Struct tetra::graphics::NineSlice[][src]

pub struct NineSlice {
    pub region: Rectangle,
    pub left: f32,
    pub right: f32,
    pub top: f32,
    pub bottom: f32,
}
Expand description

Information on how to slice a texture so that it can be stretched or squashed without distorting the borders.

This can be used with Texture::draw_nine_slice to easily draw things like UI panels.

Examples

The nineslice example demonstrates how to draw a NineSlice panel.

Fields

region: Rectangle

The region of the texture that should be used.

left: f32

The offset of the border on the left side.

right: f32

The offset of the border on the right side.

top: f32

The offset of the border on the top side.

bottom: f32

The offset of the border on the bottom side.

Implementations

Creates a new nine slice configuration with the given offsets.

Creates a new nine slice configuration, using the same offset for all edges.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

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Performs the conversion.

The resulting type after obtaining ownership.

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.