1use termi_graphics::{pixel_art::{PixelColors,Screen,Canvas},
2 shapes::{square,line,rectangle,triangle},
3 animation::Animation};
4
5
6fn main(){
7 let mut vecan = Vec::new();
8 let mut shape1 = Vec::new();
9 shape1.push(vec![2,2,0,2,2]);
11 shape1.push(vec![2,2,0,2,2]);
12 shape1.push(vec![0,0,0,0,0]);
13 shape1.push(vec![0,0,1,0,0]);
14 shape1.push(vec![8,0,0,0,8]);
15 shape1.push(vec![8,8,8,8,8]);
16 let shape2 =square(2,PixelColors::Blue).unwrap() ;
18 let shape3 =line(5,PixelColors::White,false).unwrap();
19 let shape4 =square(1,PixelColors::Red).unwrap();
20 let shape5 =rectangle(9,10,PixelColors::Magenta).unwrap();
21 let shape6 =triangle(9,PixelColors::Magenta).unwrap();
22 let mut vecer = Vec::new();
23 vecer.push(vec![8,0,0,0,8]);
24 let mut canvas1 = Canvas::new(30,30,PixelColors::Black).unwrap();
25 let mut screen1 = Screen::new(35,35,PixelColors::Black).unwrap();
26 screen1.attach_pixels(&shape1,1,1).unwrap();
27 let mut screen2 = Screen::new(35,35,PixelColors::Black).unwrap();
28 canvas1.attach(&shape5,8,8).unwrap();
29 canvas1.attach(&shape2,10,10).unwrap();
30 canvas1.attach(&shape2,13,10).unwrap();
31 canvas1.attach(&shape4,12,13).unwrap();
32 canvas1.attach(&vecer,10,14).unwrap();
33 canvas1.attach(&shape3,10,15).unwrap();
34 canvas1.attach(&shape6,16,16).unwrap();
35 screen2.attach(&canvas1,0,0);
36
37 &vecan.push(screen1);
38 &vecan.push(screen2);
39 let mut animation = Animation::new(vecan,15,10);
40 animation.play();
41}