# `thallium`
[](https://crates.io/crates/thallium)
[](https://docs.rs/thallium)

A basic game engine that ive been working on
## Example code
```rust
use thallium::ecs::{App, Component, Entities, Query, Ref, RefMut, SystemSet};
#[derive(Component)]
struct Person {
name: String,
age: i32,
}
let mut app = App::new();
let person1 = app.create_entity();
app.add_component(person1, Person {
name: "Alice".into(),
age: 23,
});
let person2 = app.create_entity();
app.add_component(person2, Person {
name: "Bob".into(),
age: 25,
});
// create a system set that prints all people
let mut print_people = SystemSet::new();
println!("'{}' is {} years old", person.name, person.age);
}
});
// print out all the people
// should print:
//
// 'Alice' is 23 years old
// 'Bob' is 25 years old
app.run(&mut print_people);
// increment the ages of all people
person.age += 1;
}
});
// another way to increment the ages of all people would be
// should print:
//
// 'Alice' is 25 years old
// 'Bob' is 27 years old
app.run(&mut print_people);
```