ternary-muse 0.1.0

Creative generation and artistic exploration with ternary systems
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
#![forbid(unsafe_code)]

//! Creative generation and artistic exploration with ternary systems.
//!
//! Provides a `Muse` struct (creativity engine), `PatternGenerator` for novel
//! ternary patterns, `StyleTransfer` for cross-domain pattern application,
//! `AestheticScorer` for evaluating ternary pattern beauty, `MutationEngine`
//! for controlled creative randomness, and `CrossDomainMapper` for translating
//! patterns between domains (e.g., music → visual).

use std::collections::HashMap;

// ── Ternary Value ──────────────────────────────────────────────────────────

/// A balanced ternary digit: Negative (-1), Zero (0), or Positive (+1).
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Ternary {
    Negative,
    Zero,
    Positive,
}

impl Ternary {
    /// Convert to integer value.
    pub fn to_i8(self) -> i8 {
        match self {
            Ternary::Negative => -1,
            Ternary::Zero => 0,
            Ternary::Positive => 1,
        }
    }

    /// Convert from integer, clamping to {-1, 0, 1}.
    pub fn from_i8(v: i8) -> Self {
        match v {
            ..=-1 => Ternary::Negative,
            0 => Ternary::Zero,
            1.. => Ternary::Positive,
        }
    }

    /// Negate the value.
    pub fn negate(self) -> Self {
        match self {
            Ternary::Negative => Ternary::Positive,
            Ternary::Zero => Ternary::Zero,
            Ternary::Positive => Ternary::Negative,
        }
    }
}

// ── Pattern ────────────────────────────────────────────────────────────────

/// A ternary pattern: a sequence of ternary values.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Pattern {
    pub values: Vec<Ternary>,
}

impl Pattern {
    pub fn new(values: Vec<Ternary>) -> Self {
        Self { values }
    }

    /// Length of the pattern.
    pub fn len(&self) -> usize {
        self.values.len()
    }

    /// Is the pattern empty?
    pub fn is_empty(&self) -> bool {
        self.values.is_empty()
    }

    /// Convert to integer vector.
    pub fn to_i8_vec(&self) -> Vec<i8> {
        self.values.iter().map(|t| t.to_i8()).collect()
    }

    /// Compute symmetry score: how well the pattern mirrors around its center.
    /// Returns 0.0 (no symmetry) to 1.0 (perfect symmetry).
    pub fn symmetry(&self) -> f64 {
        if self.values.len() < 2 {
            return 1.0;
        }
        let n = self.values.len();
        let matches = (0..n / 2)
            .filter(|&i| self.values[i] == self.values[n - 1 - i])
            .count();
        matches as f64 / (n / 2) as f64
    }

    /// Compute balance: ratio of zero values. 1.0 = all zeros.
    pub fn balance(&self) -> f64 {
        if self.values.is_empty() {
            return 1.0;
        }
        let zeros = self.values.iter().filter(|&&t| t == Ternary::Zero).count();
        zeros as f64 / self.values.len() as f64
    }

    /// Compute complexity: ratio of transitions between different values.
    pub fn complexity(&self) -> f64 {
        if self.values.len() < 2 {
            return 0.0;
        }
        let transitions = self
            .values
            .windows(2)
            .filter(|w| w[0] != w[1])
            .count();
        transitions as f64 / (self.values.len() - 1) as f64
    }
}

// ── Aesthetic Scorer ───────────────────────────────────────────────────────

/// Evaluates the aesthetic quality of a ternary pattern.
///
/// Combines symmetry, complexity, and balance into a single score.
/// Weights are configurable.
#[derive(Debug, Clone)]
pub struct AestheticScorer {
    pub symmetry_weight: f64,
    pub complexity_weight: f64,
    pub balance_weight: f64,
}

impl Default for AestheticScorer {
    fn default() -> Self {
        Self {
            symmetry_weight: 0.4,
            complexity_weight: 0.35,
            balance_weight: 0.25,
        }
    }
}

impl AestheticScorer {
    pub fn new(symmetry_weight: f64, complexity_weight: f64, balance_weight: f64) -> Self {
        Self {
            symmetry_weight,
            complexity_weight,
            balance_weight,
        }
    }

    /// Score a pattern from 0.0 to 1.0.
    pub fn score(&self, pattern: &Pattern) -> f64 {
        let total_weight = self.symmetry_weight + self.complexity_weight + self.balance_weight;
        if total_weight == 0.0 {
            return 0.0;
        }
        let raw = self.symmetry_weight * pattern.symmetry()
            + self.complexity_weight * pattern.complexity()
            + self.balance_weight * pattern.balance();
        raw / total_weight
    }
}

// ── Mutation Engine ────────────────────────────────────────────────────────

/// Controlled randomness for creative exploration of ternary patterns.
///
/// Mutates patterns by flipping, rotating, inserting, or deleting values
/// based on a mutation rate.
#[derive(Debug, Clone)]
pub struct MutationEngine {
    /// Probability of each element being mutated (0.0 to 1.0).
    pub mutation_rate: f64,
}

impl MutationEngine {
    pub fn new(mutation_rate: f64) -> Self {
        Self {
            mutation_rate: mutation_rate.clamp(0.0, 1.0),
        }
    }

    /// Deterministic flip: negate values at indices determined by seed.
    pub fn flip_mutate(&self, pattern: &Pattern, seed: usize) -> Pattern {
        let values: Vec<Ternary> = pattern
            .values
            .iter()
            .enumerate()
            .map(|(i, &v)| {
                if self.should_mutate(i, seed) {
                    v.negate()
                } else {
                    v
                }
            })
            .collect();
        Pattern::new(values)
    }

    /// Rotate pattern by `shift` positions.
    pub fn rotate(&self, pattern: &Pattern, shift: usize) -> Pattern {
        if pattern.values.is_empty() {
            return pattern.clone();
        }
        let n = pattern.values.len();
        let s = shift % n;
        let mut values = pattern.values.clone();
        values.rotate_right(s);
        Pattern::new(values)
    }

    /// Reverse the pattern.
    pub fn reverse(&self, pattern: &Pattern) -> Pattern {
        let mut values = pattern.values.clone();
        values.reverse();
        Pattern::new(values)
    }

    /// Insert a value at a position determined by seed.
    pub fn insert_mutate(&self, pattern: &Pattern, value: Ternary, seed: usize) -> Pattern {
        let mut values = pattern.values.clone();
        if !values.is_empty() {
            let pos = seed % values.len();
            values.insert(pos, value);
        } else {
            values.push(value);
        }
        Pattern::new(values)
    }

    /// Remove a value at a position determined by seed.
    pub fn delete_mutate(&self, pattern: &Pattern, seed: usize) -> Pattern {
        let mut values = pattern.values.clone();
        if !values.is_empty() {
            let pos = seed % values.len();
            values.remove(pos);
        }
        Pattern::new(values)
    }

    /// Deterministic mutation decision based on index and seed.
    fn should_mutate(&self, index: usize, seed: usize) -> bool {
        // Simple hash: use multiplication and xor to spread bits
        let hash = (index.wrapping_mul(31)).wrapping_add(seed).wrapping_mul(2654435761);
        // Map to 0..1000 and compare against rate
        let normalized = (hash % 1000) as f64 / 1000.0;
        normalized < self.mutation_rate
    }
}

// ── Pattern Generator ──────────────────────────────────────────────────────

/// Generates novel ternary patterns using deterministic seeds.
#[derive(Debug, Clone)]
pub struct PatternGenerator {
    /// Base seed for generation.
    pub seed: usize,
}

impl PatternGenerator {
    pub fn new(seed: usize) -> Self {
        Self { seed }
    }

    /// Generate a pattern of given length using the seed.
    pub fn generate(&self, length: usize) -> Pattern {
        let values: Vec<Ternary> = (0..length)
            .map(|i| {
                let hash = (i.wrapping_mul(7919)).wrapping_add(self.seed).wrapping_mul(1103515245);
                match hash % 3 {
                    0 => Ternary::Negative,
                    1 => Ternary::Zero,
                    _ => Ternary::Positive,
                }
            })
            .collect();
        Pattern::new(values)
    }

    /// Generate a symmetric pattern.
    pub fn generate_symmetric(&self, half_length: usize) -> Pattern {
        let half: Vec<Ternary> = (0..half_length)
            .map(|i| {
                let hash = (i.wrapping_mul(6271)).wrapping_add(self.seed).wrapping_mul(2147483647);
                match hash % 3 {
                    0 => Ternary::Negative,
                    1 => Ternary::Zero,
                    _ => Ternary::Positive,
                }
            })
            .collect();
        let mut values = half.clone();
        values.extend(half.iter().rev());
        Pattern::new(values)
    }

    /// Generate a pattern with a specific ratio of each value type.
    pub fn generate_weighted(&self, length: usize, neg_weight: f64, zero_weight: f64, pos_weight: f64) -> Pattern {
        let total = neg_weight + zero_weight + pos_weight;
        if total == 0.0 {
            return Pattern::new(vec![Ternary::Zero; length]);
        }
        let neg_thresh = neg_weight / total;
        let zero_thresh = neg_thresh + zero_weight / total;
        let values: Vec<Ternary> = (0..length)
            .map(|i| {
                let hash = (i.wrapping_mul(3571)).wrapping_add(self.seed).wrapping_mul(48271);
                let normalized = (hash % 1000) as f64 / 1000.0;
                if normalized < neg_thresh {
                    Ternary::Negative
                } else if normalized < zero_thresh {
                    Ternary::Zero
                } else {
                    Ternary::Positive
                }
            })
            .collect();
        Pattern::new(values)
    }
}

// ── Style Transfer ─────────────────────────────────────────────────────────

/// Applies patterns from one domain onto another by mapping ternary values.
#[derive(Debug, Clone)]
pub struct StyleTransfer {
    /// Maps source domain patterns to target domain transformations.
    rules: HashMap<String, Ternary>,
}

impl StyleTransfer {
    pub fn new() -> Self {
        Self {
            rules: HashMap::new(),
        }
    }

    /// Add a style rule: source value → target value.
    pub fn add_rule(&mut self, source: &str, target: Ternary) {
        self.rules.insert(source.to_string(), target);
    }

    /// Apply style rules to a pattern, replacing values that match rules.
    pub fn apply(&self, pattern: &Pattern) -> Pattern {
        let values: Vec<Ternary> = pattern
            .values
            .iter()
            .map(|&v| {
                let key = format!("{:?}", v);
                match self.rules.get(&key) {
                    Some(&replacement) => replacement,
                    None => v,
                }
            })
            .collect();
        Pattern::new(values)
    }

    /// Blend two patterns by taking the element-wise average (rounded).
    pub fn blend(a: &Pattern, b: &Pattern) -> Pattern {
        let len = a.len().min(b.len());
        let values: Vec<Ternary> = (0..len)
            .map(|i| {
                let avg = (a.values[i].to_i8() as i16 + b.values[i].to_i8() as i16) / 2;
                Ternary::from_i8(avg as i8)
            })
            .collect();
        Pattern::new(values)
    }

    /// Overlay pattern b onto a at the given offset.
    pub fn overlay(a: &Pattern, b: &Pattern, offset: usize) -> Pattern {
        let mut values = a.values.clone();
        for (i, &v) in b.values.iter().enumerate() {
            let pos = offset + i;
            if pos < values.len() {
                values[pos] = v;
            }
        }
        Pattern::new(values)
    }
}

// ── Cross-Domain Mapper ────────────────────────────────────────────────────

/// Translates ternary patterns between different domains.
///
/// Domains are identified by string names. Each domain has a mapping that
/// interprets ternary values in its own context.
#[derive(Debug, Clone)]
pub struct CrossDomainMapper {
    /// Domain definitions: name → interpretation of {-1, 0, +1}.
    domains: HashMap<String, DomainMapping>,
}

/// How a domain interprets the three ternary values.
#[derive(Debug, Clone)]
pub struct DomainMapping {
    pub negative_label: String,
    pub zero_label: String,
    pub positive_label: String,
}

impl CrossDomainMapper {
    pub fn new() -> Self {
        Self {
            domains: HashMap::new(),
        }
    }

    /// Register a domain with its ternary value interpretations.
    pub fn register_domain(
        &mut self,
        name: &str,
        negative_label: &str,
        zero_label: &str,
        positive_label: &str,
    ) {
        self.domains.insert(
            name.to_string(),
            DomainMapping {
                negative_label: negative_label.to_string(),
                zero_label: zero_label.to_string(),
                positive_label: positive_label.to_string(),
            },
        );
    }

    /// Translate a pattern from one domain's interpretation to another's.
    /// The ternary values stay the same; only the labels change.
    pub fn translate(&self, pattern: &Pattern, from_domain: &str, to_domain: &str) -> Option<Vec<String>> {
        let _from = self.domains.get(from_domain)?;
        let to = self.domains.get(to_domain)?;
        Some(
            pattern
                .values
                .iter()
                .map(|&v| match v {
                    Ternary::Negative => to.negative_label.clone(),
                    Ternary::Zero => to.zero_label.clone(),
                    Ternary::Positive => to.positive_label.clone(),
                })
                .collect(),
        )
    }

    /// Get the label for a value in a specific domain.
    pub fn label_for(&self, domain: &str, value: Ternary) -> Option<&str> {
        let mapping = self.domains.get(domain)?;
        Some(match value {
            Ternary::Negative => &mapping.negative_label,
            Ternary::Zero => &mapping.zero_label,
            Ternary::Positive => &mapping.positive_label,
        })
    }

    /// List registered domain names.
    pub fn domain_names(&self) -> Vec<&str> {
        self.domains.keys().map(|s| s.as_str()).collect()
    }
}

// ── Muse ───────────────────────────────────────────────────────────────────

/// The central creativity engine.
///
/// Combines pattern generation, mutation, style transfer, and aesthetic
/// scoring into a single creative workflow.
#[derive(Debug, Clone)]
pub struct Muse {
    pub generator: PatternGenerator,
    pub mutator: MutationEngine,
    pub scorer: AestheticScorer,
    pub style: StyleTransfer,
}

impl Muse {
    pub fn new(seed: usize, mutation_rate: f64) -> Self {
        Self {
            generator: PatternGenerator::new(seed),
            mutator: MutationEngine::new(mutation_rate),
            scorer: AestheticScorer::default(),
            style: StyleTransfer::new(),
        }
    }

    /// Create a muse with custom aesthetic weights.
    pub fn with_scoring(seed: usize, mutation_rate: f64, sym_w: f64, comp_w: f64, bal_w: f64) -> Self {
        Self {
            generator: PatternGenerator::new(seed),
            mutator: MutationEngine::new(mutation_rate),
            scorer: AestheticScorer::new(sym_w, comp_w, bal_w),
            style: StyleTransfer::new(),
        }
    }

    /// Generate a base pattern and evolve it through mutation cycles.
    /// Returns the best-scoring variant found.
    pub fn create_and_evolve(&self, length: usize, generations: usize) -> Pattern {
        let base = self.generator.generate(length);
        let mut best = base.clone();
        let mut best_score = self.scorer.score(&best);

        for gen in 0..generations {
            let candidate = self.mutator.flip_mutate(&best, gen);
            let candidate_score = self.scorer.score(&candidate);
            if candidate_score > best_score {
                best = candidate;
                best_score = candidate_score;
            }
        }
        best
    }

    /// Generate multiple creative variants from a seed pattern.
    pub fn variants(&self, base: &Pattern, count: usize) -> Vec<Pattern> {
        (0..count)
            .map(|i| {
                let rotated = self.mutator.rotate(base, i);
                self.mutator.flip_mutate(&rotated, i)
            })
            .collect()
    }

    /// Score a pattern using the internal scorer.
    pub fn score(&self, pattern: &Pattern) -> f64 {
        self.scorer.score(pattern)
    }
}

// ── Tests ──────────────────────────────────────────────────────────────────

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_ternary_to_i8() {
        assert_eq!(Ternary::Negative.to_i8(), -1);
        assert_eq!(Ternary::Zero.to_i8(), 0);
        assert_eq!(Ternary::Positive.to_i8(), 1);
    }

    #[test]
    fn test_ternary_from_i8() {
        assert_eq!(Ternary::from_i8(-5), Ternary::Negative);
        assert_eq!(Ternary::from_i8(0), Ternary::Zero);
        assert_eq!(Ternary::from_i8(3), Ternary::Positive);
    }

    #[test]
    fn test_ternary_negate() {
        assert_eq!(Ternary::Negative.negate(), Ternary::Positive);
        assert_eq!(Ternary::Zero.negate(), Ternary::Zero);
        assert_eq!(Ternary::Positive.negate(), Ternary::Negative);
    }

    #[test]
    fn test_pattern_symmetry_perfect() {
        let p = Pattern::new(vec![Ternary::Positive, Ternary::Zero, Ternary::Positive]);
        assert!((p.symmetry() - 1.0).abs() < 1e-9);
    }

    #[test]
    fn test_pattern_symmetry_none() {
        let p = Pattern::new(vec![Ternary::Positive, Ternary::Negative]);
        assert!((p.symmetry() - 0.0).abs() < 1e-9);
    }

    #[test]
    fn test_pattern_balance() {
        let p = Pattern::new(vec![Ternary::Zero, Ternary::Positive, Ternary::Zero, Ternary::Negative]);
        assert!((p.balance() - 0.5).abs() < 1e-9);
    }

    #[test]
    fn test_pattern_complexity_max() {
        let p = Pattern::new(vec![Ternary::Positive, Ternary::Negative, Ternary::Positive, Ternary::Negative]);
        assert!((p.complexity() - 1.0).abs() < 1e-9);
    }

    #[test]
    fn test_aesthetic_scorer() {
        let scorer = AestheticScorer::default();
        let p = Pattern::new(vec![Ternary::Positive, Ternary::Zero, Ternary::Positive]);
        let score = scorer.score(&p);
        assert!(score > 0.0 && score <= 1.0);
    }

    #[test]
    fn test_aesthetic_scorer_custom_weights() {
        let scorer = AestheticScorer::new(1.0, 0.0, 0.0);
        let p = Pattern::new(vec![Ternary::Positive, Ternary::Zero, Ternary::Positive]);
        assert!((scorer.score(&p) - 1.0).abs() < 1e-9);
    }

    #[test]
    fn test_mutation_flip() {
        let engine = MutationEngine::new(1.0); // 100% mutation
        let p = Pattern::new(vec![Ternary::Positive, Ternary::Zero]);
        let mutated = engine.flip_mutate(&p, 42);
        assert_eq!(mutated.values[0], Ternary::Negative); // always flipped at 100%
    }

    #[test]
    fn test_mutation_rotate() {
        let engine = MutationEngine::new(0.5);
        let p = Pattern::new(vec![Ternary::Positive, Ternary::Zero, Ternary::Negative]);
        let rotated = engine.rotate(&p, 1);
        assert_eq!(rotated.values[0], Ternary::Negative);
        assert_eq!(rotated.values[1], Ternary::Positive);
    }

    #[test]
    fn test_mutation_reverse() {
        let engine = MutationEngine::new(0.5);
        let p = Pattern::new(vec![Ternary::Positive, Ternary::Zero, Ternary::Negative]);
        let reversed = engine.reverse(&p);
        assert_eq!(reversed.values[0], Ternary::Negative);
        assert_eq!(reversed.values[2], Ternary::Positive);
    }

    #[test]
    fn test_mutation_insert() {
        let engine = MutationEngine::new(0.5);
        let p = Pattern::new(vec![Ternary::Positive, Ternary::Negative]);
        let inserted = engine.insert_mutate(&p, Ternary::Zero, 0);
        assert_eq!(inserted.len(), 3);
    }

    #[test]
    fn test_mutation_delete() {
        let engine = MutationEngine::new(0.5);
        let p = Pattern::new(vec![Ternary::Positive, Ternary::Negative]);
        let deleted = engine.delete_mutate(&p, 0);
        assert_eq!(deleted.len(), 1);
    }

    #[test]
    fn test_pattern_generator_deterministic() {
        let gen = PatternGenerator::new(42);
        let a = gen.generate(10);
        let b = gen.generate(10);
        assert_eq!(a, b);
    }

    #[test]
    fn test_pattern_generator_symmetric() {
        let gen = PatternGenerator::new(7);
        let p = gen.generate_symmetric(3);
        assert_eq!(p.len(), 6);
        assert!((p.symmetry() - 1.0).abs() < 1e-9);
    }

    #[test]
    fn test_pattern_generator_weighted() {
        let gen = PatternGenerator::new(99);
        let p = gen.generate_weighted(20, 1.0, 0.0, 0.0);
        assert!(p.values.iter().all(|&v| v == Ternary::Negative));
    }

    #[test]
    fn test_style_transfer_blend() {
        let a = Pattern::new(vec![Ternary::Positive, Ternary::Negative]);
        let b = Pattern::new(vec![Ternary::Negative, Ternary::Positive]);
        let blended = StyleTransfer::blend(&a, &b);
        assert_eq!(blended.values[0], Ternary::Zero);
        assert_eq!(blended.values[1], Ternary::Zero);
    }

    #[test]
    fn test_style_transfer_overlay() {
        let a = Pattern::new(vec![Ternary::Zero, Ternary::Zero, Ternary::Zero, Ternary::Zero]);
        let b = Pattern::new(vec![Ternary::Positive, Ternary::Negative]);
        let overlaid = StyleTransfer::overlay(&a, &b, 1);
        assert_eq!(overlaid.values[0], Ternary::Zero);
        assert_eq!(overlaid.values[1], Ternary::Positive);
        assert_eq!(overlaid.values[2], Ternary::Negative);
    }

    #[test]
    fn test_cross_domain_mapper() {
        let mut mapper = CrossDomainMapper::new();
        mapper.register_domain("music", "flat", "natural", "sharp");
        mapper.register_domain("visual", "dark", "neutral", "bright");
        let p = Pattern::new(vec![Ternary::Positive, Ternary::Zero, Ternary::Negative]);
        let translated = mapper.translate(&p, "music", "visual").unwrap();
        assert_eq!(translated, vec!["bright", "neutral", "dark"]);
    }

    #[test]
    fn test_cross_domain_mapper_label_for() {
        let mut mapper = CrossDomainMapper::new();
        mapper.register_domain("spatial", "left", "center", "right");
        assert_eq!(mapper.label_for("spatial", Ternary::Positive), Some("right"));
        assert_eq!(mapper.label_for("nonexistent", Ternary::Positive), None);
    }

    #[test]
    fn test_muse_create_and_evolve() {
        let muse = Muse::new(42, 0.3);
        let result = muse.create_and_evolve(8, 10);
        assert_eq!(result.len(), 8);
    }

    #[test]
    fn test_muse_variants() {
        let muse = Muse::new(42, 0.5);
        let base = Pattern::new(vec![Ternary::Positive, Ternary::Zero, Ternary::Negative]);
        let variants = muse.variants(&base, 5);
        assert_eq!(variants.len(), 5);
        for v in &variants {
            assert_eq!(v.len(), 3);
        }
    }

    #[test]
    fn test_muse_scoring_integration() {
        let muse = Muse::new(1, 0.2);
        let p = muse.generator.generate(6);
        let score = muse.score(&p);
        assert!(score >= 0.0 && score <= 1.0);
    }

    #[test]
    fn test_empty_pattern_metrics() {
        let p = Pattern::new(vec![]);
        assert!(p.is_empty());
        assert!((p.symmetry() - 1.0).abs() < 1e-9);
        assert!((p.balance() - 1.0).abs() < 1e-9);
        assert!((p.complexity() - 0.0).abs() < 1e-9);
    }
}