use super::{PrimitiveType, Vertex};
#[derive(Debug, Default, Clone, PartialEq)]
pub struct MeshDrawParams {
pub primitive: Option<PrimitiveType>,
pub vertices: Option<Vec<Vertex>>,
pub elements: Option<Vec<u16>>,
}
impl MeshDrawParams {
pub fn primitive(mut self, primitive: PrimitiveType) -> Self {
self.primitive = Some(primitive);
self
}
pub fn vertices(mut self, vertices: impl Into<Vec<Vertex>>) -> Self {
self.vertices = Some(vertices.into());
self
}
pub fn elements(mut self, elements: impl Into<Option<Vec<u16>>>) -> Self {
self.elements = elements.into();
self
}
}