# Text Components RS
This is a library for easy implementation and usage of Minecraft's Text Components, designed for Java edition but extensible to match Bedrock's Components.
### Usage
You can make your first text component like this:
```rs
let component = TextComponent::plain("Hello World!");
```
Decorate it like this:
```rs
let component = component.color(Color::Red).bold(true);
```
Adding interactivility like this:
```rs
let component = component.insertion("Hello");
let component = component.hover_event(
HoverEvent::show_text("Hello World!")
);
let component = component.click_event(
ClickEvent::open_url("https://github.com/DarkMrMelther/text-components-rs")
);
```
Once the component is ready to be sent or displayed only rests building it:
```rs
component.build(resolutor, PrettyTextBuilder);
// Equivalent of doing:
component.to_pretty(resolutor);
```
If you want to use serde you will need to do this instead:
```rs
component.resolve(resolutor).serialize(serializer);
```
### Displaying TextComponents
TextComponent implements Display for easy logging, as you can see, a component
needs to be resolved before building it into any format, by default it uses a static
reference to NoResolutor, but can be changed to a custom one with:\
(Resolutor must be static, or made inside the function call)
```rs
set_display_resolutor(&Resolutor);
```
A text component can be printed like a string like this:
```rs
println!("{}", component);
// With format (pretty):
println!("{:p}", component);
```
### Roadmap
- [x] Text Components
- [x] Build system
- [x] Resolution system
- [x] Parsing system
- [x] Translations build macro
- [x] Terminal integration
- [x] Serde integration
- [x] SimdNbt integration
- [ ] MiniMessages integration
- [ ] Extensibility integration
### Test
To test the capabilities of the library you can execute:
```bash
cargo run --example main
```
With all the features:
```bash
cargo run --example main --features serde,nbt,custom
```