use std::time::SystemTime;
pub struct GameScore {
pub score: usize,
pub level: usize,
pub time: SystemTime,
}
impl GameScore {
pub fn new() -> GameScore {
GameScore {
score: 0,
level: 0,
time: SystemTime::now(),
}
}
pub fn get_time(&self) -> usize {
let now = SystemTime::now();
let duration = now.duration_since(self.time).unwrap();
duration.as_secs() as usize
}
}