TheFramework is an abstraction layer for your application or game. You create your app inside a trait, pass it to TheFramework and it will run on all currently supported application backends.
Without any enabled options, TheFramework opens a window and provides a pixel buffer for drawing and user events (mouse, keyboard, trackpads etc). to your application trait.


Option: ui
With the ui option TheFramework becomes a full-featured UI framework for professional Desktop and Web apps.
- Powerful and unique canvas based layout system
- Widgets include sliders, drop down lists, text / code edits, item lists, toolbars and menu bars and even a node editor.
- Communication via channels, create the UI, receive messages when UI elements change and sync your backend code accordingly.
- Intelligent redrawing - only redraws widgets and canvases when needed.
- Various integrated layouts.
- Style and themes enabled. Configure the UI to your IP.
- Integrated undo / redo.
The UI support is currently under development, see the uidemo example app.
I use TheFramework with the UI option for my own apps and games, notably Eldiron.
A dedicated demo and documentation website will come soon.
Examples
See the examples directory for the supplied examples and how to run them.