use tf_asset_loader::{Loader, LoaderError};
fn main() -> Result<(), LoaderError> {
let loader = Loader::new()?;
if let Some(model) = loader.load("models/props_gameplay/resupply_locker.mdl")? {
println!("resupply_locker.mdl is {} bytes large", model.len());
}
Ok(())
}