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use rand::{thread_rng, Rng};
use crate::tetlib::EMP;
#[derive(Clone)]
pub struct Tetrominoe {
pub shape: Vec<Vec<char>>,
pub row: usize,
pub col: usize,
pub ptype: char,
state: usize,
}
impl Tetrominoe {
pub fn new() -> Tetrominoe {
Tetrominoe {
shape: Vec::new(),
row: 0,
col: 0,
ptype: ' ',
state: 0,
}
}
pub fn set(&mut self, shape: char) -> &mut Self {
self.ptype = shape;
let shape = match shape {
'I' => vec![
vec![EMP, 'a', EMP, EMP],
vec![EMP, 'a', EMP, EMP],
vec![EMP, 'a', EMP, EMP],
vec![EMP, 'a', EMP, EMP],
],
'J' => vec![
vec![EMP, 'a', EMP, EMP],
vec![EMP, 'a', EMP, EMP],
vec!['a', 'a', EMP, EMP],
vec![EMP, EMP, EMP, EMP],
],
'L' => vec![
vec![EMP, 'a', EMP, EMP],
vec![EMP, 'a', EMP, EMP],
vec![EMP, 'a', 'a', EMP],
vec![EMP, EMP, EMP, EMP],
],
'O' => vec![
vec![EMP, EMP, EMP, EMP],
vec![EMP, 'a', 'a', EMP],
vec![EMP, 'a', 'a', EMP],
vec![EMP, EMP, EMP, EMP],
],
'Z' => vec![
vec![EMP, EMP, EMP, EMP],
vec!['a', 'a', EMP, EMP],
vec![EMP, 'a', 'a', EMP],
vec![EMP, EMP, EMP, EMP],
],
'T' => vec![
vec![EMP, EMP, EMP, EMP],
vec![EMP, 'a', EMP, EMP],
vec!['a', 'a', 'a', EMP],
vec![EMP, EMP, EMP, EMP],
],
'S' => vec![
vec![EMP, EMP, EMP, EMP],
vec![EMP, 'a', 'a', EMP],
vec!['a', 'a', EMP, EMP],
vec![EMP, EMP, EMP, EMP],
],
_ => panic!("Unknown shape: {}", shape),
};
self.shape = shape;
self.state = 0;
self
}
pub fn set_pos(&mut self, row: usize, col: usize) {
self.row = row;
self.col = col;
}
pub fn rotate(&mut self) {
match self.ptype {
'O' => (),
'I' | 'J' | 'L' | 'T' => {
// transpose or swap rows and columns
let n = self.shape.len();
for i in 0..n {
for j in i..n {
let temp = self.shape[i][j];
self.shape[i][j] = self.shape[j][i];
self.shape[j][i] = temp;
}
}
// reverse each row to rotate
for i in 0..n {
self.shape[i].reverse();
}
}
'Z' => {
if self.state == 0 {
self.shape = vec![
vec![EMP, EMP, EMP, EMP],
vec![EMP, EMP, 'a', EMP],
vec![EMP, 'a', 'a', EMP],
vec![EMP, 'a', EMP, EMP],
];
self.state = 1;
} else {
self.shape = vec![
vec![EMP, EMP, EMP, EMP],
vec!['a', 'a', EMP, EMP],
vec![EMP, 'a', 'a', EMP],
vec![EMP, EMP, EMP, EMP],
];
self.state = 0;
}
}
'S' => {
if self.state == 0 {
self.shape = vec![
vec![EMP, EMP, EMP, EMP],
vec![EMP, 'a', EMP, EMP],
vec![EMP, 'a', 'a', EMP],
vec![EMP, EMP, 'a', EMP],
];
self.state = 1;
} else {
self.shape = vec![
vec![EMP, EMP, EMP, EMP],
vec![EMP, 'a', 'a', EMP],
vec!['a', 'a', EMP, EMP],
vec![EMP, EMP, EMP, EMP],
];
self.state = 0;
}
}
_ => panic!("Unknown shape: {}", self.ptype),
}
}
pub fn from(ptype: char) -> Tetrominoe {
Tetrominoe::new().set(ptype).clone()
}
pub fn random() -> Tetrominoe {
let ptype = match getrandom(7) {
0 => 'I',
1 => 'J',
2 => 'L',
3 => 'O',
4 => 'Z',
5 => 'T',
6 => 'S',
_ => panic!("Invalid random number"),
};
Tetrominoe::from(ptype)
}
}
fn getrandom(end: usize) -> usize {
thread_rng().gen_range(0..end)
}