Trait tetra::graphics::UniformValue [−][src]
pub trait UniformValue { }
Expand description
Implemented for types that can be passed as a uniform value to a shader.
As the implementation of this trait currently interacts directly with the platform layer, it cannot be implemented outside of Tetra itself. This may change in the future!
Implementations on Foreign Types
Can be accessed as an int
in your shader.
Can be accessed as an array of int
s in your shader.
Can be accessed as an array of int
s in your shader.
Can be accessed as a uint
in your shader.
Can be accessed as an array of uint
s in your shader.
Can be accessed as an array of uint
s in your shader.
Can be accessed as a float
in your shader.
Can be accessed as an array of float
s in your shader.
Can be accessed as an array of float
s in your shader.
Can be accessed as a vec2
in your shader.
Can be accessed as an array of vec2
s in your shader.
Can be accessed as an array of vec2
s in your shader.
Can be accessed as a vec3
in your shader.
Can be accessed as an array of vec3
s in your shader.
Can be accessed as an array of vec3
s in your shader.
Can be accessed as a vec4
in your shader.
Can be accessed as an array of vec4
s in your shader.
Can be accessed as an array of vec4
s in your shader.
Can be accessed as a mat2
in your shader.
Can be accessed as an array of mat2
s in your shader.
Can be accessed as an array of mat2
s in your shader.
Can be accessed as a mat3
in your shader.
Can be accessed as an array of mat3
s in your shader.
Can be accessed as an array of mat3
s in your shader.
Can be accessed as a mat4
in your shader.
Can be accessed as an array of mat4
s in your shader.
Can be accessed as an array of mat4
s in your shader.
Can be accessed as an array of vec4
s in your shader.
Can be accessed as an array of vec4
s in your shader.
Any type that can be passed by value to a shader can also be passed by reference.
Implementors
Can be accessed as a vec4
in your shader.
Can be accessed via a sampler2D
in your shader.