tge/math/
mod.rs

1mod number;
2mod float;
3mod vector;
4mod size;
5mod region;
6mod angle;
7mod transform;
8
9use number::Number;
10use float::Float;
11
12pub use vector::{Vector, Position};
13pub use size::Size;
14pub use region::{Region, Viewport};
15pub use angle::Angle;
16pub use transform::Transform;