use tetra::graphics::{self, Color, NineSlice, Rectangle, Texture};
use tetra::math::Vec2;
use tetra::{Context, ContextBuilder, State};
struct GameState {
texture: Texture,
config: NineSlice,
}
impl GameState {
fn new(ctx: &mut Context) -> tetra::Result<GameState> {
let texture = Texture::new(ctx, "./examples/resources/panel.png")?;
Ok(GameState {
texture,
config: NineSlice::with_border(Rectangle::new(0.0, 0.0, 32.0, 32.0), 4.0),
})
}
}
impl State for GameState {
fn draw(&mut self, ctx: &mut Context) -> tetra::Result {
graphics::clear(ctx, Color::BLACK);
self.texture
.draw_nine_slice(ctx, &self.config, 640.0, 480.0, Vec2::zero());
Ok(())
}
}
fn main() -> tetra::Result {
ContextBuilder::new("Rendering a NineSlice", 640, 480)
.quit_on_escape(true)
.build()?
.run(GameState::new)
}