tge 0.0.4

A lightweight cross-platform 2D game framework written in pure Rust and based on OpenGL 3.3+.
Documentation
use crate::error::GameResult;

pub struct Audio {}

impl Audio {
    pub(crate) fn new(_: AudioConfig) -> GameResult<Self> {
        Ok(Self {})
    }

    pub(crate) fn suspend(&mut self) {}

    pub(crate) fn resume(&mut self) {}
}

#[derive(Debug, Clone)]
pub struct AudioConfig {}

impl AudioConfig {
    pub fn new() -> Self {
        Self {}
    }
}