use crate::entity::Enemy;
use crate::weapons::Weapon;
use crate::items::Item;
pub fn get_greater_taiga_entities() -> Vec<Enemy> {
let dire_bear: Enemy = Enemy {
name: String::from("Dire Bear"),
max_health: 70,
current_health: 70,
items: vec![Item::default()],
weapon: Weapon::new(
&String::from("Claws"),
15, |target|{}, ),
};
let forest_troll: Enemy = Enemy {
name: String::from("Forest Troll"),
max_health: 60,
current_health: 60,
items: vec![Item::default()],
weapon: Weapon::new(
&String::from("Club"),
20, |target|{}
),
};
let timber_wolf: Enemy = Enemy {
name: String::from("Timber Wolf"),
max_health: 35,
current_health: 35,
items: vec![Item::default()],
weapon: Weapon::new(
&String::from("Fangs"),
10, |target| {}
),
};
let wendigo: Enemy = Enemy {
name: String::from("Wendigo"),
max_health: 90,
current_health: 90,
items: vec![Item::default()],
weapon: Weapon::new(
&String::from("Mystic Staff"),
25, |target| {}
),
};
let spirit_of_the_forest: Enemy = Enemy {
name: String::from("Spirit of the Forest"),
max_health: 50,
current_health: 50,
items: vec![Item::default()],
weapon: Weapon::new(
&String::from("Bow"),
18, |target| {}
),
};
vec![
dire_bear,
forest_troll,
timber_wolf,
wendigo,
spirit_of_the_forest,
]
}