use std::env;
use std::path::PathBuf;
use terrain_codec::heightmap::container::decode_image;
use terrain_codec::heightmap::terrarium;
use terrain_codec::mercator::MercatorDem;
use terrain_codec::quantized_mesh::{DecodedMesh, TileBounds};
use terrain_codec::terrain::{NormalMode, TerrainOptions, encode_terrain};
use terrain_codec::tile_coords::geodetic_tms;
fn main() {
let mut a = env::args().skip(1);
let tz: u8 = a.next().expect("tms_z").parse().unwrap();
let tx: u32 = a.next().expect("tms_x").parse().unwrap();
let ty: u32 = a.next().expect("tms_y").parse().unwrap();
let src_zoom: u8 = a.next().expect("src_zoom").parse().unwrap();
let tile_size: u32 = a.next().expect("tile_size").parse().unwrap();
let png_dir = PathBuf::from(a.next().expect("png_dir"));
let real = a.next();
let (w, s, e, n) = geodetic_tms::tile_to_bounds(tz, tx, ty);
let bounds = TileBounds::new(w, s, e, n);
let grid_size = tile_size + 1; println!("target geodetic TMS z{tz}/{tx}/{ty} bounds = [{w:.5}, {s:.5}, {e:.5}, {n:.5}]");
let cell_lon = (e - w) / (grid_size - 1) as f64;
let cell_lat = (n - s) / (grid_size - 1) as f64;
let (x0, y0, ntx, nty) = MercatorDem::tiles_covering(
src_zoom,
w - cell_lon,
s - cell_lat,
e + cell_lon,
n + cell_lat,
);
println!(
"covering web-mercator z{src_zoom} tiles: x {x0}..{} y {y0}..{} ({} tiles, {tile_size}px)",
x0 + ntx - 1,
y0 + nty - 1,
ntx * nty
);
let dem = MercatorDem::from_tiles(src_zoom, x0, y0, ntx, nty, tile_size, |z, x, y| {
let path = png_dir.join(format!("{z}_{x}_{y}.png"));
let bytes = std::fs::read(&path).unwrap_or_else(|_| panic!("missing tile {path:?}"));
let img = decode_image(&bytes).expect("decode png");
assert_eq!(img.width, tile_size);
assert_eq!(img.height, tile_size);
terrarium::decode(&img.rgb, img.width, img.height)
});
let grid = dem.geodetic_grid(&bounds, grid_size);
let buffered = dem.buffered_geodetic(&bounds, grid_size, 1);
let (gmin, gmax) = min_max(&grid);
println!("reprojected geodetic grid {grid_size}×{grid_size}: {gmin:.1} .. {gmax:.1} m");
let bytes = encode_terrain(
&grid,
grid_size,
&bounds,
&TerrainOptions {
max_error: 4.0,
compression_level: 6,
normals: NormalMode::BufferedGradient(buffered),
..Default::default()
},
);
let mesh = DecodedMesh::decode(&bytes).expect("decode our output");
println!(
"ours: {} bytes (gzip), {} verts, {} tris, height {:.1}..{:.1} m, normals={}",
bytes.len(),
mesh.vertices.len(),
mesh.indices.len() / 3,
mesh.header.min_height,
mesh.header.max_height,
mesh.extensions.normals.is_some(),
);
if let Some(path) = real {
let raw = std::fs::read(&path).expect("read real .terrain");
let rm = DecodedMesh::decode(&raw).expect("decode real");
println!(
"real: {} bytes, {} verts, {} tris, height {:.1}..{:.1} m, normals={} ({})",
raw.len(),
rm.vertices.len(),
rm.indices.len() / 3,
rm.header.min_height,
rm.header.max_height,
rm.extensions.normals.is_some(),
path,
);
println!(
"note: height offset vs real is expected — real is EGM2008 geoid-blended, ours is raw Terrarium (ellipsoidal)."
);
}
println!("\nOK ✅ web-mercator → geodetic-TMS reprojection produced valid .terrain");
}
fn min_max(v: &[f32]) -> (f32, f32) {
let mut lo = f32::INFINITY;
let mut hi = f32::NEG_INFINITY;
for &x in v {
lo = lo.min(x);
hi = hi.max(x);
}
(lo, hi)
}