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use std::{cmp::Ordering, fmt, iter::once, ops::Range};
use either::Either;
use itertools::Itertools;
use strum::IntoEnumIterator;
use self::fallback::FallbackLevel;
use crate::{chunk_size::MemoizedChunkSizer, trim::Trim, ChunkCapacity, ChunkConfig, ChunkSizer};
#[cfg(feature = "code")]
mod code;
mod fallback;
#[cfg(feature = "markdown")]
mod markdown;
mod text;
#[cfg(feature = "code")]
pub use code::{CodeSplitter, CodeSplitterError};
#[cfg(feature = "markdown")]
pub use markdown::MarkdownSplitter;
pub use text::TextSplitter;
/// Shared interface for splitters that can generate chunks of text based on the
/// associated semantic level.
trait Splitter<Sizer>
where
Sizer: ChunkSizer,
{
type Level: SemanticLevel;
/// Trimming behavior to use when trimming chunks
const TRIM: Trim = Trim::All;
/// Retrieve the splitter chunk configuration
fn chunk_config(&self) -> &ChunkConfig<Sizer>;
/// Generate a list of offsets for each semantic level within the text.
fn parse(&self, text: &str) -> Vec<(Self::Level, Range<usize>)>;
/// Returns an iterator over chunks of the text and their byte offsets.
/// Each chunk will be up to the max size of the `ChunkConfig`.
fn chunk_indices<'splitter, 'text: 'splitter>(
&'splitter self,
text: &'text str,
) -> impl Iterator<Item = (usize, &'text str)> + 'splitter
where
Sizer: 'splitter,
{
TextChunks::<Sizer, Self::Level>::new(
self.chunk_config(),
text,
self.parse(text),
Self::TRIM,
)
}
/// Returns an iterator over chunks of the text and their byte and character offsets.
/// Each chunk will be up to the max size of the `ChunkConfig`.
///
/// This will be more expensive than just byte offsets, and for most usage in Rust, just having byte offsets is sufficient.
/// But when interfacing with other languages or systems that require character offsets, this will track the character offsets
/// for you, accounting for any trimming that may have occurred.
fn chunk_char_indices<'splitter, 'text: 'splitter>(
&'splitter self,
text: &'text str,
) -> impl Iterator<Item = ChunkCharIndex<'text>> + 'splitter
where
Sizer: 'splitter,
{
TextChunksWithCharIndices::<Sizer, Self::Level>::new(
self.chunk_config(),
text,
self.parse(text),
Self::TRIM,
)
}
/// Generate a list of chunks from a given text.
/// Each chunk will be up to the max size of the `ChunkConfig`.
fn chunks<'splitter, 'text: 'splitter>(
&'splitter self,
text: &'text str,
) -> impl Iterator<Item = &'text str> + 'splitter
where
Sizer: 'splitter,
{
self.chunk_indices(text).map(|(_, t)| t)
}
}
/// Custom-defined levels of semantic splitting for custom document types.
trait SemanticLevel: Copy + fmt::Debug + Ord + PartialOrd + 'static {
/// Given a level, split the text into sections based on the level.
/// Level ranges are also provided of items that are equal to or greater than the current level.
/// Default implementation assumes that all level ranges should be treated
/// as their own item.
fn sections(
text: &str,
level_ranges: impl Iterator<Item = (Self, Range<usize>)>,
) -> impl Iterator<Item = (usize, &str)> {
let mut cursor = 0;
let mut final_match = false;
level_ranges
.batching(move |it| {
loop {
match it.next() {
// If we've hit the end, actually return None
None if final_match => return None,
// First time we hit None, return the final section of the text
None => {
final_match = true;
return text.get(cursor..).map(|t| Either::Left(once((cursor, t))));
}
// Return text preceding match + the match
Some((_, range)) => {
if range.start < cursor {
continue;
}
let offset = cursor;
let prev_section = text
.get(offset..range.start)
.expect("invalid character sequence");
let separator = text
.get(range.start..range.end)
.expect("invalid character sequence");
cursor = range.end;
return Some(Either::Right(
[(offset, prev_section), (range.start, separator)].into_iter(),
));
}
}
}
})
.flatten()
.filter(|(_, s)| !s.is_empty())
}
}
/// Captures information about document structure for a given text, and their
/// various semantic levels
#[derive(Debug)]
struct SemanticSplitRanges<Level>
where
Level: SemanticLevel,
{
/// Current cursor in the ranges list, so that we can skip over items we've
/// already processed.
cursor: usize,
/// Range of each semantic item and its precalculated semantic level
ranges: Vec<(Level, Range<usize>)>,
}
impl<Level> SemanticSplitRanges<Level>
where
Level: SemanticLevel,
{
fn new(mut ranges: Vec<(Level, Range<usize>)>) -> Self {
// Sort by start. If start is equal, sort by end in reverse order, so larger ranges come first.
ranges.sort_unstable_by(|(_, a), (_, b)| {
a.start.cmp(&b.start).then_with(|| b.end.cmp(&a.end))
});
Self { cursor: 0, ranges }
}
/// Retrieve ranges for all sections of a given level after an offset
fn ranges_after_offset(
&self,
offset: usize,
) -> impl Iterator<Item = (Level, Range<usize>)> + '_ {
self.ranges[self.cursor..]
.iter()
.filter(move |(_, sep)| sep.start >= offset)
.map(|(l, r)| (*l, r.start..r.end))
}
/// Retrieve ranges for all sections of a given level after an offset
fn level_ranges_after_offset(
&self,
offset: usize,
level: Level,
) -> impl Iterator<Item = (Level, Range<usize>)> + '_ {
// Find the first item of this level. Allows us to skip larger items of a higher level that surround this one.
// Otherwise all lower levels would only return the first item of the higher level that wraps it.
let first_item = self
.ranges_after_offset(offset)
.position(|(l, _)| l == level)
.and_then(|i| {
self.ranges_after_offset(offset)
.skip(i)
.coalesce(|(a_level, a_range), (b_level, b_range)| {
// If we are at the first item, if two neighboring elements have the same level and start, take the shorter one
if a_level == b_level && a_range.start == b_range.start && i == 0 {
Ok((b_level, b_range))
} else {
Err(((a_level, a_range), (b_level, b_range)))
}
})
// Just take the first of these items
.next()
});
// let first_item = self.ranges_after_offset(offset).find(|(l, _)| l == &level);
self.ranges_after_offset(offset)
.filter(move |(l, _)| l >= &level)
.skip_while(move |(l, r)| {
first_item.as_ref().is_some_and(|(_, fir)| {
(l > &level && r.contains(&fir.start))
|| (l == &level && r.start == fir.start && r.end > fir.end)
})
})
}
/// Return a unique, sorted list of all line break levels present before the next max level, added
/// to all of the base semantic levels, in order from smallest to largest
fn levels_in_remaining_text(&self, offset: usize) -> impl Iterator<Item = Level> + '_ {
self.ranges_after_offset(offset)
.map(|(l, _)| l)
.sorted()
.dedup()
}
/// Split a given text into iterator over each semantic chunk
fn semantic_chunks<'splitter, 'text: 'splitter>(
&'splitter self,
offset: usize,
text: &'text str,
semantic_level: Level,
) -> impl Iterator<Item = (usize, &'text str)> + 'splitter {
Level::sections(
text,
self.level_ranges_after_offset(offset, semantic_level)
.map(move |(l, sep)| (l, sep.start - offset..sep.end - offset)),
)
.map(move |(i, str)| (offset + i, str))
}
/// Clear out ranges we have moved past so future iterations are faster
fn update_cursor(&mut self, cursor: usize) {
self.cursor += self.ranges[self.cursor..]
.iter()
.position(|(_, range)| range.start >= cursor)
.unwrap_or_else(|| self.ranges.len() - self.cursor);
}
}
/// Returns chunks of text with their byte offsets as an iterator.
#[derive(Debug)]
struct TextChunks<'text, 'sizer, Sizer, Level>
where
Sizer: ChunkSizer,
Level: SemanticLevel,
{
/// Overal capacity of the chunk
capacity: ChunkCapacity,
/// How to validate chunk sizes
chunk_sizer: MemoizedChunkSizer<'sizer, Sizer>,
/// Average number of sections in a chunk for each level
chunk_stats: ChunkStats,
/// Current byte offset in the `text`
cursor: usize,
/// Reusable container for next sections to avoid extra allocations
next_sections: Vec<(usize, &'text str)>,
/// Overlap capacity
overlap: ChunkCapacity,
/// Previous item's end byte offset
prev_item_end: usize,
/// Splitter used for determining semantic levels.
semantic_split: SemanticSplitRanges<Level>,
/// Original text to iterate over and generate chunks from
text: &'text str,
/// The trimming method to apply
trim: Trim,
}
impl<'sizer, 'text: 'sizer, Sizer, Level> TextChunks<'text, 'sizer, Sizer, Level>
where
Sizer: ChunkSizer,
Level: SemanticLevel,
{
/// Generate new [`TextChunks`] iterator for a given text.
/// Starts with an offset of 0
fn new(
chunk_config: &'sizer ChunkConfig<Sizer>,
text: &'text str,
offsets: Vec<(Level, Range<usize>)>,
trim: Trim,
) -> Self {
let ChunkConfig {
capacity,
overlap,
sizer,
trim: trim_enabled,
} = chunk_config;
Self {
capacity: *capacity,
chunk_sizer: MemoizedChunkSizer::new(sizer),
chunk_stats: ChunkStats::new(),
cursor: 0,
next_sections: Vec::new(),
overlap: (*overlap).into(),
prev_item_end: 0,
semantic_split: SemanticSplitRanges::new(offsets),
text,
trim: if *trim_enabled { trim } else { Trim::None },
}
}
/// Generate the next chunk, applying trimming settings.
/// Returns final byte offset and str.
/// Will return `None` if given an invalid range.
fn next_chunk(&mut self) -> Option<(usize, &'text str)> {
self.semantic_split.update_cursor(self.cursor);
let low = self.update_next_sections();
let (start, end) = self.binary_search_next_chunk(low)?;
let chunk = self.text.get(start..end)?;
self.chunk_stats.update_max_chunk_size(end - start);
// Reset caches so we can reuse the memory allocation
self.chunk_sizer.clear_cache();
// Optionally move cursor back if overlap is desired
self.update_cursor(end);
// Trim whitespace if user requested it
Some(self.trim.trim(start, chunk))
}
/// Use binary search to find the next chunk that fits within the chunk size
fn binary_search_next_chunk(&mut self, mut low: usize) -> Option<(usize, usize)> {
let start = self.cursor;
let mut end = self.cursor;
let mut equals_found = false;
let mut high = self.next_sections.len().saturating_sub(1);
let mut successful_index = None;
let mut successful_chunk_size = None;
while low <= high {
let mid = low + (high - low) / 2;
let (offset, str) = self.next_sections[mid];
let text_end = offset + str.len();
let chunk = self.text.get(start..text_end)?;
let chunk_size = self.chunk_sizer.chunk_size(start, chunk, self.trim);
let fits = self.capacity.fits(chunk_size);
match fits {
Ordering::Less => {
// We got further than the last one, so update end
if text_end > end {
end = text_end;
successful_index = Some(mid);
successful_chunk_size = Some(chunk_size);
}
}
Ordering::Equal => {
// If we found a smaller equals use it. Or if this is the first equals we found
if text_end < end || !equals_found {
end = text_end;
successful_index = Some(mid);
successful_chunk_size = Some(chunk_size);
}
equals_found = true;
}
Ordering::Greater => {
// If we're too big on our smallest run, we must return at least one section
if mid == 0 && start == end {
end = text_end;
successful_index = Some(mid);
successful_chunk_size = Some(chunk_size);
}
}
}
// Adjust search area
if fits.is_lt() {
low = mid + 1;
} else if mid > 0 {
high = mid - 1;
} else {
// Nothing to adjust
break;
}
}
if let (Some(successful_index), Some(chunk_size)) =
(successful_index, successful_chunk_size)
{
let mut range = successful_index..self.next_sections.len();
// We've already checked the successful index
range.next();
for index in range {
let (offset, str) = self.next_sections[index];
let text_end = offset + str.len();
let chunk = self.text.get(start..text_end)?;
let size = self.chunk_sizer.chunk_size(start, chunk, self.trim);
if size <= chunk_size {
if text_end > end {
end = text_end;
}
} else {
break;
}
}
}
Some((start, end))
}
/// Use binary search to find the sections that fit within the overlap size.
/// If no overlap deisired, return end.
fn update_cursor(&mut self, end: usize) {
if self.overlap.max == 0 {
self.cursor = end;
return;
}
// Binary search for overlap
let mut start = end;
let mut low = 0;
// Find closest index that would work
let mut high = match self
.next_sections
.binary_search_by_key(&end, |(offset, str)| offset + str.len())
{
Ok(i) | Err(i) => i,
};
while low <= high {
let mid = low + (high - low) / 2;
let (offset, _) = self.next_sections[mid];
let chunk_size = self.chunk_sizer.chunk_size(
offset,
self.text.get(offset..end).expect("Invalid range"),
self.trim,
);
let fits = self.overlap.fits(chunk_size);
// We got further than the last one, so update start
if fits.is_le() && offset < start && offset > self.cursor {
start = offset;
}
// Adjust search area
if fits.is_lt() && mid > 0 {
high = mid - 1;
} else {
low = mid + 1;
}
}
self.cursor = start;
}
/// Find the ideal next sections, breaking it up until we find the largest chunk.
/// Increasing length of chunk until we find biggest size to minimize validation time
/// on huge chunks
#[expect(clippy::too_many_lines)]
fn update_next_sections(&mut self) -> usize {
// First thing, clear out the list, but reuse the allocated memory
self.next_sections.clear();
let remaining_text = self.text.get(self.cursor..).unwrap();
let (semantic_level, mut max_offset) = self.chunk_sizer.find_correct_level(
self.cursor,
&self.capacity,
self.semantic_split
.levels_in_remaining_text(self.cursor)
.filter_map(|level| {
self.semantic_split
.semantic_chunks(self.cursor, remaining_text, level)
.next()
.map(|(_, str)| (level, str))
}),
self.trim,
);
let sections = if let Some(semantic_level) = semantic_level {
Either::Left(self.semantic_split.semantic_chunks(
self.cursor,
remaining_text,
semantic_level,
))
} else {
let (semantic_level, fallback_max_offset) = self.chunk_sizer.find_correct_level(
self.cursor,
&self.capacity,
FallbackLevel::iter().filter_map(|level| {
level
.sections(remaining_text)
.next()
.map(|(_, str)| (level, str))
}),
self.trim,
);
max_offset = match (fallback_max_offset, max_offset) {
(Some(fallback), Some(max)) => Some(fallback.min(max)),
(fallback, max) => fallback.or(max),
};
let fallback_level = semantic_level.unwrap_or(FallbackLevel::Char);
Either::Right(
fallback_level
.sections(remaining_text)
.map(|(offset, text)| (self.cursor + offset, text)),
)
};
let mut sections = sections
.take_while(move |(offset, _)| max_offset.is_none_or(|max| *offset <= max))
.filter(|(_, str)| !str.is_empty());
// Start filling up the next sections. Since calculating the size of the chunk gets more expensive
// the farther we go, we conservatively check for a smaller range to do the later binary search in.
let mut low = 0;
let mut prev_equals: Option<usize> = None;
let max = self.capacity.max;
let mut target_offset = self.chunk_stats.max_chunk_size.unwrap_or(max);
loop {
let prev_num = self.next_sections.len();
for (offset, str) in sections.by_ref() {
self.next_sections.push((offset, str));
if offset + str.len() > (self.cursor.saturating_add(target_offset)) {
break;
}
}
let new_num = self.next_sections.len();
// If we've iterated through the whole iterator, break here.
if new_num - prev_num == 0 {
break;
}
// Check if the last item fits
if let Some(&(offset, str)) = self.next_sections.last() {
let text_end = offset + str.len();
if (text_end - self.cursor) < target_offset {
break;
}
let chunk_size = self.chunk_sizer.chunk_size(
offset,
self.text.get(self.cursor..text_end).expect("Invalid range"),
self.trim,
);
let fits = self.capacity.fits(chunk_size);
if fits.is_le() {
let final_offset = offset + str.len() - self.cursor;
let size = chunk_size.max(1);
let diff = (max - size).max(1);
let avg_size = final_offset.div_ceil(size);
target_offset = final_offset
.saturating_add(diff.saturating_mul(avg_size))
.saturating_add(final_offset.div_ceil(10));
}
match fits {
Ordering::Less => {
// We know we can go higher
low = new_num.saturating_sub(1);
}
Ordering::Equal => {
// Don't update low because it could be a range
// If we've seen a previous equals, we can break if the size is bigger already
if let Some(prev) = prev_equals {
if prev < chunk_size {
break;
}
}
prev_equals = Some(chunk_size);
}
Ordering::Greater => {
break;
}
}
}
}
low
}
}
impl<'sizer, 'text: 'sizer, Sizer, Level> Iterator for TextChunks<'text, 'sizer, Sizer, Level>
where
Sizer: ChunkSizer,
Level: SemanticLevel,
{
type Item = (usize, &'text str);
fn next(&mut self) -> Option<Self::Item> {
loop {
// Make sure we haven't reached the end
if self.cursor >= self.text.len() {
return None;
}
match self.next_chunk()? {
// Make sure we didn't get an empty chunk. Should only happen in
// cases where we trim.
(_, "") => {}
c => {
let item_end = c.0 + c.1.len();
// Skip because we've emitted a chunk whose content we've already emitted
if item_end <= self.prev_item_end {
continue;
}
self.prev_item_end = item_end;
return Some(c);
}
}
}
}
}
/// Represents a chunk of text along with its byte and character offsets.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct ChunkCharIndex<'text> {
/// The text of the generated chunk.
pub chunk: &'text str,
/// The byte offset of the chunk within the original text.
pub byte_offset: usize,
/// The character offset of the chunk within the original text.
pub char_offset: usize,
}
/// Returns chunks of text with their byte and character offsets as an iterator.
#[derive(Debug)]
struct TextChunksWithCharIndices<'text, 'sizer, Sizer, Level>
where
Sizer: ChunkSizer,
Level: SemanticLevel,
{
/// The text being chunked.
text: &'text str,
/// The main iterator over chunks of text.
text_chunks: TextChunks<'text, 'sizer, Sizer, Level>,
/// The byte offset of the previous chunk within the original text.
byte_offset: usize,
/// The character offset of the previous chunk within the original text.
char_offset: usize,
}
impl<'sizer, 'text: 'sizer, Sizer, Level> TextChunksWithCharIndices<'text, 'sizer, Sizer, Level>
where
Sizer: ChunkSizer,
Level: SemanticLevel,
{
/// Generate new [`TextChunksWithCharIndices`] iterator for a given text.
/// Starts with an offset of 0
fn new(
chunk_config: &'sizer ChunkConfig<Sizer>,
text: &'text str,
offsets: Vec<(Level, Range<usize>)>,
trim: Trim,
) -> Self {
Self {
text,
text_chunks: TextChunks::new(chunk_config, text, offsets, trim),
byte_offset: 0,
char_offset: 0,
}
}
}
impl<'sizer, 'text: 'sizer, Sizer, Level> Iterator
for TextChunksWithCharIndices<'text, 'sizer, Sizer, Level>
where
Sizer: ChunkSizer,
Level: SemanticLevel,
{
type Item = ChunkCharIndex<'text>;
fn next(&mut self) -> Option<Self::Item> {
let (byte_offset, chunk) = self.text_chunks.next()?;
let preceding_text = self
.text
.get(self.byte_offset..byte_offset)
.expect("Invalid byte sequence");
self.byte_offset = byte_offset;
self.char_offset += preceding_text.chars().count();
Some(ChunkCharIndex {
chunk,
byte_offset,
char_offset: self.char_offset,
})
}
}
/// Keeps track of the average size of chunks as we go
#[derive(Debug, Default)]
struct ChunkStats {
/// The size of the biggest chunk we've seen, if we have seen at least one
max_chunk_size: Option<usize>,
}
impl ChunkStats {
fn new() -> Self {
Self::default()
}
/// Update statistics after the chunk has been produced
fn update_max_chunk_size(&mut self, size: usize) {
self.max_chunk_size = self.max_chunk_size.map(|s| s.max(size)).or(Some(size));
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn chunk_stats_empty() {
let stats = ChunkStats::new();
assert_eq!(stats.max_chunk_size, None);
}
#[test]
fn chunk_stats_one() {
let mut stats = ChunkStats::new();
stats.update_max_chunk_size(10);
assert_eq!(stats.max_chunk_size, Some(10));
}
#[test]
fn chunk_stats_multiple() {
let mut stats = ChunkStats::new();
stats.update_max_chunk_size(10);
stats.update_max_chunk_size(20);
stats.update_max_chunk_size(30);
assert_eq!(stats.max_chunk_size, Some(30));
}
impl SemanticLevel for usize {}
#[test]
fn semantic_ranges_are_sorted() {
let ranges = SemanticSplitRanges::new(vec![(0, 0..1), (1, 0..2), (0, 1..2), (2, 0..4)]);
assert_eq!(
ranges.ranges,
vec![(2, 0..4), (1, 0..2), (0, 0..1), (0, 1..2)]
);
}
#[test]
fn semantic_ranges_skip_previous_ranges() {
let mut ranges = SemanticSplitRanges::new(vec![(0, 0..1), (1, 0..2), (0, 1..2), (2, 0..4)]);
ranges.update_cursor(1);
assert_eq!(
ranges.ranges_after_offset(0).collect::<Vec<_>>(),
vec![(0, 1..2)]
);
}
}