#![allow(unused_imports, dead_code)]
use crate::app_context::AppContext;
use anyhow::{Context, Result};
use common::direct_access::frame::FrameRelationshipField;
use common::types::EntityId;
use direct_access::FrameRelationshipDto;
use direct_access::{CreateFrameDto, FrameDto, UpdateFrameDto, frame_controller};
pub fn create_orphan_frame(
ctx: &AppContext,
stack_id: Option<u64>,
dto: &CreateFrameDto,
) -> Result<FrameDto> {
let mut undo_redo_manager = ctx.undo_redo_manager.lock().unwrap();
frame_controller::create_orphan(
&ctx.db_context,
&ctx.event_hub,
&mut undo_redo_manager,
stack_id,
dto,
)
.context("creating frame")
}
pub fn create_frame(
ctx: &AppContext,
stack_id: Option<u64>,
dto: &CreateFrameDto,
owner_id: EntityId,
index: i32,
) -> Result<FrameDto> {
let mut undo_redo_manager = ctx.undo_redo_manager.lock().unwrap();
frame_controller::create(
&ctx.db_context,
&ctx.event_hub,
&mut undo_redo_manager,
stack_id,
dto,
owner_id,
index,
)
.context("creating frame")
}
pub fn create_orphan_frame_multi(
ctx: &AppContext,
stack_id: Option<u64>,
dtos: &[CreateFrameDto],
) -> Result<Vec<FrameDto>> {
let mut undo_redo_manager = ctx.undo_redo_manager.lock().unwrap();
frame_controller::create_orphan_multi(
&ctx.db_context,
&ctx.event_hub,
&mut undo_redo_manager,
stack_id,
dtos,
)
.context("creating frame entities")
}
pub fn create_frame_multi(
ctx: &AppContext,
stack_id: Option<u64>,
dtos: &[CreateFrameDto],
owner_id: EntityId,
index: i32,
) -> Result<Vec<FrameDto>> {
let mut undo_redo_manager = ctx.undo_redo_manager.lock().unwrap();
frame_controller::create_multi(
&ctx.db_context,
&ctx.event_hub,
&mut undo_redo_manager,
stack_id,
dtos,
owner_id,
index,
)
.context("creating frame entities")
}
pub fn get_frame(ctx: &AppContext, id: &EntityId) -> Result<Option<FrameDto>> {
frame_controller::get(&ctx.db_context, id).context("getting frame")
}
pub fn get_frame_multi(ctx: &AppContext, ids: &[EntityId]) -> Result<Vec<Option<FrameDto>>> {
frame_controller::get_multi(&ctx.db_context, ids).context("getting frame entities")
}
pub fn get_all_frame(ctx: &AppContext) -> Result<Vec<FrameDto>> {
frame_controller::get_all(&ctx.db_context).context("getting all frame entities")
}
pub fn update_frame(
ctx: &AppContext,
stack_id: Option<u64>,
dto: &UpdateFrameDto,
) -> Result<FrameDto> {
let mut undo_redo_manager = ctx.undo_redo_manager.lock().unwrap();
frame_controller::update(
&ctx.db_context,
&ctx.event_hub,
&mut undo_redo_manager,
stack_id,
dto,
)
.context("updating frame")
}
pub fn update_frame_multi(
ctx: &AppContext,
stack_id: Option<u64>,
dtos: &[UpdateFrameDto],
) -> Result<Vec<FrameDto>> {
let mut undo_redo_manager = ctx.undo_redo_manager.lock().unwrap();
frame_controller::update_multi(
&ctx.db_context,
&ctx.event_hub,
&mut undo_redo_manager,
stack_id,
dtos,
)
.context("updating frame entities")
}
pub fn update_frame_with_relationships(
ctx: &AppContext,
stack_id: Option<u64>,
dto: &FrameDto,
) -> Result<FrameDto> {
let mut undo_redo_manager = ctx.undo_redo_manager.lock().unwrap();
frame_controller::update_with_relationships(
&ctx.db_context,
&ctx.event_hub,
&mut undo_redo_manager,
stack_id,
dto,
)
.context("updating frame with relationships")
}
pub fn update_frame_with_relationships_multi(
ctx: &AppContext,
stack_id: Option<u64>,
dtos: &[FrameDto],
) -> Result<Vec<FrameDto>> {
let mut undo_redo_manager = ctx.undo_redo_manager.lock().unwrap();
frame_controller::update_with_relationships_multi(
&ctx.db_context,
&ctx.event_hub,
&mut undo_redo_manager,
stack_id,
dtos,
)
.context("updating frame entities with relationships")
}
pub fn remove_frame(ctx: &AppContext, stack_id: Option<u64>, id: &EntityId) -> Result<()> {
let mut undo_redo_manager = ctx.undo_redo_manager.lock().unwrap();
frame_controller::remove(
&ctx.db_context,
&ctx.event_hub,
&mut undo_redo_manager,
stack_id,
id,
)
.context("removing frame")
}
pub fn remove_frame_multi(ctx: &AppContext, stack_id: Option<u64>, ids: &[EntityId]) -> Result<()> {
let mut undo_redo_manager = ctx.undo_redo_manager.lock().unwrap();
frame_controller::remove_multi(
&ctx.db_context,
&ctx.event_hub,
&mut undo_redo_manager,
stack_id,
ids,
)
.context("removing frame entities")
}
pub fn get_frame_relationship(
ctx: &AppContext,
id: &EntityId,
field: &FrameRelationshipField,
) -> Result<Vec<EntityId>> {
frame_controller::get_relationship(&ctx.db_context, id, field)
.context("getting frame relationship")
}
pub fn get_frame_relationship_many(
ctx: &AppContext,
ids: &[EntityId],
field: &FrameRelationshipField,
) -> Result<std::collections::HashMap<EntityId, Vec<EntityId>>> {
frame_controller::get_relationship_many(&ctx.db_context, ids, field)
.context("getting frame relationships (many)")
}
pub fn get_frame_relationship_count(
ctx: &AppContext,
id: &EntityId,
field: &FrameRelationshipField,
) -> Result<usize> {
frame_controller::get_relationship_count(&ctx.db_context, id, field)
.context("getting frame relationship count")
}
pub fn get_frame_relationship_in_range(
ctx: &AppContext,
id: &EntityId,
field: &FrameRelationshipField,
offset: usize,
limit: usize,
) -> Result<Vec<EntityId>> {
frame_controller::get_relationship_in_range(&ctx.db_context, id, field, offset, limit)
.context("getting frame relationship range")
}
pub fn set_frame_relationship(
ctx: &AppContext,
stack_id: Option<u64>,
dto: &FrameRelationshipDto,
) -> Result<()> {
let mut undo_redo_manager = ctx.undo_redo_manager.lock().unwrap();
frame_controller::set_relationship(
&ctx.db_context,
&ctx.event_hub,
&mut undo_redo_manager,
stack_id,
dto,
)
.context("setting frame relationship")
}
pub fn move_frame_relationship(
ctx: &AppContext,
stack_id: Option<u64>,
id: &EntityId,
field: &FrameRelationshipField,
ids_to_move: &[EntityId],
new_index: i32,
) -> Result<Vec<EntityId>> {
let mut undo_redo_manager = ctx.undo_redo_manager.lock().unwrap();
frame_controller::move_relationship(
&ctx.db_context,
&ctx.event_hub,
&mut undo_redo_manager,
stack_id,
id,
field,
ids_to_move,
new_index,
)
.context("moving frame relationship")
}