tge 0.0.4

A lightweight cross-platform 2D game framework written in pure Rust and based on OpenGL 3.3+.
Documentation
mod program;
mod vertex_array;
mod buffer;
mod primitive_type;
mod filter;
mod wrap;
mod texture;
mod attachment;
mod framebuffer;

pub use program::{ProgramId, Program};
pub use vertex_array::{VertexArrayId, VertexArray};
pub use buffer::{BufferTarget, BufferUsage, BufferId, Buffer, VertexBuffer, ElementBuffer};
pub use primitive_type::PrimitiveType;
pub use filter::{FilterMode, Filter};
pub use wrap::{WrapMode, Wrap};
pub use texture::{TextureId, Texture};
pub use attachment::Attachment;
pub use framebuffer::{FramebufferId, Framebuffer};