use std::num::{NonZeroU32, NonZeroU8, NonZeroUsize};
use falling_tetromino_engine::{
Game, GameAccess, GameBuilder, GameLimits, GameModifier, GameRng, Line, NotificationFeed, Stat,
};
use rand::seq::SliceRandom;
#[derive(
PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Debug, serde::Serialize, serde::Deserialize,
)]
pub struct Cheese {
tiles_per_line: NonZeroUsize,
cheese_limit: Option<NonZeroU32>,
cheese_eaten: u32,
cheese_last_eaten: usize,
cheese_generated: u32,
}
impl Cheese {
pub const MOD_ID: &str = stringify!(Cheese);
pub fn build(
builder: &GameBuilder,
tiles_per_line: NonZeroUsize,
cheese_limit: Option<NonZeroU32>,
) -> Game {
let modifier = Box::new(Self {
tiles_per_line,
cheese_limit,
cheese_eaten: 0,
cheese_last_eaten: 0,
cheese_generated: 0,
});
builder
.clone()
.game_limits(match cheese_limit {
Some(c) => GameLimits::single(Stat::PointsScored(c.get()), true),
None => GameLimits::new(),
})
.build_modded(vec![modifier])
}
}
impl GameModifier for Cheese {
fn id(&self) -> String {
Self::MOD_ID.to_owned()
}
fn args(&self) -> String {
serde_json::to_string(&(self.tiles_per_line, self.cheese_limit)).unwrap()
}
fn try_clone(&self) -> Result<Box<dyn GameModifier>, String> {
Ok(Box::new(self.clone()))
}
fn on_game_built(&mut self, game: GameAccess) {
let cheese_lines = Self::prng_cheese_lines(
self.tiles_per_line,
&self.cheese_limit,
&mut self.cheese_generated,
&mut game.state.rng,
);
for (line, cheese) in game.state.board.iter_mut().take(10).zip(cheese_lines) {
*line = cheese;
}
}
fn on_lock_post(&mut self, game: GameAccess, _feed: &mut NotificationFeed) {
self.cheese_last_eaten = 0;
for line in game.state.board.iter() {
if line.iter().all(|mino| mino.is_some()) {
if line
.iter()
.any(|cell| *cell == Some(NonZeroU8::try_from(254).unwrap()))
{
self.cheese_eaten += 1;
self.cheese_last_eaten += 1;
}
}
}
}
fn on_lines_clear_post(&mut self, game: GameAccess, _feed: &mut NotificationFeed) {
let cheese_lines = Self::prng_cheese_lines(
self.tiles_per_line,
&self.cheese_limit,
&mut self.cheese_generated,
&mut game.state.rng,
);
for cheese in cheese_lines.take(self.cheese_last_eaten) {
game.state.board.rotate_right(1);
game.state.board[0] = cheese;
}
game.state.points = self.cheese_eaten;
}
}
impl Cheese {
fn prng_cheese_lines<'a>(
tiles_per_line: NonZeroUsize,
limit: &'a Option<NonZeroU32>,
generated: &'a mut u32,
rng: &'a mut GameRng,
) -> impl Iterator<Item = Line> + 'a {
let grey_tile = Some(NonZeroU8::try_from(254).unwrap());
std::iter::from_fn(move || {
limit.is_none_or(|l| *generated < l.get()).then(|| {
*generated += 1;
let mut line = Line::default();
for tile in line.iter_mut().take(tiles_per_line.get()) {
*tile = grey_tile;
}
line.shuffle(rng);
line
})
})
}
}