use tetra::graphics::{self, Color, DrawParams, Texture};
use tetra::math::Vec2;
use tetra::{Context, ContextBuilder, State};
struct GameState {
texture: Texture,
}
impl GameState {
fn new(ctx: &mut Context) -> tetra::Result<GameState> {
Ok(GameState {
texture: Texture::new(ctx, "./examples/resources/player.png")?,
})
}
}
impl State for GameState {
fn draw(&mut self, ctx: &mut Context) -> tetra::Result {
graphics::clear(ctx, Color::rgb(0.769, 0.812, 0.631));
self.texture.draw(
ctx,
DrawParams::new()
.position(Vec2::new(32.0, 32.0))
.origin(Vec2::new(8.0, 8.0))
.scale(Vec2::new(2.0, 2.0)),
);
Ok(())
}
}
fn main() -> tetra::Result {
ContextBuilder::new("Rendering a Texture", 640, 480)
.quit_on_escape(true)
.build()?
.run(GameState::new)
}