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531
//! Actor monitoring and observation capabilities.
//!
//! This module provides a comprehensive monitoring system for observing actor
//! state changes, lifecycle events, and behavior patterns. Monitors enable
//! debugging, metrics collection, and reactive programming patterns.
//!
//! # Core Concepts
//!
//! ## Monitors
//!
//! A **monitor** is an monitor that receives notifications about actor activity.
//! Monitors can monitor:
//! - **State changes**: When actors modify their internal state
//! - **Lifecycle events**: Start, stop, restart, and error conditions
//! - **Message processing**: Timing and throughput metrics
//! - **Remote activity**: Cross-network actor communication
//!
//! ## Updates
//!
//! **Updates** are structured data sent from actors to monitors. Two main types:
//!
//! ### State Updates (`Update::State`)
//! - Contain snapshots of actor state at observation time
//! - Generated from the actor's `View` associated type
//! - Automatically created via `From<&Actor>` implementation
//! - Used for debugging, metrics, and state visualization
//!
//! ### Status Updates (`Update::Status`)
//! - Contain lifecycle and operational information
//! - Include timing data, message counts, and error states
//! - Generated automatically by the framework
//! - Used for health monitoring and performance analysis
//!
//! ## Hashing and Optimization
//!
//! ### State Hash Optimization
//! Actors can implement custom `hash_code()` methods to optimize monitoring:
//! - **Efficient change detection**: Only send updates when hash changes
//! - **Auto-generation**: When using the `#[actor]` macro with a custom `type View`,
//! and self is `Hash`, a `hash_code()` implementation is automatically generated using `AHasher`
//!
//! ```
//! # use theta::prelude::*;
//! # use theta::__private::ahash::AHasher;
//! # use std::hash::{Hash, Hasher};
//! # #[derive(Debug, Clone, ActorArgs)]
//! # struct MyActor { critical_value: u64 }
//! # #[actor("aaaaaaaa-bbbb-cccc-dddd-111111111111")]
//! impl Actor for MyActor {
//! fn hash_code(&self) -> u64 {
//! // Custom hash based on significant state changes
//! let mut hasher = AHasher::default();
//! self.critical_value.hash(&mut hasher);
//! hasher.finish()
//! }
//! }
//! ```
//!
//! ### Observation Frequency
//! - **Hash-based**: Update only when state hash changes (most efficient)
//!
//! # Usage Patterns
//!
//! ## Local Actor Observation
//!
//! ```no_run
//! use theta::prelude::*;
//! use theta_flume::unbounded_anonymous;
//! # use serde::{Serialize, Deserialize};
//! # #[derive(Debug, Clone, ActorArgs)]
//! # struct MyActor;
//! # #[actor("aaaaaaaa-bbbb-cccc-dddd-222222222222")]
//! # impl Actor for MyActor {}
//!
//! # async fn example() -> Result<(), Box<dyn std::error::Error>> {
//! // Set up monitoring channel
//! let (tx, rx) = unbounded_anonymous();
//!
//! // Start observing an actor by name
//! monitor_local::<MyActor>("my_actor", tx)?;
//!
//! // Process incoming updates
//! while let Some(update) = rx.recv().await {
//! match update {
//! Update::State(state) => {
//! println!("State changed: {state:?}");
//! },
//! Update::Status(status) => {
//! println!("Status: {status:?}");
//! },
//! }
//! }
//! # Ok(())
//! # }
//! ```
//!
//! ## Remote Actor Observation
//!
//! ```no_run
//! # use theta::prelude::*;
//! # use serde::{Serialize, Deserialize};
//! # #[derive(Debug, Clone, ActorArgs)]
//! # struct MyActor;
//! # #[actor("aaaaaaaa-bbbb-cccc-dddd-444444444444")]
//! # impl Actor for MyActor {}
//! # async fn example() -> Result<(), Box<dyn std::error::Error>> {
//! # let (tx, _rx) = theta_flume::unbounded_anonymous::<Update<MyActor>>();
//! // Monitor actor on remote peer using iroh:// URL
//! let url = "iroh://my_actor@peer_public_key";
//! monitor::<MyActor>(url, tx).await?;
//! # Ok(())
//! # }
//! ```
//!
//! ## Custom State Updateing
//!
//! ```
//! # use theta::prelude::*;
//! # use serde::{Serialize, Deserialize};
//! # use std::time::Duration;
//! # #[derive(Debug, Clone, ActorArgs)]
//! # struct DatabaseActor {
//! # active_connections: u32,
//! # query_count: u64,
//! # avg_response_time: Duration,
//! # }
//! #[derive(Debug, Clone, Serialize, Deserialize)]
//! struct DatabaseStats {
//! active_connections: u32,
//! query_count: u64,
//! avg_response_time: Duration,
//! }
//!
//! impl From<&DatabaseActor> for DatabaseStats {
//! fn from(actor: &DatabaseActor) -> Self {
//! DatabaseStats {
//! active_connections: actor.active_connections,
//! query_count: actor.query_count,
//! avg_response_time: actor.avg_response_time,
//! }
//! }
//! }
//!
//! # #[actor("aaaaaaaa-bbbb-cccc-dddd-555555555555")]
//! impl Actor for DatabaseActor {
//! type View = DatabaseStats;
//!
//! fn hash_code(&self) -> u64 {
//! // Only update when significant metrics change
//! (self.query_count / 100) ^ self.active_connections as u64
//! }
//! }
//! ```
use ;
use ;
use Uuid;
use crate;
use crate::;
use ;
/// Global registry of active actor handles indexed by actor ID backed by a `ConcurrentMap`
/// for lock-free concurrent read/write access across monitoring, lookup, and lifecycle paths.
pub static HDLS: =
new;
/// Type-erased update transmitter for internal use.
pub type AnyUpdateTx = ;
/// Actor lifecycle and processing status information.
///
/// `Status` represents the current operational state of an actor, including
/// both normal operations and exceptional conditions. This information is
/// essential for monitoring actor health and debugging issues.
///
/// # Lifecycle States
///
/// ## Normal Operations
/// - `Processing` - Actor is actively handling messages
/// - `Paused` - Actor is temporarily suspended
/// - `WaitingSignal` - Actor is idle, waiting for new messages
/// - `Resuming` - Actor is transitioning from paused to active state
///
/// ## Supervision States
/// - `Supervising(ActorId, Escalation)` - Actor is handling a child failure
/// - `CleanupChildren` - Actor is cleaning up terminated child references
///
/// ## Error States
/// - `Panic(Escalation)` - Actor has panicked and is updateing the error
/// - `Restarting` - Actor is being restarted after a failure
/// - `Terminating` - Actor is shutting down gracefully
/// - `Terminated` - Actor has completed shutdown
///
/// # Usage in Monitoring
///
/// Status information is automatically generated during actor lifecycle events:
///
/// ```
/// # use theta::prelude::*;
/// # fn example(status: Status) {
/// match status {
/// Status::Processing => {
/// // Actor is healthy and processing messages
/// },
/// Status::Panic(escalation) => {
/// // Actor has failed, may need intervention
/// eprintln!("Actor failed: {escalation:?}");
/// },
/// Status::Supervising(child_id, escalation) => {
/// // Actor is handling child failure
/// eprintln!("Child {child_id} escalated: {escalation:?}");
/// },
/// _ => {}
/// }
/// # }
/// ```
/// Updates sent from actors to monitors containing state and status information.
///
/// `Update` is the primary data structure for actor monitoring. It contains
/// either a state snapshot or lifecycle status information about an actor.
///
/// # Variants
///
/// - `State(A::View)` - Contains actor state data for debugging and metrics
/// - `Status(Status)` - Contains lifecycle and operational status information
///
/// # Usage
///
/// Updates are automatically generated by the framework and sent to registered
/// monitors. The frequency and content depend on the actor's configuration:
///
/// ```no_run
/// # use theta::prelude::*;
/// # use serde::{Serialize, Deserialize};
/// # #[derive(Debug, Clone, ActorArgs)]
/// # struct MyActor;
/// # #[actor("aaaaaaaa-bbbb-cccc-dddd-666666666666")]
/// # impl Actor for MyActor {}
/// # async fn example(monitor_rx: UpdateRx<MyActor>) {
/// while let Some(update) = monitor_rx.recv().await {
/// match update {
/// Update::State(state) => {
/// // Process state data for metrics/debugging
/// println!("Actor state: {state:?}");
/// },
/// Update::Status(status) => {
/// // Handle lifecycle events
/// match status {
/// Status::Processing => println!("Actor is healthy"),
/// Status::Panic(escalation) => println!("Actor failed: {escalation:?}"),
/// _ => {}
/// }
/// },
/// }
/// }
/// # }
/// ```
/// Channel for sending actor updates to monitors.
pub type UpdateTx<A> = ;
/// Channel for receiving actor updates from observations.
pub type UpdateRx<A> = ;
/// Internal monitor structure for managing monitors of an actor.
pub
/// Monitor an actor by name or URL for both local and remote actors.
///
/// # Arguments
///
/// * `ident_or_url` - Actor name (local) or iroh:// URL (remote)
/// * `tx` - Channel to send updates to
///
/// # Return
///
/// `Result<(), RemoteError>` - Success or error during observation setup
///
/// # Errors
///
/// Returns `RemoteError` if:
/// - URL parsing fails for remote actors
/// - Network connection to remote peer fails
/// - Actor lookup fails
pub async
/// Monitor a local actor by name or UUID.
///
/// # Arguments
///
/// * `ident` - Actor name (as bytes) or UUID string
/// * `tx` - Channel to send updates to
///
/// # Return
///
/// `Result<(), MonitorError>` - Success or error during local observation setup
///
/// # Errors
///
/// Returns `MonitorError` if:
/// - Actor not found by the given identifier
/// - Failed to send observation signal to actor
/// Monitor a local actor by its unique ID.
///
/// # Arguments
///
/// * `actor_id` - The unique ID of the actor to observe
/// * `tx` - Channel to send updates to
///
/// # Return
///
/// `Result<(), MonitorError>` - Success or error during observation setup
///
/// # Errors
///
/// Returns `MonitorError` if:
/// - Actor with the given ID is not found
/// - Failed to send observation signal to actor
/// Monitor a remote actor by identifier and public key.
///
/// # Arguments
///
/// * `ident` - Actor identifier on the remote peer
/// * `public_key` - Public key of the remote peer
/// * `tx` - Channel to send updates to
///
/// # Return
///
/// `Result<(), RemoteError>` - Success or error during remote observation setup
///
/// # Errors
///
/// Returns `RemoteError` if:
/// - Connection to remote peer fails
/// - Remote actor lookup fails
pub async
/// Monitor a remote actor by its unique ID and public key.
///
/// This function establishes monitoring for a remote actor when you know both
/// the actor's unique ID and the public key of the peer hosting it. It connects
/// to the specified peer and sets up observation of the target actor.
///
/// # Arguments
///
/// * `actor_id` - The unique ID of the remote actor to observe
/// * `public_key` - Public key of the remote peer hosting the actor
/// * `tx` - Channel to send updates to
///
/// # Return
///
/// `Result<(), RemoteError>` - Success or error during remote observation setup
///
/// # Errors
///
/// Returns `RemoteError` if:
/// - Connection to remote peer fails
/// - Remote actor with the given ID is not found
/// - Network communication errors occur
pub async