textcanvas 3.1.0

Draw to the terminal like an HTML Canvas.
Documentation
//! `TextCanvas` is an HTML Canvas-like surface that can be used to draw
//! to the terminal. Other use cases include visual checks for
//! mathematical computations (i.e. does the graph at least look
//! correct?), or snapshot testing (may not be the most accurate, but
//! can have great documentation value).
//!
//! It is inspired by drawille[^1], which uses Braille Unicode
//! characters to increase the resolution of the terminal by a factor of
//! 8 (8 Braille dots in one terminal character).
//!
//! The API is inspired by JavaScript Canvas's API, but has barely any
//! features.
//!
//! # How It Works
//!
//! Braille characters start at Unicode offset `U2800` (hexadecimal),
//! and work by addition (binary flags really, just like chmod):
//!
//! ```text
//! 2800 + (1 + 2) = 2803 <=> U2801 (⠁) + U2802 (⠂) = U2803 (⠃)
//!
//! 2800 + (3 + 4) = 2807 <=> U2803 (⠃) + U2804 (⠄) = U2807 (⠇)
//! ```
//!
//! One character is 8 pixels, and we individually turn pixels on or off
//! by adding or subtracting the value of the dot we want.
//!
//! Each dot has its value (again, this is hexadecimal):
//!
//! ```text
//! ┌──────┐  ┌────────────┐
//! │ •  • │  │  0x1   0x8 │
//! │ •  • │  │  0x2  0x10 │
//! │ •  • │  │  0x4  0x20 │
//! │ •  • │  │ 0x40  0x80 │
//! └──────┘  └────────────┘
//! ```
//!
//! For example, to turn off the right pixel from the second row:
//!
//! ```text
//! 0x28FF (⣿) - 0x10 (⠐) = 0x28ef (⣯)
//! ```
//!
//! Or the whole second row:
//!
//! ```text
//! 0x28FF (⣿) - 0x12 (⠒) = 0x28ed (⣭)
//! ```
//!
//! This works in binary as well:
//!
//! ```text
//! ┌──────┐  ┌──────┐
//! │ •  • │  │ 1  4 │
//! │ •  • │  │ 2  5 │
//! │ •  • │  │ 3  6 │
//! │ •  • │  │ 7  8 │
//! └──────┘  └──────┘
//! ```
//!
//! These numbers define how dots are mapped to a bit array (ordering is
//! historical, 7 and 8 were added later):
//!
//! ```text
//! Bits: 0 0 0 0 0 0 0 0
//! Dots: 8 7 6 5 4 3 2 1
//! ```
//!
//! For example, to turn on the first two rows, we would activate bit 1,
//! 4, 2, and 5:
//!
//! ```text
//! 0 0 0 1 1 0 1 1
//!
//! Note that: 0b11011 = 0x1b = 0x1 + 0x8 + 0x2 + 0x10 (see hex chart)
//! ```
//!
//! Carrying on with this example, we could turn off the first row and
//! turn on the last row like so:
//!
//! ```text
//! Current pattern:  00011011
//! First row (1, 4): 00001001
//! Last row (7, 8):  11000000
//!
//! 0b11011 - 0b1001 + 0b11000000 = 0b11010010
//!   0x1b  -   0x9  +    0xc0    =    0xd2
//!
//! 0x2800 + 0b11010010 = 0x28d2 (⣒)
//! ```
//!
//! # See Also
//!
//! - <https://en.wikipedia.org/wiki/Braille_Patterns>
//! - <https://www.unicode.org/charts/PDF/U2800.pdf>
//!
//! [^1]: <https://github.com/asciimoo/drawille>

pub mod charts;
pub mod color;
pub mod textcanvas;

pub use color::*;
pub use textcanvas::*;