use std::env;
use std::fs;
use main_error::MainError;
use tf_demo_parser::demo::parser::gamestateanalyser::GameStateAnalyser;
pub use tf_demo_parser::{Demo, DemoParser, Parse};
#[cfg(feature = "jemallocator")]
#[global_allocator]
static ALLOC: jemallocator::Jemalloc = jemallocator::Jemalloc;
fn main() -> Result<(), MainError> {
#[cfg(feature = "better-panic")]
better_panic::install();
#[cfg(feature = "trace")]
tracing_subscriber::fmt::init();
let args: Vec<_> = env::args().collect();
if args.len() < 2 {
println!("1 argument required");
return Ok(());
}
let path = args[1].clone();
let file = fs::read(path)?;
let demo = Demo::new(&file);
let parser = DemoParser::new_all_with_analyser(demo.get_stream(), GameStateAnalyser::default());
let (_header, state) = parser.parse()?;
for collision in &state.collisions {
if let Some(player) = state
.get_player(collision.target)
.and_then(|player| player.info.as_ref())
{
let weapon_class = state
.server_classes
.get(usize::from(collision.projectile.class))
.map(|class| class.name.as_str())
.unwrap_or("unknown weapon");
let shooter = state
.players
.iter()
.find(|player| player.weapons.contains(&collision.projectile.launcher))
.and_then(|player| player.info.as_ref());
if let Some(shooter) = shooter {
println!(
"{}: {} hit by {} from {}",
collision.tick, player.name, weapon_class, shooter.name
);
} else {
println!(
"{}: {} hit by {} from unknown player {}",
collision.tick, player.name, weapon_class, collision.projectile.launcher
);
}
}
}
Ok(())
}