use crate::{Algorithm, Grid, Rng, Tile};
use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct MazeConfig {
pub corridor_width: usize,
}
impl Default for MazeConfig {
fn default() -> Self {
Self { corridor_width: 1 }
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Maze {
config: MazeConfig,
}
impl Maze {
pub fn new(config: MazeConfig) -> Self {
Self { config }
}
}
impl Default for Maze {
fn default() -> Self {
Self::new(MazeConfig::default())
}
}
impl Algorithm<Tile> for Maze {
fn generate(&self, grid: &mut Grid<Tile>, seed: u64) {
let mut rng = Rng::new(seed);
let step = self.config.corridor_width + 1;
let (w, h) = (grid.width(), grid.height());
let maze_w = (w - 1) / step;
let maze_h = (h - 1) / step;
if maze_w < 2 || maze_h < 2 {
return;
}
let mut visited = vec![vec![false; maze_h]; maze_w];
let mut stack = vec![(0usize, 0usize)];
visited[0][0] = true;
while let Some(&(cx, cy)) = stack.last() {
let mut neighbors = Vec::new();
if cx > 0 && !visited[cx - 1][cy] {
neighbors.push((cx - 1, cy));
}
if cx + 1 < maze_w && !visited[cx + 1][cy] {
neighbors.push((cx + 1, cy));
}
if cy > 0 && !visited[cx][cy - 1] {
neighbors.push((cx, cy - 1));
}
if cy + 1 < maze_h && !visited[cx][cy + 1] {
neighbors.push((cx, cy + 1));
}
if neighbors.is_empty() {
stack.pop();
} else {
let &(nx, ny) = rng.pick(&neighbors).unwrap();
visited[nx][ny] = true;
let (gx, gy) = (1 + cx * step, 1 + cy * step);
let (gnx, gny) = (1 + nx * step, 1 + ny * step);
carve_cell(grid, gx, gy, self.config.corridor_width);
carve_cell(grid, gnx, gny, self.config.corridor_width);
carve_between(grid, gx, gy, gnx, gny, self.config.corridor_width);
stack.push((nx, ny));
}
}
}
fn name(&self) -> &'static str {
"Maze"
}
}
fn carve_cell(grid: &mut Grid<Tile>, x: usize, y: usize, size: usize) {
for dy in 0..size {
for dx in 0..size {
grid.set((x + dx) as i32, (y + dy) as i32, Tile::Floor);
}
}
}
fn carve_between(grid: &mut Grid<Tile>, x1: usize, y1: usize, x2: usize, y2: usize, size: usize) {
let (min_x, max_x) = (x1.min(x2), x1.max(x2));
let (min_y, max_y) = (y1.min(y2), y1.max(y2));
for y in min_y..=max_y {
for x in min_x..=max_x {
for dy in 0..size {
for dx in 0..size {
grid.set((x + dx) as i32, (y + dy) as i32, Tile::Floor);
}
}
}
}
}