pub struct Frame {
pub body: Vec<Vec<Cell>>,
pub row_styles: Vec<RowStyle>,
pub highlights: Vec<Vec<Range<usize>>>,
pub status: String,
pub status_style: Style,
pub raw_rows: Vec<Option<Vec<u8>>>,
}Fields§
§body: Vec<Vec<Cell>>§row_styles: Vec<RowStyle>§highlights: Vec<Vec<Range<usize>>>Per-row column ranges to render with reverse-video. Used by /
search to highlight just the matched phrase rather than the whole row.
Indexed parallel to body; each inner Vec holds column ranges in
[start, end) form (cell columns).
status: String§status_style: StyleStyle applied to the status row by the writer.
raw_rows: Vec<Option<Vec<u8>>>AnsiMode::Raw passthrough hints — parallel to body. Some(bytes)
on a row instructs the writer to emit those original source bytes
instead of rendering the cell grid (lets escape sequences pass to
the terminal verbatim). Some(empty) skips emission (continuation
row of a wrapped line whose first row already wrote the bytes).
None means “render cells normally”. Only populated when the
viewport’s ansi_mode is Raw.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Frame
impl RefUnwindSafe for Frame
impl Send for Frame
impl Sync for Frame
impl Unpin for Frame
impl UnsafeUnpin for Frame
impl UnwindSafe for Frame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more