TetaNES Core
📖 Summary - ✨ Features - 🚧 Building - 🚀 Getting Started - ⚠️ Known Issues - 💬 Contact
Summary
photo credit for background: Zsolt Palatinus on unsplash
This is the core emulation library for TetaNES. Savvy developers can build their
own custom emulation libraries or applications in Rust on top of tetanes-core.
Some community examples:
- NES Bundler - Transform your NES-game into a single executable targeting your favourite OS!
- Dappicom - Dappicom is a provable Nintendo Entertainment System emulator written in Noir and Rust.
- NESBox - NESBox's vision is to become the preferred platform for people playing online multiplayer games, providing an excellent user experience for all its users.
Minimum Supported Rust Version (MSRV)
The current minimum Rust version is 1.78.0.
Features
- NTSC, PAL and Dendy emulation.
- Headless Mode.
- Pixellate and NTSC filters.
- Zapper (Light Gun) support.
- iNES and NES 2.0 ROM header formats supported.
- 14 supported mappers covering ~85% of licensed games.
- Game Genie Codes.
- Configurable while running.
- Increase/Decrease speed & Fast Forward
- Visual & Instant Rewind
- Save & Load States
- Battery-backed RAM saves
Building
To build the project, you'll need a nightly version of the compiler and run
cargo build or cargo build --release (if you want better framerates).
Feature Flags
- cycle-accurate - Enables cycle-accurate emulation. More CPU intensive, but supports a wider range of games requiring precise timing. Disabling may improve performance on lower-end machines. Enabled by default.
- profiling - Enables puffin profiling.
Getting Started
Below is a basic example of setting up tetanes_core with a ROM and running the
emulation. For a more in-depth example see the tetanes::nes::emulation module.
use *;
Known Issues
See the github issue tracker.
Contact
For issue reporting, please use the github issue tracker. You can also contact me directly at https://lukeworks.tech/contact/.