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//! # Density-Independent Pixels (Dp)
//!
//! This module provides the [`Dp`] type for representing density-independent pixels,
//! a fundamental unit for UI scaling in the Tessera framework.
//!
//! ## Overview
//!
//! Density-independent pixels (dp) are a virtual pixel unit that provides consistent
//! visual sizing across different screen densities. Unlike physical pixels, dp units
//! automatically scale based on the device's screen density, ensuring that UI elements
//! appear at the same physical size regardless of the display's pixel density.
//!
//! ## Scale Factor
//!
//! The conversion between dp and physical pixels is controlled by a global scale factor
//! stored in [`SCALE_FACTOR`]. This factor is typically set based on the device's DPI
//! (dots per inch) and user preferences.
//!
//! ## Usage
//!
//! ```
//! use tessera_ui::Dp;
//!
//! // Create a dp value
//! let padding = Dp(16.0);
//!
//! // Convert to pixels for rendering
//! let pixels = padding.to_pixels_f32();
//!
//! // Create from pixel values
//! let dp_from_pixels = Dp::from_pixels_f32(48.0);
//! ```
//!
//! ## Relationship with Px
//!
//! The [`Dp`] type works closely with the [`Px`] type (physical pixels). You can
//! convert between them using the provided methods, with the conversion automatically
//! applying the current scale factor.
use ;
use RwLock;
use cratePx;
/// Global scale factor for converting between density-independent pixels and physical pixels.
///
/// This static variable holds the current scale factor used for dp-to-pixel conversions.
/// It's typically initialized once during application startup based on the device's
/// screen density and user scaling preferences.
///
/// The scale factor represents how many physical pixels correspond to one dp unit.
/// For example:
/// - Scale factor of 1.0: 1 dp = 1 pixel (standard density)
/// - Scale factor of 2.0: 1 dp = 2 pixels (high density)
/// - Scale factor of 0.75: 1 dp = 0.75 pixels (low density)
///
/// # Thread Safety
///
/// This variable uses `OnceLock<RwLock<f64>>` to ensure thread-safe access while
/// allowing the scale factor to be updated during runtime if needed.
pub static SCALE_FACTOR: = new;
/// Density-independent pixels (dp) for UI scaling.
///
/// `Dp` represents a length measurement that remains visually consistent across
/// different screen densities. This is essential for creating UIs that look the
/// same physical size on devices with varying pixel densities.
///
/// ## Design Philosophy
///
/// The dp unit is inspired by Android's density-independent pixel system and
/// provides a device-agnostic way to specify UI dimensions. When you specify
/// a button height of `Dp(48.0)`, it will appear roughly the same physical
/// size on a low-DPI laptop screen and a high-DPI mobile device.
///
/// ## Internal Representation
///
/// The `Dp` struct wraps a single `f64` value representing the dp measurement.
/// This value is converted to physical pixels using the global [`SCALE_FACTOR`]
/// when rendering operations require pixel-precise measurements.
///
/// ## Examples
///
/// ```
/// use tessera_ui::Dp;
///
/// // Common UI measurements in dp
/// let small_padding = Dp(8.0);
/// let medium_padding = Dp(16.0);
/// let button_height = Dp(48.0);
/// let large_spacing = Dp(32.0);
///
/// // Convert to pixels for rendering
/// let pixels = button_height.to_pixels_f32();
/// // Result depends on the current scale factor
/// ```
///
/// ## Arithmetic Operations
///
/// While `Dp` doesn't implement arithmetic operators directly, you can perform
/// operations on the inner value:
///
/// ```
/// use tessera_ui::Dp;
///
/// let base_size = Dp(16.0);
/// let double_size = Dp(base_size.0 * 2.0);
/// let half_size = Dp(base_size.0 / 2.0);
/// ```
;