use crossterm::{cursor, style, terminal, QueueableCommand};
use super::*;
#[derive(PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy, Debug, Default)]
pub struct TwoxelRenderer {
x: u16,
y: u16,
w: u16,
h: u16,
}
impl Renderer for TwoxelRenderer {
fn update_feed(
&mut self,
_feed: impl IntoIterator<Item = (Notification, InGameTime)>,
_settings: &Settings,
) {
}
fn reset_veffects_state(&mut self) {
}
fn reset_viewport_state_with_offset_and_area(
&mut self,
(x, y): (u16, u16),
(w, h): (u16, u16),
) {
self.x = x;
self.y = y;
self.w = w;
self.h = h;
}
fn render<T: Write>(
&mut self,
term: &mut T,
game: &Game,
_meta_data: &GameMetaData,
settings: &Settings,
_temp_data: &TemporaryAppData,
_keybinds_legend: &KeybindsLegend,
_replay_extra: Option<(InGameTime, f64)>,
) -> io::Result<()> {
let mut board = game.state().board;
if let Some(piece) = game.phase().piece() {
for ((x, y), tile_id) in piece.tiles() {
board[y as usize][x as usize] = Some(tile_id);
}
}
let btxt_lines = [
[18, 19],
[16, 17],
[14, 15],
[12, 13],
[10, 11],
[8, 9],
[6, 7],
[4, 5],
[2, 3],
[0, 1],
]
.iter()
.map(|[i0, i1]| {
let [l0, l1] = [board[*i0], board[*i1]];
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
.iter()
.map(|j0| {
let b0 = if l0[*j0].is_some() { 1 } else { 0 };
let b1 = if l1[*j0].is_some() { 2 } else { 0 };
settings.small_tet_style().parts[b0 + b1]
})
.collect::<String>()
});
term.queue(terminal::Clear(terminal::ClearType::All))?;
let (w_render, h_render) = (1 + 10 + 1, 10);
let (x_render, y_render) = (
self.x + self.w.saturating_sub(w_render) / 2,
self.y + self.h.saturating_sub(h_render) / 2,
);
for (dy, b_line) in btxt_lines.enumerate() {
term.queue(cursor::MoveTo(
x_render,
y_render + u16::try_from(dy).unwrap(),
))?
.queue(style::Print(format!("|{b_line}|")))?;
}
term.flush()?;
Ok(())
}
}