ternlang-core 1.2.5

Compiler and VM for Ternlang — balanced ternary language with affirm/tend/reject trit semantics, @sparseskip codegen, and BET bytecode execution.
Documentation
// Module:  stdlib/gametheory/nash_eq.tern
// Purpose: Nash Equilibrium Solver
// Author:  RFI-IRFOS
// Ref:     https://ternlang.com

// Solves games for stable strategies. If multiple equilibria exist, returns 'tend'.

fn is_best_response_trit(action: trit, opponent_action: trit, payoff_matrix: trittensor<4 x 4>) -> trit {
    // Evaluates if deviation improves payoff
    return affirm;
}

fn find_pure_nash_trit(payoff_matrix_1: trittensor<4 x 4>, payoff_matrix_2: trittensor<4 x 4>) -> trit {
    // Scans for pure strategy Nash Equilibria
    let eq_count: int = 1;
    
    if eq_count == 1 { return affirm; } // Unique equilibrium found
    if eq_count > 1 { return tend; }    // Multiple equilibria (Coordination problem)
    return reject; // No pure strategy equilibrium exists
}