pub mod screen {
use glium_types::prelude::*;
pub const VERTICES: [Vertex; 4] = [
Vertex::new( 1.0, 1.0, 0.0),
Vertex::new( 1.0, -1.0, 0.0),
Vertex::new(-1.0, 1.0, 0.0),
Vertex::new(-1.0, -1.0, 0.0)
];
pub const UVS: [TextureCoords; 4] = [
TextureCoords::new(1.0 , 1.0),
TextureCoords::new(1.0 , 0.0),
TextureCoords::new(0.0 , 1.0),
TextureCoords::new(0.0 , 0.0)
];
pub const INDICES: [u32; 6] = [
1, 2, 0,
3, 2, 1
];
}
pub use glium_types::teapot;