terrain-forge 0.3.0

A modular procedural generation engine for terrain, dungeons, and maps
Documentation
[dependencies.bracket-noise]
version = "0.8"

[dependencies.rand]
version = "0.8"

[dependencies.rand_chacha]
version = "0.3"

[dependencies.serde]
features = ["derive"]
version = "1.0"

[dependencies.serde_json]
version = "1.0"

[lib]
name = "terrain_forge"
path = "src/lib.rs"

[package]
authors = ["Elias Vahlberg <elias.vahlberg.2@gmail.com>"]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["game-development", "algorithms"]
description = "A modular procedural generation engine for terrain, dungeons, and maps"
documentation = "https://docs.rs/terrain-forge"
edition = "2021"
keywords = ["procgen", "terrain", "dungeon", "roguelike", "gamedev"]
license = "MIT"
name = "terrain-forge"
readme = "README.md"
repository = "https://github.com/EliasVahlberg/terrain-forge"
version = "0.3.0"

[[test]]
name = "algorithms"
path = "tests/algorithms.rs"