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use std::io::{self, Write};
use crate::core_game_engine::ExtDuration;
use crossterm::{
QueueableCommand,
cursor::MoveTo,
event::{
self, Event, KeyCode, KeyEvent,
KeyEventKind::{Press, Repeat},
KeyModifiers,
},
style::{Color, PrintStyledContent, Stylize},
terminal::{self, Clear, ClearType},
};
use crate::{
Application, ScoreSummary,
fmt_helpers::{fmt_duration, fmt_hertz, fmt_tetromino_counts},
game_mode_blueprints::GameModeBlueprint,
game_renderers::ShowStatsHud,
tui_menus::{Menu, MenuUpdate, heading_line},
};
impl<W: Write> Application<W> {
pub fn run_menu_game_ended(&mut self, game_scoring: &ScoreSummary) -> io::Result<MenuUpdate> {
let ScoreSummary {
game_meta_data,
end_cause,
is_win,
time: time_elapsed,
lineclears,
points: points_scored,
pieces: pieces_locked,
fall_delay_reached,
lock_delay_reached,
} = game_scoring;
let selection = vec![
Menu::NewGame,
Menu::Settings,
Menu::ScoresAndReplays {
cursor_pos: 0,
camera_pos: 0,
},
Menu::Statistics,
Menu::Quit,
];
let mut timing_offset = 0usize;
let mut coloring_width = 2;
let animation_delay = if *is_win {
std::time::Duration::from_secs_f64(self.settings.graphics().fps.get().recip())
} else {
std::time::Duration::MAX
};
// Unlock modes if specific modes beaten.
if *is_win
&& game_meta_data.title == GameModeBlueprint::TITLE_REGULAR
&& (!self.settings.game_mode_preferences.unlock_master_mode
|| !self.settings.game_mode_preferences.unlock_classic_mode)
{
self.settings.game_mode_preferences.unlock_master_mode = true;
self.settings.game_mode_preferences.unlock_classic_mode = true;
} /*FIXME: Unused code: else if *is_win
&& game_meta_data.title == GameModePreset::TITLE_PUZZLE
&& !self.settings.game_mode_preferences.unlock_experimental_mode
{
self.settings.game_mode_preferences.unlock_experimental_mode = true;
}*/
let mut selected = 0usize;
let mut refresh_fully = true;
loop {
let w_main = Self::W_MAIN.into();
let (x_main, y_main) = Self::viewport_offset();
let y_selection = Self::H_MAIN / 5;
if refresh_fully {
refresh_fully = false;
if self.settings.tui_coloring().bg_tui == Color::Reset {
self.term.queue(Clear(ClearType::All))?;
} else {
self.term.queue(MoveTo(0, 0))?.queue(PrintStyledContent({
let (w, h) = terminal::size()?;
" ".repeat((w * h) as usize)
.on(self.settings.tui_coloring().bg_tui)
}))?;
}
} else {
self.term
.queue(MoveTo(x_main, y_main + y_selection))?
.queue(PrintStyledContent({
let (w, _h) = terminal::size()?;
" ".repeat(w as usize)
.on(self.settings.tui_coloring().bg_tui)
}))?;
}
if *is_win {
let line = format!(
"{:^w_main$}",
format!("++ Game Completed ({}) ++", game_meta_data.title)
);
for (x_offset, c) in line.chars().enumerate() {
let added_offsets = timing_offset + x_offset;
let mut rainbow_offset = added_offsets / coloring_width;
// Some horrible hacking to make it look smoother + dithered on higher framerates.
if self.settings.graphics().fps.get() >= 42.0 {
coloring_width = 9;
rainbow_offset += 1;
let modulod_offsets = added_offsets % coloring_width;
if modulod_offsets == 0 {
rainbow_offset -= 1;
} else if modulod_offsets == coloring_width - 1 {
rainbow_offset += 1;
}
}
self.term
.queue(MoveTo(
x_main + u16::try_from(x_offset).unwrap(),
y_main + y_selection,
))?
.queue(PrintStyledContent(
c.bold()
.with(
self.settings.tile_coloring().tetromino_rainbow()
[rainbow_offset % 7],
)
.on(self.settings.tui_coloring().bg_tui),
))?;
}
} else {
self.term
.queue(MoveTo(x_main, y_main + y_selection))?
.queue(PrintStyledContent(
format!(
"{:^w_main$}",
format!("-- Game Over: {end_cause} ({}) --", game_meta_data.title)
)
.bold()
.with(self.settings.tui_coloring().fg_tui)
.on(self.settings.tui_coloring().bg_tui),
))?;
}
self.term
.queue(MoveTo(x_main, y_main + y_selection + 2))?
.queue(PrintStyledContent(
format!("{:^w_main$}", heading_line(&self.settings))
.with(self.settings.tui_coloring().fg_accent)
.on(self.settings.tui_coloring().bg_tui),
))?;
timing_offset = timing_offset.saturating_add(1);
let mut stats = vec![];
if game_meta_data.show_stats.contains(ShowStatsHud::TIME) {
stats.push(format!("Time elapsed: {}", fmt_duration(*time_elapsed)));
}
if game_meta_data.show_stats.contains(ShowStatsHud::LINES) {
stats.push(format!("Lines cleared: {lineclears}"));
}
if game_meta_data.show_stats.contains(ShowStatsHud::POINTS) {
stats.push(format!("Points scored: {points_scored}"));
}
if game_meta_data.show_stats.contains(ShowStatsHud::GRAVITY) {
stats.push(format!(
"Gravity reached: {}",
fmt_hertz(fall_delay_reached.as_hertz())
));
}
if game_meta_data.show_stats.contains(ShowStatsHud::LOCKDELAY) {
stats.push(format!(
"Lock delay: {}",
if let ExtDuration::Finite(lock_delay) = lock_delay_reached {
format!("{}ms", lock_delay.as_millis())
} else {
"inf".to_owned()
}
));
}
if game_meta_data.show_stats.contains(ShowStatsHud::PIECES) {
stats.push(format!(
"Pieces locked: {}",
pieces_locked.iter().sum::<u32>()
));
stats.push(fmt_tetromino_counts(
pieces_locked,
self.settings.mini_tetromino_symbols(),
));
}
for (i, s) in stats.iter().enumerate() {
self.term
.queue(MoveTo(
x_main,
y_main + y_selection + 3 + u16::try_from(i).unwrap(),
))?
.queue(PrintStyledContent(
format!("{s:^w_main$}")
.with(self.settings.tui_coloring().fg_tui)
.on(self.settings.tui_coloring().bg_tui),
))?;
}
self.term
.queue(MoveTo(
x_main,
y_main + y_selection + 3 + u16::try_from(stats.len()).unwrap(),
))?
.queue(PrintStyledContent(
format!("{:^w_main$}", heading_line(&self.settings))
.with(self.settings.tui_coloring().fg_accent)
.on(self.settings.tui_coloring().bg_tui),
))?;
let names = selection
.iter()
.map(|menu| menu.str_for_list_menu_selection())
.collect::<Vec<_>>();
for (i, name) in names.into_iter().enumerate() {
self.term
.queue(MoveTo(
x_main,
y_main + y_selection + 3 + u16::try_from(stats.len() + 2 + i).unwrap(),
))?
.queue(PrintStyledContent(
format!(
"{:^w_main$}",
if i == selected {
format!(
"{} {name} {}",
self.settings.tui_symbols().menu_pointers[0],
self.settings.tui_symbols().menu_pointers[1]
)
} else {
name.to_owned()
}
)
.with(self.settings.tui_coloring().fg_tui)
.on(self.settings.tui_coloring().bg_tui),
))?;
}
self.term.flush()?;
if !event::poll(animation_delay)? {
continue;
}
// Wait for new input.
match event::read()? {
// Abort program.
Event::Key(KeyEvent {
code: KeyCode::Char('c' | 'C'),
modifiers: KeyModifiers::CONTROL,
kind: Press | Repeat,
state: _,
}) => break Ok(MenuUpdate::Push(Menu::Quit)),
// Keybinds help menu.
Event::Key(KeyEvent {
code: KeyCode::Char('?'),
kind: Press | Repeat,
..
}) => {
let client_menu_name = "Game Ended menu";
let legend = vec![
(
"Normal keybinds".to_owned(),
[
("Enter e", "Select"),
("↓/↑ j/k", "Navigate down/up"),
("?", "Open Keybinds overview"),
]
.into_iter()
.map(|(lhs, rhs)| (lhs.to_owned(), rhs.to_owned()))
.collect(),
),
(
"Special keybinds".to_owned(),
[
("Ctrl+C", "Quit program (respects save preferences)"),
(
"Ctrl+Alt+S",
"Perform savefile store (respects save preferences)",
),
(
"Ctrl+Alt+L",
"Reload app from savefile (overwrites current data!)",
),
]
.into_iter()
.map(|(lhs, rhs)| (lhs.to_owned(), rhs.to_owned()))
.collect(),
),
];
break Ok(MenuUpdate::Push(Menu::KeybindsOverview {
client_menu_name,
legend,
}));
}
// Quit menu.
Event::Key(KeyEvent {
code: KeyCode::Esc | KeyCode::Char('q' | 'Q') | KeyCode::Backspace,
kind: Press,
..
}) => break Ok(MenuUpdate::Pop),
// Select next menu.
Event::Key(KeyEvent {
code: KeyCode::Enter | KeyCode::Char('e' | 'E'),
kind: Press,
..
}) if !selection.is_empty() => {
let menu = selection.into_iter().nth(selected).unwrap();
break Ok(MenuUpdate::Push(menu));
}
// Move selector up.
Event::Key(KeyEvent {
code: KeyCode::Up | KeyCode::Char('k' | 'K'),
kind: Press | Repeat,
..
}) => {
selected += selection.len() - 1;
}
// Move selector down.
Event::Key(KeyEvent {
code: KeyCode::Down | KeyCode::Char('j' | 'J'),
kind: Press | Repeat,
..
}) => {
selected += 1;
}
// Reload from savefile.
Event::Key(KeyEvent {
code: KeyCode::Char('l' | 'L'),
modifiers,
kind: Press | Repeat,
..
}) if { modifiers.contains(KeyModifiers::CONTROL.union(KeyModifiers::ALT)) } => {
self.temp_data.load_savefile_result = self.savefile_load();
}
// Store to savefile.
Event::Key(KeyEvent {
code: KeyCode::Char('s' | 'S'),
modifiers,
kind: Press | Repeat,
..
}) if { modifiers.contains(KeyModifiers::CONTROL.union(KeyModifiers::ALT)) } => {
self.temp_data.store_savefile_result = self.savefile_store();
}
Event::Resize(..) => {}
// Other event: don't care.
_ => {}
}
selected = selected.rem_euclid(selection.len());
refresh_fully = true;
}
}
}