[][src]Module tes3mp_plugin::plugin::generated

Modules

raw

Functions

add_actor

Add a copy of the server's temporary actor to the server's temporary actor list.

add_book

Add a new book to the book changes for a player.

add_container_item

Add a copy of the server's temporary container item to the container changes of the
server's temporary object.

add_data_file_requirement

Add a data file and a corresponding CRC32 checksum to the data file loadout
that connecting clients need to match.

add_enforced_collision_ref_id

Add a refId to the list of refIds for which collision should be enforced
irrespective of other settings.

add_faction

Add the server's temporary faction to the faction changes for a player.

add_item
add_item_change

Add an item change to a player's inventory changes.

add_journal_entry

Add a new journal item of type ENTRY to the journal changes for a player,
with a specific timestamp.

add_journal_entry_with_timestamp

Add a new journal item of type ENTRY to the journal changes for a player,
with a specific timestamp.

add_journal_index

Add a new journal item of type INDEX to the journal changes for a player.

add_kill

Add a new kill count to the kill count changes.

add_object

Add a copy of the server's temporary object to the server's currently stored object
list.

add_plugin_hash
add_quick_key

Add a new quick key to the quick key changes for a player.

add_record

Add a copy of the server's temporary record of the current specified
type to the stored records.

add_record_body_part

Add a copy of the server's temporary body part to the temporary record
of the current specified type.

add_record_effect

Add a copy of the server's temporary effect to the temporary record
of the current specified type.

add_record_inventory_item

Add a copy of the server's temporary inventory item to the temporary record
of the current specified type.

add_spell

Add a new spell to the spellbook changes for a player.

add_synchronized_client_global_id

Add an ID to the list of global IDs whose value changes should be sent to the
server by clients.

add_synchronized_client_script_id

Add an ID to the list of script IDs whose variable changes should be sent to the
the server by clients.

add_topic

Add a new topic to the topic changes for a player.

add_world_object
ban_address

Ban a certain IP address from the server.

clean_chat

Remove all messages from chat for a certain player.

clean_chat_for_pid

Remove all messages from chat for everyone on the server.

clear_actor_list

Clear the data from the actor list stored on the server.

clear_attribute_modifier

Clear the modifier value of a player's attribute.

clear_book_changes

Clear the last recorded book changes for a player.

clear_enforced_collision_ref_ids

Clear the list of refIds for which collision should be enforced irrespective
of other settings.

clear_faction_changes

Clear the last recorded faction changes for a player.

clear_inventory_changes

Clear the last recorded inventory changes for a player.

clear_journal_changes

Clear the last recorded journal changes for a player.

clear_kill_changes

Clear the kill count changes for the write-only worldstate.

clear_map_changes

Clear the map changes for the write-only worldstate.

clear_object_list

Clear the data from the object list stored on the server.

clear_quick_key_changes

Clear the last recorded quick key changes for a player.

clear_records

Clear the data from the records stored on the server.

clear_skill_modifier

Clear the modifier value of a player's skill.

clear_spellbook_changes

Clear the last recorded spellbook changes for a player.

clear_synchronized_client_global_ids

Clear the list of global IDs whose value changes should be sent to the
the server by clients.

clear_synchronized_client_script_ids

Clear the list of script IDs whose variable changes should be sent to the
the server by clients.

clear_topic_changes

Clear the last recorded topic changes for a player.

copy_last_actor_list_to_store
copy_last_object_list_to_store
copy_last_worldstate_to_store
copy_received_actor_list_to_store

Take the contents of the read-only actor list last received by the
server from a player and move its contents to the stored object list
that can be sent by the server.

copy_received_object_list_to_store

Take the contents of the read-only object list last received by the
server from a player and move its contents to the stored object list
that can be sent by the server.

copy_received_worldstate_to_store

Take the contents of the read-only worldstate last received by the
server from a player and move its contents to the stored worldstate
that can be sent by the server.

create_timer

Create a timer that will run a script function after a certain interval.

custom_message_box

Display an interactive messagebox at the center of the screen that
vanishes only when one of its buttons is clicked.

does_actor_have_player_killer

Check whether the killer of the actor at a certain index in the read actor list is a player.

does_actor_have_position

Check whether there is any positional data for the actor at a certain index in
the read actor list.

does_actor_have_stats_dynamic

Check whether there is any dynamic stats data for the actor at a certain index in
the read actor list.

does_file_exist
does_file_path_exist

Check whether a certain file path exists.

does_object_have_container

Check whether the object at a certain index in the read object list has a container.

does_object_have_player_activating

Check whether the object at a certain index in the read object list has been
activated by a player.

does_object_have_player_summoner

Check whether the object at a certain index in the read object list has a player
as its summoner.

does_player_have_player_killer

Check whether the killer of a certain player is also a player.

equip_actor_item

Equip an item in a certain slot of the equipment of the temporary actor stored
on the server.

equip_item

Equip an item in a certain slot of the equipment of a player.

free_timer

Free the timer with a certain ID.

generate_random_string

Generate a random string of a particular length that only contains
letters and numbers.

get_actor_cell

Get the cell description of the actor at a certain index in the read actor list.

get_actor_equipment_item_charge

Get the charge of the item in a certain slot of the equipment of the actor at a
certain index in the read actor list.

get_actor_equipment_item_count

Get the count of the item in a certain slot of the equipment of the actor at a
certain index in the read actor list.

get_actor_equipment_item_enchantment_charge

Get the enchantment charge of the item in a certain slot of the equipment of the actor at a
certain index in the read actor list.

get_actor_equipment_item_ref_id

Get the refId of the item in a certain slot of the equipment of the actor at a
certain index in the read actor list.

get_actor_fatigue_base

Get the base fatigue of the actor at a certain index in the read actor list.

get_actor_fatigue_current

Get the current fatigue of the actor at a certain index in the read actor list.

get_actor_fatigue_modified

Get the modified fatigue of the actor at a certain index in the read actor list.

get_actor_health_base

Get the base health of the actor at a certain index in the read actor list.

get_actor_health_current

Get the current health of the actor at a certain index in the read actor list.

get_actor_health_modified

Get the modified health of the actor at a certain index in the read actor list.

get_actor_killer_mp_num

Get the mpNum of the actor killer of the actor at a certain index in the read actor list.

get_actor_killer_name

Get the name of the actor killer of the actor at a certain index in the read actor list.

get_actor_killer_pid

Get the player ID of the killer of the actor at a certain index in the read actor list.

get_actor_killer_ref_id

Get the refId of the actor killer of the actor at a certain index in the read actor list.

get_actor_killer_ref_num

Get the refNum of the actor killer of the actor at a certain index in the read actor list.

get_actor_killer_ref_num_index
get_actor_list_action

Get the action type used in the read actor list.

get_actor_list_size

Get the number of indexes in the read actor list.

get_actor_magicka_base

Get the base magicka of the actor at a certain index in the read actor list.

get_actor_magicka_current

Get the current magicka of the actor at a certain index in the read actor list.

get_actor_magicka_modified

Get the modified magicka of the actor at a certain index in the read actor list.

get_actor_mp_num

Get the mpNum of the actor at a certain index in the read actor list.

get_actor_pos_x

Get the X position of the actor at a certain index in the read actor list.

get_actor_pos_y

Get the Y position of the actor at a certain index in the read actor list.

get_actor_pos_z

Get the Z position of the actor at a certain index in the read actor list.

get_actor_ref_id

Get the refId of the actor at a certain index in the read actor list.

get_actor_ref_num

Get the refNum of the actor at a certain index in the read actor list.

get_actor_ref_num_index
get_actor_rot_x

Get the X rotation of the actor at a certain index in the read actor list.

get_actor_rot_y

Get the Y rotation of the actor at a certain index in the read actor list.

get_actor_rot_z

Get the Z rotation of the actor at a certain index in the read actor list.

get_architecture_type

Get the architecture type used by the server.

get_attribute_base

Get the base value of a player's attribute.

get_attribute_count

Get the number of attributes.

get_attribute_damage

Get the amount of damage (as caused through the Damage Attribute effect)
to a player's attribute.

get_attribute_id

Get the numerical ID of an attribute with a certain name.

get_attribute_modifier

Get the modifier value of a player's attribute.

get_attribute_name

Get the name of the attribute with a certain numerical ID.

get_avg_ping

Get the average ping of a certain player.

get_birthsign

Get the birthsign of a player.

get_book_changes_size

Get the number of indexes in a player's latest book changes.

get_book_id

Get the bookId at a certain index in a player's latest book changes.

get_bounty

Get the bounty of the player.

get_case_insensitive_filename

Get the first filename in a folder that has a case insensitive match with the filename
argument.

get_cell

Get the cell description of a player's cell.

get_cell_state_changes_size

Get the number of indexes in a player's latest cell state changes.

get_cell_state_description

Get the cell description at a certain index in a player's latest cell state changes.

get_cell_state_type

Get the cell state type at a certain index in a player's latest cell state changes.

get_class_desc

Get the description of the custom class used by a player.

get_class_major_attribute

Get the ID of one of the two major attributes of a custom class used by a player.

get_class_major_skill

Get the ID of one of the five major skills of a custom class used by a player.

get_class_minor_skill

Get the ID of one of the five minor skills of a custom class used by a player.

get_class_name

Get the name of the custom class used by a player.

get_class_specialization

Get the specialization ID of the custom class used by a player.

get_container_changes_size

Get the number of container item indexes of the object at a certain index in the
read object list.

get_container_item_action_count

Get the action count of the container item at a certain itemIndex in the container
changes of the object at a certain objectIndex in the read object list.

get_container_item_charge

Get the charge of the container item at a certain itemIndex in the container changes
of the object at a certain objectIndex in the read object list.

get_container_item_count

Get the item count of the container item at a certain itemIndex in the container
changes of the object at a certain objectIndex in the read object list.

get_container_item_enchantment_charge

Get the enchantment charge of the container item at a certain itemIndex in the container changes
of the object at a certain objectIndex in the read object list.

get_container_item_ref_id

Get the refId of the container item at a certain itemIndex in the container changes
of the object at a certain objectIndex in the read object list.

get_container_item_soul

Get the soul of the container item at a certain itemIndex in the container changes
of the object at a certain objectIndex in the read object list.

get_creature_name_display_state

Check whether a player's name is replaced by that of the creature they are
disguised as when other players hover over them.

get_creature_ref_id

Get the refId of the creature the player is disguised as.

get_current_mp_num

Get the current (latest) mpNum generated by the server.

get_data_file_enforcement_state

Get the data file enforcement state of the server.

get_data_path

Get the path of the server's data folder.

get_death_reason
get_default_class

Get the default class used by a player.

get_draw_state

Get the draw state of a player (0 for nothing, 1 for drawn weapon,
2 for drawn spell).

get_equipment_item_charge

Get the charge of the item in a certain slot of the equipment of a player.

get_equipment_item_count

Get the count of the item in a certain slot of the equipment of a player.

get_equipment_item_enchantment_charge

Get the enchantment charge of the item in a certain slot of the equipment of
a player.

get_equipment_item_ref_id

Get the refId of the item in a certain slot of the equipment of a player.

get_equipment_size

Get the number of slots used for equipment.

get_event_action
get_event_container_sub_action
get_exterior_x

Get the X coordinate of the player's exterior cell.

get_exterior_y

Get the Y coordinate of the player's exterior cell.

get_faction_changes_action

Get the action type used in a player's latest faction changes.

get_faction_changes_size

Get the number of indexes in a player's latest faction changes.

get_faction_expulsion_state

Get the expulsion state at a certain index in a player's latest faction changes.

get_faction_id

Get the factionId at a certain index in a player's latest faction changes.

get_faction_rank

Get the rank at a certain index in a player's latest faction changes.

get_faction_reputation

Get the reputation at a certain index in a player's latest faction changes.

get_fatigue_base

Get the base fatigue of the player.

get_fatigue_current

Get the current fatigue of the player.

get_hair

Get the hairstyle mesh used by a player.

get_head

Get the head mesh used by a player.

get_health_base

Get the base health of the player.

get_health_current

Get the current health of the player.

get_inventory_changes_action

Get the action type used in a player's latest inventory changes.

get_inventory_changes_size

Get the number of indexes in a player's latest inventory changes.

get_inventory_item_charge

Get the charge of the item at a certain index in a player's latest inventory
changes.

get_inventory_item_count

Get the count of the item at a certain index in a player's latest inventory
changes.

get_inventory_item_enchantment_charge

Get the enchantment charge of the item at a certain index in a player's
latest inventory changes.

get_inventory_item_ref_id

Get the refId of the item at a certain index in a player's latest inventory
changes.

get_inventory_item_soul

Get the soul of the item at a certain index in a player's latest inventory
changes.

get_ip

Get the IP address of a certain player.

get_is_male

Check whether a player is male or not.

get_journal_changes_size

Get the number of indexes in a player's latest journal changes.

get_journal_item_actor_ref_id

Get the actor refId at a certain index in a player's latest journal changes.

get_journal_item_index

Get the quest index at a certain index in a player's latest journal changes.

get_journal_item_quest

Get the quest at a certain index in a player's latest journal changes.

get_journal_item_type

Get the journal item type at a certain index in a player's latest journal changes.

get_kill_changes_size

Get the number of indexes in the read worldstate's kill changes.

get_kill_number

Get the number of kills at a certain index in the read worldstate's kill count changes.

get_kill_ref_id

Get the refId at a certain index in the read worldstate's kill count changes.

get_last_player_id

Get the last player ID currently connected to the server.

get_level

Get the character level of a player.

get_level_progress

Get the player's progress to their next character level.

get_magicka_base

Get the base magicka of the player.

get_magicka_current

Get the current magicka of the player.

get_map_changes_size

Get the number of indexes in the read worldstate's map changes.

get_map_tile_cell_x

Get the X coordinate of the cell corresponding to the map tile at a certain index in
the read worldstate's map tiles.

get_map_tile_cell_y

Get the Y coordinate of the cell corresponding to the map tile at a certain index in
the read worldstate's map tiles.

get_mark_cell

Get the cell description of a player's Mark cell.

get_mark_pos_x

Get the X position of a player's Mark.

get_mark_pos_y

Get the Y position of a player's Mark.

get_mark_pos_z

Get the Z position of a player's Mark.

get_mark_rot_x

Get the X rotation of a player's Mark.

get_mark_rot_z

Get the Z rotation of a player's Mark.

get_max_players

Get the maximum number of players.

get_milliseconds_since_server_start

Get the milliseconds elapsed since the server was started.

get_miscellaneous_change_type

Get the type of a PlayerMiscellaneous packet.

get_mod_dir
get_name

Get the name of a player.

get_object_activating_mp_num

Get the mpNum of the actor activating the object at a certain index in the read
object list.

get_object_activating_name

Get the name of the actor activating the object at a certain index in the read
object list.

get_object_activating_pid

Get the player ID of the player activating the object at a certain index in the
read object list.

get_object_activating_ref_id

Get the refId of the actor activating the object at a certain index in the read
object list.

get_object_activating_ref_num

Get the refNum of the actor activating the object at a certain index in the read
object list.

get_object_changes_size
get_object_charge

Get the charge of the object at a certain index in the read object list.

get_object_count

Get the count of the object at a certain index in the read object list.

get_object_door_state

Get the door state of the object at a certain index in the read object list.

get_object_enchantment_charge

Get the enchantment charge of the object at a certain index in the read object list.

get_object_gold_value

Get the gold value of the object at a certain index in the read object list.

get_object_list_action

Get the action type used in the read object list.

get_object_list_client_script

Get the client script that the read object list originated from.

get_object_list_container_sub_action

Get the container subaction type used in the read object list.

get_object_list_origin

Get the origin of the read object list.

get_object_list_size

Get the number of indexes in the read object list.

get_object_lock_level

Get the lock level of the object at a certain index in the read object list.

get_object_mp_num

Get the mpNum of the object at a certain index in the read object list.

get_object_pid

Get the player ID of the object at a certain index in the read object list,
only valid if the object is a player.

get_object_pos_x

Get the X position of the object at a certain index in the read object list.

get_object_pos_y

Get the Y position of the object at a certain index in the read object list.

get_object_pos_z

Get the Z position at a certain index in the read object list.

get_object_ref_id

Get the refId of the object at a certain index in the read object list.

get_object_ref_num

Get the refNum of the object at a certain index in the read object list.

get_object_ref_num_index
get_object_rot_x

Get the X rotation of the object at a certain index in the read object list.

get_object_rot_y

Get the Y rotation of the object at a certain index in the read object list.

get_object_rot_z

Get the Z rotation of the object at a certain index in the read object list.

get_object_scale

Get the object scale of the object at a certain index in the read object list.

get_object_soul

Get the soul of the object at a certain index in the read object list.

get_object_state

Get the object state of the object at a certain index in the read object list.

get_object_summon_duration

Get the summon duration of the object at a certain index in the read object list.

get_object_summon_state

Check whether the object at a certain index in the read object list is a
summon.

get_object_summoner_mp_num

Get the mpNum of the actor summoner of the object at a certain index in the read object list.

get_object_summoner_pid

Get the player ID of the summoner of the object at a certain index in the read object
list.

get_object_summoner_ref_id

Get the refId of the actor summoner of the object at a certain index in the read object
list.

get_object_summoner_ref_num

Get the refNum of the actor summoner of the object at a certain index in the read object
list.

get_object_summoner_ref_num_index
get_operating_system_type

Get the type of the operating system used by the server.

get_player_killer_mp_num

Get the mpNum of the actor killer of a certain player.

get_player_killer_name

Get the name of the actor killer of a certain player.

get_player_killer_pid

Get the player ID of the killer of a certain player.

get_player_killer_ref_id

Get the refId of the actor killer of a certain player.

get_player_killer_ref_num

Get the refNum of the actor killer of a certain player.

get_player_killer_ref_num_index
get_plugin_enforcement_state
get_port

Get the port used by the server.

get_pos_x

Get the X position of a player.

get_pos_y

Get the Y position of a player.

get_pos_z

Get the Z position of a player.

get_previous_cell_pos_x

Get the X position of a player from before their latest cell change.

get_previous_cell_pos_y

Get the Y position of a player from before their latest cell change.

get_previous_cell_pos_z

Get the Z position of a player from before their latest cell change.

get_protocol_version

Get the protocol version of the server.

get_quick_key_changes_size

Get the number of indexes in a player's latest quick key changes.

get_quick_key_item_id

Get the itemId at a certain index in a player's latest quick key changes.

get_quick_key_slot

Get the slot of the quick key at a certain index in a player's latest quick key changes.

get_quick_key_type

Get the type of the quick key at a certain index in a player's latest quick key changes.

get_race

Get the race of a player.

get_record_auto_calc

Get the auto-calculation flag value of the record at a certain index in
the read worldstate's dynamic records of the current type.

get_record_base_id

Get the base id (i.e. the id this record should inherit default
values from) of the record at a certain index in the read worldstate's
dynamic records of the current type.

get_record_charge

Get the charge of the record at a certain index in the read worldstate's
dynamic records of the current type.

get_record_cost

Get the cost of the record at a certain index in the read worldstate's
dynamic records of the current type.

get_record_count

Get the number of records in the read worldstate's dynamic records.

get_record_effect_area

Get the area of the effect at a certain index in the read worldstate's current
records.

get_record_effect_attribute

Get the ID of the attribute modified by the effect at a certain index in the
read worldstate's current records.

get_record_effect_count

Get the number of effects for the record at a certain index in the read
worldstate's current records.

get_record_effect_duration

Get the duration of the effect at a certain index in the read worldstate's current
records.

get_record_effect_id

Get the ID of the effect at a certain index in the read worldstate's
current records.

get_record_effect_magnitude_max

Get the maximum magnitude of the effect at a certain index in the read
worldstate's current records.

get_record_effect_magnitude_min

Get the minimum magnitude of the effect at a certain index in the read
worldstate's current records.

get_record_effect_range_type

Get the range type of the effect at a certain index in the read worldstate's
current records (0 for self, 1 for touch, 2 for target).

get_record_effect_skill

Get the ID of the skill modified by the effect at a certain index in the
read worldstate's current records.

get_record_enchantment_charge

Get the enchantment charge of the record at a certain index in
the read worldstate's dynamic records of the current type.

get_record_enchantment_id

Get the enchantment id of the record at a certain index in the read
worldstate's dynamic records of the current type.

get_record_flags

Get the flags of the record at a certain index in the read worldstate's
dynamic records of the current type.

get_record_icon

Get the icon of the record at a certain index in the read worldstate's
dynamic records of the current type.

get_record_id

Get the id of the record at a certain index in the read worldstate's
dynamic records of the current type.

get_record_model

Get the model of the record at a certain index in the read worldstate's
dynamic records of the current type.

get_record_name

Get the name of the record at a certain index in the read worldstate's
dynamic records of the current type.

get_record_script

Get the script of the record at a certain index in the read worldstate's
dynamic records of the current type.

get_record_subtype

Get the subtype of the record at a certain index in the read worldstate's
dynamic records of the current type.

get_record_type

Get the type of records in the read worldstate's dynamic records.

get_record_value

Get the value of the record at a certain index in the read worldstate's
dynamic records of the current type.

get_record_weight

Get the weight of the record at a certain index in the read worldstate's
dynamic records of the current type.

get_region

Get the region of the player's exterior cell.

get_reputation

Get the a certain player's reputation.

get_rot_x

Get the X rotation of a player.

get_rot_z

Get the Z rotation of a player.

get_scale

Get the scale of a player.

get_script_error_ignoring_state

Get the script error ignoring state of the server.

get_script_variable_name
get_script_variable_short_value
get_selected_spell_id

Get the ID of a player's selected spell.

get_server_version

Get the TES3MP version of the server.

get_sha256_hash

Get the SHA256 hash corresponding to an input string.

get_skill_base

Get the base value of a player's skill.

get_skill_count

Get the number of skills.

get_skill_damage

Get the amount of damage (as caused through the Damage Skill effect)
to a player's skill.

get_skill_id

Get the numerical ID of a skill with a certain name.

get_skill_increase

Get the bonus applied to a certain attribute at the next level up as a result
of associated skill increases.

get_skill_modifier

Get the modifier value of a player's skill.

get_skill_name

Get the name of the skill with a certain numerical ID.

get_skill_progress

Get the progress the player has made towards increasing a certain skill by 1.

get_sneak_state

Get the sneak state of a player.

get_spell_id

Get the spellId at a certain index in a player's latest spellbook changes.

get_spellbook_changes_action

Get the action type used in a player's latest spellbook changes.

get_spellbook_changes_size

Get the number of indexes in a player's latest spellbook changes.

get_topic_changes_size

Get the number of indexes in a player's latest topic changes.

get_topic_id

Get the topicId at a certain index in a player's latest topic changes.

get_used_item_charge

Get the charge of the item last used by a player.

get_used_item_count

Get the count of the item last used by a player.

get_used_item_enchantment_charge

Get the enchantment charge of the item last used by a player.

get_used_item_ref_id

Get the refId of the item last used by a player.

get_used_item_soul

Get the soul of the item last used by a player.

get_video_filename

Get the videoFilename of the object at a certain index in the read object list.

get_weather_current

Get the current weather in the read worldstate.

get_weather_next

Get the next weather in the read worldstate.

get_weather_queued

Get the queued weather in the read worldstate.

get_weather_region

Get the weather region in the read worldstate.

get_weather_transition_factor

Get the transition factor of the weather in the read worldstate.

has_item_equipped

Check whether a player has equipped an item with a certain refId in any slot.

has_password

Checking if the server requires a password to connect.

initialize_actor_list
initialize_book_changes
initialize_event
initialize_faction_changes
initialize_inventory_changes
initialize_journal_changes
initialize_object_list
initialize_quick_key_changes
initialize_spellbook_changes
initialize_topic_changes
input_dialog

Display an input dialog at the center of the screen.

is_changing_region

Check whether the player's last cell change has involved a region change.

is_class_default

Check whether the player is using a default class instead of a custom one.

is_in_exterior

Check whether the player is in an exterior cell or not.

is_object_player

Check whether the object at a certain index in the read object list is a
player.

is_timer_elapsed

Check whether a timer is elapsed.

is_werewolf

Check whether a player is a werewolf.

jail

Send a PlayerJail packet about a player.

kick

Kick a certain player from the server.

list_box

Display a listbox at the center of the screen where each item takes up
a row and is selectable, with the listbox only vanishing once the Ok button
is pressed.

load_map_tile_image_file

Load a .png file as the image data for a map tile and add it to the write-only worldstate
stored on the server.

log_append

Write a log message without its own timestamp.

log_message

Write a log message with its own timestamp.

make_public
password_dialog

Display a password dialog at the center of the screen.

play_animation

Play a certain animation on a player's character by sending a PlayerAnimation
packet.

play_speech

Play a certain sound for a player as spoken by their character by sending
a PlayerSpeech packet.

read_cell_actor_list

Use the temporary actor list stored for a cell as the one being read.

read_last_actor_list
read_last_event
read_last_object_list
read_last_worldstate
read_received_actor_list

Use the last actor list received by the server as the one being read.

read_received_object_list

Use the last object list received by the server as the one being read.

read_received_worldstate

Use the last worldstate received by the server as the one being read.

restart_timer

Restart the timer with a certain ID for a certain interval.

resurrect

Send a PlayerResurrect packet about a player.

save_map_tile_image_file

Save the .png image data of the map tile at a certain index in the read worldstate's
map changes.

send_actor_ai

Send an ActorAI packet.

send_actor_authority

Send an ActorAuthority packet.

send_actor_cell_change

Send an ActorCellChange packet.

send_actor_equipment

Send an ActorEquipment packet.

send_actor_list

Send an ActorList packet.

send_actor_position

Send an ActorPosition packet.

send_actor_speech

Send an ActorSpeech packet.

send_actor_stats_dynamic

Send an ActorStatsDynamic packet.

send_attributes

Send a PlayerAttribute packet with a player's attributes and bonuses
to those attributes at the next level up (the latter being called
"skill increases" as in OpenMW).

send_base_info

Send a PlayerBaseInfo packet with a player's name, race, head mesh,
hairstyle mesh, birthsign and stat reset state.

send_book_changes

Send a PlayerBook packet with a player's recorded book changes.

send_bounty

Send a PlayerBounty packet with a player's bounty.

send_cell

Send a PlayerCellChange packet about a player.

send_class

Send a PlayerCharClass packet about a player.

send_client_script_settings

Send a ClientScriptSettings packet with the current client script settings in
the write-only worldstate.

send_console_command

Send a ConsoleCommand packet.

send_container

Send a Container packet.

send_door_destination

Send a DoorDestination packet.

send_door_state

Send a DoorState packet.

send_equipment

Send a PlayerEquipment packet with a player's equipment.

send_faction_changes

Send a PlayerFaction packet with a player's recorded faction changes.

send_inventory_changes

Send a PlayerInventory packet with a player's recorded inventory changes.

send_item_use

Send a PlayerItemUse causing a player to use their recorded usedItem.

send_journal_changes

Send a PlayerJournal packet with a player's recorded journal changes.

send_level

Send a PlayerLevel packet with a player's character level and
progress towards the next level up

send_mark_location

Send a PlayerMiscellaneous packet with a Mark location to a player.

send_message

Send a message to a certain player.

send_momentum

Send a PlayerMomentum packet about a player.

send_object_activate

Send an ObjectActivate packet.

send_object_delete

Send an ObjectDelete packet.

send_object_lock

Send an ObjectLock packet.

send_object_place

Send an ObjectPlace packet.

send_object_scale

Send an ObjectScale packet.

send_object_spawn

Send an ObjectSpawn packet.

send_object_state

Send an ObjectState packet.

send_object_trap

Send an ObjectTrap packet.

send_pos

Send a PlayerPosition packet about a player.

send_quick_key_changes

Send a PlayerQuickKeys packet with a player's recorded quick key changes.

send_record_dynamic

Send a RecordDynamic packet with the current specified record type.

send_reputation

Send a PlayerReputation packet with a player's recorded reputation.

send_script_global_short
send_selected_spell

Send a PlayerMiscellaneous packet with a selected spell ID to a player.

send_settings

Send a PlayerSettings packet to the player affected by it.

send_shapeshift

Send a PlayerShapeshift packet about a player.

send_skills

Send a PlayerSkill packet with a player's skills.

send_spellbook_changes

Send a PlayerSpellbook packet with a player's recorded spellbook changes.

send_stats_dynamic

Send a PlayerStatsDynamic packet with a player's dynamic stats (health,
magicka and fatigue).

send_topic_changes

Send a PlayerTopic packet with a player's recorded topic changes.

send_video_play

Send a VideoPlay packet.

send_world_collision_override

Send a WorldCollisionOverride packet with the current collision overrides in
the write-only worldstate.

send_world_kill_count

Send a WorldKillCount packet with the current set of kill count changes in the write-only
worldstate.

send_world_map

Send a WorldMap packet with the current set of map changes in the write-only
worldstate.

send_world_region_authority

Send a WorldRegionAuthority packet establishing a certain player as the only one who
should process certain region-specific events (such as weather changes).

send_world_time

Send a WorldTime packet with the current time and time scale in the write-only
worldstate.

send_world_weather

Send a WorldWeather packet with the current weather in the write-only worldstate.

set_actor_ai_action

Set the AI action of the temporary actor stored on the server.

set_actor_ai_coordinates

Set the coordinates for the AI package associated with the current AI action.

set_actor_ai_distance

Set the distance of the AI package associated with the current AI action.

set_actor_ai_duration

Set the duration of the AI package associated with the current AI action.

set_actor_ai_repetition

Set whether the current AI package should be repeated.

set_actor_ai_target_to_object

Set another object as the AI target of the temporary actor stored on the server.

set_actor_ai_target_to_player

Set a player as the AI target of the temporary actor stored on the server.

set_actor_cell

Set the cell of the temporary actor stored on the server.

set_actor_collision_state

Set the collision state for actors in the write-only worldstate stored on the
server.

set_actor_fatigue_base

Set the base fatigue of the temporary actor stored on the server.

set_actor_fatigue_current

Set the current fatigue of the temporary actor stored on the server.

set_actor_fatigue_modified

Set the modified fatigue of the temporary actor stored on the server.

set_actor_health_base

Set the base health of the temporary actor stored on the server.

set_actor_health_current

Set the current health of the temporary actor stored on the server.

set_actor_health_modified

Set the modified health of the temporary actor stored on the server.

set_actor_list_action

Set the action type of the temporary actor list stored on the server.

set_actor_list_cell

Set the cell of the temporary actor list stored on the server.

set_actor_list_pid

Set the pid attached to the ActorList.

set_actor_magicka_base

Set the base magicka of the temporary actor stored on the server.

set_actor_magicka_current

Set the current magicka of the temporary actor stored on the server.

set_actor_magicka_modified

Set the modified magicka of the temporary actor stored on the server.

set_actor_mp_num

Set the mpNum of the temporary actor stored on the server.

set_actor_position

Set the position of the temporary actor stored on the server.

set_actor_ref_id

Set the refId of the temporary actor stored on the server.

set_actor_ref_num

Set the refNum of the temporary actor stored on the server.

set_actor_ref_num_index
set_actor_rotation

Set the rotation of the temporary actor stored on the server.

set_actor_sound

Set the sound of the temporary actor stored on the server.

set_attribute_base

Set the base value of a player's attribute.

set_attribute_damage

Set the amount of damage (as caused through the Damage Attribute effect) to
a player's attribute.

set_authority_region

Set the region affected by the next WorldRegionAuthority packet sent.

set_bed_rest_allowed

Set whether resting in beds is allowed for a player.

set_birthsign

Set the birthsign of a player.

set_bounty

Set the bounty of a player.

set_cell

Set the cell of a player.

set_char_gen_stage

Set the current and ending stages of character generation for a player.

set_class_desc

Set the description of the custom class used by a player.

set_class_major_attribute

Set the ID of one of the two major attributes of the custom class used by a player.

set_class_major_skill

Set the ID of one of the five major skills of the custom class used by a player.

set_class_minor_skill

Set the ID of one of the five minor skills of the custom class used by a player.

set_class_name

Set the name of the custom class used by a player.

set_class_specialization

Set the specialization of the custom class used by a player.

set_console_allowed

Set whether the console is allowed for a player.

set_container_item_action_count_by_index

Set the action count of the container item at a certain itemIndex in the container
changes of the object at a certain objectIndex in the object list stored on the server.

set_container_item_charge

Set the charge of the temporary container item stored on the server.

set_container_item_count

Set the item count of the temporary container item stored on the server.

set_container_item_enchantment_charge

Set the enchantment charge of the temporary container item stored on the server.

set_container_item_ref_id

Set the refId of the temporary container item stored on the server.

set_container_item_soul

Set the soul of the temporary container item stored on the server.

set_creature_name_display_state

Set whether a player's name is replaced by that of the creature they are
disguised as when other players hover over them.

set_creature_ref_id

Set the refId of the creature a player is disguised as.

set_current_mp_num

Set the current (latest) mpNum generated by the server.

set_data_file_enforcement_state

Set the data file enforcement state of the server.

set_day

Set the world's day in the write-only worldstate stored on the server.

set_days_passed

Set the world's days passed in the write-only worldstate stored on the server.

set_default_class

Set the default class used by a player.

set_difficulty

Set the difficulty for a player.

set_enforced_log_level

Set the client log level enforced for a player.

set_event_action
set_event_cell
set_event_console_command
set_exterior_cell

Set the cell of a player to an exterior cell.

set_faction_changes_action

Set the action type in a player's faction changes.

set_faction_expulsion_state

Set the expulsion state of the temporary faction stored on the server.

set_faction_id

Set the factionId of the temporary faction stored on the server.

set_faction_rank

Set the rank of the temporary faction stored on the server.

set_faction_reputation

Set the reputation of the temporary faction stored on the server.

set_fatigue_base

Set the base fatigue of a player.

set_fatigue_current

Set the current fatigue of a player.

set_game_mode

Set the game mode of the server, as displayed in the server browser.

set_hair

Set the hairstyle mesh used by a player.

set_head

Set the head mesh used by a player.

set_health_base

Set the base health of a player.

set_health_current

Set the current health of a player.

set_hostname

Set the name of the server, as displayed in the server browser.

set_hour

Set the world's hour in the write-only worldstate stored on the server.

set_inventory_changes_action

Set the action type in a player's inventory changes.

set_is_male

Set whether a player is male or not.

set_level

Set the character level of a player.

set_level_progress

Set the player's progress to their next character level.

set_magicka_base

Set the base magicka of a player.

set_magicka_current

Set the current magicka of a player.

set_map_visibility

Determine whether a player can see the map marker of another player.

set_map_visibility_all

Determine whether a player's map marker can be seen by all other players.

set_mark_cell

Set the Mark cell of a player.

set_mark_pos

Set the Mark position of a player.

set_mark_rot

Set the Mark rotation of a player.

set_momentum

Set the momentum of a player.

set_month

Set the world's month in the write-only worldstate stored on the server.

set_name

Set the name of a player.

set_object_activating_pid

Set the player ID of the player activating the temporary object stored on the
server. Currently only used for ObjectActivate packets.

set_object_charge

Set the charge of the temporary object stored on the server.

set_object_count

Set the object count of the temporary object stored on the server.

set_object_disarm_state

Set the disarm state of the temporary object stored on the server.

set_object_door_destination_cell

Set the door destination cell of the temporary object stored on the server.

set_object_door_destination_position

Set the door destination position of the temporary object stored on the server.

set_object_door_destination_rotation

Set the door destination rotation of the temporary object stored on the server.

set_object_door_state

Set the door state of the temporary object stored on the server.

set_object_door_teleport_state

Set the teleport state of the temporary object stored on the server.

set_object_enchantment_charge

Set the enchantment charge of the temporary object stored on the server.

set_object_gold_value

Set the gold value of the temporary object stored on the server.

set_object_list_action

Set the action type of the temporary object list stored on the server.

set_object_list_cell

Set the cell of the temporary object list stored on the server.

set_object_list_console_command

Set the console command of the temporary object list stored on the server.

set_object_list_pid

Set the pid attached to the ObjectList.

set_object_lock_level

Set the lock level of the temporary object stored on the server.

set_object_mp_num

Set the mpNum of the temporary object stored on the server.

set_object_position

Set the position of the temporary object stored on the server.

set_object_ref_id

Set the refId of the temporary object stored on the server.

set_object_ref_num

Set the refNum of the temporary object stored on the server.

set_object_ref_num_index
set_object_rotation

Set the rotation of the temporary object stored on the server.

set_object_scale

Set the scale of the temporary object stored on the server.

set_object_soul

Set the soul of the temporary object stored on the server.

set_object_state

Set the object state of the temporary object stored on the server.

set_object_summon_duration

Set the summon duration of the temporary object stored on the server.

set_object_summon_state

Set the summon state of the temporary object stored on the server.

set_physics_framerate

Set the physics framerate for a player.

set_placed_object_collision_state

Set the collision state for placed objects in the write-only worldstate stored
on the server.

set_player_as_object

Set a player as the object in the temporary object stored on the server.
Currently only used for ConsoleCommand packets.

set_player_collision_state

Set the collision state for other players in the write-only worldstate stored
on the server.

set_plugin_enforcement_state
set_pos

Set the position of a player.

set_race

Set the race of a player.

set_record_ai_alarm

Set the AI alarm value of the temporary record stored on the server for the
currently specified record type.

set_record_ai_fight

Set the AI fight value of the temporary record stored on the server for the
currently specified record type.

set_record_ai_flee

Set the AI flee value of the temporary record stored on the server for the
currently specified record type.

set_record_ai_services

Set the AI services value of the temporary record stored on the server for the
currently specified record type.

set_record_armor_rating

Set the armor rating of the temporary record stored on the server
for the currently specified record type.

set_record_auto_calc

Set the auto-calculation flag value of the temporary record stored
on the server for the currently specified record type.

set_record_base_id

Set the base id (i.e. the id this record should inherit default
values from) of the temporary record stored on the server for the
currently specified record type.

set_record_blood_type

Set the blood type of the temporary record stored on the server for the
currently specified record type.

set_record_body_part_id_for_female

Set the id of the female version of the temporary body part stored on the
server.

set_record_body_part_id_for_male

Set the id of the male version of the temporary body part stored on the
server.

set_record_body_part_type

Set the type of the temporary body part stored on the server.

set_record_charge

Set the charge of the temporary record stored on the server for the
currently specified record type.

set_record_class

Set the character class of the temporary record stored on the server
for the currently specified record type.

set_record_close_sound

Set the closing sound of the temporary record stored on the server for the
currently specified record type.

set_record_color

Set the color of the temporary record stored on the server for the currently
specified record type.

set_record_cost

Set the cost of the temporary record stored on the server for the
currently specified record type.

set_record_damage_chop

Set the chop damage of the temporary record stored on the server for the
currently specified record type.

set_record_damage_slash

Set the slash damage of the temporary record stored on the server for the
currently specified record type.

set_record_damage_thrust

Set the thrust damage of the temporary record stored on the server for the
currently specified record type.

set_record_effect_area

Set the area of the temporary effect stored on the server.

set_record_effect_attribute

Set the ID of the attribute modified by the temporary effect stored on
the server.

set_record_effect_duration

Set the duration of the temporary effect stored on the server.

set_record_effect_id

Set the ID of the temporary effect stored on the server.

set_record_effect_magnitude_max

Set the maximum magnitude of the temporary effect stored on the server.

set_record_effect_magnitude_min

Set the minimum magnitude of the temporary effect stored on the server.

set_record_effect_range_type

Set the range type of the temporary effect stored on the server (0 for
self, 1 for touch, 2 for target).

set_record_effect_skill

Set the ID of the skill modified by the temporary effect stored on the
server.

set_record_enchantment_charge

Set the enchantment charge of the temporary record stored on the server
for the currently specified record type.

set_record_enchantment_id

Set the enchantment id of the temporary record stored on the server
for the currently specified record type.

set_record_enchantment_id_by_index

Set the enchantment id of the record at a certain index in the records stored on
the server.

set_record_faction

Set the faction of the temporary record stored on the server for the
currently specified record type.

set_record_fatigue

Set the fatigue of the temporary record stored on the server for the
currently specified record type.

set_record_flags

Set the flags of the temporary record stored on the server for the
currently specified record type.

set_record_gender

Set the gender of the temporary record stored on the server for the
currently specified record type (0 for female, 1 for male).

set_record_hair

Set the hair of the temporary record stored on the server for the
currently specified record type.

set_record_head

Set the head of the temporary record stored on the server for the
currently specified record type.

set_record_health

Set the health of the temporary record stored on the server for the
currently specified record type.

set_record_icon

Set the icon of the temporary record stored on the server for the
currently specified record type.

set_record_id

Set the id of the temporary record stored on the server for the
currently specified record type.

set_record_id_by_index

Set the id of the record at a certain index in the records stored on the server.

set_record_inventory_base_id

Set the inventory base id (i.e. the id this record should inherit
its inventory contents from) of the temporary record stored on the server for
the currently specified record type.

set_record_inventory_item_count

Set the count of the of the temporary inventory item stored on the server.

set_record_inventory_item_id

Set the id of the of the temporary inventory item stored on the server.

set_record_key_state

Set whether the temporary record stored on the server for the
currently specified record type is a key.

set_record_level

Set the level of the temporary record stored on the server for the
currently specified record type.

set_record_magicka

Set the magicka of the temporary record stored on the server for the
currently specified record type.

set_record_model

Set the model of the temporary record stored on the server for the
currently specified record type.

set_record_name

Set the name of the temporary record stored on the server for the
currently specified record type.

set_record_open_sound

Set the opening sound of the temporary record stored on the server for the
currently specified record type.

set_record_quality

Set the item quality of the temporary record stored on the server for the
currently specified record type.

set_record_race

Set the race of the temporary record stored on the server for the
currently specified record type.

set_record_radius

Set the radius of the temporary record stored on the server for the currently
specified record type.

set_record_reach

Set the reach of the temporary record stored on the server for the
currently specified record type.

set_record_scale

Set the scale of the temporary record stored on the server for the
currently specified record type.

set_record_script

Set the script of the temporary record stored on the server for the
currently specified record type.

set_record_script_text

Set the script text of the temporary record stored on the server for the
currently specified record type.

set_record_scroll_state

Set whether the temporary record stored on the server for the
currently specified record type is a scroll.

set_record_skill_id

Set the skill ID of the temporary record stored on the server for the
currently specified record type.

set_record_sound

Set the sound of the temporary record stored on the server for the currently
specified record type.

set_record_speed

Set the speed of the temporary record stored on the server for the
currently specified record type.

set_record_subtype

Set the subtype of the temporary record stored on the server for
the currently specified record type.

set_record_text

Set the text of the temporary record stored on the server for the
currently specified record type.

set_record_time

Set the time of the temporary record stored on the server for the currently
specified record type.

set_record_type

Set which type of temporary records stored on the server should have
their data changed via setter functions.

set_record_uses

Set the number of uses of the temporary record stored on the server for the
currently specified record type.

set_record_value

Set the value of the temporary record stored on the server for the
currently specified record type.

set_record_weight

Set the weight of the temporary record stored on the server for the
currently specified record type.

set_reputation

Set the reputation of a certain player.

set_reset_stats

Set whether the player's stats should be reset based on their
current race as the result of a PlayerBaseInfo packet.

set_rot

Set the rotation of a player.

set_rule_string

Set a rule string for the server details displayed in the server browser.

set_rule_value

Set a rule value for the server details displayed in the server browser.

set_scale

Set the scale of a player.

set_script_error_ignoring_state

Set whether script errors should be ignored or not.

set_script_variable_name
set_script_variable_short_value
set_selected_spell_id

Set the ID of a player's selected spell.

set_server_password

Set the password required to join the server.

set_skill_base

Set the base value of a player's skill.

set_skill_damage

Set the amount of damage (as caused through the Damage Skill effect) to
a player's skill.

set_skill_increase

Set the bonus applied to a certain attribute at the next level up as a result
of associated skill increases.

set_skill_progress

Set the progress the player has made towards increasing a certain skill by 1.

set_spellbook_changes_action

Set the action type in a player's spellbook changes.

set_time_scale

Set the world's time scale in the write-only worldstate stored on the server.

set_wait_allowed

Set whether waiting is allowed for a player.

set_weather_current

Set the current weather in the write-only worldstate stored on the server.

set_weather_force_state

Set the weather forcing state in the write-only worldstate stored on the server.

set_weather_next

Set the next weather in the write-only worldstate stored on the server.

set_weather_queued

Set the queued weather in the write-only worldstate stored on the server.

set_weather_region

Set the weather region in the write-only worldstate stored on the server.

set_weather_transition_factor

Set the transition factor for the weather in the write-only worldstate stored on the server.

set_werewolf_state

Set the werewolf state of a player.

set_wilderness_rest_allowed

Set whether resting in the wilderness is allowed for a player.

set_year

Set the world's year in the write-only worldstate stored on the server.

start_timer

Start the timer with a certain ID.

stop_server

Shut down the server.

stop_timer

Stop the timer with a certain ID.

unban_address

Unban a certain IP address from the server.

unequip_actor_item

Unequip the item in a certain slot of the equipment of the temporary actor stored
on the server.

unequip_item

Unequip the item in a certain slot of the equipment of a player.

use_actor_collision_for_placed_objects

Whether placed objects with collision turned on should use actor collision, i.e.
whether they should be slippery and prevent players from standing on them.