tetro-tui 3.2.2

A terminal-based but modern tetromino-stacking game that is very customizable and cross-platform.
mod braille;
mod legacy_buffered;
mod prototype;
mod standard_buffered;
mod twoxel;

use std::io::{self, Write};

use falling_tetromino_engine::{Game, InGameTime, Notification};

use crate::{fmt_helpers::KeybindsLegend, GameMetaData, Settings, TemporaryAppData};

pub use braille::BrailleRenderer;
pub use legacy_buffered::LegacyBufferedRenderer;
pub use prototype::PrototypeRenderer;
pub use standard_buffered::StandardBufferedRenderer;
pub use twoxel::TwoxelRenderer;

pub trait Renderer: Default {
    fn update_feed(
        &mut self,
        notification_feed: impl IntoIterator<Item = (Notification, InGameTime)>,
        settings: &Settings,
    );

    fn reset_veffects_state(&mut self);

    fn reset_viewport_state_with_offset_and_area(
        &mut self,
        offsets: (u16, u16),
        dimensions: (u16, u16),
    );

    #[allow(clippy::too_many_arguments)]
    fn render<T: Write>(
        &mut self,
        term: &mut T,
        game: &Game,
        meta_data: &GameMetaData,
        settings: &Settings,
        temp_data: &TemporaryAppData,
        keybinds_legend: &KeybindsLegend,
        replay_extra: Option<(InGameTime, f64)>,
    ) -> io::Result<()>;
}

#[derive(PartialEq, PartialOrd, Clone, Debug)]
pub enum TetroTUIRenderer {
    StandardBuffered(StandardBufferedRenderer),
    LegacyBuffered(LegacyBufferedRenderer),
    Prototype(PrototypeRenderer),
    Twoxel(TwoxelRenderer),
    Braille(BrailleRenderer),
}

impl TetroTUIRenderer {
    pub const NUM_VARIANTS: usize = 5;

    pub fn with_number(n: usize) -> Self {
        match n {
            0 => Self::StandardBuffered(Default::default()),
            1 => Self::LegacyBuffered(Default::default()),
            2 => Self::Prototype(Default::default()),
            3 => Self::Twoxel(Default::default()),
            4 => Self::Braille(Default::default()),

            _ => Self::StandardBuffered(Default::default()),
        }
    }

    pub fn name(&self) -> &'static str {
        match self {
            TetroTUIRenderer::StandardBuffered(_) => "Standard",
            TetroTUIRenderer::LegacyBuffered(_) => "Legacy",
            TetroTUIRenderer::Prototype(_) => "Prototype",
            TetroTUIRenderer::Twoxel(_) => "Twoxel",
            TetroTUIRenderer::Braille(_) => "Braille",
        }
    }
}

impl Default for TetroTUIRenderer {
    fn default() -> Self {
        Self::with_number(0)
    }
}

impl Renderer for TetroTUIRenderer {
    fn update_feed(
        &mut self,
        feed: impl IntoIterator<Item = (Notification, InGameTime)>,
        settings: &Settings,
    ) {
        match self {
            TetroTUIRenderer::StandardBuffered(r) => r.update_feed(feed, settings),
            TetroTUIRenderer::LegacyBuffered(r) => r.update_feed(feed, settings),
            TetroTUIRenderer::Prototype(r) => r.update_feed(feed, settings),
            TetroTUIRenderer::Twoxel(r) => r.update_feed(feed, settings),
            TetroTUIRenderer::Braille(r) => r.update_feed(feed, settings),
        }
    }

    fn reset_veffects_state(&mut self) {
        match self {
            TetroTUIRenderer::StandardBuffered(r) => r.reset_veffects_state(),
            TetroTUIRenderer::LegacyBuffered(r) => r.reset_veffects_state(),
            TetroTUIRenderer::Prototype(r) => r.reset_veffects_state(),
            TetroTUIRenderer::Twoxel(r) => r.reset_veffects_state(),
            TetroTUIRenderer::Braille(r) => r.reset_veffects_state(),
        }
    }

    fn reset_viewport_state_with_offset_and_area(
        &mut self,
        offsets: (u16, u16),
        dimensions: (u16, u16),
    ) {
        match self {
            TetroTUIRenderer::StandardBuffered(r) => {
                r.reset_viewport_state_with_offset_and_area(offsets, dimensions)
            }
            TetroTUIRenderer::LegacyBuffered(r) => {
                r.reset_viewport_state_with_offset_and_area(offsets, dimensions)
            }
            TetroTUIRenderer::Prototype(r) => {
                r.reset_viewport_state_with_offset_and_area(offsets, dimensions)
            }
            TetroTUIRenderer::Twoxel(r) => {
                r.reset_viewport_state_with_offset_and_area(offsets, dimensions)
            }
            TetroTUIRenderer::Braille(r) => {
                r.reset_viewport_state_with_offset_and_area(offsets, dimensions)
            }
        }
    }

    #[rustfmt::skip]
    fn render<T: Write>(
        &mut self,
        term: &mut T,
        game: &Game,
        meta_data: &GameMetaData,
        settings: &Settings,
        temp_data: &TemporaryAppData,
        keybinds_legend: &KeybindsLegend,
        replay_extra: Option<(InGameTime, f64)>,
    ) -> io::Result<()> {
        match self {
            TetroTUIRenderer::StandardBuffered(r) => r.render(term, game, meta_data, settings, temp_data, keybinds_legend, replay_extra),
            TetroTUIRenderer::LegacyBuffered(r) => r.render(term, game, meta_data, settings, temp_data, keybinds_legend, replay_extra),
            TetroTUIRenderer::Prototype(r) => r.render(term, game, meta_data, settings, temp_data, keybinds_legend, replay_extra),
            TetroTUIRenderer::Twoxel(r) => r.render(term, game, meta_data, settings, temp_data, keybinds_legend, replay_extra),
            TetroTUIRenderer::Braille(r) => r.render(term, game, meta_data, settings, temp_data, keybinds_legend, replay_extra),
        }
    }
}