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real_terrain/
real_terrain.rs

1//! Real-data smoke test for the `terrain::encode_terrain` pipeline.
2//!
3//! Feeds a real Terrarium elevation PNG (e.g. from terrain.reearth.land)
4//! through heightmap-decode → `encode_terrain` → quantized-mesh decode, and
5//! reports mesh stats plus the height round-trip error.
6//!
7//! Optionally also decodes a real quantized-mesh `.terrain` tile to confirm
8//! the decoder handles production data.
9//!
10//! ```text
11//! cargo run -p terrain-codec --example real_terrain --features png -- \
12//!     /tmp/fuji.png 12 3626 1617 [/tmp/fuji.terrain]
13//! ```
14
15use std::env;
16
17use terrain_codec::heightmap::container::decode_image;
18use terrain_codec::heightmap::terrarium;
19use terrain_codec::quantized_mesh::{DecodedMesh, QUANTIZED_MAX, TileBounds};
20use terrain_codec::terrain::{NormalMode, TerrainOptions, encode_terrain};
21use terrain_codec::tile_coords::web_mercator;
22
23fn main() {
24    let mut args = env::args().skip(1);
25    let png_path = args
26        .next()
27        .expect("usage: real_terrain <png> <z> <x> <y> [terrain]");
28    let z: u8 = args.next().expect("z").parse().unwrap();
29    let x: u32 = args.next().expect("x").parse().unwrap();
30    let y: u32 = args.next().expect("y").parse().unwrap();
31    let real_terrain = args.next();
32
33    // 1. Decode the Terrarium PNG → RGB → elevation grid (row-major N→S).
34    let png_bytes = std::fs::read(&png_path).expect("read png");
35    let img = decode_image(&png_bytes).expect("decode png");
36    println!(
37        "source PNG: {}×{} ({} bytes)",
38        img.width,
39        img.height,
40        png_bytes.len()
41    );
42    let src = terrarium::decode(&img.rgb, img.width, img.height);
43
44    let (smin, smax) = min_max(&src);
45    println!("source DEM elevation range: {smin:.1} .. {smax:.1} m");
46
47    // 2. Pad N×N → (N+1)×(N+1) so it's 2^n+1 for martini (edge-replicate the
48    //    extra south row / east column — a real pipeline would pull these
49    //    from the neighbour tiles, but edge-replicate is fine for a smoke test).
50    let n = img.width;
51    assert_eq!(img.width, img.height, "expected a square tile");
52    let grid_size = n + 1;
53    let (w, h) = (n as usize, n as usize);
54    let gs = grid_size as usize;
55    let mut grid = vec![0f32; gs * gs];
56    for yy in 0..gs {
57        for xx in 0..gs {
58            let sx = xx.min(w - 1);
59            let sy = yy.min(h - 1);
60            grid[yy * gs + xx] = src[sy * w + sx];
61        }
62    }
63
64    // 3. Tile bounds (Web-Mercator XYZ). The +1 post extends the footprint by
65    //    ~one cell south/east; we ignore that sub-cell offset for the header.
66    let (west, south, east, north) = web_mercator::tile_to_bounds(z, x, y);
67    let bounds = TileBounds::new(west, south, east, north);
68    println!(
69        "tile z{z}/{x}/{y}  bounds = [{west:.5}, {south:.5}, {east:.5}, {north:.5}]  grid {grid_size}×{grid_size}"
70    );
71
72    // 4. Encode at a few error thresholds, compressed (default level 6).
73    for &max_error in &[1.0_f64, 5.0, 20.0] {
74        let opts = TerrainOptions {
75            max_error,
76            compression_level: 6,
77            normals: NormalMode::FaceNormals,
78            ..Default::default()
79        };
80        let bytes = encode_terrain(&grid, grid_size, &bounds, &opts);
81
82        // also measure the uncompressed size
83        let raw = encode_terrain(
84            &grid,
85            grid_size,
86            &bounds,
87            &TerrainOptions {
88                compression_level: 0,
89                ..opts.clone()
90            },
91        );
92
93        let mesh = DecodedMesh::decode(&bytes).expect("decode our own output");
94        let vc = mesh.vertices.len();
95        let tc = mesh.indices.len() / 3;
96
97        // 5. Height round-trip error: martini vertices sit exactly on grid
98        //    posts, so dequantising should match the source grid to within
99        //    the quantisation step (height_span / 32767).
100        let span = (mesh.header.max_height - mesh.header.min_height) as f64;
101        let step = span / QUANTIZED_MAX as f64;
102        let mut max_err = 0.0f64;
103        let mut sum_err = 0.0f64;
104        for i in 0..vc {
105            let u = mesh.vertices.u[i] as f64 / QUANTIZED_MAX as f64;
106            let v = mesh.vertices.v[i] as f64 / QUANTIZED_MAX as f64;
107            let gx = (u * (grid_size - 1) as f64).round() as usize;
108            let gy = ((1.0 - v) * (grid_size - 1) as f64).round() as usize;
109            let src_h = grid[gy * gs + gx] as f64;
110            let deq_h = mesh.header.min_height as f64
111                + mesh.vertices.height[i] as f64 / QUANTIZED_MAX as f64 * span;
112            let e = (src_h - deq_h).abs();
113            max_err = max_err.max(e);
114            sum_err += e;
115        }
116        let mean_err = if vc > 0 { sum_err / vc as f64 } else { 0.0 };
117
118        println!(
119            "  max_error={max_error:>4} m | verts {vc:>6} tris {tc:>6} | \
120height {:.1}..{:.1} m | gzip {:>6} B (raw {:>7} B, {:.1}×) | \
121roundtrip err mean {mean_err:.3} m max {max_err:.3} m (q-step {step:.3} m)",
122            mesh.header.min_height,
123            mesh.header.max_height,
124            bytes.len(),
125            raw.len(),
126            raw.len() as f64 / bytes.len() as f64,
127        );
128
129        assert!(
130            max_err <= step + 1e-3,
131            "roundtrip error {max_err} exceeds quantisation step {step}"
132        );
133    }
134
135    // 6. Bonus: decode a real production quantized-mesh tile, if supplied.
136    if let Some(path) = real_terrain {
137        let raw = std::fs::read(&path).expect("read .terrain");
138        let mesh = DecodedMesh::decode(&raw).expect("decode real quantized-mesh");
139        println!(
140            "\nreal {} ({} bytes): {} verts, {} tris, height {:.1}..{:.1} m, normals={}, water_mask={}, metadata={}",
141            path,
142            raw.len(),
143            mesh.vertices.len(),
144            mesh.indices.len() / 3,
145            mesh.header.min_height,
146            mesh.header.max_height,
147            mesh.extensions.normals.is_some(),
148            mesh.extensions.water_mask.is_some(),
149            mesh.extensions.metadata.is_some(),
150        );
151    }
152
153    println!("\nOK ✅  real-data pipeline produced valid, decodable .terrain");
154}
155
156fn min_max(v: &[f32]) -> (f32, f32) {
157    let mut lo = f32::INFINITY;
158    let mut hi = f32::NEG_INFINITY;
159    for &x in v {
160        lo = lo.min(x);
161        hi = hi.max(x);
162    }
163    (lo, hi)
164}