use std::env;
use terrain_codec::heightmap::container::decode_image;
use terrain_codec::heightmap::terrarium;
use terrain_codec::quantized_mesh::{DecodedMesh, QUANTIZED_MAX, TileBounds};
use terrain_codec::terrain::{NormalMode, TerrainOptions, encode_terrain};
use terrain_codec::tile_coords::web_mercator;
fn main() {
let mut args = env::args().skip(1);
let png_path = args
.next()
.expect("usage: real_terrain <png> <z> <x> <y> [terrain]");
let z: u8 = args.next().expect("z").parse().unwrap();
let x: u32 = args.next().expect("x").parse().unwrap();
let y: u32 = args.next().expect("y").parse().unwrap();
let real_terrain = args.next();
let png_bytes = std::fs::read(&png_path).expect("read png");
let img = decode_image(&png_bytes).expect("decode png");
println!(
"source PNG: {}×{} ({} bytes)",
img.width,
img.height,
png_bytes.len()
);
let src = terrarium::decode(&img.rgb, img.width, img.height);
let (smin, smax) = min_max(&src);
println!("source DEM elevation range: {smin:.1} .. {smax:.1} m");
let n = img.width;
assert_eq!(img.width, img.height, "expected a square tile");
let grid_size = n + 1;
let (w, h) = (n as usize, n as usize);
let gs = grid_size as usize;
let mut grid = vec![0f32; gs * gs];
for yy in 0..gs {
for xx in 0..gs {
let sx = xx.min(w - 1);
let sy = yy.min(h - 1);
grid[yy * gs + xx] = src[sy * w + sx];
}
}
let (west, south, east, north) = web_mercator::tile_to_bounds(z, x, y);
let bounds = TileBounds::new(west, south, east, north);
println!(
"tile z{z}/{x}/{y} bounds = [{west:.5}, {south:.5}, {east:.5}, {north:.5}] grid {grid_size}×{grid_size}"
);
for &max_error in &[1.0_f64, 5.0, 20.0] {
let opts = TerrainOptions {
max_error,
compression_level: 6,
normals: NormalMode::FaceNormals,
..Default::default()
};
let bytes = encode_terrain(&grid, grid_size, &bounds, &opts);
let raw = encode_terrain(
&grid,
grid_size,
&bounds,
&TerrainOptions {
compression_level: 0,
..opts.clone()
},
);
let mesh = DecodedMesh::decode(&bytes).expect("decode our own output");
let vc = mesh.vertices.len();
let tc = mesh.indices.len() / 3;
let span = (mesh.header.max_height - mesh.header.min_height) as f64;
let step = span / QUANTIZED_MAX as f64;
let mut max_err = 0.0f64;
let mut sum_err = 0.0f64;
for i in 0..vc {
let u = mesh.vertices.u[i] as f64 / QUANTIZED_MAX as f64;
let v = mesh.vertices.v[i] as f64 / QUANTIZED_MAX as f64;
let gx = (u * (grid_size - 1) as f64).round() as usize;
let gy = ((1.0 - v) * (grid_size - 1) as f64).round() as usize;
let src_h = grid[gy * gs + gx] as f64;
let deq_h = mesh.header.min_height as f64
+ mesh.vertices.height[i] as f64 / QUANTIZED_MAX as f64 * span;
let e = (src_h - deq_h).abs();
max_err = max_err.max(e);
sum_err += e;
}
let mean_err = if vc > 0 { sum_err / vc as f64 } else { 0.0 };
println!(
" max_error={max_error:>4} m | verts {vc:>6} tris {tc:>6} | \
height {:.1}..{:.1} m | gzip {:>6} B (raw {:>7} B, {:.1}×) | \
roundtrip err mean {mean_err:.3} m max {max_err:.3} m (q-step {step:.3} m)",
mesh.header.min_height,
mesh.header.max_height,
bytes.len(),
raw.len(),
raw.len() as f64 / bytes.len() as f64,
);
assert!(
max_err <= step + 1e-3,
"roundtrip error {max_err} exceeds quantisation step {step}"
);
}
if let Some(path) = real_terrain {
let raw = std::fs::read(&path).expect("read .terrain");
let mesh = DecodedMesh::decode(&raw).expect("decode real quantized-mesh");
println!(
"\nreal {} ({} bytes): {} verts, {} tris, height {:.1}..{:.1} m, normals={}, water_mask={}, metadata={}",
path,
raw.len(),
mesh.vertices.len(),
mesh.indices.len() / 3,
mesh.header.min_height,
mesh.header.max_height,
mesh.extensions.normals.is_some(),
mesh.extensions.water_mask.is_some(),
mesh.extensions.metadata.is_some(),
);
}
println!("\nOK ✅ real-data pipeline produced valid, decodable .terrain");
}
fn min_max(v: &[f32]) -> (f32, f32) {
let mut lo = f32::INFINITY;
let mut hi = f32::NEG_INFINITY;
for &x in v {
lo = lo.min(x);
hi = hi.max(x);
}
(lo, hi)
}