[−][src]Module tes3mp_plugin::plugin::generated
Modules
raw |
Functions
add_actor | Add a copy of the server's temporary actor to the server's temporary actor list. |
add_book | Add a new book to the book changes for a player. |
add_container_item | Add a copy of the server's temporary container item to the container changes of the |
add_data_file_requirement | Add a data file and a corresponding CRC32 checksum to the data file loadout |
add_enforced_collision_ref_id | Add a refId to the list of refIds for which collision should be enforced |
add_faction | Add the server's temporary faction to the faction changes for a player. |
add_item | |
add_item_change | Add an item change to a player's inventory changes. |
add_journal_entry | Add a new journal item of type ENTRY to the journal changes for a player, |
add_journal_entry_with_timestamp | Add a new journal item of type ENTRY to the journal changes for a player, |
add_journal_index | Add a new journal item of type INDEX to the journal changes for a player. |
add_kill | Add a new kill count to the kill count changes. |
add_object | Add a copy of the server's temporary object to the server's currently stored object |
add_plugin_hash | |
add_quick_key | Add a new quick key to the quick key changes for a player. |
add_record | Add a copy of the server's temporary record of the current specified |
add_record_body_part | Add a copy of the server's temporary body part to the temporary record |
add_record_effect | Add a copy of the server's temporary effect to the temporary record |
add_record_inventory_item | Add a copy of the server's temporary inventory item to the temporary record |
add_spell | Add a new spell to the spellbook changes for a player. |
add_synchronized_client_global_id | Add an ID to the list of global IDs whose value changes should be sent to the |
add_synchronized_client_script_id | Add an ID to the list of script IDs whose variable changes should be sent to the |
add_topic | Add a new topic to the topic changes for a player. |
add_world_object | |
ban_address | Ban a certain IP address from the server. |
clean_chat | Remove all messages from chat for a certain player. |
clean_chat_for_pid | Remove all messages from chat for everyone on the server. |
clear_actor_list | Clear the data from the actor list stored on the server. |
clear_attribute_modifier | Clear the modifier value of a player's attribute. |
clear_book_changes | Clear the last recorded book changes for a player. |
clear_enforced_collision_ref_ids | Clear the list of refIds for which collision should be enforced irrespective |
clear_faction_changes | Clear the last recorded faction changes for a player. |
clear_inventory_changes | Clear the last recorded inventory changes for a player. |
clear_journal_changes | Clear the last recorded journal changes for a player. |
clear_kill_changes | Clear the kill count changes for the write-only worldstate. |
clear_map_changes | Clear the map changes for the write-only worldstate. |
clear_object_list | Clear the data from the object list stored on the server. |
clear_quick_key_changes | Clear the last recorded quick key changes for a player. |
clear_records | Clear the data from the records stored on the server. |
clear_skill_modifier | Clear the modifier value of a player's skill. |
clear_spellbook_changes | Clear the last recorded spellbook changes for a player. |
clear_synchronized_client_global_ids | Clear the list of global IDs whose value changes should be sent to the |
clear_synchronized_client_script_ids | Clear the list of script IDs whose variable changes should be sent to the |
clear_topic_changes | Clear the last recorded topic changes for a player. |
copy_last_actor_list_to_store | |
copy_last_object_list_to_store | |
copy_last_worldstate_to_store | |
copy_received_actor_list_to_store | Take the contents of the read-only actor list last received by the |
copy_received_object_list_to_store | Take the contents of the read-only object list last received by the |
copy_received_worldstate_to_store | Take the contents of the read-only worldstate last received by the |
create_timer | Create a timer that will run a script function after a certain interval. |
custom_message_box | Display an interactive messagebox at the center of the screen that |
does_actor_have_player_killer | Check whether the killer of the actor at a certain index in the read actor list is a player. |
does_actor_have_position | Check whether there is any positional data for the actor at a certain index in |
does_actor_have_stats_dynamic | Check whether there is any dynamic stats data for the actor at a certain index in |
does_file_exist | |
does_file_path_exist | Check whether a certain file path exists. |
does_object_have_container | Check whether the object at a certain index in the read object list has a container. |
does_object_have_player_activating | Check whether the object at a certain index in the read object list has been |
does_object_have_player_summoner | Check whether the object at a certain index in the read object list has a player |
does_player_have_player_killer | Check whether the killer of a certain player is also a player. |
equip_actor_item | Equip an item in a certain slot of the equipment of the temporary actor stored |
equip_item | Equip an item in a certain slot of the equipment of a player. |
free_timer | Free the timer with a certain ID. |
generate_random_string | Generate a random string of a particular length that only contains |
get_actor_cell | Get the cell description of the actor at a certain index in the read actor list. |
get_actor_equipment_item_charge | Get the charge of the item in a certain slot of the equipment of the actor at a |
get_actor_equipment_item_count | Get the count of the item in a certain slot of the equipment of the actor at a |
get_actor_equipment_item_enchantment_charge | Get the enchantment charge of the item in a certain slot of the equipment of the actor at a |
get_actor_equipment_item_ref_id | Get the refId of the item in a certain slot of the equipment of the actor at a |
get_actor_fatigue_base | Get the base fatigue of the actor at a certain index in the read actor list. |
get_actor_fatigue_current | Get the current fatigue of the actor at a certain index in the read actor list. |
get_actor_fatigue_modified | Get the modified fatigue of the actor at a certain index in the read actor list. |
get_actor_health_base | Get the base health of the actor at a certain index in the read actor list. |
get_actor_health_current | Get the current health of the actor at a certain index in the read actor list. |
get_actor_health_modified | Get the modified health of the actor at a certain index in the read actor list. |
get_actor_killer_mp_num | Get the mpNum of the actor killer of the actor at a certain index in the read actor list. |
get_actor_killer_name | Get the name of the actor killer of the actor at a certain index in the read actor list. |
get_actor_killer_pid | Get the player ID of the killer of the actor at a certain index in the read actor list. |
get_actor_killer_ref_id | Get the refId of the actor killer of the actor at a certain index in the read actor list. |
get_actor_killer_ref_num | Get the refNum of the actor killer of the actor at a certain index in the read actor list. |
get_actor_killer_ref_num_index | |
get_actor_list_action | Get the action type used in the read actor list. |
get_actor_list_size | Get the number of indexes in the read actor list. |
get_actor_magicka_base | Get the base magicka of the actor at a certain index in the read actor list. |
get_actor_magicka_current | Get the current magicka of the actor at a certain index in the read actor list. |
get_actor_magicka_modified | Get the modified magicka of the actor at a certain index in the read actor list. |
get_actor_mp_num | Get the mpNum of the actor at a certain index in the read actor list. |
get_actor_pos_x | Get the X position of the actor at a certain index in the read actor list. |
get_actor_pos_y | Get the Y position of the actor at a certain index in the read actor list. |
get_actor_pos_z | Get the Z position of the actor at a certain index in the read actor list. |
get_actor_ref_id | Get the refId of the actor at a certain index in the read actor list. |
get_actor_ref_num | Get the refNum of the actor at a certain index in the read actor list. |
get_actor_ref_num_index | |
get_actor_rot_x | Get the X rotation of the actor at a certain index in the read actor list. |
get_actor_rot_y | Get the Y rotation of the actor at a certain index in the read actor list. |
get_actor_rot_z | Get the Z rotation of the actor at a certain index in the read actor list. |
get_architecture_type | Get the architecture type used by the server. |
get_attribute_base | Get the base value of a player's attribute. |
get_attribute_count | Get the number of attributes. |
get_attribute_damage | Get the amount of damage (as caused through the Damage Attribute effect) |
get_attribute_id | Get the numerical ID of an attribute with a certain name. |
get_attribute_modifier | Get the modifier value of a player's attribute. |
get_attribute_name | Get the name of the attribute with a certain numerical ID. |
get_avg_ping | Get the average ping of a certain player. |
get_birthsign | Get the birthsign of a player. |
get_book_changes_size | Get the number of indexes in a player's latest book changes. |
get_book_id | Get the bookId at a certain index in a player's latest book changes. |
get_bounty | Get the bounty of the player. |
get_case_insensitive_filename | Get the first filename in a folder that has a case insensitive match with the filename |
get_cell | Get the cell description of a player's cell. |
get_cell_state_changes_size | Get the number of indexes in a player's latest cell state changes. |
get_cell_state_description | Get the cell description at a certain index in a player's latest cell state changes. |
get_cell_state_type | Get the cell state type at a certain index in a player's latest cell state changes. |
get_class_desc | Get the description of the custom class used by a player. |
get_class_major_attribute | Get the ID of one of the two major attributes of a custom class used by a player. |
get_class_major_skill | Get the ID of one of the five major skills of a custom class used by a player. |
get_class_minor_skill | Get the ID of one of the five minor skills of a custom class used by a player. |
get_class_name | Get the name of the custom class used by a player. |
get_class_specialization | Get the specialization ID of the custom class used by a player. |
get_container_changes_size | Get the number of container item indexes of the object at a certain index in the |
get_container_item_action_count | Get the action count of the container item at a certain itemIndex in the container |
get_container_item_charge | Get the charge of the container item at a certain itemIndex in the container changes |
get_container_item_count | Get the item count of the container item at a certain itemIndex in the container |
get_container_item_enchantment_charge | Get the enchantment charge of the container item at a certain itemIndex in the container changes |
get_container_item_ref_id | Get the refId of the container item at a certain itemIndex in the container changes |
get_container_item_soul | Get the soul of the container item at a certain itemIndex in the container changes |
get_creature_name_display_state | Check whether a player's name is replaced by that of the creature they are |
get_creature_ref_id | Get the refId of the creature the player is disguised as. |
get_current_mp_num | Get the current (latest) mpNum generated by the server. |
get_data_file_enforcement_state | Get the data file enforcement state of the server. |
get_data_path | Get the path of the server's data folder. |
get_death_reason | |
get_default_class | Get the default class used by a player. |
get_draw_state | Get the draw state of a player (0 for nothing, 1 for drawn weapon, |
get_equipment_item_charge | Get the charge of the item in a certain slot of the equipment of a player. |
get_equipment_item_count | Get the count of the item in a certain slot of the equipment of a player. |
get_equipment_item_enchantment_charge | Get the enchantment charge of the item in a certain slot of the equipment of |
get_equipment_item_ref_id | Get the refId of the item in a certain slot of the equipment of a player. |
get_equipment_size | Get the number of slots used for equipment. |
get_event_action | |
get_event_container_sub_action | |
get_exterior_x | Get the X coordinate of the player's exterior cell. |
get_exterior_y | Get the Y coordinate of the player's exterior cell. |
get_faction_changes_action | Get the action type used in a player's latest faction changes. |
get_faction_changes_size | Get the number of indexes in a player's latest faction changes. |
get_faction_expulsion_state | Get the expulsion state at a certain index in a player's latest faction changes. |
get_faction_id | Get the factionId at a certain index in a player's latest faction changes. |
get_faction_rank | Get the rank at a certain index in a player's latest faction changes. |
get_faction_reputation | Get the reputation at a certain index in a player's latest faction changes. |
get_fatigue_base | Get the base fatigue of the player. |
get_fatigue_current | Get the current fatigue of the player. |
get_hair | Get the hairstyle mesh used by a player. |
get_head | Get the head mesh used by a player. |
get_health_base | Get the base health of the player. |
get_health_current | Get the current health of the player. |
get_inventory_changes_action | Get the action type used in a player's latest inventory changes. |
get_inventory_changes_size | Get the number of indexes in a player's latest inventory changes. |
get_inventory_item_charge | Get the charge of the item at a certain index in a player's latest inventory |
get_inventory_item_count | Get the count of the item at a certain index in a player's latest inventory |
get_inventory_item_enchantment_charge | Get the enchantment charge of the item at a certain index in a player's |
get_inventory_item_ref_id | Get the refId of the item at a certain index in a player's latest inventory |
get_inventory_item_soul | Get the soul of the item at a certain index in a player's latest inventory |
get_ip | Get the IP address of a certain player. |
get_is_male | Check whether a player is male or not. |
get_journal_changes_size | Get the number of indexes in a player's latest journal changes. |
get_journal_item_actor_ref_id | Get the actor refId at a certain index in a player's latest journal changes. |
get_journal_item_index | Get the quest index at a certain index in a player's latest journal changes. |
get_journal_item_quest | Get the quest at a certain index in a player's latest journal changes. |
get_journal_item_type | Get the journal item type at a certain index in a player's latest journal changes. |
get_kill_changes_size | Get the number of indexes in the read worldstate's kill changes. |
get_kill_number | Get the number of kills at a certain index in the read worldstate's kill count changes. |
get_kill_ref_id | Get the refId at a certain index in the read worldstate's kill count changes. |
get_last_player_id | Get the last player ID currently connected to the server. |
get_level | Get the character level of a player. |
get_level_progress | Get the player's progress to their next character level. |
get_magicka_base | Get the base magicka of the player. |
get_magicka_current | Get the current magicka of the player. |
get_map_changes_size | Get the number of indexes in the read worldstate's map changes. |
get_map_tile_cell_x | Get the X coordinate of the cell corresponding to the map tile at a certain index in |
get_map_tile_cell_y | Get the Y coordinate of the cell corresponding to the map tile at a certain index in |
get_mark_cell | Get the cell description of a player's Mark cell. |
get_mark_pos_x | Get the X position of a player's Mark. |
get_mark_pos_y | Get the Y position of a player's Mark. |
get_mark_pos_z | Get the Z position of a player's Mark. |
get_mark_rot_x | Get the X rotation of a player's Mark. |
get_mark_rot_z | Get the Z rotation of a player's Mark. |
get_max_players | Get the maximum number of players. |
get_milliseconds_since_server_start | Get the milliseconds elapsed since the server was started. |
get_miscellaneous_change_type | Get the type of a PlayerMiscellaneous packet. |
get_mod_dir | |
get_name | Get the name of a player. |
get_object_activating_mp_num | Get the mpNum of the actor activating the object at a certain index in the read |
get_object_activating_name | Get the name of the actor activating the object at a certain index in the read |
get_object_activating_pid | Get the player ID of the player activating the object at a certain index in the |
get_object_activating_ref_id | Get the refId of the actor activating the object at a certain index in the read |
get_object_activating_ref_num | Get the refNum of the actor activating the object at a certain index in the read |
get_object_changes_size | |
get_object_charge | Get the charge of the object at a certain index in the read object list. |
get_object_count | Get the count of the object at a certain index in the read object list. |
get_object_door_state | Get the door state of the object at a certain index in the read object list. |
get_object_enchantment_charge | Get the enchantment charge of the object at a certain index in the read object list. |
get_object_gold_value | Get the gold value of the object at a certain index in the read object list. |
get_object_list_action | Get the action type used in the read object list. |
get_object_list_client_script | Get the client script that the read object list originated from. |
get_object_list_container_sub_action | Get the container subaction type used in the read object list. |
get_object_list_origin | Get the origin of the read object list. |
get_object_list_size | Get the number of indexes in the read object list. |
get_object_lock_level | Get the lock level of the object at a certain index in the read object list. |
get_object_mp_num | Get the mpNum of the object at a certain index in the read object list. |
get_object_pid | Get the player ID of the object at a certain index in the read object list, |
get_object_pos_x | Get the X position of the object at a certain index in the read object list. |
get_object_pos_y | Get the Y position of the object at a certain index in the read object list. |
get_object_pos_z | Get the Z position at a certain index in the read object list. |
get_object_ref_id | Get the refId of the object at a certain index in the read object list. |
get_object_ref_num | Get the refNum of the object at a certain index in the read object list. |
get_object_ref_num_index | |
get_object_rot_x | Get the X rotation of the object at a certain index in the read object list. |
get_object_rot_y | Get the Y rotation of the object at a certain index in the read object list. |
get_object_rot_z | Get the Z rotation of the object at a certain index in the read object list. |
get_object_scale | Get the object scale of the object at a certain index in the read object list. |
get_object_soul | Get the soul of the object at a certain index in the read object list. |
get_object_state | Get the object state of the object at a certain index in the read object list. |
get_object_summon_duration | Get the summon duration of the object at a certain index in the read object list. |
get_object_summon_state | Check whether the object at a certain index in the read object list is a |
get_object_summoner_mp_num | Get the mpNum of the actor summoner of the object at a certain index in the read object list. |
get_object_summoner_pid | Get the player ID of the summoner of the object at a certain index in the read object |
get_object_summoner_ref_id | Get the refId of the actor summoner of the object at a certain index in the read object |
get_object_summoner_ref_num | Get the refNum of the actor summoner of the object at a certain index in the read object |
get_object_summoner_ref_num_index | |
get_operating_system_type | Get the type of the operating system used by the server. |
get_player_killer_mp_num | Get the mpNum of the actor killer of a certain player. |
get_player_killer_name | Get the name of the actor killer of a certain player. |
get_player_killer_pid | Get the player ID of the killer of a certain player. |
get_player_killer_ref_id | Get the refId of the actor killer of a certain player. |
get_player_killer_ref_num | Get the refNum of the actor killer of a certain player. |
get_player_killer_ref_num_index | |
get_plugin_enforcement_state | |
get_port | Get the port used by the server. |
get_pos_x | Get the X position of a player. |
get_pos_y | Get the Y position of a player. |
get_pos_z | Get the Z position of a player. |
get_previous_cell_pos_x | Get the X position of a player from before their latest cell change. |
get_previous_cell_pos_y | Get the Y position of a player from before their latest cell change. |
get_previous_cell_pos_z | Get the Z position of a player from before their latest cell change. |
get_protocol_version | Get the protocol version of the server. |
get_quick_key_changes_size | Get the number of indexes in a player's latest quick key changes. |
get_quick_key_item_id | Get the itemId at a certain index in a player's latest quick key changes. |
get_quick_key_slot | Get the slot of the quick key at a certain index in a player's latest quick key changes. |
get_quick_key_type | Get the type of the quick key at a certain index in a player's latest quick key changes. |
get_race | Get the race of a player. |
get_record_auto_calc | Get the auto-calculation flag value of the record at a certain index in |
get_record_base_id | Get the base id (i.e. the id this record should inherit default |
get_record_charge | Get the charge of the record at a certain index in the read worldstate's |
get_record_cost | Get the cost of the record at a certain index in the read worldstate's |
get_record_count | Get the number of records in the read worldstate's dynamic records. |
get_record_effect_area | Get the area of the effect at a certain index in the read worldstate's current |
get_record_effect_attribute | Get the ID of the attribute modified by the effect at a certain index in the |
get_record_effect_count | Get the number of effects for the record at a certain index in the read |
get_record_effect_duration | Get the duration of the effect at a certain index in the read worldstate's current |
get_record_effect_id | Get the ID of the effect at a certain index in the read worldstate's |
get_record_effect_magnitude_max | Get the maximum magnitude of the effect at a certain index in the read |
get_record_effect_magnitude_min | Get the minimum magnitude of the effect at a certain index in the read |
get_record_effect_range_type | Get the range type of the effect at a certain index in the read worldstate's |
get_record_effect_skill | Get the ID of the skill modified by the effect at a certain index in the |
get_record_enchantment_charge | Get the enchantment charge of the record at a certain index in |
get_record_enchantment_id | Get the enchantment id of the record at a certain index in the read |
get_record_flags | Get the flags of the record at a certain index in the read worldstate's |
get_record_icon | Get the icon of the record at a certain index in the read worldstate's |
get_record_id | Get the id of the record at a certain index in the read worldstate's |
get_record_model | Get the model of the record at a certain index in the read worldstate's |
get_record_name | Get the name of the record at a certain index in the read worldstate's |
get_record_script | Get the script of the record at a certain index in the read worldstate's |
get_record_subtype | Get the subtype of the record at a certain index in the read worldstate's |
get_record_type | Get the type of records in the read worldstate's dynamic records. |
get_record_value | Get the value of the record at a certain index in the read worldstate's |
get_record_weight | Get the weight of the record at a certain index in the read worldstate's |
get_region | Get the region of the player's exterior cell. |
get_reputation | Get the a certain player's reputation. |
get_rot_x | Get the X rotation of a player. |
get_rot_z | Get the Z rotation of a player. |
get_scale | Get the scale of a player. |
get_script_error_ignoring_state | Get the script error ignoring state of the server. |
get_script_variable_name | |
get_script_variable_short_value | |
get_selected_spell_id | Get the ID of a player's selected spell. |
get_server_version | Get the TES3MP version of the server. |
get_sha256_hash | Get the SHA256 hash corresponding to an input string. |
get_skill_base | Get the base value of a player's skill. |
get_skill_count | Get the number of skills. |
get_skill_damage | Get the amount of damage (as caused through the Damage Skill effect) |
get_skill_id | Get the numerical ID of a skill with a certain name. |
get_skill_increase | Get the bonus applied to a certain attribute at the next level up as a result |
get_skill_modifier | Get the modifier value of a player's skill. |
get_skill_name | Get the name of the skill with a certain numerical ID. |
get_skill_progress | Get the progress the player has made towards increasing a certain skill by 1. |
get_sneak_state | Get the sneak state of a player. |
get_spell_id | Get the spellId at a certain index in a player's latest spellbook changes. |
get_spellbook_changes_action | Get the action type used in a player's latest spellbook changes. |
get_spellbook_changes_size | Get the number of indexes in a player's latest spellbook changes. |
get_topic_changes_size | Get the number of indexes in a player's latest topic changes. |
get_topic_id | Get the topicId at a certain index in a player's latest topic changes. |
get_used_item_charge | Get the charge of the item last used by a player. |
get_used_item_count | Get the count of the item last used by a player. |
get_used_item_enchantment_charge | Get the enchantment charge of the item last used by a player. |
get_used_item_ref_id | Get the refId of the item last used by a player. |
get_used_item_soul | Get the soul of the item last used by a player. |
get_video_filename | Get the videoFilename of the object at a certain index in the read object list. |
get_weather_current | Get the current weather in the read worldstate. |
get_weather_next | Get the next weather in the read worldstate. |
get_weather_queued | Get the queued weather in the read worldstate. |
get_weather_region | Get the weather region in the read worldstate. |
get_weather_transition_factor | Get the transition factor of the weather in the read worldstate. |
has_item_equipped | Check whether a player has equipped an item with a certain refId in any slot. |
has_password | Checking if the server requires a password to connect. |
initialize_actor_list | |
initialize_book_changes | |
initialize_event | |
initialize_faction_changes | |
initialize_inventory_changes | |
initialize_journal_changes | |
initialize_object_list | |
initialize_quick_key_changes | |
initialize_spellbook_changes | |
initialize_topic_changes | |
input_dialog | Display an input dialog at the center of the screen. |
is_changing_region | Check whether the player's last cell change has involved a region change. |
is_class_default | Check whether the player is using a default class instead of a custom one. |
is_in_exterior | Check whether the player is in an exterior cell or not. |
is_object_player | Check whether the object at a certain index in the read object list is a |
is_timer_elapsed | Check whether a timer is elapsed. |
is_werewolf | Check whether a player is a werewolf. |
jail | Send a PlayerJail packet about a player. |
kick | Kick a certain player from the server. |
list_box | Display a listbox at the center of the screen where each item takes up |
load_map_tile_image_file | Load a .png file as the image data for a map tile and add it to the write-only worldstate |
log_append | Write a log message without its own timestamp. |
log_message | Write a log message with its own timestamp. |
make_public | |
password_dialog | Display a password dialog at the center of the screen. |
play_animation | Play a certain animation on a player's character by sending a PlayerAnimation |
play_speech | Play a certain sound for a player as spoken by their character by sending |
read_cell_actor_list | Use the temporary actor list stored for a cell as the one being read. |
read_last_actor_list | |
read_last_event | |
read_last_object_list | |
read_last_worldstate | |
read_received_actor_list | Use the last actor list received by the server as the one being read. |
read_received_object_list | Use the last object list received by the server as the one being read. |
read_received_worldstate | Use the last worldstate received by the server as the one being read. |
restart_timer | Restart the timer with a certain ID for a certain interval. |
resurrect | Send a PlayerResurrect packet about a player. |
save_map_tile_image_file | Save the .png image data of the map tile at a certain index in the read worldstate's |
send_actor_ai | Send an ActorAI packet. |
send_actor_authority | Send an ActorAuthority packet. |
send_actor_cell_change | Send an ActorCellChange packet. |
send_actor_equipment | Send an ActorEquipment packet. |
send_actor_list | Send an ActorList packet. |
send_actor_position | Send an ActorPosition packet. |
send_actor_speech | Send an ActorSpeech packet. |
send_actor_stats_dynamic | Send an ActorStatsDynamic packet. |
send_attributes | Send a PlayerAttribute packet with a player's attributes and bonuses |
send_base_info | Send a PlayerBaseInfo packet with a player's name, race, head mesh, |
send_book_changes | Send a PlayerBook packet with a player's recorded book changes. |
send_bounty | Send a PlayerBounty packet with a player's bounty. |
send_cell | Send a PlayerCellChange packet about a player. |
send_class | Send a PlayerCharClass packet about a player. |
send_client_script_settings | Send a ClientScriptSettings packet with the current client script settings in |
send_console_command | Send a ConsoleCommand packet. |
send_container | Send a Container packet. |
send_door_destination | Send a DoorDestination packet. |
send_door_state | Send a DoorState packet. |
send_equipment | Send a PlayerEquipment packet with a player's equipment. |
send_faction_changes | Send a PlayerFaction packet with a player's recorded faction changes. |
send_inventory_changes | Send a PlayerInventory packet with a player's recorded inventory changes. |
send_item_use | Send a PlayerItemUse causing a player to use their recorded usedItem. |
send_journal_changes | Send a PlayerJournal packet with a player's recorded journal changes. |
send_level | Send a PlayerLevel packet with a player's character level and |
send_mark_location | Send a PlayerMiscellaneous packet with a Mark location to a player. |
send_message | Send a message to a certain player. |
send_momentum | Send a PlayerMomentum packet about a player. |
send_object_activate | Send an ObjectActivate packet. |
send_object_delete | Send an ObjectDelete packet. |
send_object_lock | Send an ObjectLock packet. |
send_object_place | Send an ObjectPlace packet. |
send_object_scale | Send an ObjectScale packet. |
send_object_spawn | Send an ObjectSpawn packet. |
send_object_state | Send an ObjectState packet. |
send_object_trap | Send an ObjectTrap packet. |
send_pos | Send a PlayerPosition packet about a player. |
send_quick_key_changes | Send a PlayerQuickKeys packet with a player's recorded quick key changes. |
send_record_dynamic | Send a RecordDynamic packet with the current specified record type. |
send_reputation | Send a PlayerReputation packet with a player's recorded reputation. |
send_script_global_short | |
send_selected_spell | Send a PlayerMiscellaneous packet with a selected spell ID to a player. |
send_settings | Send a PlayerSettings packet to the player affected by it. |
send_shapeshift | Send a PlayerShapeshift packet about a player. |
send_skills | Send a PlayerSkill packet with a player's skills. |
send_spellbook_changes | Send a PlayerSpellbook packet with a player's recorded spellbook changes. |
send_stats_dynamic | Send a PlayerStatsDynamic packet with a player's dynamic stats (health, |
send_topic_changes | Send a PlayerTopic packet with a player's recorded topic changes. |
send_video_play | Send a VideoPlay packet. |
send_world_collision_override | Send a WorldCollisionOverride packet with the current collision overrides in |
send_world_kill_count | Send a WorldKillCount packet with the current set of kill count changes in the write-only |
send_world_map | Send a WorldMap packet with the current set of map changes in the write-only |
send_world_region_authority | Send a WorldRegionAuthority packet establishing a certain player as the only one who |
send_world_time | Send a WorldTime packet with the current time and time scale in the write-only |
send_world_weather | Send a WorldWeather packet with the current weather in the write-only worldstate. |
set_actor_ai_action | Set the AI action of the temporary actor stored on the server. |
set_actor_ai_coordinates | Set the coordinates for the AI package associated with the current AI action. |
set_actor_ai_distance | Set the distance of the AI package associated with the current AI action. |
set_actor_ai_duration | Set the duration of the AI package associated with the current AI action. |
set_actor_ai_repetition | Set whether the current AI package should be repeated. |
set_actor_ai_target_to_object | Set another object as the AI target of the temporary actor stored on the server. |
set_actor_ai_target_to_player | Set a player as the AI target of the temporary actor stored on the server. |
set_actor_cell | Set the cell of the temporary actor stored on the server. |
set_actor_collision_state | Set the collision state for actors in the write-only worldstate stored on the |
set_actor_fatigue_base | Set the base fatigue of the temporary actor stored on the server. |
set_actor_fatigue_current | Set the current fatigue of the temporary actor stored on the server. |
set_actor_fatigue_modified | Set the modified fatigue of the temporary actor stored on the server. |
set_actor_health_base | Set the base health of the temporary actor stored on the server. |
set_actor_health_current | Set the current health of the temporary actor stored on the server. |
set_actor_health_modified | Set the modified health of the temporary actor stored on the server. |
set_actor_list_action | Set the action type of the temporary actor list stored on the server. |
set_actor_list_cell | Set the cell of the temporary actor list stored on the server. |
set_actor_list_pid | Set the pid attached to the ActorList. |
set_actor_magicka_base | Set the base magicka of the temporary actor stored on the server. |
set_actor_magicka_current | Set the current magicka of the temporary actor stored on the server. |
set_actor_magicka_modified | Set the modified magicka of the temporary actor stored on the server. |
set_actor_mp_num | Set the mpNum of the temporary actor stored on the server. |
set_actor_position | Set the position of the temporary actor stored on the server. |
set_actor_ref_id | Set the refId of the temporary actor stored on the server. |
set_actor_ref_num | Set the refNum of the temporary actor stored on the server. |
set_actor_ref_num_index | |
set_actor_rotation | Set the rotation of the temporary actor stored on the server. |
set_actor_sound | Set the sound of the temporary actor stored on the server. |
set_attribute_base | Set the base value of a player's attribute. |
set_attribute_damage | Set the amount of damage (as caused through the Damage Attribute effect) to |
set_authority_region | Set the region affected by the next WorldRegionAuthority packet sent. |
set_bed_rest_allowed | Set whether resting in beds is allowed for a player. |
set_birthsign | Set the birthsign of a player. |
set_bounty | Set the bounty of a player. |
set_cell | Set the cell of a player. |
set_char_gen_stage | Set the current and ending stages of character generation for a player. |
set_class_desc | Set the description of the custom class used by a player. |
set_class_major_attribute | Set the ID of one of the two major attributes of the custom class used by a player. |
set_class_major_skill | Set the ID of one of the five major skills of the custom class used by a player. |
set_class_minor_skill | Set the ID of one of the five minor skills of the custom class used by a player. |
set_class_name | Set the name of the custom class used by a player. |
set_class_specialization | Set the specialization of the custom class used by a player. |
set_console_allowed | Set whether the console is allowed for a player. |
set_container_item_action_count_by_index | Set the action count of the container item at a certain itemIndex in the container |
set_container_item_charge | Set the charge of the temporary container item stored on the server. |
set_container_item_count | Set the item count of the temporary container item stored on the server. |
set_container_item_enchantment_charge | Set the enchantment charge of the temporary container item stored on the server. |
set_container_item_ref_id | Set the refId of the temporary container item stored on the server. |
set_container_item_soul | Set the soul of the temporary container item stored on the server. |
set_creature_name_display_state | Set whether a player's name is replaced by that of the creature they are |
set_creature_ref_id | Set the refId of the creature a player is disguised as. |
set_current_mp_num | Set the current (latest) mpNum generated by the server. |
set_data_file_enforcement_state | Set the data file enforcement state of the server. |
set_day | Set the world's day in the write-only worldstate stored on the server. |
set_days_passed | Set the world's days passed in the write-only worldstate stored on the server. |
set_default_class | Set the default class used by a player. |
set_difficulty | Set the difficulty for a player. |
set_enforced_log_level | Set the client log level enforced for a player. |
set_event_action | |
set_event_cell | |
set_event_console_command | |
set_exterior_cell | Set the cell of a player to an exterior cell. |
set_faction_changes_action | Set the action type in a player's faction changes. |
set_faction_expulsion_state | Set the expulsion state of the temporary faction stored on the server. |
set_faction_id | Set the factionId of the temporary faction stored on the server. |
set_faction_rank | Set the rank of the temporary faction stored on the server. |
set_faction_reputation | Set the reputation of the temporary faction stored on the server. |
set_fatigue_base | Set the base fatigue of a player. |
set_fatigue_current | Set the current fatigue of a player. |
set_game_mode | Set the game mode of the server, as displayed in the server browser. |
set_hair | Set the hairstyle mesh used by a player. |
set_head | Set the head mesh used by a player. |
set_health_base | Set the base health of a player. |
set_health_current | Set the current health of a player. |
set_hostname | Set the name of the server, as displayed in the server browser. |
set_hour | Set the world's hour in the write-only worldstate stored on the server. |
set_inventory_changes_action | Set the action type in a player's inventory changes. |
set_is_male | Set whether a player is male or not. |
set_level | Set the character level of a player. |
set_level_progress | Set the player's progress to their next character level. |
set_magicka_base | Set the base magicka of a player. |
set_magicka_current | Set the current magicka of a player. |
set_map_visibility | Determine whether a player can see the map marker of another player. |
set_map_visibility_all | Determine whether a player's map marker can be seen by all other players. |
set_mark_cell | Set the Mark cell of a player. |
set_mark_pos | Set the Mark position of a player. |
set_mark_rot | Set the Mark rotation of a player. |
set_momentum | Set the momentum of a player. |
set_month | Set the world's month in the write-only worldstate stored on the server. |
set_name | Set the name of a player. |
set_object_activating_pid | Set the player ID of the player activating the temporary object stored on the |
set_object_charge | Set the charge of the temporary object stored on the server. |
set_object_count | Set the object count of the temporary object stored on the server. |
set_object_disarm_state | Set the disarm state of the temporary object stored on the server. |
set_object_door_destination_cell | Set the door destination cell of the temporary object stored on the server. |
set_object_door_destination_position | Set the door destination position of the temporary object stored on the server. |
set_object_door_destination_rotation | Set the door destination rotation of the temporary object stored on the server. |
set_object_door_state | Set the door state of the temporary object stored on the server. |
set_object_door_teleport_state | Set the teleport state of the temporary object stored on the server. |
set_object_enchantment_charge | Set the enchantment charge of the temporary object stored on the server. |
set_object_gold_value | Set the gold value of the temporary object stored on the server. |
set_object_list_action | Set the action type of the temporary object list stored on the server. |
set_object_list_cell | Set the cell of the temporary object list stored on the server. |
set_object_list_console_command | Set the console command of the temporary object list stored on the server. |
set_object_list_pid | Set the pid attached to the ObjectList. |
set_object_lock_level | Set the lock level of the temporary object stored on the server. |
set_object_mp_num | Set the mpNum of the temporary object stored on the server. |
set_object_position | Set the position of the temporary object stored on the server. |
set_object_ref_id | Set the refId of the temporary object stored on the server. |
set_object_ref_num | Set the refNum of the temporary object stored on the server. |
set_object_ref_num_index | |
set_object_rotation | Set the rotation of the temporary object stored on the server. |
set_object_scale | Set the scale of the temporary object stored on the server. |
set_object_soul | Set the soul of the temporary object stored on the server. |
set_object_state | Set the object state of the temporary object stored on the server. |
set_object_summon_duration | Set the summon duration of the temporary object stored on the server. |
set_object_summon_state | Set the summon state of the temporary object stored on the server. |
set_physics_framerate | Set the physics framerate for a player. |
set_placed_object_collision_state | Set the collision state for placed objects in the write-only worldstate stored |
set_player_as_object | Set a player as the object in the temporary object stored on the server. |
set_player_collision_state | Set the collision state for other players in the write-only worldstate stored |
set_plugin_enforcement_state | |
set_pos | Set the position of a player. |
set_race | Set the race of a player. |
set_record_ai_alarm | Set the AI alarm value of the temporary record stored on the server for the |
set_record_ai_fight | Set the AI fight value of the temporary record stored on the server for the |
set_record_ai_flee | Set the AI flee value of the temporary record stored on the server for the |
set_record_ai_services | Set the AI services value of the temporary record stored on the server for the |
set_record_armor_rating | Set the armor rating of the temporary record stored on the server |
set_record_auto_calc | Set the auto-calculation flag value of the temporary record stored |
set_record_base_id | Set the base id (i.e. the id this record should inherit default |
set_record_blood_type | Set the blood type of the temporary record stored on the server for the |
set_record_body_part_id_for_female | Set the id of the female version of the temporary body part stored on the |
set_record_body_part_id_for_male | Set the id of the male version of the temporary body part stored on the |
set_record_body_part_type | Set the type of the temporary body part stored on the server. |
set_record_charge | Set the charge of the temporary record stored on the server for the |
set_record_class | Set the character class of the temporary record stored on the server |
set_record_close_sound | Set the closing sound of the temporary record stored on the server for the |
set_record_color | Set the color of the temporary record stored on the server for the currently |
set_record_cost | Set the cost of the temporary record stored on the server for the |
set_record_damage_chop | Set the chop damage of the temporary record stored on the server for the |
set_record_damage_slash | Set the slash damage of the temporary record stored on the server for the |
set_record_damage_thrust | Set the thrust damage of the temporary record stored on the server for the |
set_record_effect_area | Set the area of the temporary effect stored on the server. |
set_record_effect_attribute | Set the ID of the attribute modified by the temporary effect stored on |
set_record_effect_duration | Set the duration of the temporary effect stored on the server. |
set_record_effect_id | Set the ID of the temporary effect stored on the server. |
set_record_effect_magnitude_max | Set the maximum magnitude of the temporary effect stored on the server. |
set_record_effect_magnitude_min | Set the minimum magnitude of the temporary effect stored on the server. |
set_record_effect_range_type | Set the range type of the temporary effect stored on the server (0 for |
set_record_effect_skill | Set the ID of the skill modified by the temporary effect stored on the |
set_record_enchantment_charge | Set the enchantment charge of the temporary record stored on the server |
set_record_enchantment_id | Set the enchantment id of the temporary record stored on the server |
set_record_enchantment_id_by_index | Set the enchantment id of the record at a certain index in the records stored on |
set_record_faction | Set the faction of the temporary record stored on the server for the |
set_record_fatigue | Set the fatigue of the temporary record stored on the server for the |
set_record_flags | Set the flags of the temporary record stored on the server for the |
set_record_gender | Set the gender of the temporary record stored on the server for the |
set_record_hair | Set the hair of the temporary record stored on the server for the |
set_record_head | Set the head of the temporary record stored on the server for the |
set_record_health | Set the health of the temporary record stored on the server for the |
set_record_icon | Set the icon of the temporary record stored on the server for the |
set_record_id | Set the id of the temporary record stored on the server for the |
set_record_id_by_index | Set the id of the record at a certain index in the records stored on the server. |
set_record_inventory_base_id | Set the inventory base id (i.e. the id this record should inherit |
set_record_inventory_item_count | Set the count of the of the temporary inventory item stored on the server. |
set_record_inventory_item_id | Set the id of the of the temporary inventory item stored on the server. |
set_record_key_state | Set whether the temporary record stored on the server for the |
set_record_level | Set the level of the temporary record stored on the server for the |
set_record_magicka | Set the magicka of the temporary record stored on the server for the |
set_record_model | Set the model of the temporary record stored on the server for the |
set_record_name | Set the name of the temporary record stored on the server for the |
set_record_open_sound | Set the opening sound of the temporary record stored on the server for the |
set_record_quality | Set the item quality of the temporary record stored on the server for the |
set_record_race | Set the race of the temporary record stored on the server for the |
set_record_radius | Set the radius of the temporary record stored on the server for the currently |
set_record_reach | Set the reach of the temporary record stored on the server for the |
set_record_scale | Set the scale of the temporary record stored on the server for the |
set_record_script | Set the script of the temporary record stored on the server for the |
set_record_script_text | Set the script text of the temporary record stored on the server for the |
set_record_scroll_state | Set whether the temporary record stored on the server for the |
set_record_skill_id | Set the skill ID of the temporary record stored on the server for the |
set_record_sound | Set the sound of the temporary record stored on the server for the currently |
set_record_speed | Set the speed of the temporary record stored on the server for the |
set_record_subtype | Set the subtype of the temporary record stored on the server for |
set_record_text | Set the text of the temporary record stored on the server for the |
set_record_time | Set the time of the temporary record stored on the server for the currently |
set_record_type | Set which type of temporary records stored on the server should have |
set_record_uses | Set the number of uses of the temporary record stored on the server for the |
set_record_value | Set the value of the temporary record stored on the server for the |
set_record_weight | Set the weight of the temporary record stored on the server for the |
set_reputation | Set the reputation of a certain player. |
set_reset_stats | Set whether the player's stats should be reset based on their |
set_rot | Set the rotation of a player. |
set_rule_string | Set a rule string for the server details displayed in the server browser. |
set_rule_value | Set a rule value for the server details displayed in the server browser. |
set_scale | Set the scale of a player. |
set_script_error_ignoring_state | Set whether script errors should be ignored or not. |
set_script_variable_name | |
set_script_variable_short_value | |
set_selected_spell_id | Set the ID of a player's selected spell. |
set_server_password | Set the password required to join the server. |
set_skill_base | Set the base value of a player's skill. |
set_skill_damage | Set the amount of damage (as caused through the Damage Skill effect) to |
set_skill_increase | Set the bonus applied to a certain attribute at the next level up as a result |
set_skill_progress | Set the progress the player has made towards increasing a certain skill by 1. |
set_spellbook_changes_action | Set the action type in a player's spellbook changes. |
set_time_scale | Set the world's time scale in the write-only worldstate stored on the server. |
set_wait_allowed | Set whether waiting is allowed for a player. |
set_weather_current | Set the current weather in the write-only worldstate stored on the server. |
set_weather_force_state | Set the weather forcing state in the write-only worldstate stored on the server. |
set_weather_next | Set the next weather in the write-only worldstate stored on the server. |
set_weather_queued | Set the queued weather in the write-only worldstate stored on the server. |
set_weather_region | Set the weather region in the write-only worldstate stored on the server. |
set_weather_transition_factor | Set the transition factor for the weather in the write-only worldstate stored on the server. |
set_werewolf_state | Set the werewolf state of a player. |
set_wilderness_rest_allowed | Set whether resting in the wilderness is allowed for a player. |
set_year | Set the world's year in the write-only worldstate stored on the server. |
start_timer | Start the timer with a certain ID. |
stop_server | Shut down the server. |
stop_timer | Stop the timer with a certain ID. |
unban_address | Unban a certain IP address from the server. |
unequip_actor_item | Unequip the item in a certain slot of the equipment of the temporary actor stored |
unequip_item | Unequip the item in a certain slot of the equipment of a player. |
use_actor_collision_for_placed_objects | Whether placed objects with collision turned on should use actor collision, i.e. |