex-getdisplaymodeex) → [`d3d9::IDirect3DSwapChain9ExExt::get_display_mode_ex`] <br>
//! * [`IDirect3DSwapChain9Ex::GetLastPresentCount`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dswapchain9ex-getlastpresentcount) → [`d3d9::IDirect3DSwapChain9ExExt::get_last_present_count`] <br>
//! * [`IDirect3DSwapChain9Ex::GetPresentStats`](https://docs.microsoft.com/en-us/previous-versions/windows/desktop/legacy/bb205901(v=vs.85)) → [`d3d9::IDirect3DSwapChain9ExExt::get_present_statistics`] <br>
//!
//! [`IDirect3DTexture9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dtexture9) → [`d3d9::Texture`], [`d3d9::IDirect3DTexture9Ext`] <br>
//! * [`IDirect3DTexture9::AddDirtyRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dtexture9-adddirtyrect) → [`d3d9::IDirect3DTexture9Ext::add_dirty_rect`] <br>
//! * [`IDirect3DTexture9::GetLevelDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dtexture9-getleveldesc) → [`d3d9::IDirect3DTexture9Ext::get_level_desc`] <br>
//! * [`IDirect3DTexture9::GetSurfaceLevel`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dtexture9-getsurfacelevel) → [`d3d9::IDirect3DTexture9Ext::get_surface_level`] <br>
//! * [`IDirect3DTexture9::LockRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dtexture9-lockrect) → [`d3d9::IDirect3DTexture9Ext::lock_rect_unchecked`] <br>
//! * [`IDirect3DTexture9::UnlockRect`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dtexture9-unlockrect) → [`d3d9::IDirect3DTexture9Ext::unlock_rect`] <br>
//!
//! [`IDirect3DVertexBuffer9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dvertexbuffer9) → [`d3d9::VertexBuffer`], [`d3d9::IDirect3DVertexBuffer9Ext`] <br>
//! * [`IDirect3DVertexBuffer9::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvertexbuffer9-getdesc) → [`d3d9::IDirect3DVertexBuffer9Ext::get_desc`] <br>
//! * [`IDirect3DVertexBuffer9::Lock`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvertexbuffer9-lock) → [`d3d9::IDirect3DVertexBuffer9Ext::lock_unchecked`] <br>
//! * [`IDirect3DVertexBuffer9::Unlock`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvertexbuffer9-unlock) → [`d3d9::IDirect3DVertexBuffer9Ext::unlock`] <br>
//!
//! [`IDirect3DVertexDeclaration9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dvertexdeclaration9) → [`d3d9::VertexDeclaration`], [`d3d9::IDirect3DVertexDeclaration9Ext`] <br>
//! * [`IDirect3DVertexDeclaration9::GetDeclaration`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvertexdeclaration9-getdeclaration) → [`d3d9::IDirect3DVertexDeclaration9Ext::get_declaration_size`], [`d3d9::IDirect3DVertexDeclaration9Ext::get_declaration_inplace`], [`d3d9::IDirect3DVertexDeclaration9Ext::get_declaration`] <br>
//! * [`IDirect3DVertexDeclaration9::GetDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvertexdeclaration9-getdevice) → [`d3d9::IDirect3DVertexDeclaration9Ext::get_device`] <br>
//!
//! [`IDirect3DVertexShader9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dvertexshader9) → [`d3d9::VertexShader`], [`d3d9::IDirect3DVertexShader9Ext`] <br>
//! * [`IDirect3DVertexShader9::GetDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvertexshader9-getdevice) → [`d3d9::IDirect3DVertexShader9Ext::get_device`] <br>
//! * [`IDirect3DVertexShader9::GetFunction`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvertexshader9-getfunction) → [`d3d9::IDirect3DVertexShader9Ext::get_function_size`], [`d3d9::IDirect3DVertexShader9Ext::get_function_inplace`], [`d3d9::IDirect3DVertexShader9Ext::get_function`] <br>
//!
//! [`IDirect3DVolume9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dvolume9) → [`d3d9::Volume`], [`d3d9::IDirect3DVolume9Ext`] <br>
//! * [`IDirect3DVolume9::FreePrivateData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolume9-freeprivatedata) → [`d3d9::IDirect3DVolume9Ext::free_private_data`] <br>
//! * [`IDirect3DVolume9::GetContainer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolume9-getcontainer) → [`d3d9::IDirect3DVolume9Ext::get_container`] <br>
//! * [`IDirect3DVolume9::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolume9-getdesc) → [`d3d9::IDirect3DVolume9Ext::get_desc`] <br>
//! * [`IDirect3DVolume9::GetDevice`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolume9-getdevice) → [`d3d9::IDirect3DVolume9Ext::get_device`] <br>
//! * [`IDirect3DVolume9::GetPrivateData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolume9-getprivatedata) → [`d3d9::IDirect3DVolume9Ext::get_private_data_inplace`] <br>
//! * [`IDirect3DVolume9::LockBox`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolume9-lockbox) → [`d3d9::IDirect3DVolume9Ext::lock_box_unchecked`] <br>
//! * [`IDirect3DVolume9::SetPrivateData`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolume9-setprivatedata) → [`d3d9::IDirect3DVolume9Ext::set_private_data`] <br>
//! * [`IDirect3DVolume9::UnlockBox`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolume9-unlockbox) → [`d3d9::IDirect3DVolume9Ext::unlock_box`] <br>
//!
//! [`IDirect3DVolumeTexture9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nn-d3d9-idirect3dvolumetexture9) → [`d3d9::VolumeTexture`], [`d3d9::IDirect3DVolumeTexture9Ext`] <br>
//! * [`IDirect3DVolumeTexture9::AddDirtyBox`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolumetexture9-adddirtybox) → [`d3d9::IDirect3DVolumeTexture9Ext::add_dirty_box`] <br>
//! * [`IDirect3DVolumeTexture9::GetLevelDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolumetexture9-getleveldesc) → [`d3d9::IDirect3DVolumeTexture9Ext::get_level_desc`] <br>
//! * [`IDirect3DVolumeTexture9::GetVolumeLevel`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolumetexture9-getvolumelevel) → [`d3d9::IDirect3DVolumeTexture9Ext::get_volume_level`] <br>
//! * [`IDirect3DVolumeTexture9::LockBox`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolumetexture9-lockbox) → [`d3d9::IDirect3DVolumeTexture9Ext::lock_box_unchecked`] <br>
//! * [`IDirect3DVolumeTexture9::UnlockBox`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3dvolumetexture9-unlockbox) → [`d3d9::IDirect3DVolumeTexture9Ext::unlock_box`] <br>
//!
//! ### C++ Functions → Rust Fns
//!
//! [`D3DPERF_BeginEvent`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3d9/nf-d3d9-d3dperf_beginevent) → ❌ <br>
//! [`D3DPERF_EndEvent`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3d9/nf-d3d9-d3dperf_endevent) → ❌ <br>
//! [`D3DPERF_GetStatus`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3d9/nf-d3d9-d3dperf_getstatus) → ❌ <br>
//! [`D3DPERF_QueryRepeatFrame`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3d9/nf-d3d9-d3dperf_queryrepeatframe) → ❌ <br>
//! [`D3DPERF_SetMarker`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3d9/nf-d3d9-d3dperf_setmarker) → ❌ <br>
//! [`D3DPERF_SetOptions`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3d9/nf-d3d9-d3dperf_setoptions) → ❌ <br>
//! [`D3DPERF_SetRegion`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3d9/nf-d3d9-d3dperf_setregion) → ❌ <br>
//! [`Direct3DCreate9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-direct3dcreate9) → [`d3d9::IDirect3D9Ext::create`] <br>
//! [`Direct3DCreate9Ex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-direct3dcreate9ex) → [`d3d9::IDirect3D9ExExt::create_ex`] <br>
//!
//! <br>
//!
//! # d3d9caps.h
//!
//! ### C++ Structs -> Rust Structs
//!
//! [`D3DCAPS9`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9caps/ns-d3d9caps-d3dcaps9) → [`d3d9::Caps`] <br>
//! `D3DCONTENTPROTECTIONCAPS` → ❌ <br>
//! `D3DOVERLAYCAPS` → ❌ <br>
//! [`D3DPSHADERCAPS2_0`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9caps/ns-d3d9caps-d3dpshadercaps2_0) → [`d3d::PShaderCaps20`] <br>
//! [`D3DVSHADERCAPS2_0`](https://docs.microsoft.com/en-us/windows/win32/api/d3d9caps/ns-d3d9caps-d3dvshadercaps2_0) → [`d3d::VShaderCaps20`] <br>
//!
//! <br>
//!
//! # d3d9types.h
//!
//! ### C++ Structs -> Rust Structs
//!
//! [`D3DADAPTER_IDENTIFIER9`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dadapter-identifier9) → [`d3d9::AdapterIdentifier`] <br>
//! `D3DAES_CTR_IV` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERY_INPUT` → ❌ <br>
//! `D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT` → ❌ <br>
//! [`D3DBOX`](https://docs.microsoft.com/en-us/windows/win32/dibox3d9/d3dbox) → [`d3d::Box`] <br>
//! [`D3DCLIPSTATUS9`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dclipstatus9) → [`d3d9::ClipStatus`] <br>
//! [`D3DCOLORVALUE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dcolorvalue) → [`d3d::ColorValue`] <br>
//! [`D3DCOMPOSERECTDESC`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dcomposerectdesc) → ❌ <br>
//! [`D3DCOMPOSERECTDESTINATION`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dcomposerectdestination) → ❌ <br>
//! [`D3DDEVICE_CREATION_PARAMETERS`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddevice-creation-parameters) → ❌ <br>
//! `D3DDEVINFO_D3D9BANDWIDTHTIMINGS` → ❌ <br>
//! `D3DDEVINFO_D3D9CACHEUTILIZATION` → ❌ <br>
//! `D3DDEVINFO_D3D9INTERFACETIMINGS` → ❌ <br>
//! `D3DDEVINFO_D3D9PIPELINETIMINGS` → ❌ <br>
//! `D3DDEVINFO_D3D9STAGETIMINGS` → ❌ <br>
//! `D3DDEVINFO_D3DVERTEXSTATS` → ❌ <br>
//! `D3DDEVINFO_RESOURCEMANAGER` → ❌ <br>
//! `D3DDEVINFO_VCACHE` → ❌ <br>
//! [`D3DDISPLAYMODE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddisplaymode) → [`d3d::DisplayMode`] <br>
//! [`D3DDISPLAYMODEEX`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddisplaymodeex) → [`d3d::DisplayModeEx`] <br>
//! [`D3DDISPLAYMODEFILTER`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddisplaymodefilter) → ❌ <br>
//! `D3DENCRYPTED_BLOCK_INFO` → ❌ <br>
//! [`D3DGAMMARAMP`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dgammaramp) → ❌ <br>
//! [`D3DINDEXBUFFER_DESC`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dindexbuffer-desc) → ❌ <br>
//! [`D3DLIGHT9`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dlight9) → [`d3d9::Light`] <br>
//! [`D3DLOCKED_BOX`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dlocked-box) → ❌ <br>
//! [`D3DLOCKED_RECT`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dlocked-rect) → ❌ <br>
//! [`D3DMATERIAL9`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dmaterial9) → [`d3d9::Material`] <br>
//! [`D3DMATRIX`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dmatrix) → ❌ <br>
//! [`D3DMEMORYPRESSURE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dmemorypressure) → ❌ <br>
//! [`D3DPRESENTSTATS`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dpresentstats) → [`d3d::PresentStats`] <br>
//! [`D3DPRESENT_PARAMETERS`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dpresent-parameters) → ❌ <br>
//! [`D3DRANGE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3drange) → ❌ <br>
//! [`D3DRASTER_STATUS`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3draster-status) → [`d3d::RasterStatus`] <br>
//! [`D3DRECT`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3drect) → [`d3d::Rect`] <br>
//! [`D3DRECTPATCH_INFO`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3drectpatch-info) → ❌ <br>
//! [`D3DRESOURCESTATS`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dresourcestats) → ❌ <br>
//! [`D3DSURFACE_DESC`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dsurface-desc) → [`d3d::SurfaceDesc`] <br>
//! [`D3DTRIPATCH_INFO`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dtripatch-info) → ❌ <br>
//! [`D3DVECTOR`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dvector) → [`d3d::Vector`] <br>
//! [`D3DVERTEXBUFFER_DESC`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/D3DVERTEXBUFFER_DESC) → [`d3d::VertexBufferDesc`] <br>
//! [`D3DVERTEXELEMENT9`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dvertexelement9) → [`d3d9::VertexElement`] <br>
//! [`D3DVIEWPORT9`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dviewport9) → [`d3d9::Viewport`] <br>
//! [`D3DVOLUME_DESC`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dvolume-desc) → [`d3d::VolumeDesc`] <br>
//! `D3D_OMAC` → ❌ <br>
//! ### C++ Enums → Rust Structs
//!
//! `D3DAUTHENTICATEDCHANNELTYPE` → ❌ <br>
//! * `D3DAUTHENTICATEDCHANNEL_D3D9` → ❌ <br>
//! * `D3DAUTHENTICATEDCHANNEL_DRIVER_HARDWARE` → ❌ <br>
//! * `D3DAUTHENTICATEDCHANNEL_DRIVER_SOFTWARE` → ❌ <br>
//!
//! `D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE` → ❌ <br>
//! * `PROCESSIDTYPE_DWM` → ❌ <br>
//! * `PROCESSIDTYPE_HANDLE` → ❌ <br>
//! * `PROCESSIDTYPE_UNKNOWN` → ❌ <br>
//!
//! [`D3DBACKBUFFER_TYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dbackbuffer-type) → [`d3d::BackBufferType`] <br>
//! * `D3DBACKBUFFER_TYPE_FORCE_DWORD` → ❌ <br>
//! * `D3DBACKBUFFER_TYPE_LEFT` → ❌ <br>
//! * `D3DBACKBUFFER_TYPE_MONO` → ❌ <br>
//! * `D3DBACKBUFFER_TYPE_RIGHT` → ❌ <br>
//!
//! [`D3DBASISTYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dbasistype) → [`d3d::BasisType`] <br>
//! * `D3DBASIS_BEZIER` → ❌ <br>
//! * `D3DBASIS_BSPLINE` → ❌ <br>
//! * `D3DBASIS_CATMULL_ROM` → ❌ <br>
//! * `D3DBASIS_FORCE_DWORD` → ❌ <br>
//!
//! [`D3DBLEND`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dblend) → [`d3d::Blend`] <br>
//! * `D3DBLEND_BLENDFACTOR` → ❌ <br>
//! * `D3DBLEND_BOTHINVSRCALPHA` → ❌ <br>
//! * `D3DBLEND_BOTHSRCALPHA` → ❌ <br>
//! * `D3DBLEND_DESTALPHA` → ❌ <br>
//! * `D3DBLEND_DESTCOLOR` → ❌ <br>
//! * `D3DBLEND_FORCE_DWORD` → ❌ <br>
//! * `D3DBLEND_INVBLENDFACTOR` → ❌ <br>
//! * `D3DBLEND_INVDESTALPHA` → ❌ <br>
//! * `D3DBLEND_INVDESTCOLOR` → ❌ <br>
//! * `D3DBLEND_INVSRCALPHA` → ❌ <br>
//! * `D3DBLEND_INVSRCCOLOR` → ❌ <br>
//! * `D3DBLEND_INVSRCCOLOR2` → ❌ <br>
//! * `D3DBLEND_ONE` → ❌ <br>
//! * `D3DBLEND_SRCALPHA` → ❌ <br>
//! * `D3DBLEND_SRCALPHASAT` → ❌ <br>
//! * `D3DBLEND_SRCCOLOR` → ❌ <br>
//! * `D3DBLEND_SRCCOLOR2` → ❌ <br>
//! * `D3DBLEND_ZERO` → ❌ <br>
//!
//! [`D3DBLENDOP`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dblendop) → [`d3d::BlendOp`] <br>
//! * `D3DBLENDOP_ADD` → ❌ <br>
//! * `D3DBLENDOP_FORCE_DWORD` → ❌ <br>
//! * `D3DBLENDOP_MAX` → ❌ <br>
//! * `D3DBLENDOP_MIN` → ❌ <br>
//! * `D3DBLENDOP_REVSUBTRACT` → ❌ <br>
//! * `D3DBLENDOP_SUBTRACT` → ❌ <br>
//!
//! `D3DBUSTYPE` → ❌ <br>
//! * `D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR` → ❌ <br>
//! * `D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE` → ❌ <br>
//! * `D3DBUSIMPL_MODIFIER_INSIDE_OF_CHIPSET` → ❌ <br>
//! * `D3DBUSIMPL_MODIFIER_NON_STANDARD` → ❌ <br>
//! * `D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP` → ❌ <br>
//! * `D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET` → ❌ <br>
//! * `D3DBUSTYPE_AGP` → ❌ <br>
//! * `D3DBUSTYPE_OTHER` → ❌ <br>
//! * `D3DBUSTYPE_PCI` → ❌ <br>
//! * `D3DBUSTYPE_PCIEXPRESS` → ❌ <br>
//! * `D3DBUSTYPE_PCIX` → ❌ <br>
//!
//! [`D3DCMPFUNC`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dcmpfunc) → [`d3d::CmpFunc`] <br>
//! * `D3DCMP_ALWAYS` → ❌ <br>
//! * `D3DCMP_EQUAL` → ❌ <br>
//! * `D3DCMP_FORCE_DWORD` → ❌ <br>
//! * `D3DCMP_GREATER` → ❌ <br>
//! * `D3DCMP_GREATEREQUAL` → ❌ <br>
//! * `D3DCMP_LESS` → ❌ <br>
//! * `D3DCMP_LESSEQUAL` → ❌ <br>
//! * `D3DCMP_NEVER` → ❌ <br>
//! * `D3DCMP_NOTEQUAL` → ❌ <br>
//!
//! [`D3DCOMPOSERECTSOP`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dcomposerectsop) → [`d3d::ComposeRectsOp`] <br>
//! * `D3DCOMPOSERECTS_AND` → ❌ <br>
//! * `D3DCOMPOSERECTS_COPY` → ❌ <br>
//! * `D3DCOMPOSERECTS_FORCE_DWORD` → ❌ <br>
//! * `D3DCOMPOSERECTS_NEG` → ❌ <br>
//! * `D3DCOMPOSERECTS_OR` → ❌ <br>
//!
//! [`D3DCUBEMAP_FACES`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dcubemap-faces) → [`d3d::CubeMapFaces`] <br>
//! * `D3DCUBEMAP_FACE_FORCE_DWORD` → ❌ <br>
//! * `D3DCUBEMAP_FACE_NEGATIVE_X` → ❌ <br>
//! * `D3DCUBEMAP_FACE_NEGATIVE_Y` → ❌ <br>
//! * `D3DCUBEMAP_FACE_NEGATIVE_Z` → ❌ <br>
//! * `D3DCUBEMAP_FACE_POSITIVE_X` → ❌ <br>
//! * `D3DCUBEMAP_FACE_POSITIVE_Y` → ❌ <br>
//! * `D3DCUBEMAP_FACE_POSITIVE_Z` → ❌ <br>
//!
//! [`D3DCULL`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dcull) → [`d3d::Cull`] <br>
//! * `D3DCULL_CCW` → ❌ <br>
//! * `D3DCULL_CW` → ❌ <br>
//! * `D3DCULL_FORCE_DWORD` → ❌ <br>
//! * `D3DCULL_NONE` → ❌ <br>
//!
//! [`D3DDEBUGMONITORTOKENS`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddebugmonitortokens) → [`d3d::DebugMonitorTokens`] <br>
//! * `D3DDMT_DISABLE` → ❌ <br>
//! * `D3DDMT_ENABLE` → ❌ <br>
//! * `D3DDMT_FORCE_DWORD` → ❌ <br>
//!
//! [`D3DDECLMETHOD`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddeclmethod) → [`d3d::DeclMethod8`] <br>
//! * `D3DDECLMETHOD_CROSSUV` → ❌ <br>
//! * `D3DDECLMETHOD_DEFAULT` → ❌ <br>
//! * `D3DDECLMETHOD_LOOKUP` → ❌ <br>
//! * `D3DDECLMETHOD_LOOKUPPRESAMPLED` → ❌ <br>
//! * `D3DDECLMETHOD_PARTIALU` → ❌ <br>
//! * `D3DDECLMETHOD_PARTIALV` → ❌ <br>
//! * `D3DDECLMETHOD_UV` → ❌ <br>
//!
//! [`D3DDECLTYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddecltype) → [`d3d::DeclType8`] <br>
//! * `D3DDECLTYPE_D3DCOLOR` → ❌ <br>
//! * `D3DDECLTYPE_DEC3N` → ❌ <br>
//! * `D3DDECLTYPE_FLOAT1` → ❌ <br>
//! * `D3DDECLTYPE_FLOAT16_2` → ❌ <br>
//! * `D3DDECLTYPE_FLOAT16_4` → ❌ <br>
//! * `D3DDECLTYPE_FLOAT2` → ❌ <br>
//! * `D3DDECLTYPE_FLOAT3` → ❌ <br>
//! * `D3DDECLTYPE_FLOAT4` → ❌ <br>
//! * `D3DDECLTYPE_SHORT2` → ❌ <br>
//! * `D3DDECLTYPE_SHORT2N` → ❌ <br>
//! * `D3DDECLTYPE_SHORT4` → ❌ <br>
//! * `D3DDECLTYPE_SHORT4N` → ❌ <br>
//! * `D3DDECLTYPE_UBYTE4` → ❌ <br>
//! * `D3DDECLTYPE_UBYTE4N` → ❌ <br>
//! * `D3DDECLTYPE_UDEC3` → ❌ <br>
//! * `D3DDECLTYPE_UNUSED` → ❌ <br>
//! * `D3DDECLTYPE_USHORT2N` → ❌ <br>
//! * `D3DDECLTYPE_USHORT4N` → ❌ <br>
//!
//! [`D3DDECLUSAGE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddeclusage) → [`d3d::DeclUsage8`] <br>
//! * `D3DDECLUSAGE_BINORMAL` → ❌ <br>
//! * `D3DDECLUSAGE_BLENDINDICES` → ❌ <br>
//! * `D3DDECLUSAGE_BLENDWEIGHT` → ❌ <br>
//! * `D3DDECLUSAGE_COLOR` → ❌ <br>
//! * `D3DDECLUSAGE_DEPTH` → ❌ <br>
//! * `D3DDECLUSAGE_FOG` → ❌ <br>
//! * `D3DDECLUSAGE_NORMAL` → ❌ <br>
//! * `D3DDECLUSAGE_POSITION` → ❌ <br>
//! * `D3DDECLUSAGE_POSITIONT` → ❌ <br>
//! * `D3DDECLUSAGE_PSIZE` → ❌ <br>
//! * `D3DDECLUSAGE_SAMPLE` → ❌ <br>
//! * `D3DDECLUSAGE_TANGENT` → ❌ <br>
//! * `D3DDECLUSAGE_TESSFACTOR` → ❌ <br>
//! * `D3DDECLUSAGE_TEXCOORD` → ❌ <br>
//!
//! [`D3DDEGREETYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddegreetype) → [`d3d::DegreeType`] <br>
//! * `D3DDEGREE_CUBIC` → ❌ <br>
//! * `D3DDEGREE_FORCE_DWORD` → ❌ <br>
//! * `D3DDEGREE_LINEAR` → ❌ <br>
//! * `D3DDEGREE_QUADRATIC` → ❌ <br>
//! * `D3DDEGREE_QUINTIC` → ❌ <br>
//!
//! [`D3DDEVTYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddevtype) → [`d3d::DevType`] <br>
//! * `D3DDEVTYPE_FORCE_DWORD` → ❌ <br>
//! * `D3DDEVTYPE_HAL` → ❌ <br>
//! * `D3DDEVTYPE_NULLREF` → ❌ <br>
//! * `D3DDEVTYPE_REF` → ❌ <br>
//! * `D3DDEVTYPE_SW` → ❌ <br>
//!
//! [`D3DDISPLAYROTATION`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3ddisplayrotation) → [`d3d::DisplayRotation`] <br>
//! * `D3DDISPLAYROTATION_180` → ❌ <br>
//! * `D3DDISPLAYROTATION_270` → ❌ <br>
//! * `D3DDISPLAYROTATION_90` → ❌ <br>
//! * `D3DDISPLAYROTATION_IDENTITY` → ❌ <br>
//!
//! [`D3DFILLMODE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dfillmode) → [`d3d::FillMode`] <br>
//! * `D3DFILL_FORCE_DWORD` → ❌ <br>
//! * `D3DFILL_POINT` → ❌ <br>
//! * `D3DFILL_SOLID` → ❌ <br>
//! * `D3DFILL_WIREFRAME` → ❌ <br>
//!
//! [`D3DFOGMODE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dfogmode) → [`d3d::FogMode`] <br>
//! * `D3DFOG_EXP` → ❌ <br>
//! * `D3DFOG_EXP2` → ❌ <br>
//! * `D3DFOG_FORCE_DWORD` → ❌ <br>
//! * `D3DFOG_LINEAR` → ❌ <br>
//! * `D3DFOG_NONE` → ❌ <br>
//!
//! [`D3DFORMAT`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dformat) → [`d3d::Format`] <br>
//! * `D3DFMT_A1` → ❌ <br>
//! * `D3DFMT_A16B16G16R16` → ❌ <br>
//! * `D3DFMT_A16B16G16R16F` → ❌ <br>
//! * `D3DFMT_A1R5G5B5` → ❌ <br>
//! * `D3DFMT_A2B10G10R10` → ❌ <br>
//! * `D3DFMT_A2B10G10R10_XR_BIAS` → ❌ <br>
//! * `D3DFMT_A2R10G10B10` → ❌ <br>
//! * `D3DFMT_A2W10V10U10` → ❌ <br>
//! * `D3DFMT_A32B32G32R32F` → ❌ <br>
//! * `D3DFMT_A4L4` → ❌ <br>
//! * `D3DFMT_A4R4G4B4` → ❌ <br>
//! * `D3DFMT_A8` → ❌ <br>
//! * `D3DFMT_A8B8G8R8` → ❌ <br>
//! * `D3DFMT_A8L8` → ❌ <br>
//! * `D3DFMT_A8P8` → ❌ <br>
//! * `D3DFMT_A8R3G3B2` → ❌ <br>
//! * `D3DFMT_A8R8G8B8` → ❌ <br>
//! * `D3DFMT_BINARYBUFFER` → ❌ <br>
//! * `D3DFMT_CxV8U8` → ❌ <br>
//! * `D3DFMT_D15S1` → ❌ <br>
//! * `D3DFMT_D16` → ❌ <br>
//! * `D3DFMT_D16_LOCKABLE` → ❌ <br>
//! * `D3DFMT_D24FS8` → ❌ <br>
//! * `D3DFMT_D24S8` → ❌ <br>
//! * `D3DFMT_D24X4S4` → ❌ <br>
//! * `D3DFMT_D24X8` → ❌ <br>
//! * `D3DFMT_D32` → ❌ <br>
//! * `D3DFMT_D32F_LOCKABLE` → ❌ <br>
//! * `D3DFMT_D32_LOCKABLE` → ❌ <br>
//! * `D3DFMT_DXT1` → ❌ <br>
//! * `D3DFMT_DXT2` → ❌ <br>
//! * `D3DFMT_DXT3` → ❌ <br>
//! * `D3DFMT_DXT4` → ❌ <br>
//! * `D3DFMT_DXT5` → ❌ <br>
//! * `D3DFMT_FORCE_DWORD` → ❌ <br>
//! * `D3DFMT_G16R16` → ❌ <br>
//! * `D3DFMT_G16R16F` → ❌ <br>
//! * `D3DFMT_G32R32F` → ❌ <br>
//! * `D3DFMT_G8R8_G8B8` → ❌ <br>
//! * `D3DFMT_INDEX16` → ❌ <br>
//! * `D3DFMT_INDEX32` → ❌ <br>
//! * `D3DFMT_L16` → ❌ <br>
//! * `D3DFMT_L6V5U5` → ❌ <br>
//! * `D3DFMT_L8` → ❌ <br>
//! * `D3DFMT_MULTI2_ARGB8` → ❌ <br>
//! * `D3DFMT_P8` → ❌ <br>
//! * `D3DFMT_Q16W16V16U16` → ❌ <br>
//! * `D3DFMT_Q8W8V8U8` → ❌ <br>
//! * `D3DFMT_R16F` → ❌ <br>
//! * `D3DFMT_R32F` → ❌ <br>
//! * `D3DFMT_R3G3B2` → ❌ <br>
//! * `D3DFMT_R5G6B5` → ❌ <br>
//! * `D3DFMT_R8G8B8` → ❌ <br>
//! * `D3DFMT_R8G8_B8G8` → ❌ <br>
//! * `D3DFMT_S8_LOCKABLE` → ❌ <br>
//! * `D3DFMT_UNKNOWN` → ❌ <br>
//! * `D3DFMT_UYVY` → ❌ <br>
//! * `D3DFMT_V16U16` → ❌ <br>
//! * `D3DFMT_V8U8` → ❌ <br>
//! * `D3DFMT_VERTEXDATA` → ❌ <br>
//! * `D3DFMT_X1R5G5B5` → ❌ <br>
//! * `D3DFMT_X4R4G4B4` → ❌ <br>
//! * `D3DFMT_X8B8G8R8` → ❌ <br>
//! * `D3DFMT_X8L8V8U8` → ❌ <br>
//! * `D3DFMT_X8R8G8B8` → ❌ <br>
//! * `D3DFMT_YUY2` → ❌ <br>
//!
//! [`D3DLIGHTTYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dlighttype) → [`d3d::LightType`] <br>
//! * `D3DLIGHT_DIRECTIONAL` → ❌ <br>
//! * `D3DLIGHT_FORCE_DWORD` → ❌ <br>
//! * `D3DLIGHT_POINT` → ❌ <br>
//! * `D3DLIGHT_SPOT` → ❌ <br>
//!
//! [`D3DMATERIALCOLORSOURCE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dmaterialcolorsource) → [`d3d::MaterialColorSource`] <br>
//! * `D3DMCS_COLOR1` → ❌ <br>
//! * `D3DMCS_COLOR2` → ❌ <br>
//! * `D3DMCS_FORCE_DWORD` → ❌ <br>
//! * `D3DMCS_MATERIAL` → ❌ <br>
//!
//! [`D3DMULTISAMPLE_TYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dmultisample-type) → [`d3d::MultiSampleType`] <br>
//! * `D3DMULTISAMPLE_10_SAMPLES` → ❌ <br>
//! * `D3DMULTISAMPLE_11_SAMPLES` → ❌ <br>
//! * `D3DMULTISAMPLE_12_SAMPLES` → ❌ <br>
//! * `D3DMULTISAMPLE_13_SAMPLES` → ❌ <br>
//! * `D3DMULTISAMPLE_14_SAMPLES` → ❌ <br>
//! * `D3DMULTISAMPLE_15_SAMPLES` → ❌ <br>
//! * `D3DMULTISAMPLE_16_SAMPLES` → ❌ <br>
//! * `D3DMULTISAMPLE_2_SAMPLES` → ❌ <br>
//! * `D3DMULTISAMPLE_3_SAMPLES` → ❌ <br>
//! * `D3DMULTISAMPLE_4_SAMPLES` → ❌ <br>
//! * `D3DMULTISAMPLE_5_SAMPLES` → ❌ <br>
//! * `D3DMULTISAMPLE_6_SAMPLES` → ❌ <br>
//! * `D3DMULTISAMPLE_7_SAMPLES` → ❌ <br>
//! * `D3DMULTISAMPLE_8_SAMPLES` → ❌ <br>
//! * `D3DMULTISAMPLE_9_SAMPLES` → ❌ <br>
//! * `D3DMULTISAMPLE_FORCE_DWORD` → ❌ <br>
//! * `D3DMULTISAMPLE_NONE` → ❌ <br>
//! * `D3DMULTISAMPLE_NONMASKABLE` → ❌ <br>
//!
//! [`D3DPATCHEDGESTYLE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dpatchedgestyle) → [`d3d::PatchEdgeStyle`] <br>
//! * `D3DPATCHEDGE_CONTINUOUS` → ❌ <br>
//! * `D3DPATCHEDGE_DISCRETE` → ❌ <br>
//! * `D3DPATCHEDGE_FORCE_DWORD` → ❌ <br>
//!
//! [`D3DPOOL`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dpool) → [`d3d::Pool`] <br>
//! * `D3DPOOL_DEFAULT` → ❌ <br>
//! * `D3DPOOL_FORCE_DWORD` → ❌ <br>
//! * `D3DPOOL_MANAGED` → ❌ <br>
//! * `D3DPOOL_SCRATCH` → ❌ <br>
//! * `D3DPOOL_SYSTEMMEM` → ❌ <br>
//!
//! [`D3DPRIMITIVETYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dprimitivetype) → [`d3d::PrimitiveType`] <br>
//! * `D3DPT_FORCE_DWORD` → ❌ <br>
//! * `D3DPT_LINELIST` → ❌ <br>
//! * `D3DPT_LINESTRIP` → ❌ <br>
//! * `D3DPT_POINTLIST` → ❌ <br>
//! * `D3DPT_TRIANGLEFAN` → ❌ <br>
//! * `D3DPT_TRIANGLELIST` → ❌ <br>
//! * `D3DPT_TRIANGLESTRIP` → ❌ <br>
//!
//! [`D3DQUERYTYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dquerytype) → [`d3d::QueryType`] <br>
//! * `D3DQUERYTYPE_BANDWIDTHTIMINGS` → ❌ <br>
//! * `D3DQUERYTYPE_CACHEUTILIZATION` → ❌ <br>
//! * `D3DQUERYTYPE_EVENT` → ❌ <br>
//! * `D3DQUERYTYPE_INTERFACETIMINGS` → ❌ <br>
//! * `D3DQUERYTYPE_MEMORYPRESSURE` → ❌ <br>
//! * `D3DQUERYTYPE_OCCLUSION` → ❌ <br>
//! * `D3DQUERYTYPE_PIPELINETIMINGS` → ❌ <br>
//! * `D3DQUERYTYPE_PIXELTIMINGS` → ❌ <br>
//! * `D3DQUERYTYPE_RESOURCEMANAGER` → ❌ <br>
//! * `D3DQUERYTYPE_TIMESTAMP` → ❌ <br>
//! * `D3DQUERYTYPE_TIMESTAMPDISJOINT` → ❌ <br>
//! * `D3DQUERYTYPE_TIMESTAMPFREQ` → ❌ <br>
//! * `D3DQUERYTYPE_VCACHE` → ❌ <br>
//! * `D3DQUERYTYPE_VERTEXSTATS` → ❌ <br>
//! * `D3DQUERYTYPE_VERTEXTIMINGS` → ❌ <br>
//!
//! [`D3DRENDERSTATETYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3drenderstatetype) → [`d3d::RenderStateType`] <br>
//! * `D3DRS_ADAPTIVETESS_W` → ❌ <br>
//! * `D3DRS_ADAPTIVETESS_X` → ❌ <br>
//! * `D3DRS_ADAPTIVETESS_Y` → ❌ <br>
//! * `D3DRS_ADAPTIVETESS_Z` → ❌ <br>
//! * `D3DRS_ALPHABLENDENABLE` → ❌ <br>
//! * `D3DRS_ALPHAFUNC` → ❌ <br>
//! * `D3DRS_ALPHAREF` → ❌ <br>
//! * `D3DRS_ALPHATESTENABLE` → ❌ <br>
//! * `D3DRS_AMBIENT` → ❌ <br>
//! * `D3DRS_AMBIENTMATERIALSOURCE` → ❌ <br>
//! * `D3DRS_ANTIALIASEDLINEENABLE` → ❌ <br>
//! * `D3DRS_BLENDFACTOR` → ❌ <br>
//! * `D3DRS_BLENDOP` → ❌ <br>
//! * `D3DRS_BLENDOPALPHA` → ❌ <br>
//! * `D3DRS_CCW_STENCILFAIL` → ❌ <br>
//! * `D3DRS_CCW_STENCILFUNC` → ❌ <br>
//! * `D3DRS_CCW_STENCILPASS` → ❌ <br>
//! * `D3DRS_CCW_STENCILZFAIL` → ❌ <br>
//! * `D3DRS_CLIPPING` → ❌ <br>
//! * `D3DRS_CLIPPLANEENABLE` → ❌ <br>
//! * `D3DRS_COLORVERTEX` → ❌ <br>
//! * `D3DRS_COLORWRITEENABLE` → ❌ <br>
//! * `D3DRS_COLORWRITEENABLE1` → ❌ <br>
//! * `D3DRS_COLORWRITEENABLE2` → ❌ <br>
//! * `D3DRS_COLORWRITEENABLE3` → ❌ <br>
//! * `D3DRS_CULLMODE` → ❌ <br>
//! * `D3DRS_DEBUGMONITORTOKEN` → ❌ <br>
//! * `D3DRS_DEPTHBIAS` → ❌ <br>
//! * `D3DRS_DESTBLEND` → ❌ <br>
//! * `D3DRS_DESTBLENDALPHA` → ❌ <br>
//! * `D3DRS_DIFFUSEMATERIALSOURCE` → ❌ <br>
//! * `D3DRS_DITHERENABLE` → ❌ <br>
//! * `D3DRS_EMISSIVEMATERIALSOURCE` → ❌ <br>
//! * `D3DRS_ENABLEADAPTIVETESSELLATION` → ❌ <br>
//! * `D3DRS_FILLMODE` → ❌ <br>
//! * `D3DRS_FOGCOLOR` → ❌ <br>
//! * `D3DRS_FOGDENSITY` → ❌ <br>
//! * `D3DRS_FOGENABLE` → ❌ <br>
//! * `D3DRS_FOGEND` → ❌ <br>
//! * `D3DRS_FOGSTART` → ❌ <br>
//! * `D3DRS_FOGTABLEMODE` → ❌ <br>
//! * `D3DRS_FOGVERTEXMODE` → ❌ <br>
//! * `D3DRS_FORCE_DWORD` → ❌ <br>
//! * `D3DRS_INDEXEDVERTEXBLENDENABLE` → ❌ <br>
//! * `D3DRS_LASTPIXEL` → ❌ <br>
//! * `D3DRS_LIGHTING` → ❌ <br>
//! * `D3DRS_LOCALVIEWER` → ❌ <br>
//! * `D3DRS_MAXTESSELLATIONLEVEL` → ❌ <br>
//! * `D3DRS_MINTESSELLATIONLEVEL` → ❌ <br>
//! * `D3DRS_MULTISAMPLEANTIALIAS` → ❌ <br>
//! * `D3DRS_MULTISAMPLEMASK` → ❌ <br>
//! * `D3DRS_NORMALDEGREE` → ❌ <br>
//! * `D3DRS_NORMALIZENORMALS` → ❌ <br>
//! * `D3DRS_PATCHEDGESTYLE` → ❌ <br>
//! * `D3DRS_POINTSCALEENABLE` → ❌ <br>
//! * `D3DRS_POINTSCALE_A` → ❌ <br>
//! * `D3DRS_POINTSCALE_B` → ❌ <br>
//! * `D3DRS_POINTSCALE_C` → ❌ <br>
//! * `D3DRS_POINTSIZE` → ❌ <br>
//! * `D3DRS_POINTSIZE_MAX` → ❌ <br>
//! * `D3DRS_POINTSIZE_MIN` → ❌ <br>
//! * `D3DRS_POINTSPRITEENABLE` → ❌ <br>
//! * `D3DRS_POSITIONDEGREE` → ❌ <br>
//! * `D3DRS_RANGEFOGENABLE` → ❌ <br>
//! * `D3DRS_SCISSORTESTENABLE` → ❌ <br>
//! * `D3DRS_SEPARATEALPHABLENDENABLE` → ❌ <br>
//! * `D3DRS_SHADEMODE` → ❌ <br>
//! * `D3DRS_SLOPESCALEDEPTHBIAS` → ❌ <br>
//! * `D3DRS_SPECULARENABLE` → ❌ <br>
//! * `D3DRS_SPECULARMATERIALSOURCE` → ❌ <br>
//! * `D3DRS_SRCBLEND` → ❌ <br>
//! * `D3DRS_SRCBLENDALPHA` → ❌ <br>
//! * `D3DRS_SRGBWRITEENABLE` → ❌ <br>
//! * `D3DRS_STENCILENABLE` → ❌ <br>
//! * `D3DRS_STENCILFAIL` → ❌ <br>
//! * `D3DRS_STENCILFUNC` → ❌ <br>
//! * `D3DRS_STENCILMASK` → ❌ <br>
//! * `D3DRS_STENCILPASS` → ❌ <br>
//! * `D3DRS_STENCILREF` → ❌ <br>
//! * `D3DRS_STENCILWRITEMASK` → ❌ <br>
//! * `D3DRS_STENCILZFAIL` → ❌ <br>
//! * `D3DRS_TEXTUREFACTOR` → ❌ <br>
//! * `D3DRS_TWEENFACTOR` → ❌ <br>
//! * `D3DRS_TWOSIDEDSTENCILMODE` → ❌ <br>
//! * `D3DRS_VERTEXBLEND` → ❌ <br>
//! * `D3DRS_WRAP0` → ❌ <br>
//! * `D3DRS_WRAP1` → ❌ <br>
//! * `D3DRS_WRAP10` → ❌ <br>
//! * `D3DRS_WRAP11` → ❌ <br>
//! * `D3DRS_WRAP12` → ❌ <br>
//! * `D3DRS_WRAP13` → ❌ <br>
//! * `D3DRS_WRAP14` → ❌ <br>
//! * `D3DRS_WRAP15` → ❌ <br>
//! * `D3DRS_WRAP2` → ❌ <br>
//! * `D3DRS_WRAP3` → ❌ <br>
//! * `D3DRS_WRAP4` → ❌ <br>
//! * `D3DRS_WRAP5` → ❌ <br>
//! * `D3DRS_WRAP6` → ❌ <br>
//! * `D3DRS_WRAP7` → ❌ <br>
//! * `D3DRS_WRAP8` → ❌ <br>
//! * `D3DRS_WRAP9` → ❌ <br>
//! * `D3DRS_ZENABLE` → ❌ <br>
//! * `D3DRS_ZFUNC` → ❌ <br>
//! * `D3DRS_ZWRITEENABLE` → ❌ <br>
//!
//! [`D3DRESOURCETYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dresourcetype) → [`d3d::ResourceType`] <br>
//! * `D3DRTYPE_CUBETEXTURE` → ❌ <br>
//! * `D3DRTYPE_FORCE_DWORD` → ❌ <br>
//! * `D3DRTYPE_INDEXBUFFER` → ❌ <br>
//! * `D3DRTYPE_SURFACE` → ❌ <br>
//! * `D3DRTYPE_TEXTURE` → ❌ <br>
//! * `D3DRTYPE_VERTEXBUFFER` → ❌ <br>
//! * `D3DRTYPE_VOLUME` → ❌ <br>
//! * `D3DRTYPE_VOLUMETEXTURE` → ❌ <br>
//!
//! [`D3DSAMPLERSTATETYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dsamplerstatetype) → [`d3d::SamplerStateType`] <br>
//! * `D3DSAMP_ADDRESSU` → ❌ <br>
//! * `D3DSAMP_ADDRESSV` → ❌ <br>
//! * `D3DSAMP_ADDRESSW` → ❌ <br>
//! * `D3DSAMP_BORDERCOLOR` → ❌ <br>
//! * `D3DSAMP_DMAPOFFSET` → ❌ <br>
//! * `D3DSAMP_ELEMENTINDEX` → ❌ <br>
//! * `D3DSAMP_FORCE_DWORD` → ❌ <br>
//! * `D3DSAMP_MAGFILTER` → ❌ <br>
//! * `D3DSAMP_MAXANISOTROPY` → ❌ <br>
//! * `D3DSAMP_MAXMIPLEVEL` → ❌ <br>
//! * `D3DSAMP_MINFILTER` → ❌ <br>
//! * `D3DSAMP_MIPFILTER` → ❌ <br>
//! * `D3DSAMP_MIPMAPLODBIAS` → ❌ <br>
//! * `D3DSAMP_SRGBTEXTURE` → ❌ <br>
//!
//! [`D3DSAMPLER_TEXTURE_TYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dsampler-texture-type) → [`d3d::SamplerTextureType`] <br>
//! * `D3DSTT_2D` → ❌ <br>
//! * `D3DSTT_CUBE` → ❌ <br>
//! * `D3DSTT_FORCE_DWORD` → ❌ <br>
//! * `D3DSTT_UNKNOWN` → ❌ <br>
//! * `D3DSTT_VOLUME` → ❌ <br>
//!
//! [`D3DSCANLINEORDERING`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dscanlineordering) → ❌ <br>
//! * `D3DSCANLINEORDERING_INTERLACED` → ❌ <br>
//! * `D3DSCANLINEORDERING_PROGRESSIVE` → ❌ <br>
//! * `D3DSCANLINEORDERING_UNKNOWN` → ❌ <br>
//!
//! [`D3DSHADEMODE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dshademode) → [`d3d::ShadeMode`] <br>
//! * `D3DSHADE_FLAT` → ❌ <br>
//! * `D3DSHADE_FORCE_DWORD` → ❌ <br>
//! * `D3DSHADE_GOURAUD` → ❌ <br>
//! * `D3DSHADE_PHONG` → ❌ <br>
//!
//! `D3DSHADER_ADDRESSMODE_TYPE` → ❌ <br>
//! * `D3DSHADER_ADDRMODE_ABSOLUTE` → ❌ <br>
//! * `D3DSHADER_ADDRMODE_FORCE_DWORD` → ❌ <br>
//! * `D3DSHADER_ADDRMODE_RELATIVE` → ❌ <br>
//!
//! `D3DSHADER_COMPARISON` → ❌ <br>
//! * `D3DSPC_EQ` → ❌ <br>
//! * `D3DSPC_GE` → ❌ <br>
//! * `D3DSPC_GT` → ❌ <br>
//! * `D3DSPC_LE` → ❌ <br>
//! * `D3DSPC_LT` → ❌ <br>
//! * `D3DSPC_NE` → ❌ <br>
//! * `D3DSPC_RESERVED0` → ❌ <br>
//! * `D3DSPC_RESERVED1` → ❌ <br>
//!
//! `D3DSHADER_INSTRUCTION_OPCODE_TYPE` → ❌ <br>
//! * `D3DSIO_ABS` → ❌ <br>
//! * `D3DSIO_ADD` → ❌ <br>
//! * `D3DSIO_BEM` → ❌ <br>
//! * `D3DSIO_BREAK` → ❌ <br>
//! * `D3DSIO_BREAKC` → ❌ <br>
//! * `D3DSIO_BREAKP` → ❌ <br>
//! * `D3DSIO_CALL` → ❌ <br>
//! * `D3DSIO_CALLNZ` → ❌ <br>
//! * `D3DSIO_CMP` → ❌ <br>
//! * `D3DSIO_CND` → ❌ <br>
//! * `D3DSIO_COMMENT` → ❌ <br>
//! * `D3DSIO_CRS` → ❌ <br>
//! * `D3DSIO_DCL` → ❌ <br>
//! * `D3DSIO_DEF` → ❌ <br>
//! * `D3DSIO_DEFB` → ❌ <br>
//! * `D3DSIO_DEFI` → ❌ <br>
//! * `D3DSIO_DP2ADD` → ❌ <br>
//! * `D3DSIO_DP3` → ❌ <br>
//! * `D3DSIO_DP4` → ❌ <br>
//! * `D3DSIO_DST` → ❌ <br>
//! * `D3DSIO_DSX` → ❌ <br>
//! * `D3DSIO_DSY` → ❌ <br>
//! * `D3DSIO_ELSE` → ❌ <br>
//! * `D3DSIO_END` → ❌ <br>
//! * `D3DSIO_ENDIF` → ❌ <br>
//! * `D3DSIO_ENDLOOP` → ❌ <br>
//! * `D3DSIO_ENDREP` → ❌ <br>
//! * `D3DSIO_EXP` → ❌ <br>
//! * `D3DSIO_EXPP` → ❌ <br>
//! * `D3DSIO_FORCE_DWORD` → ❌ <br>
//! * `D3DSIO_FRC` → ❌ <br>
//! * `D3DSIO_IF` → ❌ <br>
//! * `D3DSIO_IFC` → ❌ <br>
//! * `D3DSIO_LABEL` → ❌ <br>
//! * `D3DSIO_LIT` → ❌ <br>
//! * `D3DSIO_LOG` → ❌ <br>
//! * `D3DSIO_LOGP` → ❌ <br>
//! * `D3DSIO_LOOP` → ❌ <br>
//! * `D3DSIO_LRP` → ❌ <br>
//! * `D3DSIO_M3x2` → ❌ <br>
//! * `D3DSIO_M3x3` → ❌ <br>
//! * `D3DSIO_M3x4` → ❌ <br>
//! * `D3DSIO_M4x3` → ❌ <br>
//! * `D3DSIO_M4x4` → ❌ <br>
//! * `D3DSIO_MAD` → ❌ <br>
//! * `D3DSIO_MAX` → ❌ <br>
//! * `D3DSIO_MIN` → ❌ <br>
//! * `D3DSIO_MOV` → ❌ <br>
//! * `D3DSIO_MOVA` → ❌ <br>
//! * `D3DSIO_MUL` → ❌ <br>
//! * `D3DSIO_NOP` → ❌ <br>
//! * `D3DSIO_NRM` → ❌ <br>
//! * `D3DSIO_PHASE` → ❌ <br>
//! * `D3DSIO_POW` → ❌ <br>
//! * `D3DSIO_RCP` → ❌ <br>
//! * `D3DSIO_REP` → ❌ <br>
//! * `D3DSIO_RESERVED0` → ❌ <br>
//! * `D3DSIO_RET` → ❌ <br>
//! * `D3DSIO_RSQ` → ❌ <br>
//! * `D3DSIO_SETP` → ❌ <br>
//! * `D3DSIO_SGE` → ❌ <br>
//! * `D3DSIO_SGN` → ❌ <br>
//! * `D3DSIO_SINCOS` → ❌ <br>
//! * `D3DSIO_SLT` → ❌ <br>
//! * `D3DSIO_SUB` → ❌ <br>
//! * `D3DSIO_TEX` → ❌ <br>
//! * `D3DSIO_TEXBEM` → ❌ <br>
//! * `D3DSIO_TEXBEML` → ❌ <br>
//! * `D3DSIO_TEXCOORD` → ❌ <br>
//! * `D3DSIO_TEXDEPTH` → ❌ <br>
//! * `D3DSIO_TEXDP3` → ❌ <br>
//! * `D3DSIO_TEXDP3TEX` → ❌ <br>
//! * `D3DSIO_TEXKILL` → ❌ <br>
//! * `D3DSIO_TEXLDD` → ❌ <br>
//! * `D3DSIO_TEXLDL` → ❌ <br>
//! * `D3DSIO_TEXM3x2DEPTH` → ❌ <br>
//! * `D3DSIO_TEXM3x2PAD` → ❌ <br>
//! * `D3DSIO_TEXM3x2TEX` → ❌ <br>
//! * `D3DSIO_TEXM3x3` → ❌ <br>
//! * `D3DSIO_TEXM3x3PAD` → ❌ <br>
//! * `D3DSIO_TEXM3x3SPEC` → ❌ <br>
//! * `D3DSIO_TEXM3x3TEX` → ❌ <br>
//! * `D3DSIO_TEXM3x3VSPEC` → ❌ <br>
//! * `D3DSIO_TEXREG2AR` → ❌ <br>
//! * `D3DSIO_TEXREG2GB` → ❌ <br>
//! * `D3DSIO_TEXREG2RGB` → ❌ <br>
//!
//! `D3DSHADER_MIN_PRECISION` → ❌ <br>
//! * `D3DMP_16` → ❌ <br>
//! * `D3DMP_2_8` → ❌ <br>
//! * `D3DMP_DEFAULT` → ❌ <br>
//!
//! `D3DSHADER_MISCTYPE_OFFSETS` → ❌ <br>
//! * `D3DSMO_FACE` → ❌ <br>
//! * `D3DSMO_POSITION` → ❌ <br>
//!
//! `D3DSHADER_PARAM_REGISTER_TYPE` → ❌ <br>
//! * `D3DSPR_ADDR` → ❌ <br>
//! * `D3DSPR_ATTROUT` → ❌ <br>
//! * `D3DSPR_COLOROUT` → ❌ <br>
//! * `D3DSPR_CONST` → ❌ <br>
//! * `D3DSPR_CONST2` → ❌ <br>
//! * `D3DSPR_CONST3` → ❌ <br>
//! * `D3DSPR_CONST4` → ❌ <br>
//! * `D3DSPR_CONSTBOOL` → ❌ <br>
//! * `D3DSPR_CONSTINT` → ❌ <br>
//! * `D3DSPR_DEPTHOUT` → ❌ <br>
//! * `D3DSPR_FORCE_DWORD` → ❌ <br>
//! * `D3DSPR_INPUT` → ❌ <br>
//! * `D3DSPR_LABEL` → ❌ <br>
//! * `D3DSPR_LOOP` → ❌ <br>
//! * `D3DSPR_MISCTYPE` → ❌ <br>
//! * `D3DSPR_OUTPUT` → ❌ <br>
//! * `D3DSPR_PREDICATE` → ❌ <br>
//! * `D3DSPR_RASTOUT` → ❌ <br>
//! * `D3DSPR_SAMPLER` → ❌ <br>
//! * `D3DSPR_TEMP` → ❌ <br>
//! * `D3DSPR_TEMPFLOAT16` → ❌ <br>
//! * `D3DSPR_TEXCRDOUT` → ❌ <br>
//! * `D3DSPR_TEXTURE` → ❌ <br>
//!
//! `D3DSHADER_PARAM_SRCMOD_TYPE` → ❌ <br>
//! * `D3DSPSM_ABS` → ❌ <br>
//! * `D3DSPSM_ABSNEG` → ❌ <br>
//! * `D3DSPSM_BIAS` → ❌ <br>
//! * `D3DSPSM_BIASNEG` → ❌ <br>
//! * `D3DSPSM_COMP` → ❌ <br>
//! * `D3DSPSM_DW` → ❌ <br>
//! * `D3DSPSM_DZ` → ❌ <br>
//! * `D3DSPSM_FORCE_DWORD` → ❌ <br>
//! * `D3DSPSM_NEG` → ❌ <br>
//! * `D3DSPSM_NONE` → ❌ <br>
//! * `D3DSPSM_NOT` → ❌ <br>
//! * `D3DSPSM_SIGN` → ❌ <br>
//! * `D3DSPSM_SIGNNEG` → ❌ <br>
//! * `D3DSPSM_X2` → ❌ <br>
//! * `D3DSPSM_X2NEG` → ❌ <br>
//!
//! [`D3DSTATEBLOCKTYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dstateblocktype) → [`d3d::StateBlockType`] <br>
//! * `D3DSBT_ALL` → ❌ <br>
//! * `D3DSBT_FORCE_DWORD` → ❌ <br>
//! * `D3DSBT_PIXELSTATE` → ❌ <br>
//! * `D3DSBT_VERTEXSTATE` → ❌ <br>
//!
//! [`D3DSTENCILOP`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dstencilop) → [`d3d::StencilOp`] <br>
//! * `D3DSTENCILOP_DECR` → ❌ <br>
//! * `D3DSTENCILOP_DECRSAT` → ❌ <br>
//! * `D3DSTENCILOP_FORCE_DWORD` → ❌ <br>
//! * `D3DSTENCILOP_INCR` → ❌ <br>
//! * `D3DSTENCILOP_INCRSAT` → ❌ <br>
//! * `D3DSTENCILOP_INVERT` → ❌ <br>
//! * `D3DSTENCILOP_KEEP` → ❌ <br>
//! * `D3DSTENCILOP_REPLACE` → ❌ <br>
//! * `D3DSTENCILOP_ZERO` → ❌ <br>
//!
//! [`D3DSWAPEFFECT`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dswapeffect) → [`d3d::SwapEffect`] <br>
//! * `D3DSWAPEFFECT_COPY` → ❌ <br>
//! * `D3DSWAPEFFECT_DISCARD` → ❌ <br>
//! * `D3DSWAPEFFECT_FLIP` → ❌ <br>
//! * `D3DSWAPEFFECT_FLIPEX` → ❌ <br>
//! * `D3DSWAPEFFECT_FORCE_DWORD` → ❌ <br>
//! * `D3DSWAPEFFECT_OVERLAY` → ❌ <br>
//!
//! [`D3DTEXTUREADDRESS`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dtextureaddress) → [`d3d::TextureAddress`] <br>
//! * `D3DTADDRESS_BORDER` → ❌ <br>
//! * `D3DTADDRESS_CLAMP` → ❌ <br>
//! * `D3DTADDRESS_FORCE_DWORD` → ❌ <br>
//! * `D3DTADDRESS_MIRROR` → ❌ <br>
//! * `D3DTADDRESS_MIRRORONCE` → ❌ <br>
//! * `D3DTADDRESS_WRAP` → ❌ <br>
//!
//! [`D3DTEXTUREFILTERTYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dtexturefiltertype) → [`d3d::TextureFilterType`] <br>
//! * `D3DTEXF_ANISOTROPIC` → ❌ <br>
//! * `D3DTEXF_CONVOLUTIONMONO` → ❌ <br>
//! * `D3DTEXF_FORCE_DWORD` → ❌ <br>
//! * `D3DTEXF_GAUSSIANQUAD` → ❌ <br>
//! * `D3DTEXF_LINEAR` → ❌ <br>
//! * `D3DTEXF_NONE` → ❌ <br>
//! * `D3DTEXF_POINT` → ❌ <br>
//! * `D3DTEXF_PYRAMIDALQUAD` → ❌ <br>
//!
//! [`D3DTEXTUREOP`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dtextureop) → [`d3d::TextureOp`] <br>
//! * `D3DTOP_ADD` → ❌ <br>
//! * `D3DTOP_ADDSIGNED` → ❌ <br>
//! * `D3DTOP_ADDSIGNED2X` → ❌ <br>
//! * `D3DTOP_ADDSMOOTH` → ❌ <br>
//! * `D3DTOP_BLENDCURRENTALPHA` → ❌ <br>
//! * `D3DTOP_BLENDDIFFUSEALPHA` → ❌ <br>
//! * `D3DTOP_BLENDFACTORALPHA` → ❌ <br>
//! * `D3DTOP_BLENDTEXTUREALPHA` → ❌ <br>
//! * `D3DTOP_BLENDTEXTUREALPHAPM` → ❌ <br>
//! * `D3DTOP_BUMPENVMAP` → ❌ <br>
//! * `D3DTOP_BUMPENVMAPLUMINANCE` → ❌ <br>
//! * `D3DTOP_DISABLE` → ❌ <br>
//! * `D3DTOP_DOTPRODUCT3` → ❌ <br>
//! * `D3DTOP_FORCE_DWORD` → ❌ <br>
//! * `D3DTOP_LERP` → ❌ <br>
//! * `D3DTOP_MODULATE` → ❌ <br>
//! * `D3DTOP_MODULATE2X` → ❌ <br>
//! * `D3DTOP_MODULATE4X` → ❌ <br>
//! * `D3DTOP_MODULATEALPHA_ADDCOLOR` → ❌ <br>
//! * `D3DTOP_MODULATECOLOR_ADDALPHA` → ❌ <br>
//! * `D3DTOP_MODULATEINVALPHA_ADDCOLOR` → ❌ <br>
//! * `D3DTOP_MODULATEINVCOLOR_ADDALPHA` → ❌ <br>
//! * `D3DTOP_MULTIPLYADD` → ❌ <br>
//! * `D3DTOP_PREMODULATE` → ❌ <br>
//! * `D3DTOP_SELECTARG1` → ❌ <br>
//! * `D3DTOP_SELECTARG2` → ❌ <br>
//! * `D3DTOP_SUBTRACT` → ❌ <br>
//!
//! [`D3DTEXTURESTAGESTATETYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dtexturestagestatetype) → [`d3d::TextureStageStateType`] <br>
//! * `D3DTSS_ALPHAARG0` → ❌ <br>
//! * `D3DTSS_ALPHAARG1` → ❌ <br>
//! * `D3DTSS_ALPHAARG2` → ❌ <br>
//! * `D3DTSS_ALPHAOP` → ❌ <br>
//! * `D3DTSS_BUMPENVLOFFSET` → ❌ <br>
//! * `D3DTSS_BUMPENVLSCALE` → ❌ <br>
//! * `D3DTSS_BUMPENVMAT00` → ❌ <br>
//! * `D3DTSS_BUMPENVMAT01` → ❌ <br>
//! * `D3DTSS_BUMPENVMAT10` → ❌ <br>
//! * `D3DTSS_BUMPENVMAT11` → ❌ <br>
//! * `D3DTSS_COLORARG0` → ❌ <br>
//! * `D3DTSS_COLORARG1` → ❌ <br>
//! * `D3DTSS_COLORARG2` → ❌ <br>
//! * `D3DTSS_COLOROP` → ❌ <br>
//! * `D3DTSS_CONSTANT` → ❌ <br>
//! * `D3DTSS_FORCE_DWORD` → ❌ <br>
//! * `D3DTSS_RESULTARG` → ❌ <br>
//! * `D3DTSS_TEXCOORDINDEX` → ❌ <br>
//! * `D3DTSS_TEXTURETRANSFORMFLAGS` → ❌ <br>
//!
//! `D3DTEXTURETRANSFORMFLAGS` → ❌ <br>
//! * `D3DTTFF_COUNT1` → ❌ <br>
//! * `D3DTTFF_COUNT2` → ❌ <br>
//! * `D3DTTFF_COUNT3` → ❌ <br>
//! * `D3DTTFF_COUNT4` → ❌ <br>
//! * `D3DTTFF_DISABLE` → ❌ <br>
//! * `D3DTTFF_FORCE_DWORD` → ❌ <br>
//! * `D3DTTFF_PROJECTED` → ❌ <br>
//!
//! [`D3DTRANSFORMSTATETYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dtransformstatetype) → [`d3d::TransformStateType`] <br>
//! * `D3DTS_FORCE_DWORD` → ❌ <br>
//! * `D3DTS_PROJECTION` → ❌ <br>
//! * `D3DTS_TEXTURE0` → ❌ <br>
//! * `D3DTS_TEXTURE1` → ❌ <br>
//! * `D3DTS_TEXTURE2` → ❌ <br>
//! * `D3DTS_TEXTURE3` → ❌ <br>
//! * `D3DTS_TEXTURE4` → ❌ <br>
//! * `D3DTS_TEXTURE5` → ❌ <br>
//! * `D3DTS_TEXTURE6` → ❌ <br>
//! * `D3DTS_TEXTURE7` → ❌ <br>
//! * `D3DTS_VIEW` → ❌ <br>
//!
//! [`D3DVERTEXBLENDFLAGS`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dvertexblendflags) → ❌ <br>
//! * `D3DVBF_0WEIGHTS` → ❌ <br>
//! * `D3DVBF_1WEIGHTS` → ❌ <br>
//! * `D3DVBF_2WEIGHTS` → ❌ <br>
//! * `D3DVBF_3WEIGHTS` → ❌ <br>
//! * `D3DVBF_DISABLE` → ❌ <br>
//! * `D3DVBF_FORCE_DWORD` → ❌ <br>
//! * `D3DVBF_TWEENING` → ❌ <br>
//!
//! `D3DVS_ADDRESSMODE_TYPE` → ❌ <br>
//! * `D3DVS_ADDRMODE_ABSOLUTE` → ❌ <br>
//! * `D3DVS_ADDRMODE_FORCE_DWORD` → ❌ <br>
//! * `D3DVS_ADDRMODE_RELATIVE` → ❌ <br>
//!
//! `D3DVS_RASTOUT_OFFSETS` → ❌ <br>
//! * `D3DSRO_FOG` → ❌ <br>
//! * `D3DSRO_FORCE_DWORD` → ❌ <br>
//! * `D3DSRO_POINT_SIZE` → ❌ <br>
//! * `D3DSRO_POSITION` → ❌ <br>
//!
//! [`D3DZBUFFERTYPE`](https://docs.microsoft.com/en-us/windows/win32/direct3d9/d3dzbuffertype) → [`d3d::ZBufferType`] <br>
//! * `D3DZB_FALSE` → ❌ <br>
//! * `D3DZB_FORCE_DWORD` → ❌ <br>
//! * `D3DZB_TRUE` → ❌ <br>
//! * `D3DZB_USEW` → ❌ <br>
//!
//!
//! <br>
//!
//! # d3d11shader.h
//!
//! ### C++ Interfaces → Rust Types
//!
//! [`ID3D11FunctionLinkingGraph`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11functionlinkinggraph) → [`d3d11::FunctionLinkingGraph`] <br>
//! * [`ID3D11FunctionLinkingGraph::CallFunction`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-callfunction) → [`d3d11::FunctionLinkingGraph::call_function`] <br>
//! * [`ID3D11FunctionLinkingGraph::CreateModuleInstance`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-createmoduleinstance) → [`d3d11::FunctionLinkingGraph::create_module_instance`] <br>
//! * [`ID3D11FunctionLinkingGraph::GenerateHlsl`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-generatehlsl) → [`d3d11::FunctionLinkingGraph::generate_hlsl`] <br>
//! * [`ID3D11FunctionLinkingGraph::GetLastError`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-getlasterror) → [`d3d11::FunctionLinkingGraph::get_last_error`] <br>
//! * [`ID3D11FunctionLinkingGraph::PassValue`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-passvalue) → [`d3d11::FunctionLinkingGraph::pass_value`] <br>
//! * [`ID3D11FunctionLinkingGraph::PassValueWithSwizzle`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-passvaluewithswizzle) → [`d3d11::FunctionLinkingGraph::pass_value_with_swizzle`] <br>
//! * [`ID3D11FunctionLinkingGraph::SetInputSignature`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-setinputsignature) → [`d3d11::FunctionLinkingGraph::set_input_signature`] <br>
//! * [`ID3D11FunctionLinkingGraph::SetOutputSignature`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionlinkinggraph-setoutputsignature) → [`d3d11::FunctionLinkingGraph::set_output_signature`] <br>
//!
//! [`ID3D11FunctionParameterReflection`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11functionparameterreflection) → [`d3d11::FunctionParameterReflection`] <br>
//! * [`ID3D11FunctionParameterReflection::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionparameterreflection-getdesc) → [`d3d11::FunctionParameterReflection::get_desc`] <br>
//!
//! [`ID3D11FunctionReflection`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11functionreflection) → [`d3d11::FunctionReflection`] <br>
//! * [`ID3D11FunctionReflection::GetConstantBufferByIndex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getconstantbufferbyindex) → [`d3d11::FunctionReflection::get_constant_buffer_by_index`] <br>
//! * [`ID3D11FunctionReflection::GetConstantBufferByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getconstantbufferbyname) → [`d3d11::FunctionReflection::get_constant_buffer_by_name`] <br>
//! * [`ID3D11FunctionReflection::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getdesc) → [`d3d11::FunctionReflection::get_desc`] <br>
//! * [`ID3D11FunctionReflection::GetFunctionParameter`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getfunctionparameter) → [`d3d11::FunctionReflection::get_function_parameter`] <br>
//! * [`ID3D11FunctionReflection::GetResourceBindingDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getresourcebindingdesc) → [`d3d11::FunctionReflection::get_resource_binding_desc`] <br>
//! * [`ID3D11FunctionReflection::GetResourceBindingDescByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getresourcebindingdescbyname) → [`d3d11::FunctionReflection::get_resource_binding_desc_by_name`] <br>
//! * [`ID3D11FunctionReflection::GetVariableByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11functionreflection-getvariablebyname) → [`d3d11::FunctionReflection::get_variable_by_name`] <br>
//!
//! [`ID3D11LibraryReflection`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11libraryreflection) → [`d3d11::LibraryReflection`] <br>
//! * [`ID3D11LibraryReflection::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11libraryreflection-getdesc) → [`d3d11::LibraryReflection::get_desc`] <br>
//! * [`ID3D11LibraryReflection::GetFunctionByIndex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11libraryreflection-getfunctionbyindex) → [`d3d11::LibraryReflection::get_function_by_index`] <br>
//!
//! [`ID3D11Linker`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11linker) → [`d3d11::Linker`] <br>
//! * [`ID3D11Linker::AddClipPlaneFromCBuffer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11linker-addclipplanefromcbuffer) → [`d3d11::Linker::add_clip_plane_from_cbuffer`] <br>
//! * [`ID3D11Linker::Link`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11linker-link) → [`d3d11::Linker::link`] <br>
//! * [`ID3D11Linker::UseLibrary`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11linker-uselibrary) → [`d3d11::Linker::use_library`] <br>
//!
//! [`ID3D11LinkingNode`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11linkingnode) → [`d3d11::LinkingNode`] <br>
//!
//! [`ID3D11Module`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11module) → [`d3d11::Module`] <br>
//! * [`ID3D11Module::CreateInstance`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11module-createinstance) → [`d3d11::Module::create_instance`] <br>
//!
//! [`ID3D11ModuleInstance`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11moduleinstance) → [`d3d11::ModuleInstance`] <br>
//! * [`ID3D11ModuleInstance::BindConstantBuffer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindconstantbuffer) → [`d3d11::ModuleInstance::bind_constant_buffer`] <br>
//! * [`ID3D11ModuleInstance::BindConstantBufferByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindconstantbufferbyname) → [`d3d11::ModuleInstance::bind_constant_buffer_by_name`] <br>
//! * [`ID3D11ModuleInstance::BindResource`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindresource) → [`d3d11::ModuleInstance::bind_resource`] <br>
//! * [`ID3D11ModuleInstance::BindResourceAsUnorderedAccessView`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindresourceasunorderedaccessview) → [`d3d11::ModuleInstance::bind_resource_as_unordered_access_view`] <br>
//! * [`ID3D11ModuleInstance::BindResourceAsUnorderedAccessViewByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindresourceasunorderedaccessviewbyname) → [`d3d11::ModuleInstance::bind_resource_as_unordered_access_view_by_name`] <br>
//! * [`ID3D11ModuleInstance::BindResourceByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindresourcebyname) → [`d3d11::ModuleInstance::bind_resource_by_name`] <br>
//! * [`ID3D11ModuleInstance::BindSampler`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindsampler) → [`d3d11::ModuleInstance::bind_sampler`] <br>
//! * [`ID3D11ModuleInstance::BindSamplerByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindsamplerbyname) → [`d3d11::ModuleInstance::bind_sampler_by_name`] <br>
//! * [`ID3D11ModuleInstance::BindUnorderedAccessView`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindunorderedaccessview) → [`d3d11::ModuleInstance::bind_unordered_access_view`] <br>
//! * [`ID3D11ModuleInstance::BindUnorderedAccessViewByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11moduleinstance-bindunorderedaccessviewbyname) → [`d3d11::ModuleInstance::bind_unordered_access_view_by_name`] <br>
//!
//! [`ID3D11ShaderReflection`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11shaderreflection) → [`d3d11::ShaderReflection`] <br>
//! * [`ID3D11ShaderReflection::GetBitwiseInstructionCount`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getbitwiseinstructioncount) → [`d3d11::ShaderReflection::get_bitwise_instruction_count`] <br>
//! * [`ID3D11ShaderReflection::GetConstantBufferByIndex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getconstantbufferbyindex) → [`d3d11::ShaderReflection::get_constant_buffer_by_index`] <br>
//! * [`ID3D11ShaderReflection::GetConstantBufferByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getconstantbufferbyname) → [`d3d11::ShaderReflection::get_constant_buffer_by_name`] <br>
//! * [`ID3D11ShaderReflection::GetConversionInstructionCount`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getconversioninstructioncount) → [`d3d11::ShaderReflection::get_conversion_instruction_count`] <br>
//! * [`ID3D11ShaderReflection::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getdesc) → [`d3d11::ShaderReflection::get_desc`] <br>
//! * [`ID3D11ShaderReflection::GetGSInputPrimitive`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getgsinputprimitive) → [`d3d11::ShaderReflection::get_gs_input_primitive`] <br>
//! * [`ID3D11ShaderReflection::GetInputParameterDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getinputparameterdesc) → [`d3d11::ShaderReflection::get_input_parameter_desc`] <br>
//! * [`ID3D11ShaderReflection::GetMinFeatureLevel`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getminfeaturelevel) → [`d3d11::ShaderReflection::get_min_feature_level`] <br>
//! * [`ID3D11ShaderReflection::GetMovInstructionCount`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getmovinstructioncount) → [`d3d11::ShaderReflection::get_mov_instruction_count`] <br>
//! * [`ID3D11ShaderReflection::GetMovcInstructionCount`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getmovcinstructioncount) → [`d3d11::ShaderReflection::get_movc_instruction_count`] <br>
//! * [`ID3D11ShaderReflection::GetNumInterfaceSlots`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getnuminterfaceslots) → [`d3d11::ShaderReflection::get_num_interface_slots`] <br>
//! * [`ID3D11ShaderReflection::GetOutputParameterDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getoutputparameterdesc) → [`d3d11::ShaderReflection::get_output_parameter_desc`] <br>
//! * [`ID3D11ShaderReflection::GetPatchConstantParameterDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getpatchconstantparameterdesc) → [`d3d11::ShaderReflection::get_patch_constant_parameter_desc`] <br>
//! * [`ID3D11ShaderReflection::GetRequiresFlags`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getrequiresflags) → [`d3d11::ShaderReflection::get_requires_flags`] <br>
//! * [`ID3D11ShaderReflection::GetResourceBindingDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getresourcebindingdesc) → [`d3d11::ShaderReflection::get_resource_binding_desc`] <br>
//! * [`ID3D11ShaderReflection::GetResourceBindingDescByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getresourcebindingdescbyname) → [`d3d11::ShaderReflection::get_resource_binding_desc_by_name`] <br>
//! * [`ID3D11ShaderReflection::GetThreadGroupSize`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getthreadgroupsize) → [`d3d11::ShaderReflection::get_thread_group_size`] <br>
//! * [`ID3D11ShaderReflection::GetVariableByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-getvariablebyname) → [`d3d11::ShaderReflection::get_variable_by_name`] <br>
//! * [`ID3D11ShaderReflection::IsSampleFrequencyShader`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflection-issamplefrequencyshader) → [`d3d11::ShaderReflection::is_sample_frequency_shader`] <br>
//!
//! [`ID3D11ShaderReflectionConstantBuffer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11shaderreflectionconstantbuffer) → [`d3d11::ShaderReflectionConstantBuffer`] <br>
//! * [`ID3D11ShaderReflectionConstantBuffer::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionconstantbuffer-getdesc) → [`d3d11::ShaderReflectionConstantBuffer::get_desc`] <br>
//! * [`ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionconstantbuffer-getvariablebyindex) → [`d3d11::ShaderReflectionConstantBuffer::get_variable_by_index`] <br>
//! * [`ID3D11ShaderReflectionConstantBuffer::GetVariableByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionconstantbuffer-getvariablebyname) → [`d3d11::ShaderReflectionConstantBuffer::get_variable_by_name`] <br>
//!
//! [`ID3D11ShaderReflectionType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11shaderreflectiontype) → [`d3d11::ShaderReflectionType`] <br>
//! * [`ID3D11ShaderReflectionType::GetBaseClass`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getbaseclass) → [`d3d11::ShaderReflectionType::get_base_class`] <br>
//! * [`ID3D11ShaderReflectionType::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getdesc) → [`d3d11::ShaderReflectionType::get_desc`] <br>
//! * [`ID3D11ShaderReflectionType::GetInterfaceByIndex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getinterfacebyindex) → [`d3d11::ShaderReflectionType::get_interface_by_index`] <br>
//! * [`ID3D11ShaderReflectionType::GetMemberTypeByIndex`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getmembertypebyindex) → [`d3d11::ShaderReflectionType::get_member_type_by_index`] <br>
//! * [`ID3D11ShaderReflectionType::GetMemberTypeByName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getmembertypebyname) → [`d3d11::ShaderReflectionType::get_member_type_by_name`] <br>
//! * [`ID3D11ShaderReflectionType::GetMemberTypeName`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getmembertypename) → [`d3d11::ShaderReflectionType::get_member_type_name`] <br>
//! * [`ID3D11ShaderReflectionType::GetNumInterfaces`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getnuminterfaces) → [`d3d11::ShaderReflectionType::get_num_interfaces`] <br>
//! * [`ID3D11ShaderReflectionType::GetSubType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-getsubtype) → [`d3d11::ShaderReflectionType::get_sub_type`] <br>
//! * [`ID3D11ShaderReflectionType::ImplementsInterface`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-implementsinterface) → [`d3d11::ShaderReflectionType::implements_interface`] <br>
//! * [`ID3D11ShaderReflectionType::IsEqual`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-isequal) → [`d3d11::ShaderReflectionType::is_equal`] <br>
//! * [`ID3D11ShaderReflectionType::IsOfType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectiontype-isoftype) → [`d3d11::ShaderReflectionType::is_of_type`] <br>
//!
//! [`ID3D11ShaderReflectionVariable`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nn-d3d11shader-id3d11shaderreflectionvariable) → [`d3d11::ShaderReflectionVariable`] <br>
//! * [`ID3D11ShaderReflectionVariable::GetBuffer`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionvariable-getbuffer) → [`d3d11::ShaderReflectionVariable::get_buffer`] <br>
//! * [`ID3D11ShaderReflectionVariable::GetDesc`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionvariable-getdesc) → [`d3d11::ShaderReflectionVariable::get_desc`] <br>
//! * [`ID3D11ShaderReflectionVariable::GetInterfaceSlot`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionvariable-getinterfaceslot) → [`d3d11::ShaderReflectionVariable::get_interface_slot`] <br>
//! * [`ID3D11ShaderReflectionVariable::GetType`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/nf-d3d11shader-id3d11shaderreflectionvariable-gettype) → [`d3d11::ShaderReflectionVariable::get_type`] <br>
//!
//! ### C++ Structs -> Rust Structs
//!
//! [`D3D11_FUNCTION_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_function_desc) → [`d3d11::FunctionDesc`] <br>
//! [`D3D11_LIBRARY_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_library_desc) → [`d3d11::LibraryDesc`] <br>
//! [`D3D11_PARAMETER_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_parameter_desc) → [`d3d11::ParameterDesc`] <br>
//! [`D3D11_SHADER_BUFFER_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_shader_buffer_desc) → [`d3d11::ShaderBufferDesc`] <br>
//! [`D3D11_SHADER_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_shader_desc) → [`d3d11::ShaderDesc`] <br>
//! [`D3D11_SHADER_INPUT_BIND_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_shader_input_bind_desc) → [`d3d11::ShaderInputBindDesc`] <br>
//! [`D3D11_SHADER_TYPE_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_shader_type_desc) → [`d3d11::ShaderTypeDesc`] <br>
//! [`D3D11_SHADER_VARIABLE_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_shader_variable_desc) → [`d3d11::ShaderVariableDesc`] <br>
//! [`D3D11_SIGNATURE_PARAMETER_DESC`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ns-d3d11shader-d3d11_signature_parameter_desc) → [`d3d11::SignatureParameterDesc`] <br>
//! ### C++ Enums → Rust Structs
//!
//! [`D3D11_SHADER_VERSION_TYPE`](https://docs.microsoft.com/en-us/windows/win32/api/d3d11shader/ne-d3d11shader-d3d11_shader_version_type) → [`d3d11::ShaderVersionType`] <br>
//! * `D3D11_SHVER_COMPUTE_SHADER` → ❌ <br>
//! * `D3D11_SHVER_DOMAIN_SHADER` → ❌ <br>
//! * `D3D11_SHVER_GEOMETRY_SHADER` → ❌ <br>
//! * `D3D11_SHVER_HULL_SHADER` → ❌ <br>
//! * `D3D11_SHVER_PIXEL_SHADER` → ❌ <br>
//! * `D3D11_SHVER_RESERVED0` → ❌ <br>
//! * `D3D11_SHVER_VERTEX_SHADER` → ❌ <br>
//!
//!
//! <br>
//!
//! # d3d11shadertracing.h
//!
//! ### C++ Interfaces → Rust Types
//!
//! `ID3D11ShaderTrace` → ❌ <br>
//! * `ID3D11ShaderTrace::GetInitialRegisterContents` → ❌ <br>
//! * `ID3D11ShaderTrace::GetReadRegister` → ❌ <br>
//! * `ID3D11ShaderTrace::GetStep` → ❌ <br>
//! * `ID3D11ShaderTrace::GetTraceStats` → ❌ <br>
//! * `ID3D11ShaderTrace::GetWrittenRegister` → ❌ <br>
//! * `ID3D11ShaderTrace::PSSelectStamp` → ❌ <br>
//! * `ID3D11ShaderTrace::ResetTrace` → ❌ <br>
//! * `ID3D11ShaderTrace::TraceReady` → ❌ <br>
//!
//! `ID3D11ShaderTraceFactory` → ❌ <br>
//! * `ID3D11ShaderTraceFactory::CreateShaderTrace` → ❌ <br>
//!
//! ### C++ Structs -> Rust Structs
//!
//! `D3D11_COMPUTE_SHADER_TRACE_DESC` → ❌ <br>
//! `D3D11_DOMAIN_SHADER_TRACE_DESC` → ❌ <br>
//! `D3D11_GEOMETRY_SHADER_TRACE_DESC` → ❌ <br>
//! `D3D11_HULL_SHADER_TRACE_DESC` → ❌ <br>
//! `D3D11_PIXEL_SHADER_TRACE_DESC` → ❌ <br>
//! `D3D11_SHADER_TRACE_DESC` → ❌ <br>
//! `D3D11_TRACE_REGISTER` → ❌ <br>
//! `D3D11_TRACE_STATS` → ❌ <br>
//! `D3D11_TRACE_STEP` → ❌ <br>
//! `D3D11_TRACE_VALUE` → ❌ <br>
//! `D3D11_VERTEX_SHADER_TRACE_DESC` → ❌ <br>
//! ### C++ Enums → Rust Structs
//!
//! `D3D11_SHADER_TYPE` → ❌ <br>
//! * `D3D11_COMPUTE_SHADER` → ❌ <br>
//! * `D3D11_DOMAIN_SHADER` → ❌ <br>
//! * `D3D11_GEOMETRY_SHADER` → ❌ <br>
//! * `D3D11_HULL_SHADER` → ❌ <br>
//! * `D3D11_PIXEL_SHADER` → ❌ <br>
//! * `D3D11_VERTEX_SHADER` → ❌ <br>
//!
//! `D3D11_TRACE_GS_INPUT_PRIMITIVE` → ❌ <br>
//! * `D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE` → ❌ <br>
//! * `D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE_ADJ` → ❌ <br>
//! * `D3D11_TRACE_GS_INPUT_PRIMITIVE_POINT` → ❌ <br>
//! * `D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE` → ❌ <br>
//! * `D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE_ADJ` → ❌ <br>
//! * `D3D11_TRACE_GS_INPUT_PRIMITIVE_UNDEFINED` → ❌ <br>
//!
//! `D3D11_TRACE_REGISTER_TYPE` → ❌ <br>
//! * `D3D11_TRACE_CONSTANT_BUFFER` → ❌ <br>
//! * `D3D11_TRACE_IMMEDIATE32` → ❌ <br>
//! * `D3D11_TRACE_IMMEDIATE64` → ❌ <br>
//! * `D3D11_TRACE_IMMEDIATE_CONSTANT_BUFFER` → ❌ <br>
//! * `D3D11_TRACE_INDEXABLE_TEMP_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_INPUT_CONTROL_POINT_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_INPUT_COVERAGE_MASK_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_INPUT_CYCLE_COUNTER_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_INPUT_DOMAIN_POINT_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_INPUT_FORK_INSTANCE_ID_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_INPUT_GS_INSTANCE_ID_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_INPUT_JOIN_INSTANCE_ID_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_INPUT_PATCH_CONSTANT_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_INPUT_PRIMITIVE_ID_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_INPUT_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_INPUT_THREAD_GROUP_ID_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_INPUT_THREAD_ID_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_INTERFACE_POINTER` → ❌ <br>
//! * `D3D11_TRACE_OUTPUT_CONTROL_POINT_ID_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_OUTPUT_CONTROL_POINT_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_OUTPUT_COVERAGE_MASK` → ❌ <br>
//! * `D3D11_TRACE_OUTPUT_DEPTH_GREATER_EQUAL_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_OUTPUT_DEPTH_LESS_EQUAL_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_OUTPUT_DEPTH_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_OUTPUT_NULL_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_OUTPUT_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_RASTERIZER` → ❌ <br>
//! * `D3D11_TRACE_RESOURCE` → ❌ <br>
//! * `D3D11_TRACE_SAMPLER` → ❌ <br>
//! * `D3D11_TRACE_STREAM` → ❌ <br>
//! * `D3D11_TRACE_TEMP_REGISTER` → ❌ <br>
//! * `D3D11_TRACE_THIS_POINTER` → ❌ <br>
//! * `D3D11_TRACE_THREAD_GROUP_SHARED_MEMORY` → ❌ <br>
//! * `D3D11_TRACE_UNORDERED_ACCESS_VIEW` → ❌ <br>
//!
//!
//! <br>
//!
//! # xinput.h
//!
//! ### C++ Structs -> Rust Structs
//!
//! [`XINPUT_BATTERY_INFORMATION`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_battery_information) → [`xinput::BatteryInformation`] <br>
//! [`XINPUT_CAPABILITIES`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_capabilities) → [`xinput::Capabilities`] <br>
//! [`XINPUT_GAMEPAD`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_gamepad) → [`xinput::Gamepad`] <br>
//! [`XINPUT_KEYSTROKE`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_keystroke) → [`xinput::Keystroke`] <br>
//! [`XINPUT_STATE`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_state) → [`xinput::State`] <br>
//! [`XINPUT_VIBRATION`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/ns-xinput-xinput_vibration) → [`xinput::Vibration`] <br>
//! ### C++ Functions → Rust Fns
//!
//! [`XInputEnable`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/nf-xinput-xinputenable) → [`xinput::enable`] <br>
//! [`XInputGetAudioDeviceIds`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/nf-xinput-xinputgetaudiodeviceids) → [`xinput::get_audio_device_ids`] <br>
//! [`XInputGetBatteryInformation`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/nf-xinput-xinputgetbatteryinformation) → [`xinput::get_battery_information`] <br>
//! [`XInputGetCapabilities`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/nf-xinput-xinputgetcapabilities) → [`xinput::get_capabilities`] <br>
//! [`XInputGetDSoundAudioDeviceGuids`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/nf-xinput-xinputgetdsoundaudiodeviceguids) → [`xinput::get_dsound_audio_device_guids`] <br>
//! [`XInputGetKeystroke`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/nf-xinput-xinputgetkeystroke) → [`xinput::get_keystroke`] <br>
//! [`XInputGetState`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/nf-xinput-xinputgetstate) → [`xinput::get_state`] <br>
//! [`XInputSetState`](https://docs.microsoft.com/en-us/windows/win32/api/xinput/nf-xinput-xinputsetstate) → [`xinput::set_state`] <br>
//!
//! <br>
//!
//! # xaudio2.h
//!
//! ### C++ Interfaces → Rust Types
//!
//! `IXAudio2` → ❌ <br>
//! * `IXAudio2::CommitChanges` → ❌ <br>
//! * `IXAudio2::CreateMasteringVoice` → ❌ <br>
//! * `IXAudio2::CreateSourceVoice` → ❌ <br>
//! * `IXAudio2::CreateSubmixVoice` → ❌ <br>
//! * `IXAudio2::GetPerformanceData` → ❌ <br>
//! * `IXAudio2::RegisterForCallbacks` → ❌ <br>
//! * `IXAudio2::SetDebugConfiguration` → ❌ <br>
//! * `IXAudio2::StartEngine` → ❌ <br>
//! * `IXAudio2::StopEngine` → ❌ <br>
//! * `IXAudio2::UnregisterForCallbacks` → ❌ <br>
//!
//! `IXAudio2EngineCallback` → ❌ <br>
//! * `IXAudio2EngineCallback::OnCriticalError` → ❌ <br>
//! * `IXAudio2EngineCallback::OnProcessingPassEnd` → ❌ <br>
//! * `IXAudio2EngineCallback::OnProcessingPassStart` → ❌ <br>
//!
//! `IXAudio2Extension` → ❌ <br>
//! * `IXAudio2Extension::GetProcessingQuantum` → ❌ <br>
//! * `IXAudio2Extension::GetProcessor` → ❌ <br>
//!
//! `IXAudio2MasteringVoice` → ❌ <br>
//! * `IXAudio2MasteringVoice::GetChannelMask` → ❌ <br>
//!
//! `IXAudio2SourceVoice` → ❌ <br>
//! * `IXAudio2SourceVoice::Discontinuity` → ❌ <br>
//! * `IXAudio2SourceVoice::ExitLoop` → ❌ <br>
//! * `IXAudio2SourceVoice::FlushSourceBuffers` → ❌ <br>
//! * `IXAudio2SourceVoice::GetFrequencyRatio` → ❌ <br>
//! * `IXAudio2SourceVoice::GetState` → ❌ <br>
//! * `IXAudio2SourceVoice::SetFrequencyRatio` → ❌ <br>
//! * `IXAudio2SourceVoice::SetSourceSampleRate` → ❌ <br>
//! * `IXAudio2SourceVoice::Start` → ❌ <br>
//! * `IXAudio2SourceVoice::Stop` → ❌ <br>
//! * `IXAudio2SourceVoice::SubmitSourceBuffer` → ❌ <br>
//!
//! `IXAudio2SubmixVoice` → ❌ <br>
//!
//! `IXAudio2Voice` → ❌ <br>
//! * `IXAudio2Voice::DestroyVoice` → ❌ <br>
//! * `IXAudio2Voice::DisableEffect` → ❌ <br>
//! * `IXAudio2Voice::EnableEffect` → ❌ <br>
//! * `IXAudio2Voice::GetChannelVolumes` → ❌ <br>
//! * `IXAudio2Voice::GetEffectParameters` → ❌ <br>
//! * `IXAudio2Voice::GetEffectState` → ❌ <br>
//! * `IXAudio2Voice::GetFilterParameters` → ❌ <br>
//! * `IXAudio2Voice::GetOutputFilterParameters` → ❌ <br>
//! * `IXAudio2Voice::GetOutputMatrix` → ❌ <br>
//! * `IXAudio2Voice::GetVoiceDetails` → ❌ <br>
//! * `IXAudio2Voice::GetVolume` → ❌ <br>
//! * `IXAudio2Voice::SetChannelVolumes` → ❌ <br>
//! * `IXAudio2Voice::SetEffectChain` → ❌ <br>
//! * `IXAudio2Voice::SetEffectParameters` → ❌ <br>
//! * `IXAudio2Voice::SetFilterParameters` → ❌ <br>
//! * `IXAudio2Voice::SetOutputFilterParameters` → ❌ <br>
//! * `IXAudio2Voice::SetOutputMatrix` → ❌ <br>
//! * `IXAudio2Voice::SetOutputVoices` → ❌ <br>
//! * `IXAudio2Voice::SetVolume` → ❌ <br>
//!
//! `IXAudio2VoiceCallback` → ❌ <br>
//! * `IXAudio2VoiceCallback::OnBufferEnd` → ❌ <br>
//! * `IXAudio2VoiceCallback::OnBufferStart` → ❌ <br>
//! * `IXAudio2VoiceCallback::OnLoopEnd` → ❌ <br>
//! * `IXAudio2VoiceCallback::OnStreamEnd` → ❌ <br>
//! * `IXAudio2VoiceCallback::OnVoiceError` → ❌ <br>
//! * `IXAudio2VoiceCallback::OnVoiceProcessingPassEnd` → ❌ <br>
//! * `IXAudio2VoiceCallback::OnVoiceProcessingPassStart` → ❌ <br>
//!
//! ### C++ Structs -> Rust Structs
//!
//! `XAUDIO2_BUFFER` → ❌ <br>
//! `XAUDIO2_BUFFER_WMA` → ❌ <br>
//! `XAUDIO2_DEBUG_CONFIGURATION` → ❌ <br>
//! `XAUDIO2_EFFECT_CHAIN` → ❌ <br>
//! `XAUDIO2_EFFECT_DESCRIPTOR` → ❌ <br>
//! `XAUDIO2_FILTER_PARAMETERS` → ❌ <br>
//! `XAUDIO2_PERFORMANCE_DATA` → ❌ <br>
//! `XAUDIO2_SEND_DESCRIPTOR` → ❌ <br>
//! `XAUDIO2_VOICE_DETAILS` → ❌ <br>
//! `XAUDIO2_VOICE_SENDS` → ❌ <br>
//! `XAUDIO2_VOICE_STATE` → ❌ <br>
//! ### C++ Enums → Rust Structs
//!
//! `XAUDIO2_FILTER_TYPE` → ❌ <br>
//! * `BandPassFilter` → ❌ <br>
//! * `HighPassFilter` → ❌ <br>
//! * `HighPassOnePoleFilter` → ❌ <br>
//! * `LowPassFilter` → ❌ <br>
//! * `LowPassOnePoleFilter` → ❌ <br>
//! * `NotchFilter` → ❌ <br>
//!
use crate::*;