use falling_tetromino_engine::{Board, Game, GameAccess, GameBuilder, GameModifier};
use crate::tui_settings::Palette;
#[derive(
PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Debug, serde::Serialize, serde::Deserialize,
)]
pub struct StartBoard {
encoded_board: String,
}
impl StartBoard {
pub const MOD_ID: &str = stringify!(StartBoard);
pub fn build(builder: &GameBuilder, encoded_board: String) -> Game {
let modifier = Box::new(Self { encoded_board });
builder.clone().build_modded(vec![modifier])
}
}
impl GameModifier for StartBoard {
fn id(&self) -> String {
Self::MOD_ID.to_owned()
}
fn cfg(&self) -> String {
serde_json::to_string(&self.encoded_board).unwrap()
}
fn try_clone(&self) -> Result<Box<dyn GameModifier>, String> {
Ok(Box::new(self.clone()))
}
fn on_game_built(&mut self, game: GameAccess) {
let start_board = Self::decode_board(self.encoded_board.as_str());
game.state.board = start_board;
}
}
impl StartBoard {
#[allow(dead_code)]
pub fn encode_board(board: &Board) -> String {
board
.iter()
.map(|line| {
line.iter()
.map(|tile| if tile.is_some() { 'O' } else { ' ' })
.collect::<String>()
})
.collect::<String>()
.trim_end()
.to_owned()
}
pub fn decode_board(board_str: &str) -> Board {
let mut new_board = Board::default();
let mut chars = board_str.chars();
'lines: for line in &mut new_board {
'tiles: for tile in line {
'chars: for char in chars.by_ref() {
if char == '/' {
continue 'lines;
} else if char == '\n' {
continue 'chars;
} else if char == ' ' || char == '.' || char == '_' {
*tile = None;
continue 'tiles;
} else {
*tile = Some(Palette::GRAY);
continue 'tiles;
}
}
}
}
new_board
}
}