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use std::{collections::VecDeque, num::NonZeroU8, time::Duration};
use falling_tetromino_engine::{
Button, ButtonChange, DelayParameters, Feedback, FeedbackMsg, Game, GameBuilder, GameModFn,
GameOver, Line, Modifier, Phase, Stat, State, Tetromino, UpdatePoint,
};
pub const MOD_ID: &str = "puzzle";
const MAX_STAGE_ATTEMPTS: usize = 5;
pub fn build(builder: &GameBuilder) -> Game {
let puzzles = puzzle_list();
let puzzles_len = puzzles.len();
let load_puzzle = move |state: &mut State,
attempt: usize,
current_puzzle_idx: usize,
feedback_msgs: &mut Vec<FeedbackMsg>|
-> usize {
let (puzzle_name, puzzle_lines, puzzle_pieces) = &puzzles[current_puzzle_idx];
// Game message.
feedback_msgs.push((
state.time,
Feedback::Text(if attempt == 1 {
format!(
"Stage {}: {}",
current_puzzle_idx + 1,
puzzle_name.to_ascii_uppercase()
)
} else {
format!(
"{} ATT. LEFT ({})",
MAX_STAGE_ATTEMPTS + 1 - attempt,
puzzle_name.to_ascii_uppercase()
)
}),
));
state.piece_preview.clone_from(puzzle_pieces);
for (load_line, board_line) in puzzle_lines
.iter()
.rev()
.chain(std::iter::repeat(&&[b' '; 10]))
.zip(state.board.iter_mut())
{
let grey_tile = Some(NonZeroU8::try_from(254).unwrap());
*board_line = Line::default();
if load_line.iter().any(|c| c != &b' ') {
for (board_cell, puzzle_tile) in board_line
.iter_mut()
.zip(load_line.iter().chain(std::iter::repeat(&b'O')))
{
if puzzle_tile != &b' ' {
*board_cell = grey_tile;
}
}
}
}
puzzle_pieces.len()
};
let mut init = false;
let mut current_puzzle_idx = 0;
let mut current_puzzle_attempt = 1;
let mut current_puzzle_piececnt_limit = 0;
let mod_function: Box<GameModFn> =
Box::new(move |point, _config, _init_vals, state, phase, msgs| {
let game_piececnt = usize::try_from(state.pieces_locked.iter().sum::<u32>()).unwrap();
if !init {
init = true;
let piececnt = load_puzzle(state, current_puzzle_attempt, current_puzzle_idx, msgs);
current_puzzle_piececnt_limit = game_piececnt + piececnt;
} else if matches!(point, UpdatePoint::MainLoopHead(_))
&& matches!(phase, Phase::Spawning { .. })
&& game_piececnt == current_puzzle_piececnt_limit
{
let puzzle_done = state
.board
.iter()
.all(|line| line.iter().all(|cell| cell.is_none()));
// Run out of attempts, game over.
if !puzzle_done && current_puzzle_attempt == MAX_STAGE_ATTEMPTS {
*phase = Phase::GameEnd {
result: Err(GameOver::Limit(Stat::LinesCleared(0))),
};
} else {
if puzzle_done {
current_puzzle_idx += 1;
current_puzzle_attempt = 1;
} else {
current_puzzle_attempt += 1;
}
if current_puzzle_idx == puzzles_len {
// Done with all puzzles, game completed.
*phase = Phase::GameEnd {
result: Ok(Stat::PointsScored(puzzles_len.try_into().unwrap())),
};
} else {
// Load in new puzzle.
let piececnt =
load_puzzle(state, current_puzzle_attempt, current_puzzle_idx, msgs);
current_puzzle_piececnt_limit = game_piececnt + piececnt;
}
}
}
// Delete accolades.
msgs.retain(|evt| !matches!(evt, (_, Feedback::Accolade { .. })));
// Remove ability to hold.
if let UpdatePoint::MainLoopHead(button_changes) = point {
if matches!(button_changes, Some(ButtonChange::Press(Button::HoldPiece))) {
// Remove hold input to stop engine from processing it.
button_changes.take();
}
}
});
builder
.clone()
.fall_delay_params(DelayParameters::constant(
Duration::from_millis(1000).into(),
))
.piece_preview_count(0)
.build_modded([Modifier {
descriptor: MOD_ID.to_owned(),
mod_function,
}])
}
#[allow(clippy::type_complexity)]
#[rustfmt::skip]
fn puzzle_list() -> [(&'static str, Vec<&'static [u8; 10]>, VecDeque<Tetromino>); 24] {
[
/* Puzzle template.
("puzzlename", vec![
b"OOOOOOOOOO",
b"OOOOOOOOOO",
b"OOOOOOOOOO",
b"OOOOOOOOOO",
], VecDeque::from([Tetromino::I,])),
*/
/*("DEBUG L/J", vec![
b" O O O O O",
b" O",
b" O O O O O",
b" O",
b" O O O O O",
b" O",
b" O O O O O",
b" O",
], VecDeque::from([Tetromino::L,Tetromino::J])),*/
// 4 I-spins.
("I-spin", vec![
b"OOOOO OOOO",
b"OOOOO OOOO",
b"OOOOO OOOO",
b"OOOOO OOOO",
b"OOOO OO",
], VecDeque::from([Tetromino::I,Tetromino::I])),
("I-spin", vec![
b"OOOOO OOO",
b"OOOOO OOOO",
b"OOOOO OOOO",
b"OO OOOO",
], VecDeque::from([Tetromino::I,Tetromino::J])),
("I-spin Triple", vec![
b"OO O OO",
b"OO OOOO",
b"OOOO OOOOO",
b"OOOO OOOOO",
b"OOOO OOOOO",
], VecDeque::from([Tetromino::I,Tetromino::L,Tetromino::O,])),
("I-spin trial", vec![
b"OOOOO OOO",
b"OOO OO OOO",
b"OOO OO OOO",
b"OOO OO",
b"OOO OOOOOO",
], VecDeque::from([Tetromino::I,Tetromino::I,Tetromino::L,])),
// 4 S/Z-spins.
("S-spin", vec![
b"OOOO OOOO",
b"OOO OOOOO",
], VecDeque::from([Tetromino::S,])),
("S-spins", vec![
b"OOOO OO",
b"OOO OOO",
b"OOOOO OOO",
b"OOOO OOOO",
], VecDeque::from([Tetromino::S,Tetromino::S,Tetromino::S,])),
("Z-spin galore", vec![
b"O OOOOOOO",
b"OO OOOOOO",
b"OOO OOOOO",
b"OOOO OOOO",
b"OOOOO OOO",
b"OOOOOO OO",
b"OOOOOOO O",
b"OOOOOOOO ",
], VecDeque::from([Tetromino::Z,Tetromino::Z,Tetromino::Z,Tetromino::Z,])),
("SuZ-spins", vec![
b"OOOO OOOO",
b"OOO OOOOO",
b"OO OOOO",
b"OO OOOO",
b"OOO OOO",
b"OO OO OO",
], VecDeque::from([Tetromino::S,Tetromino::S,Tetromino::I,Tetromino::I,Tetromino::Z,])),
// 4 L/J-spins.
("J-spin", vec![
b"OO OOO",
b"OOOOOO OOO",
b"OOOOO OOO",
], VecDeque::from([Tetromino::J,Tetromino::I,])),
("L_J-spin", vec![
b"OO OO",
b"OO OOOO OO",
b"OO OO OO",
], VecDeque::from([Tetromino::J,Tetromino::L,Tetromino::I])),
("L-spin", vec![
b"OOOOO OOOO",
b"OOO OOOO",
], VecDeque::from([Tetromino::L,])),
("L/J-spins", vec![
b"O OO O",
b"O O OO O O",
b"O OO O",
], VecDeque::from([Tetromino::J,Tetromino::L,Tetromino::J,Tetromino::L,])),
// 4 L/J-turns.
("77", vec![
b"OOOO OOOO",
b"OOOOO OOOO",
b"OOO OOOO",
b"OOOO OOOOO",
b"OOOO OOOOO",
], VecDeque::from([Tetromino::L,Tetromino::L,])),
("7-turn", vec![
b"OOOOO OOO",
b"OOO OOO",
b"OOOO OOOOO",
b"OOOO OOOOO",
], VecDeque::from([Tetromino::L,Tetromino::O,])),
("L-turn", vec![
b"OOOO OOOO",
b"OOOO OOOO",
b"OOOO OOO",
b"OOOO OOOOO",
], VecDeque::from([Tetromino::L,Tetromino::O,])),
("L-turn trial", vec![
b"OOOO OOOO",
b"OOOO OOOO",
b"OO OOO",
b"OOO OOOOO",
b"OOO OOOOOO",
], VecDeque::from([Tetromino::L,Tetromino::L,Tetromino::O,])),
// 7 T-spins.
("T-spin", vec![
b"OOOO OO",
b"OOO OOOO",
b"OOOO OOOOO",
], VecDeque::from([Tetromino::T,Tetromino::I])),
("T-spin pt.2", vec![
b"OOOO OO",
b"OOO OOOO",
b"OOOO OOOOO",
], VecDeque::from([Tetromino::T,Tetromino::L])),
("T-tuck", vec![
b"OO OOOOO",
b"OOO OOOOO",
b"OOO OOOO",
], VecDeque::from([Tetromino::T,Tetromino::T])),
("T-insert", vec![
b"OOOO OOOO",
b"OOOO OOOO",
b"OOOOO OOOO",
b"OOOO OOO",
], VecDeque::from([Tetromino::T,Tetromino::O])),
("T-go-round", vec![
b"OOO OOOOO",
b"OOO OOOO",
b"OOOOO OOO",
b"OOOOO OOOO",
], VecDeque::from([Tetromino::T,Tetromino::O])),
("T T-spin Setup", vec![
b"OOOOO OOO",
b"OOOOO OOO",
b"OOO OOOO",
b"OOOO OOOOO",
], VecDeque::from([Tetromino::T,Tetromino::O])),
("T T-spin Triple", vec![
b"OOOO OOO",
b"OOOOO OOO",
b"OOO OOOO",
b"OOOO OOOOO",
b"OOO OOOOO",
b"OOOO OOOOO",
], VecDeque::from([Tetromino::T,Tetromino::L,Tetromino::J])),
("~ Finale ~", vec![ // v2.2.1
b"OOOO OOOO",
b"O O OOOO",
b" OOO OOOO",
b"OOO OOO",
b"OOOOOO O",
b" O OOO",
b"OOOOO OOOO",
b"O O OOOO",
b"OOOOO OOOO",
], VecDeque::from([Tetromino::T,Tetromino::L,Tetromino::O,Tetromino::S,Tetromino::I,Tetromino::J,Tetromino::Z])),
// ("T-spin FINALE v2.3", vec![
// b"OOOO OOOO",
// b"OOOO O O",
// b"OOOO OOO ",
// b"OOO OOO",
// b"O OOOOOO",
// b"OOO OOO",
// b"OOOO OOO ",
// b"OOOO O O",
// b"OOOO OOOOO",
// ], VecDeque::from([Tetromino::T,Tetromino::J,Tetromino::O,Tetromino::Z,Tetromino::I,Tetromino::L,Tetromino::S])),
// ("T-spin FINALE v2.2", vec![
// b"OOOO OOOO",
// b"O O OOOO",
// b" OOO OOOO",
// b"OOO OOO",
// b"OOOOOO O",
// b"OOO OOO",
// b" OOO OOOO",
// b"O O OOOO",
// b"OOOOO OOOO",
// ], VecDeque::from([Tetromino::T,Tetromino::L,Tetromino::O,Tetromino::S,Tetromino::I,Tetromino::J,Tetromino::Z])),
// ("T-spin FINALE v2.1", vec![
// b"OOOO OOOO",
// b"OOOO OOOO",
// b"OOOOO OOOO",
// b"OOO OOO",
// b"OOOOOO O",
// b"OOO OOO",
// b" OOO OO ",
// b"O O OOOO",
// b"OOOOO O O",
// ], VecDeque::from([Tetromino::T,Tetromino::L,Tetromino::O,Tetromino::I,Tetromino::J,Tetromino::Z,Tetromino::S])),
// ("T-spin FINALE v3", vec![
// b"OOOO OOOO",
// b"OOOO OOOO",
// b"OOOOO OOOO",
// b"OOO OOO",
// b"OOOOOO O",
// b"OOO OOO",
// b"OOOOO OOOO",
// b"O O O O",
// b"O OO OO ",
// ], VecDeque::from([Tetromino::T,Tetromino::L,Tetromino::S,Tetromino::I,Tetromino::J,Tetromino::O,Tetromino::Z])),
// ("T-spin FINALE v2", vec![
// b"OOOO OOOO",
// b"OOOO OOOO",
// b"OOOOO OOOO",
// b"OOO OOO",
// b"OOOOOO O",
// b"OOO OOO",
// b"OOOOO OOOO",
// b"O O O O",
// b" OOO OO ",
// ], VecDeque::from([Tetromino::T,Tetromino::L,Tetromino::O,Tetromino::I,Tetromino::J,Tetromino::Z,Tetromino::S])),
// ("T-spin FINALE v1", vec![
// b"OOOO OOOO",
// b"OOOO OOOO",
// b"OOOOO OOOO",
// b"OOO OO",
// b"OOOOOO O",
// b"OO O ",
// b"OOOOO OOOO",
// b"O O OOOO",
// b" OOO OOOO",
// ], VecDeque::from([Tetromino::T,Tetromino::O,Tetromino::L,Tetromino::I,Tetromino::J,Tetromino::Z,Tetromino::S])),
]
}