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/// Turns 64 random bits into a float in `[0.0, 1.0)`, using the top 24 bits.
/// 24 bits fit exactly in an `f32`, so the largest result is `1 - 2^-24`
/// and `1.0` can never come out.
fn unit_f32(bits: u64) -> f32 {
(bits >> 40) as f32 * (1.0 / 16_777_216.0)
}
/// A small deterministic random number generator (splitmix64).
///
/// The same seed gives the same numbers on every machine, which is what
/// replays and lockstep multiplayer need.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct Rng {
state: u64,
}
impl Rng {
/// A generator that starts from `seed`. The same seed always gives the
/// same numbers.
///
/// ```
/// use terminal_graphics_interactive::game::Rng;
///
/// let mut rng = Rng::new(42);
/// assert_eq!(rng.next_u64(), Rng::new(42).next_u64());
/// ```
pub fn new(seed: u64) -> Rng {
Rng { state: seed }
}
/// Next 64 bits.
///
/// ```
/// use terminal_graphics_interactive::game::Rng;
///
/// let mut rng = Rng::new(0);
/// assert_eq!(rng.next_u64(), 0xE220_A839_7B1D_CDAF);
/// ```
pub fn next_u64(&mut self) -> u64 {
self.state = self.state.wrapping_add(0x9E37_79B9_7F4A_7C15);
let mut z = self.state;
z = (z ^ (z >> 30)).wrapping_mul(0xBF58_476D_1CE4_E5B9);
z = (z ^ (z >> 27)).wrapping_mul(0x94D0_49BB_1331_11EB);
z ^ (z >> 31)
}
/// A whole number in `0..n`, with every value equally likely. Values
/// that would favour the low end are rejected and redrawn. Returns 0 when
/// `n` is 0 (there is nothing to pick).
fn below(&mut self, n: u64) -> u64 {
if n == 0 {
return 0;
}
// 2^64 mod n: the number of draws that must be thrown away so the
// accepted ones split into whole groups of n.
let rem = ((u64::MAX % n) + 1) % n;
loop {
let v = self.next_u64();
if v <= u64::MAX - rem {
return v % n;
}
}
}
/// Next 32 bits: the high half of [`next_u64`](Rng::next_u64), which
/// is the better-mixed half.
///
/// ```
/// use terminal_graphics_interactive::game::Rng;
///
/// let mut rng = Rng::new(0);
/// assert_eq!(rng.next_u32(), 0xE220_A839);
/// ```
pub fn next_u32(&mut self) -> u32 {
(self.next_u64() >> 32) as u32
}
/// A float in `[0.0, 1.0)`. Use it for chances and blends.
///
/// ```
/// use terminal_graphics_interactive::game::Rng;
///
/// let mut rng = Rng::new(1234);
/// let x = rng.f32();
/// assert!((0.0..1.0).contains(&x));
/// ```
pub fn f32(&mut self) -> f32 {
unit_f32(self.next_u64())
}
/// A whole number in the half-open range `lo..hi`: `lo` is possible,
/// `hi` is not. If `hi <= lo` this returns `lo`. Every value is equally
/// likely (rejection sampling, no modulo bias).
///
/// ```
/// use terminal_graphics_interactive::game::Rng;
///
/// let mut rng = Rng::new(1234);
/// let die = rng.range_i32(1, 7); // 1 to 6, like a die
/// assert!((1..7).contains(&die));
/// ```
pub fn range_i32(&mut self, lo: i32, hi: i32) -> i32 {
if hi <= lo {
return lo;
}
// Computed in i64 so that i32::MIN..i32::MAX cannot overflow.
let span = (i64::from(hi) - i64::from(lo)) as u64;
(i64::from(lo) + self.below(span) as i64) as i32
}
/// True with probability `p` (0.0 is never, 1.0 is always). Values
/// outside `0.0..=1.0` clamp to the nearest edge; NaN is never.
///
/// ```
/// use terminal_graphics_interactive::game::Rng;
///
/// let mut rng = Rng::new(1234);
/// let mut hits = 0;
/// for _ in 0..100 {
/// if rng.chance(0.25) {
/// hits += 1; // roughly a quarter of the time
/// }
/// }
/// assert!(hits < 100);
/// ```
pub fn chance(&mut self, p: f32) -> bool {
if p.is_nan() || p <= 0.0 {
return false;
}
p >= 1.0 || self.f32() < p
}
/// Pick one item at random, or `None` if the slice is empty.
///
/// ```
/// use terminal_graphics_interactive::game::Rng;
///
/// let mut rng = Rng::new(1234);
/// let colour = rng.pick(&["red", "green", "blue"]).copied().unwrap_or("none");
/// assert!(["red", "green", "blue"].contains(&colour));
/// ```
pub fn pick<'a, T>(&mut self, items: &'a [T]) -> Option<&'a T> {
let index = self.below(items.len() as u64) as usize;
items.get(index)
}
/// Shuffle the slice in place (Fisher-Yates). The same seed and the same
/// slice give the same order.
///
/// ```
/// use terminal_graphics_interactive::game::Rng;
///
/// let mut rng = Rng::new(1234);
/// let mut deck: Vec<u8> = (1..=5).collect();
/// rng.shuffle(&mut deck);
/// deck.sort();
/// assert_eq!(deck, vec![1, 2, 3, 4, 5]);
/// ```
pub fn shuffle<T>(&mut self, items: &mut [T]) {
for i in (1..items.len()).rev() {
let j = self.below(i as u64 + 1) as usize;
items.swap(i, j);
}
}
/// A new generator with its own stream, seeded from this one. The parent
/// moves on, so forking twice gives two different streams. Use it to give
/// a subsystem (such as particles) its own numbers, so adding randomness
/// elsewhere does not change them.
///
/// ```
/// use terminal_graphics_interactive::game::Rng;
///
/// let mut world = Rng::new(1234);
/// let mut particles = world.fork();
/// let spark = particles.range_f32(0.0, 1.0);
/// assert!((0.0..1.0).contains(&spark));
/// ```
pub fn fork(&mut self) -> Rng {
Rng::new(self.next_u64())
}
/// The generator's internal state. Hash it each frame to detect when two
/// machines in a multiplayer game have drifted apart.
///
/// ```
/// use terminal_graphics_interactive::game::Rng;
///
/// let mut rng = Rng::new(1234);
/// let before = rng.state();
/// rng.next_u64();
/// assert_ne!(rng.state(), before);
/// ```
pub fn state(&self) -> u64 {
self.state
}
/// A float in `[lo, hi)`. If `hi` is not above `lo`, or either bound is
/// not a finite number, this returns `lo`.
///
/// ```
/// use terminal_graphics_interactive::game::Rng;
///
/// let mut rng = Rng::new(1234);
/// let speed = rng.range_f32(-1.5, 1.5);
/// assert!((-1.5..1.5).contains(&speed));
/// ```
pub fn range_f32(&mut self, lo: f32, hi: f32) -> f32 {
let span = hi - lo;
if span.is_nan() || span <= 0.0 || !span.is_finite() {
return lo;
}
let v = lo + self.f32() * span;
// Rounding can land exactly on `hi`; the range is half-open.
if v < hi {
v
} else {
lo
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn f32_stays_in_range_and_is_roughly_uniform() {
let mut rng = Rng::new(7);
let mut sum = 0.0_f64;
for _ in 0..10_000 {
let v = rng.f32();
assert!((0.0..1.0).contains(&v), "got {v}");
sum += f64::from(v);
}
let mean = sum / 10_000.0;
assert!((mean - 0.5).abs() < 0.02, "mean was {mean}");
}
#[test]
fn range_f32_stays_between_the_bounds() {
let mut rng = Rng::new(3);
for _ in 0..1_000 {
let v = rng.range_f32(-2.5, 4.0);
assert!((-2.5..4.0).contains(&v), "got {v}");
}
}
#[test]
fn range_f32_returns_lo_for_empty_or_nan_ranges() {
let mut rng = Rng::new(3);
assert_eq!(rng.range_f32(2.0, 2.0), 2.0);
assert_eq!(rng.range_f32(5.0, -1.0), 5.0);
assert_eq!(rng.range_f32(1.0, f32::NAN), 1.0);
assert!(rng.range_f32(f32::NAN, 1.0).is_nan());
}
#[test]
fn range_i32_covers_every_value_of_a_small_range_and_no_other() {
let mut rng = Rng::new(11);
let mut seen = [false; 5];
for _ in 0..1_000 {
let v = rng.range_i32(-2, 3);
assert!((-2..3).contains(&v), "got {v}");
seen[(v + 2) as usize] = true;
}
assert!(seen.iter().all(|&s| s), "missing values: {seen:?}");
}
#[test]
fn range_i32_returns_lo_when_the_range_is_empty() {
let mut rng = Rng::new(5);
assert_eq!(rng.range_i32(4, 4), 4);
assert_eq!(rng.range_i32(4, -4), 4);
}
#[test]
fn range_i32_over_the_whole_i32_range_does_not_overflow() {
let mut rng = Rng::new(9);
for _ in 0..1_000 {
let v = rng.range_i32(i32::MIN, i32::MAX);
// i32::MAX is excluded, so the top value can never be returned.
assert!(v < i32::MAX, "got {v}");
}
}
#[test]
fn chance_at_the_edges_is_never_or_always() {
let mut rng = Rng::new(21);
for _ in 0..1_000 {
assert!(!rng.chance(0.0));
assert!(!rng.chance(-3.0));
assert!(!rng.chance(f32::NAN));
assert!(rng.chance(1.0));
assert!(rng.chance(7.5));
}
}
#[test]
fn pick_from_empty_is_none_and_from_one_is_that_item() {
let mut rng = Rng::new(4);
let empty: [u8; 0] = [];
assert_eq!(rng.pick(&empty), None);
assert_eq!(rng.pick(&[7]), Some(&7));
}
#[test]
fn shuffle_keeps_the_same_elements_and_is_repeatable() {
let mut a: Vec<u32> = (0..50).collect();
let mut b: Vec<u32> = (0..50).collect();
Rng::new(8).shuffle(&mut a);
Rng::new(8).shuffle(&mut b);
assert_eq!(a, b, "same seed must give the same order");
assert_ne!(a, (0..50).collect::<Vec<u32>>(), "50 items should move");
a.sort();
assert_eq!(a, (0..50).collect::<Vec<u32>>());
}
#[test]
fn forked_streams_differ_from_the_parent_and_are_reproducible() {
let mut parent = Rng::new(15);
let mut child = parent.fork();
let child_first = child.next_u64();
assert_ne!(child_first, parent.next_u64());
let mut again = Rng::new(15);
assert_eq!(again.fork().next_u64(), child_first);
}
#[test]
fn state_reports_the_seed_and_changes_as_numbers_are_drawn() {
let mut rng = Rng::new(99);
assert_eq!(rng.state(), 99);
rng.next_u64();
assert_ne!(rng.state(), 99);
}
#[test]
fn different_seeds_give_different_sequences() {
assert_ne!(Rng::new(1).next_u64(), Rng::new(2).next_u64());
}
#[test]
fn largest_bits_give_a_value_below_one() {
let largest = unit_f32(u64::MAX);
assert!(largest < 1.0, "got {largest}");
assert!(largest > 0.999);
}
#[test]
fn next_u32_is_the_high_half_of_next_u64() {
let mut a = Rng::new(0);
let mut b = Rng::new(0);
assert_eq!(a.next_u32(), (b.next_u64() >> 32) as u32);
}
#[test]
fn same_seed_gives_same_sequence() {
let mut a = Rng::new(42);
let mut b = Rng::new(42);
for _ in 0..100 {
assert_eq!(a.next_u64(), b.next_u64());
}
}
#[test]
fn seed_zero_matches_the_reference_sequence() {
let mut rng = Rng { state: 0 };
let expected = [
0xE220_A839_7B1D_CDAF,
0x6E78_9E6A_A1B9_65F4,
0x06C4_5D18_8009_454F,
0xF88B_B8A8_724C_81EC,
];
for want in expected {
assert_eq!(rng.next_u64(), want);
}
}
}