use gilrs::Axis;
#[derive(Debug, Copy, Clone, Hash, Eq, PartialEq)]
pub enum GamepadAxis {
LeftStickX,
LeftStickY,
LeftZ,
RightStickX,
RightStickY,
RightZ,
DPadX,
DPadY,
Other(u32),
}
impl From<Axis> for GamepadAxis {
fn from(axis: Axis) -> Self {
match axis {
Axis::LeftStickX => Self::LeftStickX,
Axis::LeftStickY => Self::LeftStickY,
Axis::LeftZ => Self::LeftZ,
Axis::RightStickX => Self::RightStickX,
Axis::RightStickY => Self::RightStickY,
Axis::RightZ => Self::RightZ,
Axis::DPadX => Self::DPadX,
Axis::DPadY => Self::DPadY,
Axis::Unknown => Self::Other(0),
}
}
}