1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
mod cursor;
mod button;

pub use cursor::CursorIcon;
pub use button::MouseButton;

use crate::error::{GameError, GameResult};
use crate::math::Vector;
use crate::event::{KeyState, KeyAction};
use crate::window::LogicalPosition;
use winit::window::Window;
use glutin::{ContextWrapper, PossiblyCurrent};
use std::rc::Rc;
use std::collections::HashMap;

pub struct Mouse {
    context_wrapper: Rc<ContextWrapper<PossiblyCurrent, Window>>,
    cursor_icon: CursorIcon,
    cursor_visible: bool,
    position: LogicalPosition,
    inside_window: bool,
    wheel_scroll_delta: Vector,
    button_states: HashMap<MouseButton, KeyState>,
}

impl Mouse {
    pub(crate) fn new(mouse_config: MouseConfig, context_wrapper: Rc<ContextWrapper<PossiblyCurrent, Window>>) -> GameResult<Self> {
        let window = context_wrapper.window();
        window.set_cursor_icon(mouse_config.cursor_icon.into());
        window.set_cursor_visible(mouse_config.cursor_visible);
        Ok(Self {
            context_wrapper,
            cursor_icon: mouse_config.cursor_icon,
            cursor_visible: mouse_config.cursor_visible,
            position: LogicalPosition::zero(),
            inside_window: false,
            wheel_scroll_delta: Vector::zero(),
            button_states: HashMap::new(),
        })
    }

    fn window(&self) -> &Window {
        self.context_wrapper.window()
    }

    pub(crate) fn handle_move_event(&mut self, position: LogicalPosition) {
        self.position = position;
    }

    pub(crate) fn handle_enter_window_event(&mut self) {
        self.inside_window = true;
    }

    pub(crate) fn handle_leave_window_event(&mut self) {
        self.inside_window = false;
    }

    pub(crate) fn handle_wheel_scroll_event(&mut self, delta: Vector) {
        self.wheel_scroll_delta += delta;
    }

    pub(crate) fn handle_input_event(&mut self, button: MouseButton, action: KeyAction) {
        self.button_states.insert(button, action.into());
    }

    pub(crate) fn clear_states(&mut self) {
        self.wheel_scroll_delta = Vector::zero();
        self.button_states.retain(|_, state| match state {
            KeyState::Down | KeyState::Hold => {
                *state = KeyState::Hold;
                true
            }
            KeyState::Up | KeyState::Idle => false,
        });
    }

    pub fn cursor_icon(&self) -> CursorIcon {
        self.cursor_icon
    }

    pub fn set_cursor_icon(&mut self, cursor_icon: CursorIcon) {
        self.window().set_cursor_icon(cursor_icon.into());
        self.cursor_icon = cursor_icon;
    }

    pub fn is_cursor_visible(&self) -> bool {
        self.cursor_visible
    }

    pub fn set_cursor_visible(&mut self, cursor_visible: bool) {
        self.window().set_cursor_visible(cursor_visible);
        self.cursor_visible = cursor_visible;
    }

    pub fn position(&self) -> Option<LogicalPosition> {
        if self.inside_window {
            Some(self.position)
        } else {
            None
        }
    }

    pub fn last_position(&self) -> LogicalPosition {
        self.position
    }

    pub fn set_position(&mut self, position: impl Into<LogicalPosition>) -> GameResult {
        let position = position.into();
        self.window().set_cursor_position(winit::dpi::LogicalPosition::new(position.x, position.y))
            .map_err(|error| GameError::NotSupportedError(Box::new(error)))?;
        self.position = position;
        Ok(())
    }

    pub fn is_inside_window(&self) -> bool {
        self.inside_window
    }

    pub fn wheel_scroll_delta(&self) -> Vector {
        self.wheel_scroll_delta
    }

    pub fn is_button_down(&self, button: MouseButton) -> bool {
        match self.button_states.get(&button).unwrap_or(&KeyState::Idle) {
            KeyState::Down => true,
            _ => false,
        }
    }

    pub fn is_button_hold(&self, button: MouseButton) -> bool {
        match self.button_states.get(&button).unwrap_or(&KeyState::Idle) {
            KeyState::Down | KeyState::Hold => true,
            _ => false,
        }
    }

    pub fn is_button_up(&self, button: MouseButton) -> bool {
        match self.button_states.get(&button).unwrap_or(&KeyState::Idle) {
            KeyState::Up => true,
            _ => false,
        }
    }
}

#[derive(Debug, Clone)]
pub struct MouseConfig {
    cursor_icon: CursorIcon,
    cursor_visible: bool,
}

impl MouseConfig {
    pub fn new() -> Self {
        Self {
            cursor_icon: CursorIcon::default(),
            cursor_visible: true,
        }
    }

    pub fn cursor_icon(mut self, cursor_icon: CursorIcon) -> Self {
        self.cursor_icon = cursor_icon;
        self
    }

    pub fn cursor_visible(mut self, cursor_visible: bool) -> Self {
        self.cursor_visible = cursor_visible;
        self
    }
}