pub struct NineSlice {
pub region: Rectangle,
pub left: f32,
pub right: f32,
pub top: f32,
pub bottom: f32,
}
Expand description
Information on how to slice a texture so that it can be stretched or squashed without distorting the borders.
This can be used with Texture::draw_nine_slice
to easily draw things like UI panels.
Examples
The nineslice
example demonstrates how to draw a NineSlice
panel.
Fields§
§region: Rectangle
The region of the texture that should be used.
left: f32
The offset of the border on the left side.
right: f32
The offset of the border on the right side.
top: f32
The offset of the border on the top side.
bottom: f32
The offset of the border on the bottom side.
Implementations§
source§impl NineSlice
impl NineSlice
sourcepub fn new(
region: Rectangle,
left: f32,
right: f32,
top: f32,
bottom: f32
) -> NineSlice
pub fn new( region: Rectangle, left: f32, right: f32, top: f32, bottom: f32 ) -> NineSlice
Creates a new nine slice configuration with the given offsets.
sourcepub fn with_border(region: Rectangle, border: f32) -> NineSlice
pub fn with_border(region: Rectangle, border: f32) -> NineSlice
Creates a new nine slice configuration, using the same offset for all edges.