use std::{cell::RefCell, process::ExitCode, rc::Rc};
use termal::eprintcln;
use termint::{
enums::{BorderType, Color},
geometry::Constraint,
style::Style,
term::{
backend::{Event, KeyCode, KeyEvent},
Action, Application, Frame, Term,
},
widgets::{Block, Element, List, ListState, ToSpan},
Error,
};
const BG: Color = Color::Hex(0x02081e);
const BORDER: Color = Color::Hex(0x535C91);
const FG: Color = Color::Hex(0xc3c1f4);
const SELECTED: Color = Color::Hex(0xea4bfc);
fn main() -> ExitCode {
if let Err(e) = run() {
eprintcln!("{'r}Error:{'_} {e}");
return ExitCode::FAILURE;
}
ExitCode::SUCCESS
}
fn run() -> Result<(), Error> {
let mut app = App::default();
Term::default().setup()?.with_mouse().run(&mut app)
}
#[derive(Clone)]
pub enum Message {
Select(usize),
}
struct App {
list_state: Rc<RefCell<ListState>>,
people: Vec<String>,
}
impl Application for App {
type Message = Message;
fn view(&self, _frame: &Frame) -> Element<Self::Message> {
let list = List::new(&self.people, self.list_state.clone())
.auto_scroll()
.selected_style(SELECTED)
.scrollbar_fg(BORDER)
.on_click(Message::Select)
.thumb_fg(FG);
let help = "[↑]Move up [↓]Move down [Esc|q]Quit".fg(BORDER);
let mut block = Block::vertical()
.title("Quest List")
.border_type(BorderType::Thicker)
.border_style(Style::new().bg(BG).fg(BORDER))
.style(Style::new().bg(BG).fg(FG));
block.push(list, Constraint::Fill(1));
block.push(help, 1..);
block.into()
}
fn event(&mut self, event: Event) -> Action {
match event {
Event::Key(key) => self.key_listener(key),
_ => Action::NONE,
}
}
fn message(&mut self, message: Self::Message) -> Action {
match message {
Message::Select(id) => self.select(id),
}
Action::RERENDER
}
}
impl App {
fn key_listener(&mut self, key: KeyEvent) -> Action {
match key.code {
KeyCode::Down => {
let mut state = self.list_state.borrow_mut();
let Some(sel) = state.selected else {
return Action::NONE;
};
if sel + 1 < self.people.len() {
state.selected = Some(sel + 1);
}
}
KeyCode::Up => {
let mut state = self.list_state.borrow_mut();
let Some(sel) = state.selected else {
return Action::NONE;
};
state.selected = Some(sel.saturating_sub(1));
}
KeyCode::Esc | KeyCode::Char('q') => return Action::QUIT,
_ => return Action::NONE,
}
Action::RERENDER
}
fn select(&self, id: usize) {
let mut state = self.list_state.borrow_mut();
state.selected = Some(id);
}
}
impl Default for App {
fn default() -> Self {
Self {
list_state: Rc::new(RefCell::new(ListState::selected(0, 0))),
people: get_people(),
}
}
}
fn get_people() -> Vec<String> {
vec![
"Alice Johnson".to_string(),
"Bob Smith".to_string(),
"Carol Davis".to_string(),
"David Thompson".to_string(),
"Emma Wilson".to_string(),
"Frank Miller".to_string(),
"Grace Lee".to_string(),
"Henry Clark".to_string(),
"Isla Lewis".to_string(),
"Jack Martin".to_string(),
]
}